Yeah, let's hear that story! =}
One basic question, for the spirit:
would you say that anything is possible, or are there things (on the
known wishlist) that probably will never get fixed, simply because it
would mean too many changes of the core architecture? Like no surgery
on the open
Let's just say it was a lucky coincidence because it was also needed for
another project/client.
The tool SDK is something that is mainly interesting to 3rd party devs and
larger studios because it has a higher barrier to entry (C++ plugin) and
although we had talked about it for a long time
For importing there is an attach to existing geometry option. The workflow
we have now is using a previous version 1.0.45 and scripting the export and
import thru their python api.
The behavior is a bit different in the latest version. There are now
export options for transformations. Without
Thank you Ivan!
I mean curves. Would be really cool if we could get them into and out of
Softimage with FBX.
Christian
On Mon, Jan 28, 2013 at 10:07 AM, ivan t ivansoftim...@gmail.com wrote:
Hi Christian
I have filed your request for FBX layering under SOFT-8222. When you
mention spline /
Get the closest location on the surface, use a get data to get the point
position from the location, and then use that to set point position. ;)
Sent from my iPad
On Jan 29, 2013, at 12:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Sorry, Rob, not really sure what you mean with
try it and see? these are definitely moving particles on the surface
to me - a 'stick to location' is a very specific position according to
where it was emitted / collided , this way the forces and velocities
are not affected only the position in space - trapped to the surface.
On 29 January
No.
:)
Try it, in with a simulate particles and some forces.
Sent from my iPad
On Jan 29, 2013, at 12:39 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Ok but this basically is a stick with location and no matter what forces or
velocity the particles dont move on the surface, they
Apply your forces, then simulate, and after that set particle position to the
closest location on the surface.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Tuesday, January 29, 2013 12:39 PM
To:
I did try it, they dont move, maybe im doing something wrong, I'll keep
looking
On Tue, Jan 29, 2013 at 5:46 PM, Andy Moorer andymoo...@gmail.com wrote:
No.
:)
Try it, in with a simulate particles and some forces.
Sent from my iPad
On Jan 29, 2013, at 12:39 PM, Nuno Conceicao
If you use the get closest location - then the position it returns you can feed
right into a self.PointPosition set data node - if you type into the search box
'set point position' then you should find a node. If you put that setup after
any other forces or move nodes, then it will make the
try this pasted into your script editor and run , Im in 2013 , not
sure when the 'bubbles' preset was introduced fairly sure it was a few
versions back.
the bubble emit from a grid
they are moving with velocities and forces
they get moved to the nearest surface of the sphere
they continue to
not really :)
so this move to closest location now worked as expected then or not? if
the 'hand' or surface is moving or deforming you could also account for a
velocity force from the closest location as well. point position is not
the only thing you can get from a location.
On 29 January
First, I think we actually already have those APIs anyway snip
But more importantly, you'll never write a full replacement for the XSI scene
format. It's never
going to happen. You don't have the time, the technical know-how or interest
to do all of the
work of saving every bit
On this topic, what's a good way to grow the particles organically. For
example, have particles grow or change outwardly from a point of origin?
Similar to how a moss or other growth would encompass an object.
On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman tekano@gmail.com wrote:
not really
maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174
- Ronald
On 1/29/2013 20:17, Byron Nash wrote:
On this topic, what's a good way to grow the particles organically.
For example, have particles grow or change outwardly from a point of
origin? Similar to how a moss or
Oops had an attachment on prior post, here it is sans oversized file...
I think I see what you're asking. This scene:
https://dl.dropbox.com/u/3602519/example_conformToSimulatedSurface.zip doesn't
do what you want, then, because you want the simulation to flow down the
cylinder's topology as it
ah so if your arm or character moves from envelope or whatever then all of
the forces and locations do not seem to work as desired?
can you get it work work how you want with the hand not moving? I think
Ive got around this in the past by setting up all the desired flow or
forces along an arm or
Hey guys,
Anyone know if it's possible to deal with the Action Connection Resolution
stuff via scripting without having the dialog appear?
It seems XSI is not saving the correct item name when saving an actionclip
of a marked parameter on a property on the model null itself.
Cheers,
-- Alan
On 29 January 2013 18:13, Nuno Conceicao nunoalexconcei...@gmail.comwrote:
What i really want is for them to move on the skin surface, lets say from
the tip of your index finger to the base of the finger, while your hand is
moving...
Hope this makes my point a bit clearer :)
sort of like
Genius...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Wednesday, 30 January 2013 4:09 AM
To: softimage@listproc.autodesk.com
Subject: Introducing Creation: Flora (and a business model shift)
Hi everyone - I'm
That looks like a good model.
On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus n...@altvfx.com wrote:
Genius…
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
*Sent:* Wednesday, 30 January 2013 4:09 AM
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