You can get in touch with CGS to get confirmation, but I suspect they are
streaming only.
They had several workshops truly crippled by piracy, and since they moved
to a new framework they actually did see a surge in sales and some
workshops haven't appeared on the piratesphere at all, so I doubt
Hi Jeremie,
1. Facial stuff would be awesome
2. We talked a year ago or so about sliding and volume preserving
stuffs, that would be fantastic too
3. To me the lines from the knee and elbow controllers to the
joint is always off (not pointing into the direction of the
+1 J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Tuesday, April 09, 2013 6:54 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2014
I bought Modo 1.0 when I got sick of modeling things in Lightwave and
Just give us proper SDK and let community do the rest.
Softimage currently does not fully support custom topology operators. The
problem is that any cluster or cluster property will not properly update
when a topology operator adds or removes points that belong to the cluster.
In the worst case
Oil on my fire.
That cluster SDK restriction really really sucks. It is the reason why
there never were any good topology/modelling addons from 3rd parties,
which leads to stagantion if there aren't any new factory modelling
tools brought also.
In 3ds max or Maya, all kinds of plugins are
Which is the best method to make totally randomly tumbling particles in
ICE? I am doing it with Spin Particle and altering the input axis with
Randomizing the rotation by cone. I am thinking I would like to turbulize
direction of the the vector instead of randomizing but have not cracked
that one
Is there a more elegant way to make particles tumble (flying slowly
through the air) totally randomly?
That's a little vague a description, but isn't *Turbulize Particle Velocity
* doing it for you? What more do you need?
On Tue, Apr 9, 2013 at 7:38 AM, Morten Bartholdy
Hello,
Sorry for the OT on my first post.
This is actually not my first post, but I've been missing from this list since
2002 or so :)
The company I work for, is looking for a 3D production studio, that has proven
experience doing and handling multi player capturing (football for instance),
Hi Morten,
The only issue with randomising or turbulising it, is that the particles will
look like they're being acted on by some sort of force because their angular
momentum is varying.
If you want something a little more like tumbling debris in zero gravity, then
during emission; store a
Speaking of Lucas Martell, I just came across this:
http://area.autodesk.com/blogs/pointsnap/the-oceanmaker-with-lucas-martell
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Monday, April 08, 2013 03:43 PM
Thanks for the feedback guys... Well as I mentionned, it's not going to
happen any time soon.
I'll push to release a brand new tool this year that is also a rig builder
but slightly different from Gear.
There might be some facial stuff but not that much because it's just not
the way we are doing
Hey Oz.. Long time since I've seen your name pop up. Welcome back.
My colleague Al Macleod rolls his own Mocap Solution, If you're interested,
you can contact him through his website.
His solutions are for Maya, but he is a really talented guy, and may be
able to help you out.
http://mocap.ca/
What about the spin particle compound? It has a tumble function..
On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.com wrote:
Hi Morten,
The only issue with randomising or turbulising it, is that the particles
will
look like they're being acted on by some sort of force
Shoot.. Sorry, I should have read the initial post thoroughly..
On Tue, Apr 9, 2013 at 10:07 AM, Adam Sale adamfs...@gmail.com wrote:
What about the spin particle compound? It has a tumble function..
On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas a...@andynicholas.comwrote:
Hi Morten,
OK, pedantry aside, can we make it so it just works. Like it used to. :)
DAN
On Tue, Apr 9, 2013 at 6:07 PM, Grahame Fuller
grahame.ful...@autodesk.comwrote:
It is on -- you need to turn it off. :)
From the help:
MI_ENABLE_PIPE_MODE
Tells mental ray not to open any TCP/IP sockets.
HOW
I am totally freaking about that one
I will gladly accept any dirty hack/workaround/whatever as long as it
avoids Illustrator and Windows.
/Thomas
Unfortunately no application I tried so far (inkscape, scribus, karbon,
libreoffice, xfig) had a checkbox for that. I guess they are using the
same library for saving eps anyway :/
On 04/09/2013 10:54 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Is the EPS file you are using saved as
If these things are to hard to accomplish for third party people, then what
realistic chance is there that they will ever be implemented ? is what i
want to know, Autodesk don't exactly have a good track record of treating
there customers as a valid source of input... is there some secret ballot
I looking for information on how to create nice particles effects. I am
not looking
for a tutorial that explains the sliders but more from a design viewpoint.
Any information out there?
c
All of the above.
There are parts of the core that are archaic and need to be updated. Other
areas perfectly fine but need somebody to step in and finish an implementation
of an existing feature.
In my opinion, the biggest problem is politics of getting the issues identified
to be addressed.
Thanks Raff. I understand about the problem with Piracy, but some of the
players these guys come up with are truly terrible and make it very
difficult to navigate the videos. That's my only real concern with
streaming, well, that and if my internet goes out in middle of me watching
the video.
If Raff had been involved in the writing process, it would have been quite
interesting q:
On Wed, Apr 10, 2013 at 2:02 PM, Sam sbowl...@cox.net wrote:
Thanks Raff. I understand about the problem with Piracy, but some of the
players these guys come up with are truly terrible and make it very
Jeremie, nice Job with
GEAR, just to let you know, not that you don't know this by now :)
Christopher
Jeremie Passerin
Tuesday, April
09, 2013 12:33 PM
Thanks for the
feedback guys... Well as I mentionned, it's not going to happen any time
soon.I'll push to release a
In principle I'm not fond of the idea of assuming everybody is a pirate and
forcing these always online models on people, so no argument there. They
did have a case for it it turns out, but (again in principle) I would have
rather have opted out of it and risked losing a few sales, it wasn't
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