Home made 256kb SAM expansion

1999-07-31 Thread Thomas Harte
Hi, Having sent it already to the wrong mailing list (although thanks to everyone here for helping me on Mode-X when I made a similar error on a different occasion), I'd like to say: in about 1993 I was due to receive the schematic to make myself a 256kb SAM upgrade, which the per

Malcolm & the new SAMs

1999-07-31 Thread Thomas Harte
Hi, I understand the tragic circumstances surrounding Malcolm Mackenzie, however just before christmas I spoke to him by e-mail and he wrote "I have also found a shop that has about six SAM`s right at the back of his store shed, the only problem with this guy is he wants to make as much mo

Re: GamesMaster games

1999-07-31 Thread Tim
> I downloaded some games to try on my real SAM, but on trying some of > the GamesMaster games, I was reminded of an interesting phenomenon - on > my MGT 256kb SAM, all GamesMaster displayed games consist of nothing but > grey rectangles presumably where the sprites are meant to be. Is this a > com

Re: Opinions on old programs, and locality of former dealers?

1999-07-31 Thread Tim
> Each player has their own queue of pieces, and control their own cursor to > place them. You're supposed to work together top make a longer pipe, but it > generally doesn't work that way - a competitive player will try to make > sure that the Flooz goes through his own pieces and not his opponent

Re: Opinions on old programs, and locality of former dealers?

1999-07-31 Thread Tim
- Original Message - From: Thomas Harte <[EMAIL PROTECTED]> > How common > were shops carrying SAM equipment? I seem to remember some sort of A4 > list of SAM shops I acquired from somewhere (YS or Crash!?), does that > ring any bells? There was one in Bournemouth (columbia computers), whi

Re: Eeeek!

1999-07-31 Thread Tim
- Original Message - From: Dan Dooré <[EMAIL PROTECTED]> > There is a pin-out for the joystick splitter in the Technical Manuel [1], or > at least a diagram showing the strobe lines. There are also details of how to do this in the technical section of the Sam Coupe Scrapbook. (I'd give th

Re: website nwe address

1999-07-31 Thread Tim
> So who's around here over the summer then? The usual lot? Me! @/

Re: GamesMaster games

1999-07-31 Thread Andrew Collier
>Hi, > > I downloaded some games to try on my real SAM, but on trying some of >the GamesMaster games, I was reminded of an interesting phenomenon - on >my MGT 256kb SAM, all GamesMaster displayed games consist of nothing but >grey rectangles presumably where the sprites are meant to be. Is th

Re: website nwe address

1999-07-31 Thread Gouranga
Hey Si - what's with the sudden career move? MS sounded like it was right up your street...! Anyway - let me know what the Sierra job's all about - and more importantly, where abouts are you based..? C.

GamesMaster games

1999-07-31 Thread Thomas Harte
Hi, I downloaded some games to try on my real SAM, but on trying some of the GamesMaster games, I was reminded of an interesting phenomenon - on my MGT 256kb SAM, all GamesMaster displayed games consist of nothing but grey rectangles presumably where the sprites are meant to be. Is this a

Re: website nwe address

1999-07-31 Thread Andrew Collier
Simon Cooke wrote: >BTW: I've recently left Microsoft and am starting a new job at Sierra >software soon... How long had you been there, just about a year wasn't it? Resistance is not futile!! :-) But good luck with that - hope the move goes well for you. Perhaps you might want to edit your pa

Re: Hello again...

1999-07-31 Thread Martin Fitzpatrick
Ian Collier wrote: > > On Thu, Jul 29, 1999 at 12:09:33PM +0100, Andrew Collier wrote: > > On Thu, 29 Jul 1999, Ian Collier wrote: > > > > Actually, the service you describe sounds as though it would be disallowed > > > by the monopolies and mergers commission. > > > On what grounds? > > Depe

Re: website nwe address

1999-07-31 Thread Robert van der Veeke
> Van: Simon Cooke <[EMAIL PROTECTED]> > Aan: sam-users@nvg.ntnu.no > Onderwerp: Re: website nwe address > Datum: Saturday, July 31, 1999 4:34 > Yup, I'm still here :) > > BTW: I've recently left Microsoft and am starting a new job at Sierra > software soon... but not in games; basically, I'll be

Re: website nwe address

1999-07-31 Thread Simon Cooke
From: Dave Hooper <[EMAIL PROTECTED]> > > So who's around here over the summer then? The usual lot? > > I'm still here. Albeit with yet another new email address so I won't be > offended if no-one recognises me ... > Address books come and address books go ... if Si Owen's still reading, > could he

Re: Opinions on old programs, and locality of former dealers?

1999-07-31 Thread Andrew Collier
James Gasson wrote: >> Pipemania > >Pipemania is an immensly cool game, in my opinion, especially with 2 >players. The screen is divided into squares, and you have to arrange the >supplied pipe segments in the squares, to join the supply pipe with the >drain pipe before the water (oil?) Fl

Re: website nwe address

1999-07-31 Thread Dave Hooper
> So who's around here over the summer then? The usual lot? I'm still here. Albeit with yet another new email address so I won't be offended if no-one recognises me ... Address books come and address books go ... if Si Owen's still reading, could he let me know how he's getting on with Sim32 or Wi

Re: Hello again...

1999-07-31 Thread Paul Walker
> standard subscription fee covers their costs, and BT earns something like £100 > clear profit a second anyway. I just think BT is forced to cut their losses It's a figure that's often thrown about, but it isn't 100quid in clear profit per second. It is (or was) more like 60 quid, and that's gr