Oh I see – they improved on 3dsmax’s Dancing baby?
It now has an additional wardrobe item and one facial expression!
From: Gerbrand Nel
Sent: Thursday, February 28, 2013 8:53 AM
To: ron...@toonafish.nl ; softimage@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek
That's right!!
On
Hi all,
I have trouble with rendering instanced flames. I made a flame then i
cached it, after that i instanced that cached flame on a pointcloud . On
the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...
Any suggestions? Or is this a
How are you rendering? On a Farm? be careful about paths to caches, as
Softimage has a sneaky thing/fault where it assumes you WANT to work in the
project you are loading the stuff from, so prefixes your paths with [Project],
which works when you are in the UI IN the project, but chuck it on
Hi All,
Just letting you all know today is d-day for us at Triggerfish - end of day
today the entire staff has been set loose.
I will be in London as from 5th March - so would absolutley love to meet up
with fellow softies when there, maybe have a beer or two and plot the downfall
of the
And the animatic part counts for about 1% of the work for most studios
There are many studios which use Softimage for games, especially in Japan,
I don't have exact numbers, but I would risk saying that majority of
Softimage seats are used to create games, not adverts or film. This sort of
How about looking into a RenderManager that supports
tile based rendering first?
RoyalRender or Deadline (one of them even supports
tile based Arnold Rendering, can´t remember which one)
How about one VRay licence, comes with 10 distributed
rendering nodes and would also offer interactive
Thanks for the reply Sandy. I am rendering local, also in the region and
in the render out i see nothing.By the way If i don't use volume
shading, there isn't any problem . I guess, it is all about the volume
shading on instanced pointcloud.
Cheers.
On 28.02.2013 11:12, Sandy Sutherland
Oh no, entire staff?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy
Sutherland
Sent: Thursday, February 28, 2013 10:06 AM
To: softimage@listproc.autodesk.com
Subject: Last day
Hi All,
Just letting you all know today is
I am still amazed by seeing what big studios with a few software developers
can produce as amazing technologies in a year and what is released every
year for 3d packages by AD...
I can clearly say that the status of technologies last time I checked were
ten times more exciting (in rigging,
We use Softimage for our mobile games here (Crytek Budapest), and if sequencer
will be available for us, we might forget about text editing :D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Michal Doniec
Sent: Thursday,
So maybe this event title is wrong then? ;-P
http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365siteID=452932mktvar001=539514mktvar002=539514
ducks...
Rob Wuijster
E r...@casema.nl
\/-\/\/
On 28-2-2013 7:26, Steven Caron wrote:
woah woah. say what?
Yep - bar the partners - unfortunately, so some very talented people on the
loose!
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
http://triggerfish.co.za/en
ugh... sorry if I'm nose picking but what happened? two movies,
1 finished and another in working as I understood and all stuff let go?
On Thu, Feb 28, 2013 at 11:27 AM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Yep - bar the partners - unfortunately, so some very talented
Good luck Sandy, I am sure this is the beginning of something even bigger and
better, please send me a CV and if nothing else I can perhaps set you up with
some remote work from time to time.
Best of luck, Nick
From: softimage-boun...@listproc.autodesk.com
Appreciate your hints.
The tile based rendering by the render manager (I use RR) is, as I
understand it a region render. A frame is split into lets say 4 tiles and is
send to four clients. Therefore four batchlicenses are needed to render one
frame I assume. If so, its the opposite what I want,
Check with your reseller, but there is no way to purchase batch licenses
separately. Unless something changed in the last six months.
On 28/02/2013 6:03 AM, Sven Constable wrote:
Appreciate your hints.
The tile based rendering by the render manager (I use RR) is, as I
understand it a region
Good luck!
I'm pretty sure TF people won't have any problem finding a new place, you
guys have been doing an amazing job over there :)
With your knowledge in ICE, I am pretty sure you will be snatched up in no time!
Await your good news soon! Update us!
On 28 Feb, 2013, at 5:26 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
wrote:
Hi All,
Just letting you all know today is
I've yet to work in a studio that had their own sequencer...I guess they
weren't established?
On Thu, Feb 28, 2013 at 6:16 AM, joshxsi josh...@gmail.com wrote:
Any established studio probably already has one of these, so is this
Autodesk's attempt to make starting up a new studio easier as
Good luck Sandy!
Keep us update on your next gig :)
-ivan
Sent from my iPhone, please excuse for typos.
On 28 Feb, 2013, at 5:06 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Hi All,
Just letting you all know today is d-day for us at Triggerfish - end of day
today the
| Check with your reseller, but there is no way to purchase
| batch licenses separately. Unless something changed in the
| last six months.
Ok, then there was...
| The tile based rendering by the render manager (I use RR)
| is, as I understand it a region render. A frame is split
| into
I can see a sequencer being very useful.
Compositors and clients almost always want some wiggle room, being able to
set a value for handles/head and tail on the cameras is what I would
consider to be an essential feature.
Eric
On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia chris.c...@autodesk.com
I'm not sure why there's so much pessimism about this... It's marketed as a
sneak peak after all. I'm sure there's much more to be revealed.
If all the minor gripes we've collected over the years finally get
addressed and smoothed out, and we get a number of small features such as
this, then
Film and commercial 3D artists that will do the editing in the 3D scene
beside the director got all my deepest sympathy.
For game it is an other story (that I don't know).
On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi ericla...@gmail.com wrote:
I can see a sequencer being very useful.
Good luck Sandy ! Waiting to see your new cool work soon . . .
Real bad news for vfx industry.. anyway Good Luck Sandy...every thing
happens for good... so there must be some good thing is waiting for all of
you..
You are a lucky man... We have never had enough programming horse power to
attempt any like that.
So if every studio you have worked at had a sequencer built from scratch at
great cost and time don't you think it's about time Autodesk added the feature
to soft?
Chris- handles are extra
/Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest sympathy.
/LOL/
/
Le 28/02/2013 14:35, Guillaume Laforge a écrit :
Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest
Retiming is what makes that a pretty sweet idea IMHO.
For motion graphics it would be amazing. Set up some cool ICE strand
animations then play around with the speed of the move, cut to different
angles, etc., and show the client an OpenGL version before committing to a
render.
Paul
On Thu,
TriggerFish is closing ?
Wish you all the best Sandy !
Le 28/02/2013 14:39, Debdas Mohanty a écrit :
Real bad news for vfx industry.. anyway Good Luck Sandy...every thing
happens for good... so there must be some good thing is waiting for
all of you..
I have never been good friends with the caching methods in ICE . What is
the most simple way to write cache and read cache for farm rendering? I am
doing simple particle stuff and just need it to render reliably on the farm
with motionblur.
What I do now: Use Cache on File node and cache all
are you deleting the simulation stack? you should if you want this
behaviour
On 28 February 2013 15:13, Morten Bartholdy x...@colorshopvfx.dk wrote:
**
I have never been good friends with the caching methods in ICE . What is
the most simple way to write cache and read cache for farm
Sad news, Sandy. Good luck on your future, and keep checking in, here.
On Thu, Feb 28, 2013 at 4:06 AM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Hi All,
Just letting you all know today is d-day for us at Triggerfish - end of
day today the entire staff has been set loose.
I have done it for years, no big deal. Clients think its cool, you just have
to work smartly and keep your scenes and rigs fast.
I have also become myself a better Director/Editor by working like this.
I wonder if this would work with an alembic based scene?? Playback speed
with alembic
Hi Chris,
When a project such as a commercial has been edited, the shots are often
exported as seperate image sequences and often with handles e.g. 15 extra
frames at the start finish of each shot.
If we provide the rendered cg back to the compositor icluding those extra
handles then it
is this the previous discussion you were thinking of?
https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion
On 28/02/2013 9:30 AM, adrian wyer wrote:
sure i've found a way to do this before, but currently having a brain
fart regarding method (and no luck searching the archive)
yes and no, that was for procedural fractal noise on a billboards
this time i want is basically a xz planar projection on box particles, so
they have texture on them, NOT just colour
if it's any consolation, it works in maya ;o)
a
_
From:
hmmm, and you could use this method to get 'chunks' of texture projected
onto the particles?
don't suppose you have a scene lying around?
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: 28
Hi Chris
sorry i was in a bad mood yesterday. I know you guys work hard.
Handles are additional frames we give to directors and editors so they
have a bit more room for adjusting things at the final online
session... So if a shot have 50 frames, we give them 12 frames head and
12 frames
Hello, list!
I have a command that clears the selection as a side effect. I want to
memorize the selection before calling it, so I can restore it later.
I tried to keep the string from the GetAsString() method and then
restore it via SetAsString(), but that didn't seem to work for branch
It's disheartening to hear this, Sandy. I do hope the rest of your crew
can find their way through it well enough. I wish we were hiring.
-Tim
On 2/28/2013 4:27 AM, Sandy Sutherland wrote:
Yep - bar the partners - unfortunately, so some very talented people
on the loose!
__
Sandy
sorry, i wasn't really clear. i'm aware the tagging bit was slow, i
couldn't be bothered to tag it object modelwise.
i'm referring only to the value retrieval of the parameter. not the setup
time.
again:
# INFO : 0.788785183814 seconds --- accessing 3618 parameters's values by
tag
# INFO :
What if you use list comprehensions?
coll = XSIFactory.CreateObject('XSI.Collection')
coll.SetAsText('*.visibility.*')
valueDict = dict([(x.FullName,x.Value) for x in coll])print valueDict
On Thu, Feb 28, 2013 at 12:59 PM, Enoch Ihde emi...@gmail.com wrote:
sorry, i wasn't really clear.
I don't quite follow the concept of you don't edit in 3d. Editing real
life footage is a different story since you usually have tons and tons of
footage.
But where I come from, we don't animate and render tons and tons of footage
unnecessarily, just so we can cut it all out later. We only model,
For every item in the Selection object, there's .BranchFlag property which
will return 1 if it was branch selected, or 0 if not.
Perhaps build your own GetAsString equivalent where you prefix B: before
any FullName that is branch-selected?
On Thu, Feb 28, 2013 at 12:06 PM, Mihail Djurev
GetAsText, in scripting at least, does return the B: prefix.
But SetAsText ignores it.
OTOH, SelectObj takes it.
si = Application
sel = si.Selection
Application.SelectObj(XSI_Man, BRANCH, )
tmp = sel.GetAsText()
print tmp
# B:XSI_Man
sel.Clear()
si.SelectObj(s)
print sel.GetAsText()
# B:XSI_Man
'editing' is only one aspect of this tool. the idea is you can now view
time in the scene out of sequence from which you are normally used to.
you have two people in a car, driving, arguing. you have 2 cameras, which
you cut back and forth from. sometimes you want to show the reaction of the
Best explanation of this tool yet. Thanks Steven.
On Thu, Feb 28, 2013 at 2:00 PM, Steven Caron car...@gmail.com wrote:
'editing' is only one aspect of this tool. the idea is you can now view
time in the scene out of sequence from which you are normally used to.
you have two people in a
Hi Mihail,
Using the GetAsString and SetAsString is bad whenever you add, reparent or
delete objects - it tends to break because the selection is stored
according to the object names.
Here's how I usually do it (not sure if there is a better way), Python:
preselection = [s for s in
my guess is that it isn't much a question if this sequencer is useful.. but
more if it is the best that 2014 will offer :)
seeing a lot fo 2014 wishes, as with any other versions.. I don't recall a
single sequencer wish, beside other things that people are crying for for
years now
My bet sis that
P.S.: It also respects branch selections.
i don't remember anyone asking for GATOR, but i get your point.
On Thu, Feb 28, 2013 at 11:13 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
my guess is that it isn't much a question if this sequencer is useful..
but more if it is the best that 2014 will offer :)
seeing a lot fo 2014
On 2/28/2013 9:11 PM, Christian Gotzinger wrote:
preselection = [s for s in Application.Selection]
# This list now includes all objects you had selected (the objects,
not just their names!)
# When you're done with the script, this brings back the original
selection:
it is not point that it is not great, like GATOR is (in your face maya max
and everyone rest that needs programmers to do 1 click things hehe), just
no expected and really it is still early for these kind of attacks :)
On Thu, Feb 28, 2013 at 8:15 PM, Steven Caron car...@gmail.com wrote:
i
On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
I don't recall a single sequencer wish
True but from what I've heard the Euro / North American users aren't the
only ones asking for features and we might not see the requests from the
Asian users.
Agree, if the asian market is what is keeping SI development alive, then
I happily go for it !
Le 28/02/2013 20:23, Eric Thivierge a écrit :
On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:
I don't recall a single
But AD opens themselves up to these attacks frequently. If they'd just
release all the information at once people wouldn't engage in rampant
speculation, instead someone thinks it's a great 'marketing' idea to string
people along.I get why AD thinks it's a neat idea, it lets them show
things
looks like marketing mistake is that people AD is talking to are not
standard product buying target audience and using let's build interest and
give piece by piece marketing strategy really seems wrong :)
it more looks like scam:see we have this nice goodies here, and a lot more
if you buy now!
wait.. shawn hendricks is a celebrity..? what movie has he been in? sorry
, never herad of him.
:)
On 28 February 2013 20:50, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
looks like marketing mistake is that people AD is talking to are not
standard product buying target audience and using
Dude, it's only a sneak peek. No one would buy anything because of an
announce and thats what it is. AD says hello, we're soon to release a
new version I don't have a problem with that. Wait until the release, then
you can make a decision if its worth buying or renewing your subscription.
haha not talking about him, just example of some other marketing strategy ;)
On Thu, Feb 28, 2013 at 9:06 PM, Rob Chapman tekano@gmail.com wrote:
wait.. shawn hendricks is a celebrity..? what movie has he been in? sorry
, never herad of him.
:)
On 28 February 2013 20:50, Mirko
that is exactly what I was talking about couple posts ago but people do see
this as selling strategy at least it looks like it, so when people are
gonna build their expectations if doing promotion like this then maybe it
would be better just to give all at once instead of
going with piece by piece
it does create a lot of opportunities for anger and complaints, not
compensated by excitement. you get sneak peeks, silent videos that leave
everything opened, then the launch a month later, where you only get the
the 3 marketing bullet points, then you get the fix list only at ship time
a month
yes that is what I was trying to say in couple walls of text :)
On Thu, Feb 28, 2013 at 9:40 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
it does create a lot of opportunities for anger and complaints, not
compensated by excitement. you get sneak peeks, silent videos that leave
Editing includes transitions like cross fades, wipes, cuts, etc. This looks
like
a cuts only tool, or what I call primitive editing.
On Thu, Feb 28, 2013 at 1:37 PM, Christian Gotzinger
cgo...@googlemail.comwrote:
I don't quite follow the concept of you don't edit in 3d. Editing real
life
Actually, it'll be faster if we change the [] to a () so it's a generator
instead of a full loop. My bad. I need coffee.
coll = XSIFactory.CreateObject('XSI.Collection')
coll.SetAsText('*.visibility.*')
valueDict = dict(((x.FullName,x.Value) for x in coll))print valueDict
On Thu, Feb 28, 2013
ya, geeze alan... what were you thinking!
On Thu, Feb 28, 2013 at 1:43 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Actually, it'll be faster if we change the [] to a () so it's a generator
instead of a full loop. My bad. I need coffee.
coll = XSIFactory.CreateObject('XSI.Collection')
Retrieving the value is the same. If you use the object model you'll have
direct access to the parameter whether it's the tag or the value. Just switch
oParameter.Tags with oParameter.value in my example and you have your
answer.
If you're looking to retrieve a specific value, or parameters
I had disappearing cached point clouds when the particle shape defining nodes
(particle shape or instance shape) is deleted from the ICE Tree, as if the
cache only stores positions etc but no info on what shape to render at those
positions.
What fixed it for me was to add such a node back in
I get your point, but it's only marketing. It's not the product itself nor
does it reflect the products value. AD has different marketing strategies
than Softimage had. Softimage would had announced a new release maybe with a
short text, listing the most important features, written by
Hey Enoch,
unless I missed something, the way you're doing is already the fastest on
my machine...
for reference:
# INFO : tag operation1 (tag): 2.13486326588
# INFO : tag operation2 (tag+): 18.2174550721
# INFO : tag operation3 (OM): 18.2086833524
# INFO : get operation1 (tagparams):
Interesting how much choice of language affects performance.
In your tests the Object model has the same runtime as calling commands. On my
computer using Jscript, the object model is at least 4x faster than calling
Tag() command.
Matt
From: softimage-boun...@listproc.autodesk.com
I suspect it to be the runtime dispatching and attribute access (dictionary
lookups) cost...
Tho the Tag command allow us to pass a collection instead of giving
sequentially items, this resulting in a great improvement.
-- jon
2013/2/28 Matt Lind ml...@carbinestudios.com
Interesting how much
Anybody have a solution to this problem?
We've been stuck on Softimage 7.5 for the longest time. Now we're testing 2013
SP1 and have hit an issue we cannot find a solution.
In Softimage 7.5, if an object contained a texture projection with animated UVW
parameters of the projection's _Def
Actually we just figured it out, though highly unintuitive:
Keyable = off
Flattening = flatten parameter hierarchy
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson
Sent: Thursday, February 28, 2013 5:54 PM
To:
You just outlined the standard settings for practically every animator I
know, and the defaults for Maya ;)
They should be the software default, if they aren't, really.
On Fri, Mar 1, 2013 at 12:55 PM, Matt Lind ml...@carbinestudios.com wrote:
Actually we just figured it out, though highly
The one improvement we'd like to see is for the animation editor explorer to
only show the object and it's animated parameters while cutting out all the
inbetween junk. The default 2013 SP1 settings accomplish this, but only for
parameters that belong to the object. Parameters belonging to
It should already do that for parameters marked keyable.
We have several additional properties on most of our objects, and it does a
decent job of collecting and intersecting them (as some are duplicated
between display, marking set and so on).
See local and applied properties.
I do agree the AE
Would we be able to view it's parameters in the animation editor?
Eric Thivierge
http://www.ethivierge.com
On Thu, Feb 28, 2013 at 9:21 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:
They should really add a G+ '+1' button on emails too q:.
We shouldn't be required to mark parameters as 'keyable' to get expected
behavior. If a parameter is animated, it should be flattened and displayed
under the owning object in the animation editor explorer. I think that's the
best approach for the uninitiated.
In our case, we don't have the
That's a tougher nut to crack, and it's what originally was (mis)solved
with marking sets.
The distinction between keyable and not is important enough to be worth
keeping.
I agree there should be a major clean-up of settings to both reduce them
and improve interaction by intersecting their state,
I don't think it needs to be an 'added' option nor it be difficult. The
desired behaviors are already available, just not pulled together in a cohesive
manner. If this is implemented, many of the other options in the animation
editor explorer could be removed and not missed by anyone.
I
I am interested as well.
:D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marco Peixoto
Sent: Wednesday, February 27, 2013 5:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Interest/Opinions on a (possible) rigging
Thanks everybody again. I was hesitant bumping my own thread since it feels
like bad form, but enough people did in the last few hours I might as well
tag along.
I got plenty interest in private and here to decide I'll do something.
My previous workshop should come out soon enough in
Then I must have mis-interpreted what you said. I thought you were
suggesting doing away with the keyable parameter flag to some extent.
Yes, the current situation could use some solid spring cleaning. The AE is
still one of the best-in-show out there, but even those of us with years of
On Thu, Feb 28, 2013 at 8:55 PM, Matt Lind ml...@carbinestudios.com wrote:
Actually we just figured it out, though highly unintuitive:
Keyable = off
Flattening = flatten parameter hierarchy
The keyable parameter filter is not on by default in Softimage 2013
with default user preference.
It
Flatten all does not display what is expected. We had to explicitly set to
'flatten parameter hierarchy' to see the 7.5 behavior. Might have had to add
the 'decompose branch hierarchy' setting too.
Hair puller that shouldn't be.
Matt
-Original Message-
From:
That sounds fantastic Raf.
Can't wait to see the goods.
Adam
On Thu, Feb 28, 2013 at 7:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Thanks everybody again. I was hesitant bumping my own thread since it
feels like bad form, but enough people did in the last few hours I might
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