try it and see? these are definitely moving particles on the surface to me - a 'stick to location' is a very specific position according to where it was emitted / collided , this way the forces and velocities are not affected only the position in space - trapped to the surface.
On 29 January 2013 17:39, Nuno Conceicao <nunoalexconcei...@gmail.com> wrote: > Ok but this basically is a stick with location and no matter what forces or > velocity the particles dont move on the surface, they are stuck > > > On Tue, Jan 29, 2013 at 5:36 PM, Andy Moorer <andymoo...@gmail.com> wrote: >> >> Get the closest location on the surface, use a get data to get the point >> position from the location, and then use that to set point position. ;) >> >> Sent from my iPad >> >> On Jan 29, 2013, at 12:31 PM, Nuno Conceicao <nunoalexconcei...@gmail.com> >> wrote: >> >> Sorry, Rob, not really sure what you mean with "set closest location" >> >> >> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com> wrote: >>> >>> also a get closest location (your surface) > set closest location >>> will stick your particles to the surface but still allow them to move >>> around with forces and simulation. >>> >>> >>> >>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com> >>> wrote: >>> > Hello, >>> > >>> > Something like this could help you for particles movements. >>> > http://vimeo.com/36709750 >>> > >>> > Create a vector flow then use it as a force for your particles via >>> > closest >>> > location. >>> > Hope it can help you! >>> > >>> > RB >>> > >>> > >>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote: >>> >> >>> >> Hi guys, just came across this task where basically I need to create a >>> >> kind of growing particles effect (Ex: foam/bubbles) where the >>> >> particles >>> >> move, multiply and grow on a deforming surface. >>> >> >>> >> Basically, cant use stick to surface, flow around surface also doesnt >>> >> work >>> >> since the particles need to kind of stay on the surface at all times. >>> >> Cant >>> >> get Slide on surface to work properly too. >>> >> >>> >> Using an expanding weight-map kind of gets something close but quite >>> >> different to what i wish to achieve, the problem is that the particles >>> >> should also move and slide, so they cant be stuck on the surface, but >>> >> follow >>> >> its deformation.. >>> >> >>> >> I also tried a process using states to make the particles spawn once >>> >> they >>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn >>> >> pop >>> >> again into smaller ones, but couldn't get them to follow the surface >>> >> properly. >>> >> >>> >> I guess that might be several approaches for the issue, maybe someone >>> >> knows a compound that does something similar that could maybe be >>> >> adapted to >>> >> this purpose. >>> >> >>> >> Cheers >>> >> >>> >> Nuno >>> > >>> > >>> > >> >> >