Re: SI 2014 sneak peek

2013-02-28 Thread peter_b
Oh I see – they improved on 3dsmax’s Dancing baby? It now has an additional wardrobe item and one facial expression! From: Gerbrand Nel Sent: Thursday, February 28, 2013 8:53 AM To: ron...@toonafish.nl ; softimage@listproc.autodesk.com Subject: Re: SI 2014 sneak peek That's right!! On

Volumerender problem on instanced pointclouds

2013-02-28 Thread Arda Sernaz
Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a

RE: Volumerender problem on instanced pointclouds

2013-02-28 Thread Sandy Sutherland
How are you rendering? On a Farm? be careful about paths to caches, as Softimage has a sneaky thing/fault where it assumes you WANT to work in the project you are loading the stuff from, so prefixes your paths with [Project], which works when you are in the UI IN the project, but chuck it on

Last day

2013-02-28 Thread Sandy Sutherland
Hi All, Just letting you all know today is d-day for us at Triggerfish - end of day today the entire staff has been set loose. I will be in London as from 5th March - so would absolutley love to meet up with fellow softies when there, maybe have a beer or two and plot the downfall of the

Re: SI 2014 sneak peek

2013-02-28 Thread Michal Doniec
And the animatic part counts for about 1% of the work for most studios There are many studios which use Softimage for games, especially in Japan, I don't have exact numbers, but I would risk saying that majority of Softimage seats are used to create games, not adverts or film. This sort of

Re: batch render licenses with satellites (mr)

2013-02-28 Thread Tim Leydecker
How about looking into a RenderManager that supports tile based rendering first? RoyalRender or Deadline (one of them even supports tile based Arnold Rendering, can´t remember which one) How about one VRay licence, comes with 10 distributed rendering nodes and would also offer interactive

Re: Volumerender problem on instanced pointclouds

2013-02-28 Thread Arda Sernaz
Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading, there isn't any problem . I guess, it is all about the volume shading on instanced pointcloud. Cheers. On 28.02.2013 11:12, Sandy Sutherland

RE: Last day

2013-02-28 Thread Szabolcs Matefy
Oh no, entire staff? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Thursday, February 28, 2013 10:06 AM To: softimage@listproc.autodesk.com Subject: Last day Hi All, Just letting you all know today is

Re: SI 2014 sneak peek

2013-02-28 Thread jo benayoun
I am still amazed by seeing what big studios with a few software developers can produce as amazing technologies in a year and what is released every year for 3d packages by AD... I can clearly say that the status of technologies last time I checked were ten times more exciting (in rigging,

RE: SI 2014 sneak peek

2013-02-28 Thread Szabolcs Matefy
We use Softimage for our mobile games here (Crytek Budapest), and if sequencer will be available for us, we might forget about text editing :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Michal Doniec Sent: Thursday,

Re: SI 2014 sneak peek

2013-02-28 Thread Rob Wuijster
So maybe this event title is wrong then? ;-P http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365siteID=452932mktvar001=539514mktvar002=539514 ducks... Rob Wuijster E r...@casema.nl \/-\/\/ On 28-2-2013 7:26, Steven Caron wrote: woah woah. say what?

RE: Last day

2013-02-28 Thread Sandy Sutherland
Yep - bar the partners - unfortunately, so some very talented people on the loose! Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

Re: Last day

2013-02-28 Thread Mirko Jankovic
ugh... sorry if I'm nose picking but what happened? two movies, 1 finished and another in working as I understood and all stuff let go? On Thu, Feb 28, 2013 at 11:27 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Yep - bar the partners - unfortunately, so some very talented

RE: Last day

2013-02-28 Thread Nick Angus
Good luck Sandy, I am sure this is the beginning of something even bigger and better, please send me a CV and if nothing else I can perhaps set you up with some remote work from time to time. Best of luck, Nick From: softimage-boun...@listproc.autodesk.com

RE: batch render licenses with satellites (mr)

2013-02-28 Thread Sven Constable
Appreciate your hints. The tile based rendering by the render manager (I use RR) is, as I understand it a region render. A frame is split into lets say 4 tiles and is send to four clients. Therefore four batchlicenses are needed to render one frame I assume. If so, it’s the opposite what I want,

Re: batch render licenses with satellites (mr)

2013-02-28 Thread Stephen Blair
Check with your reseller, but there is no way to purchase batch licenses separately. Unless something changed in the last six months. On 28/02/2013 6:03 AM, Sven Constable wrote: Appreciate your hints. The tile based rendering by the render manager (I use RR) is, as I understand it a region

Re: Last day

2013-02-28 Thread César Sáez
Good luck! I'm pretty sure TF people won't have any problem finding a new place, you guys have been doing an amazing job over there :)

Re: Last day

2013-02-28 Thread Chris Chia
With your knowledge in ICE, I am pretty sure you will be snatched up in no time! Await your good news soon! Update us! On 28 Feb, 2013, at 5:26 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za wrote: Hi All, Just letting you all know today is

Re: SI 2014 sneak peek

2013-02-28 Thread Ciaran Moloney
I've yet to work in a studio that had their own sequencer...I guess they weren't established? On Thu, Feb 28, 2013 at 6:16 AM, joshxsi josh...@gmail.com wrote: Any established studio probably already has one of these, so is this Autodesk's attempt to make starting up a new studio easier as

Re: Last day

2013-02-28 Thread Ivan
Good luck Sandy! Keep us update on your next gig :) -ivan Sent from my iPhone, please excuse for typos. On 28 Feb, 2013, at 5:06 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi All, Just letting you all know today is d-day for us at Triggerfish - end of day today the

RE: batch render licenses with satellites (mr)

2013-02-28 Thread Schoenberger
| Check with your reseller, but there is no way to purchase | batch licenses separately. Unless something changed in the | last six months. Ok, then there was... | The tile based rendering by the render manager (I use RR) | is, as I understand it a region render. A frame is split | into

Re: SI 2014 sneak peek

2013-02-28 Thread Eric Lampi
I can see a sequencer being very useful. Compositors and clients almost always want some wiggle room, being able to set a value for handles/head and tail on the cameras is what I would consider to be an essential feature. Eric On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia chris.c...@autodesk.com

Re: SI 2014 sneak peek

2013-02-28 Thread Dan Yargici
I'm not sure why there's so much pessimism about this... It's marketed as a sneak peak after all. I'm sure there's much more to be revealed. If all the minor gripes we've collected over the years finally get addressed and smoothed out, and we get a number of small features such as this, then

Re: SI 2014 sneak peek

2013-02-28 Thread Guillaume Laforge
Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. For game it is an other story (that I don't know). On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi ericla...@gmail.com wrote: I can see a sequencer being very useful.

Re: Last day

2013-02-28 Thread Alok Gandhi
Good luck Sandy ! Waiting to see your new cool work soon . . .

Re: Last day

2013-02-28 Thread Debdas Mohanty
Real bad news for vfx industry.. anyway Good Luck Sandy...every thing happens for good... so there must be some good thing is waiting for all of you..

Re: SI 2014 sneak peek

2013-02-28 Thread Greg Punchatz
You are a lucky man... We have never had enough programming horse power to attempt any like that. So if every studio you have worked at had a sequencer built from scratch at great cost and time don't you think it's about time Autodesk added the feature to soft? Chris- handles are extra

Re: SI 2014 sneak peek

2013-02-28 Thread olivier jeannel
/Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. /LOL/ / Le 28/02/2013 14:35, Guillaume Laforge a écrit : Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest

Re: SI 2014 sneak peek

2013-02-28 Thread Paul Griswold
Retiming is what makes that a pretty sweet idea IMHO. For motion graphics it would be amazing. Set up some cool ICE strand animations then play around with the speed of the move, cut to different angles, etc., and show the client an OpenGL version before committing to a render. Paul On Thu,

Re: Last day

2013-02-28 Thread olivier jeannel
TriggerFish is closing ? Wish you all the best Sandy ! Le 28/02/2013 14:39, Debdas Mohanty a écrit : Real bad news for vfx industry.. anyway Good Luck Sandy...every thing happens for good... so there must be some good thing is waiting for all of you..

ICE Cache methodology?

2013-02-28 Thread Morten Bartholdy
I have never been good friends with the caching methods in ICE . What is the most simple way to write cache and read cache for farm rendering? I am doing simple particle stuff and just need it to render reliably on the farm with motionblur. What I do now: Use Cache on File node and cache all

Re: ICE Cache methodology?

2013-02-28 Thread Rob Chapman
are you deleting the simulation stack? you should if you want this behaviour On 28 February 2013 15:13, Morten Bartholdy x...@colorshopvfx.dk wrote: ** I have never been good friends with the caching methods in ICE . What is the most simple way to write cache and read cache for farm

Re: Last day

2013-02-28 Thread Stephen Davidson
Sad news, Sandy. Good luck on your future, and keep checking in, here. On Thu, Feb 28, 2013 at 4:06 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi All, Just letting you all know today is d-day for us at Triggerfish - end of day today the entire staff has been set loose.

RE: SI 2014 sneak peek

2013-02-28 Thread Greg Punchatz
I have done it for years, no big deal. Clients think its cool, you just have to work smartly and keep your scenes and rigs fast. I have also become myself a better Director/Editor by working like this. I wonder if this would work with an alembic based scene?? Playback speed with alembic

Re: SI 2014 sneak peek

2013-02-28 Thread Adam Seeley
Hi Chris, When a project such as a commercial has been edited, the shots are often exported as seperate image sequences and often with handles e.g. 15 extra frames at the start finish of each shot. If we provide the rendered cg back to the compositor icluding those extra handles then it

Re: cloud texture projection

2013-02-28 Thread Stephen Blair
is this the previous discussion you were thinking of? https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion On 28/02/2013 9:30 AM, adrian wyer wrote: sure i've found a way to do this before, but currently having a brain fart regarding method (and no luck searching the archive)

RE: cloud texture projection

2013-02-28 Thread adrian wyer
yes and no, that was for procedural fractal noise on a billboards this time i want is basically a xz planar projection on box particles, so they have texture on them, NOT just colour if it's any consolation, it works in maya ;o) a _ From:

RE: cloud texture projection

2013-02-28 Thread adrian wyer
hmmm, and you could use this method to get 'chunks' of texture projected onto the particles? don't suppose you have a scene lying around? a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley Sent: 28

Re: SI 2014 sneak peek

2013-02-28 Thread Sylvain Lebeau
Hi Chris sorry i was in a bad mood yesterday. I know you guys work hard. Handles are additional frames we give to directors and editors so they have a bit more room for adjusting things at the final online session... So if a shot have 50 frames, we give them 12 frames head and 12 frames

SDK: Preserve selection

2013-02-28 Thread Mihail Djurev
Hello, list! I have a command that clears the selection as a side effect. I want to memorize the selection before calling it, so I can restore it later. I tried to keep the string from the GetAsString() method and then restore it via SetAsString(), but that didn't seem to work for branch

Re: Last day

2013-02-28 Thread Tim Crowson
It's disheartening to hear this, Sandy. I do hope the rest of your crew can find their way through it well enough. I wish we were hiring. -Tim On 2/28/2013 4:27 AM, Sandy Sutherland wrote: Yep - bar the partners - unfortunately, so some very talented people on the loose! __ Sandy

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Enoch Ihde
sorry, i wasn't really clear. i'm aware the tagging bit was slow, i couldn't be bothered to tag it object modelwise. i'm referring only to the value retrieval of the parameter. not the setup time. again: # INFO : 0.788785183814 seconds --- accessing 3618 parameters's values by tag # INFO :

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Alan Fregtman
What if you use list comprehensions? coll = XSIFactory.CreateObject('XSI.Collection') coll.SetAsText('*.visibility.*') valueDict = dict([(x.FullName,x.Value) for x in coll])print valueDict On Thu, Feb 28, 2013 at 12:59 PM, Enoch Ihde emi...@gmail.com wrote: sorry, i wasn't really clear.

Re: SI 2014 sneak peek

2013-02-28 Thread Christian Gotzinger
I don't quite follow the concept of you don't edit in 3d. Editing real life footage is a different story since you usually have tons and tons of footage. But where I come from, we don't animate and render tons and tons of footage unnecessarily, just so we can cut it all out later. We only model,

Re: SDK: Preserve selection

2013-02-28 Thread Alan Fregtman
For every item in the Selection object, there's .BranchFlag property which will return 1 if it was branch selected, or 0 if not. Perhaps build your own GetAsString equivalent where you prefix B: before any FullName that is branch-selected? On Thu, Feb 28, 2013 at 12:06 PM, Mihail Djurev

Re: SDK: Preserve selection

2013-02-28 Thread Stephen Blair
GetAsText, in scripting at least, does return the B: prefix. But SetAsText ignores it. OTOH, SelectObj takes it. si = Application sel = si.Selection Application.SelectObj(XSI_Man, BRANCH, ) tmp = sel.GetAsText() print tmp # B:XSI_Man sel.Clear() si.SelectObj(s) print sel.GetAsText() # B:XSI_Man

Re: SI 2014 sneak peek

2013-02-28 Thread Steven Caron
'editing' is only one aspect of this tool. the idea is you can now view time in the scene out of sequence from which you are normally used to. you have two people in a car, driving, arguing. you have 2 cameras, which you cut back and forth from. sometimes you want to show the reaction of the

Re: SI 2014 sneak peek

2013-02-28 Thread Daryl Dunlap
Best explanation of this tool yet. Thanks Steven. On Thu, Feb 28, 2013 at 2:00 PM, Steven Caron car...@gmail.com wrote: 'editing' is only one aspect of this tool. the idea is you can now view time in the scene out of sequence from which you are normally used to. you have two people in a

Re: SDK: Preserve selection

2013-02-28 Thread Christian Gotzinger
Hi Mihail, Using the GetAsString and SetAsString is bad whenever you add, reparent or delete objects - it tends to break because the selection is stored according to the object names. Here's how I usually do it (not sure if there is a better way), Python: preselection = [s for s in

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
my guess is that it isn't much a question if this sequencer is useful.. but more if it is the best that 2014 will offer :) seeing a lot fo 2014 wishes, as with any other versions.. I don't recall a single sequencer wish, beside other things that people are crying for for years now My bet sis that

Re: SDK: Preserve selection

2013-02-28 Thread Christian Gotzinger
P.S.: It also respects branch selections.

Re: SI 2014 sneak peek

2013-02-28 Thread Steven Caron
i don't remember anyone asking for GATOR, but i get your point. On Thu, Feb 28, 2013 at 11:13 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: my guess is that it isn't much a question if this sequencer is useful.. but more if it is the best that 2014 will offer :) seeing a lot fo 2014

Re: SDK: Preserve selection

2013-02-28 Thread Kamen Lilov
On 2/28/2013 9:11 PM, Christian Gotzinger wrote: preselection = [s for s in Application.Selection] # This list now includes all objects you had selected (the objects, not just their names!) # When you're done with the script, this brings back the original selection:

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
it is not point that it is not great, like GATOR is (in your face maya max and everyone rest that needs programmers to do 1 click things hehe), just no expected and really it is still early for these kind of attacks :) On Thu, Feb 28, 2013 at 8:15 PM, Steven Caron car...@gmail.com wrote: i

Re: SI 2014 sneak peek

2013-02-28 Thread Eric Thivierge
On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: I don't recall a single sequencer wish True but from what I've heard the Euro / North American users aren't the only ones asking for features and we might not see the requests from the Asian users.

Re: SI 2014 sneak peek

2013-02-28 Thread olivier jeannel
Agree, if the asian market is what is keeping SI development alive, then I happily go for it ! Le 28/02/2013 20:23, Eric Thivierge a écrit : On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: I don't recall a single

Re: SI 2014 sneak peek

2013-02-28 Thread Simon van de Lagemaat
But AD opens themselves up to these attacks frequently. If they'd just release all the information at once people wouldn't engage in rampant speculation, instead someone thinks it's a great 'marketing' idea to string people along.I get why AD thinks it's a neat idea, it lets them show things

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
looks like marketing mistake is that people AD is talking to are not standard product buying target audience and using let's build interest and give piece by piece marketing strategy really seems wrong :) it more looks like scam:see we have this nice goodies here, and a lot more if you buy now!

Re: SI 2014 sneak peek

2013-02-28 Thread Rob Chapman
wait.. shawn hendricks is a celebrity..? what movie has he been in? sorry , never herad of him. :) On 28 February 2013 20:50, Mirko Jankovic mirkoj.anima...@gmail.com wrote: looks like marketing mistake is that people AD is talking to are not standard product buying target audience and using

RE: SI 2014 sneak peek

2013-02-28 Thread Sven Constable
Dude, it's only a sneak peek. No one would buy anything because of an announce and that’s what it is. AD says hello, we're soon to release a new version I don't have a problem with that. Wait until the release, then you can make a decision if its worth buying or renewing your subscription.

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
haha not talking about him, just example of some other marketing strategy ;) On Thu, Feb 28, 2013 at 9:06 PM, Rob Chapman tekano@gmail.com wrote: wait.. shawn hendricks is a celebrity..? what movie has he been in? sorry , never herad of him. :) On 28 February 2013 20:50, Mirko

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
that is exactly what I was talking about couple posts ago but people do see this as selling strategy at least it looks like it, so when people are gonna build their expectations if doing promotion like this then maybe it would be better just to give all at once instead of going with piece by piece

RE: SI 2014 sneak peek

2013-02-28 Thread Luc-Eric Rousseau
it does create a lot of opportunities for anger and complaints, not compensated by excitement. you get sneak peeks, silent videos that leave everything opened, then the launch a month later, where you only get the the 3 marketing bullet points, then you get the fix list only at ship time a month

Re: SI 2014 sneak peek

2013-02-28 Thread Mirko Jankovic
yes that is what I was trying to say in couple walls of text :) On Thu, Feb 28, 2013 at 9:40 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: it does create a lot of opportunities for anger and complaints, not compensated by excitement. you get sneak peeks, silent videos that leave

Re: SI 2014 sneak peek

2013-02-28 Thread Stephen Davidson
Editing includes transitions like cross fades, wipes, cuts, etc. This looks like a cuts only tool, or what I call primitive editing. On Thu, Feb 28, 2013 at 1:37 PM, Christian Gotzinger cgo...@googlemail.comwrote: I don't quite follow the concept of you don't edit in 3d. Editing real life

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Alan Fregtman
Actually, it'll be faster if we change the [] to a () so it's a generator instead of a full loop. My bad. I need coffee. coll = XSIFactory.CreateObject('XSI.Collection') coll.SetAsText('*.visibility.*') valueDict = dict(((x.FullName,x.Value) for x in coll))print valueDict On Thu, Feb 28, 2013

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Steven Caron
ya, geeze alan... what were you thinking! On Thu, Feb 28, 2013 at 1:43 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Actually, it'll be faster if we change the [] to a () so it's a generator instead of a full loop. My bad. I need coffee. coll = XSIFactory.CreateObject('XSI.Collection')

RE: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Matt Lind
Retrieving the value is the same. If you use the object model you'll have direct access to the parameter whether it's the tag or the value. Just switch oParameter.Tags with oParameter.value in my example and you have your answer. If you're looking to retrieve a specific value, or parameters

Re: ICE Cache methodology?

2013-02-28 Thread Stefan Kubicek
I had disappearing cached point clouds when the particle shape defining nodes (particle shape or instance shape) is deleted from the ICE Tree, as if the cache only stores positions etc but no info on what shape to render at those positions. What fixed it for me was to add such a node back in

RE: SI 2014 sneak peek

2013-02-28 Thread Sven Constable
I get your point, but it's only marketing. It's not the product itself nor does it reflect the products value. AD has different marketing strategies than Softimage had. Softimage would had announced a new release maybe with a short text, listing the most important features, written by

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread jo benayoun
Hey Enoch, unless I missed something, the way you're doing is already the fastest on my machine... for reference: # INFO : tag operation1 (tag): 2.13486326588 # INFO : tag operation2 (tag+): 18.2174550721 # INFO : tag operation3 (OM): 18.2086833524 # INFO : get operation1 (tagparams):

RE: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread Matt Lind
Interesting how much choice of language affects performance. In your tests the Object model has the same runtime as calling commands. On my computer using Jscript, the object model is at least 4x faster than calling Tag() command. Matt From: softimage-boun...@listproc.autodesk.com

Re: fastest way through script to get all parameters in a scene of certain value?

2013-02-28 Thread jo benayoun
I suspect it to be the runtime dispatching and attribute access (dictionary lookups) cost... Tho the Tag command allow us to pass a collection instead of giving sequentially items, this resulting in a great improvement. -- jon 2013/2/28 Matt Lind ml...@carbinestudios.com Interesting how much

displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
Anybody have a solution to this problem? We've been stuck on Softimage 7.5 for the longest time. Now we're testing 2013 SP1 and have hit an issue we cannot find a solution. In Softimage 7.5, if an object contained a texture projection with animated UVW parameters of the projection's _Def

RE: displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
Actually we just figured it out, though highly unintuitive: Keyable = off Flattening = flatten parameter hierarchy From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson Sent: Thursday, February 28, 2013 5:54 PM To:

Re: displaying parameters in the animation editor

2013-02-28 Thread Raffaele Fragapane
You just outlined the standard settings for practically every animator I know, and the defaults for Maya ;) They should be the software default, if they aren't, really. On Fri, Mar 1, 2013 at 12:55 PM, Matt Lind ml...@carbinestudios.com wrote: Actually we just figured it out, though highly

RE: displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
The one improvement we'd like to see is for the animation editor explorer to only show the object and it's animated parameters while cutting out all the inbetween junk. The default 2013 SP1 settings accomplish this, but only for parameters that belong to the object. Parameters belonging to

Re: displaying parameters in the animation editor

2013-02-28 Thread Raffaele Fragapane
It should already do that for parameters marked keyable. We have several additional properties on most of our objects, and it does a decent job of collecting and intersecting them (as some are duplicated between display, marking set and so on). See local and applied properties. I do agree the AE

Re: displaying parameters in the animation editor

2013-02-28 Thread Eric Thivierge
Would we be able to view it's parameters in the animation editor? Eric Thivierge http://www.ethivierge.com On Thu, Feb 28, 2013 at 9:21 PM, Xavier Lapointe xl.mailingl...@gmail.comwrote: They should really add a G+ '+1' button on emails too q:.

RE: displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
We shouldn't be required to mark parameters as 'keyable' to get expected behavior. If a parameter is animated, it should be flattened and displayed under the owning object in the animation editor explorer. I think that's the best approach for the uninitiated. In our case, we don't have the

Re: displaying parameters in the animation editor

2013-02-28 Thread Raffaele Fragapane
That's a tougher nut to crack, and it's what originally was (mis)solved with marking sets. The distinction between keyable and not is important enough to be worth keeping. I agree there should be a major clean-up of settings to both reduce them and improve interaction by intersecting their state,

RE: displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
I don't think it needs to be an 'added' option nor it be difficult. The desired behaviors are already available, just not pulled together in a cohesive manner. If this is implemented, many of the other options in the animation editor explorer could be removed and not missed by anyone. I

RE: Interest/Opinions on a (possible) rigging workshop

2013-02-28 Thread Waylon Winn
I am interested as well. :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marco Peixoto Sent: Wednesday, February 27, 2013 5:41 AM To: softimage@listproc.autodesk.com Subject: Re: Interest/Opinions on a (possible) rigging

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-28 Thread Raffaele Fragapane
Thanks everybody again. I was hesitant bumping my own thread since it feels like bad form, but enough people did in the last few hours I might as well tag along. I got plenty interest in private and here to decide I'll do something. My previous workshop should come out soon enough in

Re: displaying parameters in the animation editor

2013-02-28 Thread Raffaele Fragapane
Then I must have mis-interpreted what you said. I thought you were suggesting doing away with the keyable parameter flag to some extent. Yes, the current situation could use some solid spring cleaning. The AE is still one of the best-in-show out there, but even those of us with years of

Re: displaying parameters in the animation editor

2013-02-28 Thread Luc-Eric Rousseau
On Thu, Feb 28, 2013 at 8:55 PM, Matt Lind ml...@carbinestudios.com wrote: Actually we just figured it out, though highly unintuitive: Keyable = off Flattening = flatten parameter hierarchy The keyable parameter filter is not on by default in Softimage 2013 with default user preference. It

RE: displaying parameters in the animation editor

2013-02-28 Thread Matt Lind
Flatten all does not display what is expected. We had to explicitly set to 'flatten parameter hierarchy' to see the 7.5 behavior. Might have had to add the 'decompose branch hierarchy' setting too. Hair puller that shouldn't be. Matt -Original Message- From:

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-28 Thread Adam Sale
That sounds fantastic Raf. Can't wait to see the goods. Adam On Thu, Feb 28, 2013 at 7:40 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Thanks everybody again. I was hesitant bumping my own thread since it feels like bad form, but enough people did in the last few hours I might