Re: softimage and it's binary format

2013-01-29 Thread Eugen Sares
Yeah, let's hear that story! =} One basic question, for the spirit: would you say that anything is possible, or are there things (on the known wishlist) that probably will never get fixed, simply because it would mean too many changes of the core architecture? Like no surgery on the open

RE: softimage and it's binary format

2013-01-29 Thread Brent McPherson
Let's just say it was a lucky coincidence because it was also needed for another project/client. The tool SDK is something that is mainly interesting to 3rd party devs and larger studios because it has a higher barrier to entry (C++ plugin) and although we had talked about it for a long time

Re: building asset tools

2013-01-29 Thread David Barosin
For importing there is an attach to existing geometry option. The workflow we have now is using a previous version 1.0.45 and scripting the export and import thru their python api. The behavior is a bit different in the latest version. There are now export options for transformations. Without

Re: FBXImport Materials

2013-01-29 Thread Christian Gotzinger
Thank you Ivan! I mean curves. Would be really cool if we could get them into and out of Softimage with FBX. Christian On Mon, Jan 28, 2013 at 10:07 AM, ivan t ivansoftim...@gmail.com wrote: Hi Christian I have filed your request for FBX layering under SOFT-8222. When you mention spline /

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
Get the closest location on the surface, use a get data to get the point position from the location, and then use that to set point position. ;) Sent from my iPad On Jan 29, 2013, at 12:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Sorry, Rob, not really sure what you mean with

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
try it and see? these are definitely moving particles on the surface to me - a 'stick to location' is a very specific position according to where it was emitted / collided , this way the forces and velocities are not affected only the position in space - trapped to the surface. On 29 January

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
No. :) Try it, in with a simulate particles and some forces. Sent from my iPad On Jan 29, 2013, at 12:39 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Ok but this basically is a stick with location and no matter what forces or velocity the particles dont move on the surface, they

RE: Surface Flowing Particles

2013-01-29 Thread Grahame Fuller
Apply your forces, then simulate, and after that set particle position to the closest location on the surface. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Tuesday, January 29, 2013 12:39 PM To:

Re: Surface Flowing Particles

2013-01-29 Thread Nuno Conceicao
I did try it, they dont move, maybe im doing something wrong, I'll keep looking On Tue, Jan 29, 2013 at 5:46 PM, Andy Moorer andymoo...@gmail.com wrote: No. :) Try it, in with a simulate particles and some forces. Sent from my iPad On Jan 29, 2013, at 12:39 PM, Nuno Conceicao

RE: Surface Flowing Particles

2013-01-29 Thread Sandy Sutherland
If you use the get closest location - then the position it returns you can feed right into a self.PointPosition set data node - if you type into the search box 'set point position' then you should find a node. If you put that setup after any other forces or move nodes, then it will make the

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
try this pasted into your script editor and run , Im in 2013 , not sure when the 'bubbles' preset was introduced fairly sure it was a few versions back. the bubble emit from a grid they are moving with velocities and forces they get moved to the nearest surface of the sphere they continue to

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
not really :) so this move to closest location now worked as expected then or not? if the 'hand' or surface is moving or deforming you could also account for a velocity force from the closest location as well. point position is not the only thing you can get from a location. On 29 January

RE: softimage and it's binary format

2013-01-29 Thread Matt Lind
First, I think we actually already have those APIs anyway snip But more importantly, you'll never write a full replacement for the XSI scene format. It's never going to happen. You don't have the time, the technical know-how or interest to do all of the work of saving every bit

Re: Surface Flowing Particles

2013-01-29 Thread Byron Nash
On this topic, what's a good way to grow the particles organically. For example, have particles grow or change outwardly from a point of origin? Similar to how a moss or other growth would encompass an object. On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman tekano@gmail.com wrote: not really

Re: Surface Flowing Particles

2013-01-29 Thread Toonafish
maybe this tutorial by Helge Mathee will help : http://vimeo.com/1503174 - Ronald On 1/29/2013 20:17, Byron Nash wrote: On this topic, what's a good way to grow the particles organically. For example, have particles grow or change outwardly from a point of origin? Similar to how a moss or

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
Oops had an attachment on prior post, here it is sans oversized file... I think I see what you're asking. This scene: https://dl.dropbox.com/u/3602519/example_conformToSimulatedSurface.zip doesn't do what you want, then, because you want the simulation to flow down the cylinder's topology as it

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
ah so if your arm or character moves from envelope or whatever then all of the forces and locations do not seem to work as desired? can you get it work work how you want with the hand not moving? I think Ive got around this in the past by setting up all the desired flow or forces along an arm or

Action Connection Resolution via SDK?

2013-01-29 Thread Alan Fregtman
Hey guys, Anyone know if it's possible to deal with the Action Connection Resolution stuff via scripting without having the dialog appear? It seems XSI is not saving the correct item name when saving an actionclip of a marked parameter on a property on the model null itself. Cheers, -- Alan

Re: Surface Flowing Particles

2013-01-29 Thread Rob Chapman
On 29 January 2013 18:13, Nuno Conceicao nunoalexconcei...@gmail.comwrote: What i really want is for them to move on the skin surface, lets say from the tip of your index finger to the base of the finger, while your hand is moving... Hope this makes my point a bit clearer :) sort of like

RE: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Nick Angus
Genius... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Wednesday, 30 January 2013 4:09 AM To: softimage@listproc.autodesk.com Subject: Introducing Creation: Flora (and a business model shift) Hi everyone - I'm

Re: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Leonard Koch
That looks like a good model. On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus n...@altvfx.com wrote: Genius… ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Wednesday, 30 January 2013 4:09 AM