Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Alok Gandhi
It is will give you the right results if you use int(round(f, 0)) On Fri, Nov 9, 2012 at 1:55 PM, Stephen Blair wrote: > int(x) is such that"If *x* is floating point, the conversion truncates > towards zero. " > I understand that to mean int() drops the decimal part. > > Today, I couldn't repro

RE: Simulating ice trees via xsibatch?

2012-11-09 Thread Sandy Sutherland
Jules - are you caching these sims or ...? Asking because I use RR to do all our Fur caching - which is all Ice based and it generally works very well! S. Sandy Sutherland | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_fou

Re: OT: Anyone living in China?

2012-11-09 Thread Chris Chia
Do u need a guy who is living in China? Or do you need a guy who can speak Chinese? Chris On 9 Nov, 2012, at 6:40 PM, "Paul Griswold" mailto:pgrisw...@fusiondigitalproductions.com>> wrote: Are there any Soft users on this list living in China currently (who can speak Chinese) that could help

Re: update on Creation integration to Softimage

2012-11-09 Thread Dan Yargici
This pretty much sums me up also, and I've found myself asking the very same questions! I've also been keenly following the development of FE but I'm not sure I have the chops to put it to proper use... Really looking forward to your response! DAN On 10 Nov 2012 01:12, "Andy Moorer" wrote: >

Simulating ice trees via xsibatch?

2012-11-09 Thread Jules Stevenson
I'm trying to automate some heavy sims by sending them via RR as a xsibatch script, which simply starts 'playforwardsfromstart()', however i'm getting a lot of crashes, which I'm trying to narrow down. Before I go to far down this root, is it actually possible to simulate ice via xsi batch? My goo

polygon island attributes

2012-11-09 Thread Simon van de Lagemaat
Hey all, A while ago I asked how to assign random attributes to polygon islands and I've recently revisited that task and used a couple of methods using the get array minimum technique. Currently I'm just assigning purely random values using a random value node which has my custom poly island ind

Re: update on Creation integration to Softimage

2012-11-09 Thread Andy Moorer
Helge, I find the creation platform both really exciting, and from what I've seen as it grows its learning curve intimidating. I'm an artist-turned-TD and a script monkey largely educated by watching your jscript videos and lectures at Barnyard, and later taking Raffaele's workshop... plus sel

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Eric Thivierge
Eric Mootz to the rescue again: http://www.mootzoid.com/wb/pages/documentation/emtools.php#FileExists Eric Thivierge http://www.ethivierge.com On Sat, Nov 10, 2012 at 3:13 AM, Jules Stevenson wrote: > Thanks Guys for putting me on the right track, se

Re: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Rares Halmagean
+1. On 11/9/2012 1:31 PM, Greg Punchatz wrote: Screw legacy, software will never be clean or robust if you keep adding new stuff while while keeping all the old krusty stuff around. If you need legacy tools use legacy software. Forward

RE: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Matt Lind
You're missing the point. We need modern features just like everybody else - in fact we need more as Softimage under delivers on the realtime front, but at the same time cannot afford to exhume and update 500,000+ assets every time we want to upgrade software to the next version. Old features

Re: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Greg Punchatz
Screw legacy, software will never be clean or robust if you keep adding new stuff while while keeping all the old krusty stuff around. If you need legacy tools use legacy software. Forward *Greg Punchatz* *Sr. Creative Di

RE: the goon kickstarter.

2012-11-09 Thread Marc-Andre Carbonneau
I don't know if you guys can still call it MAX with so many scripts and plugins holding things together. ;) The important thing is the results. Right. And Blur does deliver amazing results. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

RE: My Friday flashback

2012-11-09 Thread Grahame Fuller
You and Kim both... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, November 09, 2012 02:21 PM To: softimage@listproc.autodesk.com Subject: Re: My Friday flashback We did that stuff in the Alpha versions I b

Re: My Friday flashback

2012-11-09 Thread Greg Punchatz
We did that stuff in the Alpha versions I believe... back when I considered using untested software in real productions an extreme sport :) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com

RE: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Matt Lind
That's great for productions with short timelines as they don't have to worry about the legacy support. The project I'm on now has been going for nearly 8 years and is expected to go for another 5-10 years. In such an environment it's not unusual for an asset to be created and then not touched

Re: the goon kickstarter.

2012-11-09 Thread Jeremie Passerin
Yeah Steven remembers well ;-) Rigging and Animation is all Softimage, the rest is mainly Max. On 9 November 2012 11:03, Steven Caron wrote: > before i left... > > modeling, 3dsmax, one guy might still use softimage, shaun. > texturing and shading are done in 3dsmax for use in vray > layout, m

Re: the goon kickstarter.

2012-11-09 Thread Tim Crowson
Rock on guys! Way to go! -Tim C. On 11/9/2012 12:52 PM, David Gallagher wrote: Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. On 9 November 2012 10:22, Gustavo Eggert Bo

Re: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Meng-Yang Lu
Well, they did do this with ICE deprecating the old particles system. I still remember reading "You know this day was coming." in the XSI docs. Now look at the huge forward leap that ICE has provided to FX in Softimage. I think when you have a huge number of artists willing to dump one system for

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Stephen Blair
int(x) is such that"If/x/is floating point, the conversion truncates towards zero." I understand that to mean int() drops the decimal part. Today, I couldn't repro what you described, but I saw a bunch of support cases like that back at Softimage. On 09/11/2012 1:46 PM, Bradley Gabe wrote: Yu

Re: the goon kickstarter.

2012-11-09 Thread David Gallagher
Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. On 9 November 2012 10:22, Gustavo Eggert Boehs > wrote: Seems like it is a go! Awesome, go

RE: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Matt Lind
The sad truth is the rendering integration is not as independent as one would think or like. I've been writing mental ray shaders for a long time (10+ years), and even today am shocked how touchy Softimage is when loading a scene which uses custom shaders not installed on the current computer -

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Bradley Gabe
Yup, they are type double, but I was assuming the int() function would do a more intelligent conversion. Have to do int(round(value)) whenever converting from float to int. On Fri, Nov 9, 2012 at 12:42 PM, Stephen Blair wrote: > Playcontrol values are floating point, so sometimes you don't get

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Stephen Blair
Playcontrol values are floating point, so sometimes you don't get back an exact integer and print int( 99.999 ) will print 99 On 09/11/2012 1:23 PM, Bradley Gabe wrote: Opening a new XSI scene, the frame range is set from 1 to 100 by default. If I run the following Python code: print Appli

Python Strangeness: int() and XSI frame number

2012-11-09 Thread Bradley Gabe
Opening a new XSI scene, the frame range is set from 1 to 100 by default. If I run the following Python code: print Application.GetValue("PlayControl.Out") the output is 100.0 if I try to directly convert it to an integer: print int(Application.GetValue("PlayControl.Out")) the output is 99 A

RE: My Friday flashback

2012-11-09 Thread Grahame Fuller
Greg, didn't you do a couple of TV spots for a radio station with the XSI beta before that? I seem to remember CDs dividing like amoebas. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sen

Re: Friday Flashback

2012-11-09 Thread Stephen Blair
Friday Flashback #93 1999 /Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal bullet time backgrounds just wouldn't have been possible./ http://wp.me/powV4-2fA On 02/11/2012 1:44 PM, Stephen Blair wrote: Friday Flashback #92 Softimage Awards and Recognitions circa 1996. Incl

Re: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Guillaume Laforge
Could not agree more! (except for the Racing Cars, as Taxi Drivers also earn money by just driving cars ;) ). Guillaume On Fri, Nov 9, 2012 at 4:52 AM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > I see things a little bit different: > > Cars are not tools. The majority of people

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Jules Stevenson
Vincent, thinking about this more, I'm not so sure this will work since i'm working on a frozen cloud - there is no emitter, so there will always be a point position. Guillaume, I shall test :). On Fri, Nov 9, 2012 at 3:30 PM, Jules Stevenson wrote: > Nice, thanks Guys, vincent, that looks good

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Jules Stevenson
Nice, thanks Guys, vincent, that looks good - will try :) On Fri, Nov 9, 2012 at 3:27 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > perhabs you could use 2 Cache-on-file-Nodes. > > [1. Cache on File Node (Reading)] ---> Execute > [Get Particle Position] - [Array from Set] - [Ar

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Vincent Ullmann
perhabs you could use 2 Cache-on-file-Nodes. [1. Cache on File Node (Reading)] ---> Execute [Get Particle Position] - [Array from Set] - [Array Size] - [Test > 0] - [Set Data (Sim = True)] [IF (sim = true)] [. all your Nodes] [2. Cache on File Node (writing)] PS: Need some ICE-Tree-Pl

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Guillaume Laforge
Without a custom node, the only solution is maybe to re-compute the particle age each frame (using your own attribute) and compare with the one from the file. If it doesn't match, execute the simulated branch and write it to disc. Assuming that the icecache got an attribute like age of course. Jus

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Alan Fregtman
We don't have a "File Exists" node -- that'd be cool to have though -- so I personally don't see how you could do this with factory nodes presently. That said, nothing stops you from writing a C++ ICE node that checks for files existing. On Fri, Nov 9, 2012 at 8:09 AM, Jules Stevenson wrote: > H

Re: My Friday flashback

2012-11-09 Thread Alan Fregtman
Fun mocap demo, :) what year was this? On Fri, Nov 9, 2012 at 9:34 AM, Greg Punchatz wrote: > I was digging around and found this, Night of the Day of the Dead, the first > short film ever done in XSI. It was done during beta of 1.0 of XSI. This was > in the day when XSI only had nurbs and no par

My Friday flashback

2012-11-09 Thread Greg Punchatz
I was digging around and found this, Night of the Day of the Dead, the first short film ever done in XSI. It was done during beta of 1.0 of XSI. This was in the day when XSI only had nurbs and no particlesand a few more crashes :) We completed this in about two weeks, the deadline was importa

Re: OT: best python resource site in the world if you're on windows...

2012-11-09 Thread Francois Lord
It's interesting to see how many modules are not yet available for python 3.x. On 09/11/2012 08:53, Jules Stevenson wrote: http://www.lfd.uci.edu/~gohlke/pythonlibs/ Everything compiled for 64 bit. Whoever runs this deserves more than a medal.

ice cache: read or write and suimulate possible?

2012-11-09 Thread Jules Stevenson
Hey all, is it possible using the cache on file node to switch from reading to writing if a file on disk is *not* found? (similar to the awesome cache tools in emPolygonizer). Having toyed with this, I'm thinking not, since ice doesn't seem to give us any real access to the cache gubbins or on disk

OT: Anyone living in China?

2012-11-09 Thread Paul Griswold
Are there any Soft users on this list living in China currently (who can speak Chinese) that could help me out? Please contact me off-list. Thanks, Paul

Re: Mental Ray Features, Integration & Autodesk's failure

2012-11-09 Thread Vladimir Jankijevic
I see things a little bit different: Cars are not tools. The majority of people is not using them solely to earn money by just driving them. One exception are Racing Cars and their pilots. Cars are made to transport, to move things. That's basically only one function. And they are particularly goo