Re: OT: @ fmx

2012-05-10 Thread Stefan Kubicek
Thiagos presentation was not streamed afaik. You can watch live streaming on the website. http://www.fmx.de/media/fmx-live-stream.html On 5/10/2012 8:28 PM, Gustavo Eggert Boehs wrote: So, did nobody atend to this? 2012/5/10 Leonard Koch mailto:leonardkoch...@gmail.com>> I've been tryin

Re: OT: @ fmx

2012-05-10 Thread renaud.bousquet
You can watch live streaming on the website. http://www.fmx.de/media/fmx-live-stream.html On 5/10/2012 8:28 PM, Gustavo Eggert Boehs wrote: So, did nobody atend to this? 2012/5/10 Leonard Koch I've been trying to

Re: OT: @ fmx

2012-05-10 Thread Gustavo Eggert Boehs
So, did nobody atend to this? 2012/5/10 Leonard Koch > I've been trying to find info on this, but to no avail. > If anyone finds something please share. > On May 10, 2012 4:28 PM, "Alex" wrote: > >> Yeah I am interested although I dont think it will necessarily be >> softimage related. >> >> On

Re: Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Raffaele Fragapane
Might be Matt is on the right track. Very recently I've had some CPSets that have quite a few parameters, a layout as dynamic as it can be with PPGs, and they were applied and tweaked to quite a few different rigs and worked fine in multi at all levels, so I can't say I've seen the problem. They ar

RE: Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Matt Lind
I don't know if this is the same problem we ran into many years ago, but it goes something like this: To the best as I could figure out, the problem mostly appears when you have defined more than one RGBA color parameter (4 parameters of type siFloat) into a RGBA color widget. Any parameters d

Re: Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Bradley Gabe
I'm not sure if this is what is causing it for other scenarios, but I've figured out what was causing it for me. I have a script that is doling these Properties out onto scene objects, but it is also changing their names to something different than the registered PPG name: SceneObject.AddPropert

Re: Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Dan Yargici
I've seen this many times too and would also love to know the reason! Eagerly awaiting any info... DAN On Thu, May 10, 2012 at 10:03 PM, Bradley Gabe wrote: > I've noticed this before, and now it's happening with a custom tool kit > I've been developing. > > I have a simple Custom PPG defined

Re: Get Scene File Version

2012-05-10 Thread Jens Lindgren
I just tried both a .scn and .emdl and none of them worked :( On Thu, May 10, 2012 at 9:02 PM, Alan Fregtman wrote: > Actually, it might have been an *.emdl now that I think about it. > > > On Thu, May 10, 2012 at 2:30 PM, Jeremie Passerin wrote: > >> *"One time I opened a .scn with WinRAR by acc

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread peter_b
The motion vectors are flickering like hell – almost like a random color per frame this is only on a few specific objects in the models that aren’t pointcached for a variety of reasons – so they are still part of a rig and have transformations. All the rest has zero’d transforms and pointoven -

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread peter_b
thanks – will have a look – this sounds just like what I need! From: Alan Fregtman Sent: Thursday, May 10, 2012 3:25 PM To: softimage@listproc.autodesk.com Subject: Re: pointvelocity to drive motion vectors on geometry - does it work? Yeah; for a UserMotion example, go to your XSI_SAMPLES pr

Re: is it possible to define object labels?

2012-05-10 Thread peter_b
Thanks guys, while this would be a good testcase for me to plunge into shaderwriting – I’m afraid that for this job I dont have any time. first batch of shots should be rendering next week . So vertexcolors it is. I’m aware of the aliasing/no aliasing difference. It’s not perfect but it will do

Custom PPG's do not work with Multi Selection?

2012-05-10 Thread Bradley Gabe
I've noticed this before, and now it's happening with a custom tool kit I've been developing. I have a simple Custom PPG defined in a self installing plugin and am applying it to multiple objects in the scene. However, if I multi-select the objects, the PPG doesn't show up at the top of the select

Re: Get Scene File Version

2012-05-10 Thread Alan Fregtman
Actually, it might have been an *.emdl now that I think about it. On Thu, May 10, 2012 at 2:30 PM, Jeremie Passerin wrote: > *"One time I opened a .scn with WinRAR by accident and to my surprise, it > was a compressed archive with several files"* > > really ? > I gave it a quick try... and it's

Re: Get Scene File Version

2012-05-10 Thread Jeremie Passerin
*"One time I opened a .scn with WinRAR by accident and to my surprise, it was a compressed archive with several files"* really ? I gave it a quick try... and it's not working for me :-| On 10 May 2012 10:43, Martin wrote: > Thanks. The problem is that I don't always have a scntoc. > > I gue

Re: Get Scene File Version

2012-05-10 Thread Martin
Thanks. The problem is that I don't always have a scntoc. I guess I'll have to manage a way to use printver.exe. M.Yara

Re:

2012-05-10 Thread Sam Cuttriss
glad to see others are similarly limited by this ( i guess ) my temp solution was to raycast in local positive y from each items global position. it relies on the center existing at the centre of the items verticies, but works ok in this case. here is hoping softimage are actively improving and ex

Re: Get Scene File Version

2012-05-10 Thread Alan Fregtman
That's a good way. One time I opened a .scn with WinRAR by accident and to my surprise, it was a compressed archive with several files, one of which contained the scene version quite plainly. Scene data, however, was binary. It made me ponder if one could edit the version file or at least swap it

Re: Get Scene File Version

2012-05-10 Thread Jeremie Passerin
You could read the scntoc in Softimage : # Python Code import xml.etree.ElementTree as etree tree = etree.parse(PATH_OF_THE_SCNTOC) root = tree.getroot() version = root.get("xsi_version") LogMessage(version) On 10 May 2012 09:59, Stephen Blair wrote: > Sorry about that. The last time this ca

Re: Get Scene File Version

2012-05-10 Thread Jeremie Passerin
You have it in the scntoc : On 10 May 2012 09:46, Martin wrote: > I know that one, but as far as I know it onlly gives me the Softimage > Application version, not the scene file. > > When I log Application.Version in 2012 I get: > 10.0.422.0 > > And when I open an old file, SI logs something

RE: Get Scene File Version

2012-05-10 Thread Stephen Blair
Sorry about that. The last time this came up, using printver.exe was the best suggestion. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: May-10-12 12:47 PM To: softimage@listproc.autodesk.com Subject: Re: Get Scene File Ve

Re: is it possible to define object labels?

2012-05-10 Thread Alok Gandhi
If as Matt says, it is possible to get the user data blob contents, then it is really trivial to put any data you want in the user data blob. What you need is some code running in XSI session to put the data as text and later in the in the Shader you need to deserialize/parse it to make some meanin

Re: Get Scene File Version

2012-05-10 Thread Martin
I know that one, but as far as I know it onlly gives me the Softimage Application version, not the scene file. When I log Application.Version in 2012 I get: 10.0.422.0 And when I open an old file, SI logs something like : Loaded scene was created with build number: 8.0.201.0 This last one is the

RE: Get Scene File Version

2012-05-10 Thread Stephen Blair
Application.Version() From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: May-10-12 12:37 PM To: softimage@listproc.autodesk.com Subject: Get Scene File Version Hi, how can I get a Scene File version with scripting? I know tha

Re: Get Scene File Version

2012-05-10 Thread Peter Agg
print Application.Version() :) On 10 May 2012 17:37, Martin wrote: > Hi, how can I get a Scene File version with scripting? > > I know that when I open a file, SI logs the scene version. I also know > that I can get the version opening the toc file with a text editor, and use > printver.exe to

Get Scene File Version

2012-05-10 Thread Martin
Hi, how can I get a Scene File version with scripting? I know that when I open a file, SI logs the scene version. I also know that I can get the version opening the toc file with a text editor, and use printver.exe to display the version in a Command Prompt. But I want to do it from inside SI. Th

RE: is it possible to define object labels?

2012-05-10 Thread Matt Lind
The best course of action would be through the user of a userdata blob applied to the object. Mental ray shaders have methods available in the SDK to read the contents of the userdata blob. However, userdata blobs are object level data, not per subcomponent such as polygons or clusters. So it

Re: Species in NYC

2012-05-10 Thread John Richard Sanchez
oops I had the wrong dates. Never mind:) On Wed, May 9, 2012 at 5:17 PM, John Richard Sanchez < youngupstar...@gmail.com> wrote: > I am going to a Nuke User meeting at MPC so maybe I can meet you before or > after. > > > On Tue, May 8, 2012 at 4:23 PM, Eric Thivierge wrote: > >> Blind Tiger bar. 7

RE: ICE context problems

2012-05-10 Thread Leonard Koch
Well it represents the underlying structure of the data. What is basically happening here is that when a particle is emitted, it uses the position of that particle to find the closest position on the surface it was emitted from and saves that position on the surface and all the information it holds

Re: OT: @ fmx

2012-05-10 Thread Leonard Koch
I've been trying to find info on this, but to no avail. If anyone finds something please share. On May 10, 2012 4:28 PM, "Alex" wrote: > Yeah I am interested although I dont think it will necessarily be > softimage related. > > On 10 May 2012 15:25, Jens Lindgren wrote: > >> Was just about to as

RE: ICE context problems

2012-05-10 Thread Morten Bartholdy
I thought for a second that you were shitting me there Stephen. Can we agree some things need housecleaning here? And please more elaborate documentation - there are a lot of plug this into this, but not much why and how. Morten Den 10. maj 2012 kl. 16:35 skrev Stephen Blair : > Or use the

RE: ICE context problems

2012-05-10 Thread Stephen Blair
Or use the “Get Weightmap Value” compound. (NOT the “Get Weight Map Value” compound ;-) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: May-10-12 9:15 AM To: Morten Bartholdy; softimage@listproc.autodesk.com Subject:

Re: OT: @ fmx

2012-05-10 Thread Alex
Yeah I am interested although I dont think it will necessarily be softimage related. On 10 May 2012 15:25, Jens Lindgren wrote: > Was just about to ask the same :) > > On Thu, May 10, 2012 at 4:19 PM, Alex wrote: > >> Did anyone check this out? >> >> >> On 8 May 2012 09:44, Juhani Karlsson wro

Re: OT: @ fmx

2012-05-10 Thread Jens Lindgren
Was just about to ask the same :) On Thu, May 10, 2012 at 4:19 PM, Alex wrote: > Did anyone check this out? > > > On 8 May 2012 09:44, Juhani Karlsson wrote: > >> Well.. >> I was reading teams linkedIn profiles and Frank Hmeindans profile says >> this - TeamUp "Building awesome tools to empowe

Re: OT: @ fmx

2012-05-10 Thread Alex
Did anyone check this out? On 8 May 2012 09:44, Juhani Karlsson wrote: > Well.. > I was reading teams linkedIn profiles and Frank Hmeindans profile says > this - TeamUp "Building awesome tools to empower collaborative 3D content > creation " > My guess is on something katana like that has nice

Re: knitted clothing tech paper

2012-05-10 Thread Ed Manning
Isn't that woven instead of knitted? (Pedantry alert!) On Thu, May 10, 2012 at 9:22 AM, Alan Fregtman wrote: > Very nice. > > I wonder if it inspired Anto? > http://www.si-community.com/community/viewtopic.php?f=15&t=68 > http://www.matkovic.com/anto/knit_strand_pro.rar > > > > On Thu, May 10, 20

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Alan Fregtman
Yeah; for a UserMotion example, go to your XSI_SAMPLES project under: /Scenes/ICE/RotatingGearWithICEUserMotions.scn On Thu, May 10, 2012 at 3:43 AM, Ciaran Moloney wrote: > Hi, > > PointVelocity applies to particles only. If you're using MR, then there's > an ICE attribute usermotion that you

Re: knitted clothing tech paper

2012-05-10 Thread Alan Fregtman
Very nice. I wonder if it inspired Anto? http://www.si-community.com/community/viewtopic.php?f=15&t=68 http://www.matkovic.com/anto/knit_strand_pro.rar On Thu, May 10, 2012 at 5:22 AM, Ahmidou Lyazidi wrote: > Nice one :) > http://www.cemyuksel.com/research/stitchmeshes/ > -- > Ahmidou Lyazidi

Re: ICE context problems

2012-05-10 Thread Peter Agg
Plug the Location into the Source port of a Get Data, then you can explore into the mesh the Location relates to. The Weighmap data will be down in the Clusters Folder - keep on drilling down until you get the 'Weights' Attribute. On 10 May 2012 14:10, Morten Bartholdy wrote: > ** > > But how do

RE: ICE context problems

2012-05-10 Thread Stephen Blair
Plug the location into the Source of a Get Data, then Explore and find the weights From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: May-10-12 9:10 AM To: softimage@listproc.autodesk.com Subject: Re: ICE context pro

Re: ICE context problems

2012-05-10 Thread Morten Bartholdy
But how do I get weightmap data from the emit location? MB Den 10. maj 2012 kl. 14:54 skrev Philip Melancon : > imagine doing a get data on emit location would probably do the trick > > > Philip Melancon > Lead Crowd TD > Modus FX > > > > On 5/10/2012 8:51 AM, Morten Bart

Re: ICE context problems

2012-05-10 Thread Philip Melancon
Can't try this right now, but I imagine doing a get data on emit location would probably do the trick Philip Melancon Lead Crowd TD Modus FX On 5/10/2012 8:51 AM, Morten Bartholdy wrote: I keep running into annoying context problems in ICE, usually when wanting to use weightmap data from th

ICE context problems

2012-05-10 Thread Morten Bartholdy
I keep running into annoying context problems in ICE, usually when wanting to use weightmap data from the emitter geo to drive a scalar value in a pointcloud. An example would be generating strands from a grid and wanting to modify the length of the strands with a weightmap from the emitter grid.

RE: knitted clothing tech paper

2012-05-10 Thread Szabolcs Matefy
Shame that hairfarm is available for max only... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Thursday, May 10, 2012 2:36 PM To: softimage@listproc.autodesk.com Subject: RE: knit

RE: Convert Position Fcurves key's tangents in 3d space

2012-05-10 Thread Brent McPherson
We use a combination of OpenGL and custom (raycast) picking depending on the picking mode. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: 10 May 2012 00:40 To: softimage@listproc.autodesk.com Subject: Re:

RE: knitted clothing tech paper

2012-05-10 Thread Marc-Andre Carbonneau
And what to say about hair mesh and the real-time dual scattering in hair?! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: 10 mai 2012 08:16 To: softimage@listproc.autodesk.com Subject: R

Re: knitted clothing tech paper

2012-05-10 Thread Stefan Kubicek
That's a topic that comes up every few years with a new paper, but this is the most convincing (should I say perfectly realistic?) result I've ever seen. Thanks for the heads up. Nice one :) http://www.cemyuksel.com/research/stitchmeshes/ -- --- Stefa

Re: knitted clothing tech paper

2012-05-10 Thread Sebastian Kowalski
woah, thats really nice. thanks for sharing .sebastian Am 10.05.2012 11:22, schrieb Ahmidou Lyazidi: Nice one :) http://www.cemyuksel.com/research/stitchmeshes/ -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

knitted clothing tech paper

2012-05-10 Thread Ahmidou Lyazidi
Nice one :) http://www.cemyuksel.com/research/stitchmeshes/ -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

RE: Why is Material::operator& private?

2012-05-10 Thread Bosheng An
Hi All, I will note this down and log a defect/improvement. Further investigation will be done. Thanks and Regards, Bosheng. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Belzile Sent: Wednesday, May 09, 2012 2:35 AM To:

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Ciaran Moloney
Hi, PointVelocity applies to particles only. If you're using MR, then there's an ICE attribute usermotion that you can use to define custom vectors for motion blur. On Thu, May 10, 2012 at 8:32 AM, wrote: > Hi, > > I’m using the mip_motion_vectors output shader. > > My non-simulated particl

RE: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread Sandy Sutherland
Hi Peter - I have gone through similar issues to do with Fur - you are right grabbing poitvelocity off geometry works fine for point clouds etc. BUT it seems that MB on geometry does not actually use the pointvelocity - cannot remember the details, maybe someone with renderer programming experi

pointvelocity to drive motion vectors on geometry - does it work?

2012-05-10 Thread peter_b
Hi, I’m using the mip_motion_vectors output shader. My non-simulated particle cloud (sticking to a surface) shows up black which makes sense I guess. No worries, I’m looking up the PointVelocity at the surface and saving this on the particles – and magically the motion vectors are fixed and bl

Re:

2012-05-10 Thread Bk
The handling of groups is somewhat limited. In fact, Geometry inputs in general are somewhat limited. there needs to be filters in ICE to access components of the geometry input, by individual objects, or clusters. Sometimes, I just want to get the closest location of an arm, not the whole obje

Re: is it possible to define object labels?

2012-05-10 Thread peter_b
yes, looking up an ICE attribute would work – but see the other thread I started, I’m experiencing attributes not to show up at rendertime on refmodels. I’m currently using vertexcolors – which are reliable and they come with an easy interface to create/manipulate them. though that’s still not a