Testing new routines - shiddy Tomato Antics

2007-05-15 Thread Calvin Allett
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really a proper game yet, but spent a lot of time trying to get it to as fast a speed as I can, so that I can start adding in game elements. It`s more of a reintroduction to SAM Basic and a test to see what can be got out of

RE: MC Interrupts

2007-05-15 Thread Calvin Allett
`Did someone call? ;) Yes it was the early issues, it was issues 1-5 i think, ` i was only talking to colin this evening about that, now ive moved i ` really need to get on with finishing it, although i lost all my code ` when i lost the sam harddrive. Ive now got a sam in a can and have ` some ne

RE: MC Interrupts

2007-05-15 Thread Adrian Brown
Did someone call? ;) Yes it was the early issues, it was issues 1-5 i think, i was only talking to colin this evening about that, now ive moved i really need to get on with finishing it, although i lost all my code when i lost the sam harddrive. Ive now got a sam in a can and have some new flash c

Re: MC Interrupts

2007-05-15 Thread Calvin Allett
no probs mate, I`m not exactly gonna be able to do anything with any MC code yet anyhow, and I know your busy :) I do love looking through the issue`s I have, it always eggs me on to do more coding, but I need to get the early issue`s especially for the (sounding great) articles :D [EMAIL PROT

Re: MC Interrupts

2007-05-15 Thread david
Quoting Calvin Allett <[EMAIL PROTECTED]>: I still need to catch up on the later issue`s, and the earlier ones... I`d forgot there was such an article, but I`d heard, one of the early ones I think :) I've got a site to work on tonight, otherwise I'd be dipping in my issues to look for you :

Re: Acadia Disk Mag

2007-05-15 Thread Calvin Allett
Cheers Dan for nvg`ing for me, I`ll learn how to upload to the incoming soon :) Just been trying out the SCPDU5 disk, and if you boot samdos 2 from another disk the disk seems to work fine, and there`s some interesting stuff on it... I do seem to remember that one (or two) progs didn`t work, so

Re: Palette Line`s

2007-05-15 Thread Calvin Allett
cheers *_+ That`s even better if you can use hex in Mem$, that`s another thing learnt :) I normally hate it when every MCoder use`s Hex all the time, but I suppose I should get used to it if ever I`m to learn MC :) Colin Piggot <[EMAIL PROTECTED]> wrote: > Thank you so much Colin :D > So that`s

Re: Acadia Disk Mag

2007-05-15 Thread Dan Dooré
Calvin Allett wrote: http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html Verified and pushed to incoming/ on NVG Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s any disks I forgot to rip... also noticed that I couldn`t find any issue`s of SCPDU on nvg,

Re: Palette Line`s

2007-05-15 Thread Colin Piggot
> Thank you so much Colin :D > So that`s Mem$(22016 to 22527) ... I tried to convert it with the > & character and got a - number, lol, I take it the & char is to denote > Hex.. Yes & denotes hex in BASIC. You can use that in the MEM$ command as I put - no need to convert to decimal. > I did try

Re: Palette Line`s

2007-05-15 Thread Calvin Allett
Thank you so much Colin :D So that`sMem$(22016 to 22527) ... I tried to convert it with the & character and got a - number, lol, I take it the & char is to denote Hex.. I did try and find it myself a few times in the tech manual, but couldn`t... right, I can see if it`s faster now *_+ Coli

Re: Palette Line`s

2007-05-15 Thread Colin Piggot
> I`d ideally like to change the lines, grab the Mem$ of the correct area, MEM$(&5600 TO &57ff) is what you want for the BASIC line interrupt table :) Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe 1995-2007 - Celebrating 12 Years of developing for the Sam Coupe W

Palette Line`s

2007-05-15 Thread Calvin Allett
I`m working on a few things at the moment that use 4 - 8 palette lines, doesn`t slow basic down noticeably, but when changing them there`s a very slight delay, as there are 8 changes/commands that need to be made at once... I was wondering if anybody could help me out with the following. Does t

Acadia Disk Mag

2007-05-15 Thread Calvin Allett
I was supposed to upload Issue 4 and 6 of Arcadia last year, and never got round to it, well I`ve found issue 6, and upped it to :- http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s any disks I forgot to rip..

Re: MC Interrupts

2007-05-15 Thread Calvin Allett
I still need to catch up on the later issue`s, and the earlier ones... I`d forgot there was such an article, but I`d heard, one of the early ones I think :) [EMAIL PROTECTED] wrote: Quoting Calvin Allett : > I`ve come across a little routine on an old disk magazine that > provides four 8*8 pix

Re: MC Interrupts

2007-05-15 Thread david
Quoting Calvin Allett <[EMAIL PROTECTED]>: I`ve come across a little routine on an old disk magazine that provides four 8*8 pixel masked `sprites` via a MC interrupt routine, it seems pretty fast, and am wondering about trying to use it, however I`m wondering if it`s possible to alter an inter

Re: MC Interrupts

2007-05-15 Thread david
Quoting Calvin Allett <[EMAIL PROTECTED]>: I used to love these demo`s, and the converted games, as I still usually prefer AY music over The Sound Machine, or E-tracker, although some SAM tunes blow the AY away :) I was thinking it might be easier to get someone to do a tune or two for games, if

Re: MC Interrupts

2007-05-15 Thread david
Quoting Colin Piggot <[EMAIL PROTECTED]>: Interrupts aren't affected by the speed of the machine. The ASIC generates the frame interrupt every 50th of a second, it's all tied right into the video timings. So things like music players, or any frame interrupt (or line interrupt) routines don't ne

Re: MC Interrupts

2007-05-15 Thread Calvin Allett
Calvin Allett wrote: > I`ve been wondering this before, in relation to the Mayhem > accelerator, as if wanting to write a game to run at 20Mhz > (about four times normal speed with uncontended RAM?) > then if I`d be able to run an intterupt music player, but have > the player altered to only play t

RE: MC Interrupts

2007-05-15 Thread Calvin Allett
Calvin Allett wrote: > so would it seem feasable to be able to alter the routine > with a flag, so that it jumps straight back every other frame > and only draws the other frames? "`Assuming you don't need to worry about redrawing them if they haven't `moved `you could simply add your own inte

Re: MC Interrupts

2007-05-15 Thread Colin Piggot
Calvin Allett wrote: > I`ve been wondering this before, in relation to the Mayhem > accelerator, as if wanting to write a game to run at 20Mhz > (about four times normal speed with uncontended RAM?) > then if I`d be able to run an intterupt music player, but have > the player altered to only play t

RE: MC Interrupts

2007-05-15 Thread Geoff Winkless
Calvin Allett wrote: > so would it seem feasable to be able to alter the routine > with a flag, so that it jumps straight back every other frame > and only draws the other frames? Assuming you don't need to worry about redrawing them if they haven't moved you could simply add your own interrupt

MC Interrupts

2007-05-15 Thread Calvin Allett
I`ve come across a little routine on an old disk magazine that provides four 8*8 pixel masked `sprites` via a MC interrupt routine, it seems pretty fast, and am wondering about trying to use it, however I`m wondering if it`s possible to alter an interrupt routine so that it only runs the code ev

LCD TVs

2007-05-15 Thread Gavin Smith
Any of you guys use an LCD TV with your SAM? I'm thinking that one of those small little LCDs might make a nice SAM display but I'd be concerned with picture quality, lag time etc. Anyone have any experience? Gavin