Thiagos presentation was not streamed afaik.
You can watch live streaming on the website.
http://www.fmx.de/media/fmx-live-stream.html
On 5/10/2012 8:28 PM, Gustavo Eggert Boehs wrote:
So, did nobody atend to this?
2012/5/10 Leonard Koch mailto:leonardkoch...@gmail.com>>
I've been tryin
You can watch live streaming on the website.
http://www.fmx.de/media/fmx-live-stream.html
On 5/10/2012 8:28 PM, Gustavo Eggert Boehs wrote:
So, did nobody atend to this?
2012/5/10 Leonard Koch
I've been trying to
So, did nobody atend to this?
2012/5/10 Leonard Koch
> I've been trying to find info on this, but to no avail.
> If anyone finds something please share.
> On May 10, 2012 4:28 PM, "Alex" wrote:
>
>> Yeah I am interested although I dont think it will necessarily be
>> softimage related.
>>
>> On
Might be Matt is on the right track.
Very recently I've had some CPSets that have quite a few parameters, a
layout as dynamic as it can be with PPGs, and they were applied and tweaked
to quite a few different rigs and worked fine in multi at all levels, so I
can't say I've seen the problem.
They ar
I don't know if this is the same problem we ran into many years ago, but it
goes something like this:
To the best as I could figure out, the problem mostly appears when you have
defined more than one RGBA color parameter (4 parameters of type siFloat) into
a RGBA color widget. Any parameters d
I'm not sure if this is what is causing it for other scenarios, but I've
figured out what was causing it for me.
I have a script that is doling these Properties out onto scene objects, but
it is also changing their names to something different than the registered
PPG name:
SceneObject.AddPropert
I've seen this many times too and would also love to know the reason!
Eagerly awaiting any info...
DAN
On Thu, May 10, 2012 at 10:03 PM, Bradley Gabe wrote:
> I've noticed this before, and now it's happening with a custom tool kit
> I've been developing.
>
> I have a simple Custom PPG defined
I just tried both a .scn and .emdl and none of them worked :(
On Thu, May 10, 2012 at 9:02 PM, Alan Fregtman wrote:
> Actually, it might have been an *.emdl now that I think about it.
>
>
> On Thu, May 10, 2012 at 2:30 PM, Jeremie Passerin wrote:
>
>> *"One time I opened a .scn with WinRAR by acc
The motion vectors are flickering like hell – almost like a random color per
frame
this is only on a few specific objects in the models that aren’t pointcached
for a variety of reasons – so they are still part of a rig and have
transformations. All the rest has zero’d transforms and pointoven -
thanks – will have a look – this sounds just like what I need!
From: Alan Fregtman
Sent: Thursday, May 10, 2012 3:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: pointvelocity to drive motion vectors on geometry - does it work?
Yeah; for a UserMotion example, go to your XSI_SAMPLES pr
Thanks guys,
while this would be a good testcase for me to plunge into shaderwriting – I’m
afraid that for this job I dont have any time.
first batch of shots should be rendering next week .
So vertexcolors it is.
I’m aware of the aliasing/no aliasing difference. It’s not perfect but it will
do
I've noticed this before, and now it's happening with a custom tool kit
I've been developing.
I have a simple Custom PPG defined in a self installing plugin and am
applying it to multiple objects in the scene. However, if I multi-select
the objects, the PPG doesn't show up at the top of the select
Actually, it might have been an *.emdl now that I think about it.
On Thu, May 10, 2012 at 2:30 PM, Jeremie Passerin wrote:
> *"One time I opened a .scn with WinRAR by accident and to my surprise, it
> was a compressed archive with several files"*
>
> really ?
> I gave it a quick try... and it's
*"One time I opened a .scn with WinRAR by accident and to my surprise, it
was a compressed archive with several files"*
really ?
I gave it a quick try... and it's not working for me :-|
On 10 May 2012 10:43, Martin wrote:
> Thanks. The problem is that I don't always have a scntoc.
>
> I gue
Thanks. The problem is that I don't always have a scntoc.
I guess I'll have to manage a way to use printver.exe.
M.Yara
glad to see others are similarly limited by this ( i guess )
my temp solution was to raycast in local positive y from each items global
position.
it relies on the center existing at the centre of the items verticies, but
works ok in this case.
here is hoping softimage are actively improving and ex
That's a good way.
One time I opened a .scn with WinRAR by accident and to my surprise, it was
a compressed archive with several files, one of which contained the scene
version quite plainly. Scene data, however, was binary.
It made me ponder if one could edit the version file or at least swap it
You could read the scntoc in Softimage :
# Python Code
import xml.etree.ElementTree as etree
tree = etree.parse(PATH_OF_THE_SCNTOC)
root = tree.getroot()
version = root.get("xsi_version")
LogMessage(version)
On 10 May 2012 09:59, Stephen Blair wrote:
> Sorry about that. The last time this ca
You have it in the scntoc :
On 10 May 2012 09:46, Martin wrote:
> I know that one, but as far as I know it onlly gives me the Softimage
> Application version, not the scene file.
>
> When I log Application.Version in 2012 I get:
> 10.0.422.0
>
> And when I open an old file, SI logs something
Sorry about that. The last time this came up, using printver.exe was the best
suggestion.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: May-10-12 12:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Get Scene File Ve
If as Matt says, it is possible to get the user data blob contents, then it
is really trivial to put any data you want in the user data blob. What you
need is some code running in XSI session to put the data as text and later
in the in the Shader you need to deserialize/parse it to make some meanin
I know that one, but as far as I know it onlly gives me the Softimage
Application version, not the scene file.
When I log Application.Version in 2012 I get:
10.0.422.0
And when I open an old file, SI logs something like :
Loaded scene was created with build number: 8.0.201.0
This last one is the
Application.Version()
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: May-10-12 12:37 PM
To: softimage@listproc.autodesk.com
Subject: Get Scene File Version
Hi, how can I get a Scene File version with scripting?
I know tha
print Application.Version()
:)
On 10 May 2012 17:37, Martin wrote:
> Hi, how can I get a Scene File version with scripting?
>
> I know that when I open a file, SI logs the scene version. I also know
> that I can get the version opening the toc file with a text editor, and use
> printver.exe to
Hi, how can I get a Scene File version with scripting?
I know that when I open a file, SI logs the scene version. I also know that
I can get the version opening the toc file with a text editor, and use
printver.exe to display the version in a Command Prompt. But I want to do
it from inside SI.
Th
The best course of action would be through the user of a userdata blob applied
to the object. Mental ray shaders have methods available in the SDK to read
the contents of the userdata blob. However, userdata blobs are object level
data, not per subcomponent such as polygons or clusters. So it
oops I had the wrong dates. Never mind:)
On Wed, May 9, 2012 at 5:17 PM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:
> I am going to a Nuke User meeting at MPC so maybe I can meet you before or
> after.
>
>
> On Tue, May 8, 2012 at 4:23 PM, Eric Thivierge wrote:
>
>> Blind Tiger bar. 7
Well it represents the underlying structure of the data.
What is basically happening here is that when a particle is emitted, it
uses the position of that particle to find the closest position on the
surface it was emitted from and saves that position on the surface and all
the information it holds
I've been trying to find info on this, but to no avail.
If anyone finds something please share.
On May 10, 2012 4:28 PM, "Alex" wrote:
> Yeah I am interested although I dont think it will necessarily be
> softimage related.
>
> On 10 May 2012 15:25, Jens Lindgren wrote:
>
>> Was just about to as
I thought for a second that you were shitting me there Stephen. Can we
agree some things need housecleaning here? And please more elaborate
documentation - there are a lot of plug this into this, but not much why
and how.
Morten
Den 10. maj 2012 kl. 16:35 skrev Stephen Blair
:
> Or use the
Or use the “Get Weightmap Value” compound. (NOT the “Get Weight Map Value”
compound ;-)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: May-10-12 9:15 AM
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject:
Yeah I am interested although I dont think it will necessarily be softimage
related.
On 10 May 2012 15:25, Jens Lindgren wrote:
> Was just about to ask the same :)
>
> On Thu, May 10, 2012 at 4:19 PM, Alex wrote:
>
>> Did anyone check this out?
>>
>>
>> On 8 May 2012 09:44, Juhani Karlsson wro
Was just about to ask the same :)
On Thu, May 10, 2012 at 4:19 PM, Alex wrote:
> Did anyone check this out?
>
>
> On 8 May 2012 09:44, Juhani Karlsson wrote:
>
>> Well..
>> I was reading teams linkedIn profiles and Frank Hmeindans profile says
>> this - TeamUp "Building awesome tools to empowe
Did anyone check this out?
On 8 May 2012 09:44, Juhani Karlsson wrote:
> Well..
> I was reading teams linkedIn profiles and Frank Hmeindans profile says
> this - TeamUp "Building awesome tools to empower collaborative 3D content
> creation "
> My guess is on something katana like that has nice
Isn't that woven instead of knitted? (Pedantry alert!)
On Thu, May 10, 2012 at 9:22 AM, Alan Fregtman wrote:
> Very nice.
>
> I wonder if it inspired Anto?
> http://www.si-community.com/community/viewtopic.php?f=15&t=68
> http://www.matkovic.com/anto/knit_strand_pro.rar
>
>
>
> On Thu, May 10, 20
Yeah; for a UserMotion example, go to your XSI_SAMPLES project under:
/Scenes/ICE/RotatingGearWithICEUserMotions.scn
On Thu, May 10, 2012 at 3:43 AM, Ciaran Moloney wrote:
> Hi,
>
> PointVelocity applies to particles only. If you're using MR, then there's
> an ICE attribute usermotion that you
Very nice.
I wonder if it inspired Anto?
http://www.si-community.com/community/viewtopic.php?f=15&t=68
http://www.matkovic.com/anto/knit_strand_pro.rar
On Thu, May 10, 2012 at 5:22 AM, Ahmidou Lyazidi wrote:
> Nice one :)
> http://www.cemyuksel.com/research/stitchmeshes/
> --
> Ahmidou Lyazidi
Plug the Location into the Source port of a Get Data, then you can explore
into the mesh the Location relates to. The Weighmap data will be down in
the Clusters Folder - keep on drilling down until you get the 'Weights'
Attribute.
On 10 May 2012 14:10, Morten Bartholdy wrote:
> **
>
> But how do
Plug the location into the Source of a Get Data, then Explore and find the
weights
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: May-10-12 9:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE context pro
But how do I get weightmap data from the emit location?
MB
Den 10. maj 2012 kl. 14:54 skrev Philip Melancon
:
> imagine doing a get data on emit location would probably do the trick
>
>
> Philip Melancon
> Lead Crowd TD
> Modus FX
>
>
>
> On 5/10/2012 8:51 AM, Morten Bart
Can't try this right now, but I imagine doing a get data on emit
location would probably do the trick
Philip Melancon
Lead Crowd TD
Modus FX
On 5/10/2012 8:51 AM, Morten Bartholdy wrote:
I keep running into annoying context problems in ICE, usually when
wanting to use weightmap data from th
I keep running into annoying context problems in ICE, usually when wanting
to use weightmap data from the emitter geo to drive a scalar value in a
pointcloud.
An example would be generating strands from a grid and wanting to modify
the length of the strands with a weightmap from the emitter grid.
Shame that hairfarm is available for max only...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre
Carbonneau
Sent: Thursday, May 10, 2012 2:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: knit
We use a combination of OpenGL and custom (raycast) picking depending on the
picking mode.
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
Sent: 10 May 2012 00:40
To: softimage@listproc.autodesk.com
Subject: Re:
And what to say about hair mesh and the real-time dual scattering in hair?!
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: 10 mai 2012 08:16
To: softimage@listproc.autodesk.com
Subject: R
That's a topic that comes up every few years with a new paper, but this is the
most convincing (should I say perfectly realistic?) result I've ever seen.
Thanks for the heads up.
Nice one :)
http://www.cemyuksel.com/research/stitchmeshes/
--
---
Stefa
woah, thats really nice.
thanks for sharing
.sebastian
Am 10.05.2012 11:22, schrieb Ahmidou Lyazidi:
Nice one :)
http://www.cemyuksel.com/research/stitchmeshes/
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Nice one :)
http://www.cemyuksel.com/research/stitchmeshes/
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Hi All,
I will note this down and log a defect/improvement.
Further investigation will be done.
Thanks and Regards,
Bosheng.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Belzile
Sent: Wednesday, May 09, 2012 2:35 AM
To:
Hi,
PointVelocity applies to particles only. If you're using MR, then there's
an ICE attribute usermotion that you can use to define custom vectors for
motion blur.
On Thu, May 10, 2012 at 8:32 AM, wrote:
> Hi,
>
> I’m using the mip_motion_vectors output shader.
>
> My non-simulated particl
Hi Peter - I have gone through similar issues to do with Fur - you are right
grabbing poitvelocity off geometry works fine for point clouds etc. BUT it
seems that MB on geometry does not actually use the pointvelocity - cannot
remember the details, maybe someone with renderer programming experi
Hi,
I’m using the mip_motion_vectors output shader.
My non-simulated particle cloud (sticking to a surface) shows up black which
makes sense I guess.
No worries, I’m looking up the PointVelocity at the surface and saving this on
the particles – and magically the motion vectors are fixed and bl
The handling of groups is somewhat limited.
In fact, Geometry inputs in general are somewhat limited. there needs to be
filters in ICE to access components of the geometry input, by individual
objects, or clusters.
Sometimes, I just want to get the closest location of an arm, not the whole
obje
yes, looking up an ICE attribute would work – but see the other thread I
started, I’m experiencing attributes not to show up at rendertime on refmodels.
I’m currently using vertexcolors – which are reliable and they come with an
easy interface to create/manipulate them.
though that’s still not a
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