try it and see?  these are definitely moving particles on the surface
to me - a 'stick to location' is a very specific position according to
where it was emitted / collided , this way the forces and velocities
are not affected only the position in space - trapped to the surface.

On 29 January 2013 17:39, Nuno Conceicao <nunoalexconcei...@gmail.com> wrote:
> Ok but this basically is a stick with location and no matter what forces or
> velocity the particles dont move on the surface, they are stuck
>
>
> On Tue, Jan 29, 2013 at 5:36 PM, Andy Moorer <andymoo...@gmail.com> wrote:
>>
>> Get the closest location on the surface, use a get data to get the point
>> position from the location, and then use that to set point position. ;)
>>
>> Sent from my iPad
>>
>> On Jan 29, 2013, at 12:31 PM, Nuno Conceicao <nunoalexconcei...@gmail.com>
>> wrote:
>>
>> Sorry, Rob, not really sure what you mean with "set closest location"
>>
>>
>> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com> wrote:
>>>
>>> also a get closest location (your surface) > set closest location
>>> will stick your particles to the surface but still allow them to move
>>> around with forces and simulation.
>>>
>>>
>>>
>>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com>
>>> wrote:
>>> > Hello,
>>> >
>>> > Something like this could help you for particles movements.
>>> > http://vimeo.com/36709750
>>> >
>>> > Create a vector flow then use it as a force for your particles via
>>> > closest
>>> > location.
>>> > Hope it can help you!
>>> >
>>> > RB
>>> >
>>> >
>>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>> >>
>>> >> Hi guys, just came across this task where basically I need to create a
>>> >> kind of growing particles effect (Ex: foam/bubbles) where the
>>> >> particles
>>> >> move, multiply and grow on a deforming surface.
>>> >>
>>> >> Basically, cant use stick to surface, flow around surface also doesnt
>>> >> work
>>> >> since the particles need to kind of stay on the surface at all times.
>>> >> Cant
>>> >> get Slide on surface to work properly too.
>>> >>
>>> >> Using an expanding weight-map kind of gets something close but quite
>>> >> different to what i wish to achieve, the problem is that the particles
>>> >> should also move and slide, so they cant be stuck on the surface, but
>>> >> follow
>>> >> its deformation..
>>> >>
>>> >> I also tried a process using states to make the particles spawn once
>>> >> they
>>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn
>>> >> pop
>>> >> again into smaller ones, but couldn't get them to follow the surface
>>> >> properly.
>>> >>
>>> >> I guess that might be several approaches for the issue, maybe someone
>>> >> knows a compound that does something similar that could maybe be
>>> >> adapted to
>>> >> this purpose.
>>> >>
>>> >> Cheers
>>> >>
>>> >> Nuno
>>> >
>>> >
>>> >
>>
>>
>

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