Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Szabolcs Matefy
Huh So the question is how can I create a polymesh out of an ICE point cloud containing instances of polymeshes. I need the exact copy, but in polymesh form... The thing is we need a reliable instance on curve solution, and what we found so far was an ICE addon generating a pointcloud only (ht

Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Chris Chia
Have a new ice tree to write out the point position and polygondescription. And create an empty polymesh and use a create topo ice node to create the mesh ;) Chris On 18 Sep, 2013, at 3:07 PM, Szabolcs Matefy wrote: > Huh > > So the question is how can I create a polymesh out of an ICE poin

RE: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Szabolcs Matefy
Hi Chris, Yep, I was thinking on that…I try to figure out, I never tried this before yet :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Wednesday, September 18, 2013 9:11 AM To: softimage@listproc.autodesk.com Cc:

Aw: Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Leo Quensel
This is where native 2D Arrays would really come in handy...   Gesendet: Mittwoch, 18. September 2013 um 09:11 Uhr Von: "Chris Chia" An: "softimage@listproc.autodesk.com" Cc: "softimage@listproc.autodesk.com" Betreff: Re: Creating a polymesh out of ICE pointcloud instances of polymeshes Have

Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Chris Chia
In fact, this concept is also being used in ICE crowd. 1 big mesh created in ICE. Chris On 18 Sep, 2013, at 3:56 PM, Szabolcs Matefy wrote: > Hi Chris, > > Yep, I was thinking on that…I try to figure out, I never tried this before > yet :D > > From: softimage-boun...@listproc.autodesk.co

A minor change with RTShaders in SI2013 that might affect shader input-aware exporters

2013-09-18 Thread Eric Cosky
This is a bit long but I thought perhaps other RTShader users out there might benefit from me sharing these details since it isn't exactly easy to find clues for when things related to RTShaders break and I've found the occasional semi-related post very helpful for muddling through this sort of thi

Re: OT Match mover questions

2013-09-18 Thread Gerbrand Nel
Just in case you guys want to know. Blender FTW. We're getting pretty good tracks from it, and it is the most intuitive tracking I've done in a long time. G On 2013/09/16 02:02 PM, Jordi Bares wrote: Hope everything goes well. Kb Sent from my iPhone On 16 Sep 2013, at 09:14, Gerbrand Nel

RE: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Szabolcs Matefy
Fine ☺ At this moment I have no clue how to start ☺ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Wednesday, September 18, 2013 10:58 AM To: softimage@listproc.autodesk.com Cc: softimage@listproc.autodesk.com Subject:

Re: OT Match mover questions

2013-09-18 Thread Dan Yargici
I've done a test track in Blender also and it works pretty well for fairly 'vanilla' shots. Seriously, everyone ought to be donating to Blender ($5 a month - what's that really...) DAN On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel wrote: > Just in case you guys want to know. Blender FTW. >

Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Christian Freisleder
hey, if i understand you correctly Topolizer 2 from Mootzoid does exactly what you need. get in contact with eric how reliable it is, as it is in beta at the moment. christian On 18.09.2013 09:07, Szabolcs Matefy wrote: Huh So the question is how can I create a polymesh out of an ICE point

Re: Anyone have an idea what this error message means?

2013-09-18 Thread Stefan Kubicek
I've seen similar error messages with texture projections and was able to track it down to deleting and undoing the deletion that would result in diconnected objects when saving the scene. Maybe something similar can happen with Frame Buffer objects? That is: Create the projection (or frame buf

Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Oliver Weingarten
Hey! As Christian already mentioned, emTopolizer2 is capable of stuff like that..you can get a peak on it here: https://vimeo.com/74762895 It´s a video of the presentation Eric did last Friday at UeberTage 2013 cheers, oli Am 18.09.2013 12:01, schrieb Christian Freisleder: hey, if i unders

Re: Anyone have an idea what this error message means?

2013-09-18 Thread Daniel Kim
I figured that error message is from reference models. I deleted it, but still saw the message. What I tried was loading each models as reference into new scene, and that message no more popped up. Unfortunately, I have no knowledge of editing .scntoc file or coding, so that was all I could do the

Texture animation offset with particle age

2013-09-18 Thread Artur Woźniak
Hiya, So, I have a very particular problem to solve. I have a cache of particles which client likes but how It wants the particles to disappear with a gradient per particle. In other words, how can I if possible offsetg texture animation with particle age? Thanks Artur PI --

Re: Anyone have an idea what this error message means?

2013-09-18 Thread Peter Agg
You can just run the command Application.DeleteObj( --string of name inside square brackets-- ) to get rid of the floating object (in Python, that is). So for you it'd be: Application.DeleteObj("Framebuffer<2400>") I always do it as a matter of course: floating objects have always been something

Re: OT Match mover questions

2013-09-18 Thread Rob Wuijster
Seriously? Blender has a maintenance contract now? ;-P Rob \/-\/\/ On 18-9-2013 11:55, Dan Yargici wrote: I've done a test track in Blender also and it works pretty well for fairly 'vanilla' shots. Seriously, everyone ought to be donating to Blender ($5 a month -

Re: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Thomas Volkmann
There is a "create copies from polygon mesh" compound. Use that on an empty mesh. It takes the original mesh, and the pointcloud that instances it as input. I would give that a try first. cheers, Thomas > Oliver Weingarten hat am 18. September 2013 um 12:17 > geschrieben: > > Hey! > > As C

Re: Anyone have an idea what this error message means?

2013-09-18 Thread Daniel Kim
Thank you Peter. That's good info. I will try it with the old scene. On Wed, Sep 18, 2013 at 11:06 PM, Peter Agg wrote: > You can just run the command Application.DeleteObj( --string of name > inside square brackets-- ) to get rid of the floating object (in Python, > that is). So for you it'd be

RE: Creating a polymesh out of ICE pointcloud instances of polymeshes

2013-09-18 Thread Szabolcs Matefy
Thank that’s what provides me with the best result so far! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann Sent: Wednesday, September 18, 2013 1:18 PM To: softimage@listproc.autodesk.com Subject: Re: Creating a polymesh o

custom set data will not show in cache manager

2013-09-18 Thread Kris Rivel
Why on earth do I have this problem where a custom set data type will not show up in the cache manager to be written?! Its an unpredictable problem. It worked fine yesterday, then suddenly it won't show up. I sometimes have to "get" it and "set" it several times for it to show. Is there a sure

Re: OT Match mover questions

2013-09-18 Thread Dan Yargici
http://www.blender.org/blenderorg/blender-foundation/development-fund/ On Wed, Sep 18, 2013 at 12:14 PM, Rob Wuijster wrote: > Seriously? Blender has a maintenance contract now? ;-P > > > Rob > \/-\/\/ > > On 18-9-2013 11:55, Dan Yargici wrote: > > I've done a test

RE: custom set data will not show in cache manager

2013-09-18 Thread Andi Farhall
Display the custom attribute values in a window? That's one I've been told a few times still a bit voodoo though. A> ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall

Re: custom set data will not show in cache manager

2013-09-18 Thread Kris Rivel
That was it!!! Thanks Andi...my god that was driving me nuts...forgot you have to visualize it to force it. Hope that bug is resolved at some point. Kris On Wed, Sep 18, 2013 at 8:13 AM, Andi Farhall wrote: > Display the custom attribute values in a window? > > That's one I've been told a fe

Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Hello. I have a very basic question for anyone who might be able to help. I just got started using Softimage, and I'm having the usual problems anyone faces when starting to use new software they're not familiar with (just for background information purposes, I'm coming from Maya and Max. I stat

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Thanks a lot for the suggestions! This does indeed get me somewhere. Cheers! -- *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 11:12 AM, Matt Morris wrote: Also rather than having the object selected, have the operator (ie lattice op) selected in the explorer, and it will show just that link

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Alan Fregtman
Hi Sergio, I know where you're coming from but in Softimage it's not quite like the nodal graph inside Maya. The Schematic view hints at that concept, but it's kinda meh. Do you know if you enable "Relations" in the "eyeball menu" (at the top of any viewport) it will visually show links between o

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used to finding my way through it rather reasonably. I was actually thinking about the scripting side of things... I'm not sure how scriptable the behavior of the Schematic View is, but if I could get it to only display the selected

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread David Barosin
You can sort of get that with the XSI Explorer - (alt + 8) and set the viewer menu's display to schematic. On Wed, Sep 18, 2013 at 11:21 AM, Sergio Mucino wrote: > Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used to > finding my way through it rather reasonably. > > I was ac

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Stephen Davidson
Getting used to new software is no picnic, for sure. Although much of what you need it familiarity with the interface, shortcut keys are a BIG part of my personal workflow. In the example that you give, the XSI Explorer, with the scene root selected, will give you almost any relationship that you

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
This is awesome! This gives me what I was looking for. Thanks a lot David! *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 11:43 AM, David Barosin wrote: You can sort of get that with the XSI Explorer - (alt + 8) and set the viewer menu's display to schematic. On Wed, Sep 18, 2013 at 11

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Thanks Alan! This is useful too. It's a bit difficult to read what's going on, since there's a lot going on in my viewports, but it may come in handy for sure for times when I do isolate stuff (I'm doing that quite a bit to inspect rigs that are already created). I'll check on the XML dump, but

Re: SIC London next week

2013-09-18 Thread Michal Doniec
I'll try to make it. Was good last time. On 17 September 2013 17:38, Rob Chapman wrote: > this only applies to Softimage studios in Soho.. despite all odds, there > are still quite a few left... do I have to come round to your studios and > embarrass you all to register? I have access to nam

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Matt Morris
Also rather than having the object selected, have the operator (ie lattice op) selected in the explorer, and it will show just that link in the schematic. On 18 September 2013 16:05, David Barosin wrote: > Try the SDK explorer (Object Details tab). (ctrl + shift + 4, using > softimage keymap)

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Thanks a lot Stephen! I'm definitely using as many as possible. I'm already comfortable with the Explorer and I can move fast within it. I just wasn't able to get all the info I needed from it, but it looks like I can now. Thanks a lot for your help! *Sergio Mucino* Lead Rigger Modus FX On 18

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread David Barosin
If you select objects in the related explorer on the left does it filter properly? On Wed, Sep 18, 2013 at 12:41 PM, Sergio Mucino wrote: > Well, I don't know why, but after embedding the XSI Explorer into a > Layout Panel, now it displays the standard Schematic view with everything > displayed

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
No. It just highlights them in the Schematic View. If I bring up a floating window of the XSI Explorer using the shortcut, it shows the same. I'll try deleting it from the layout and see what happens. *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 12:45 PM, David Barosin wrote: If you sele

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Well, I don't know why, but after embedding the XSI Explorer into a Layout Panel, now it displays the standard Schematic view with everything displayed, instead of the 'filtered' one with only the selected object and its relatioships. I've been trying to locate which filter I might have turned

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread David Barosin
Try the SDK explorer (Object Details tab). (ctrl + shift + 4, using softimage keymap) It will list the port connections. You can select the operators (i.e. envelope, lattice) and it will list the objects/deformers connected. On Wed, Sep 18, 2013 at 10:47 AM, Sergio Mucino wrote: > Hello. I h

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Eric Thivierge
Schematic view is probably as close to the Hypergraph workflow you're going to get honestly. If your rig structure is clean and organized it shouldn't be too bad to deal with. I will say that even the Hypergraph can get a bit soupie. You may need to write yourself some scripts to present the da

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Stephen Davidson
Good one, David. I missed that in over 20 years of using Softimage! Well, ok ...13 years using the "XSI" interface. You just showed me my new favorite tool. Who says you can't teach an old dog new tricks? Thanks for asking the question, Sergio. Learning something new, every day, is what this busin

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Stephen Davidson
are the objects part of a hierarchy? The schematic view does show the entire hierarchy, normally. On Wed, Sep 18, 2013 at 12:58 PM, Sergio Mucino wrote: > Ok, it's interesting. It's only doing this for certain objects. It's not > doing it for others. I'll have to look into why for some objects,

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Yeah, but that's the thing... for some objects, it displays the entire hierarchy, whereas for other objects (I tested with a direct sibling) it just displays the selected object and its relationships. I cannot find any logic into why sometimes Softimage will decide to display everything. *Serg

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
Ok, it's interesting. It's only doing this for certain objects. It's not doing it for others. I'll have to look into why for some objects, the entire scene hierarchy is displayed, and not for others. *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 12:52 PM, Sergio Mucino wrote: No change. I

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Sergio Mucino
No change. I guess some preference somewhere got ticked off. I'll see if I can locate it... *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 12:46 PM, Sergio Mucino wrote: No. It just highlights them in the Schematic View. If I bring up a floating window of the XSI Explorer using the shortc

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Stephen Davidson
does that sibling have other siblings? If not, that would be correct. On Wed, Sep 18, 2013 at 1:46 PM, Sergio Mucino wrote: > Yeah, but that's the thing... for some objects, it displays the entire > hierarchy, whereas for other objects (I tested with a direct sibling) it > just displays the sel

Re: SIC London next week

2013-09-18 Thread Amaan Akram
See you all there Amaan On 18 Sep 2013 17:36, "Michal Doniec" wrote: > I'll try to make it. Was good last time. > > > On 17 September 2013 17:38, Rob Chapman wrote: > >> this only applies to Softimage studios in Soho.. despite all odds, there >> are still quite a few left... do I have to come r

RE: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Matt Lind
Display is based on selection. If you left-click to select in node mode, you'll likely only see selected nodes. If you middle or right click to select, you'll see a branch or tree of selected nodes. In the schematic view you can isolate the selection with the 'e' key just like in the explorer.

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Stephen Davidson
selecting hierarchies has mouse button options... left mouse (with space) selects node...middle mouse button selects the branch and the right mouse button selects the tree or chain. is that what is going on? On Wed, Sep 18, 2013 at 2:33 PM, Stephen Davidson wrote: > does that sibling have other

Re: ICE basics... Get/Set Data nodes problem

2013-09-18 Thread Stephen Blair
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_Switch_Context.htm On 18/09/2013 3:43 PM, Sergio Mucino wrote: Yeah, me again :-P . Looks like someone in this list did something naughty recently, and everyone got me as penance. I have a very basic question

ICE basics... Get/Set Data nodes problem

2013-09-18 Thread Sergio Mucino
Yeah, me again :-P . Looks like someone in this list did something naughty recently, and everyone got me as penance. I have a very basic question around the Get/Set Data nodes in ICE. I have an object that is the head of a character (lets call it Head_A). Nothing fancy about it, except that it

Re: ICE basics... Get/Set Data nodes problem

2013-09-18 Thread Sergio Mucino
Ah, I see! Thanks a lot for this one... tricksy Hobbitses, with their hidden riddles and workflows. Thanks Stephen! *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 3:48 PM, Stephen Blair wrote: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_Switch_Conte

create cluster nulls on curve script

2013-09-18 Thread john clausing
howdy all, this is probably an easy one. i have multiple curves, and for each curve, i want to create a cluster with center at each (sequential) point along that curve. got lots of curves and could use a script. anyone know of one? i seem to rember seeing.. thanks, john---

Re: create cluster nulls on curve script

2013-09-18 Thread Alok Gandhi
[Application.CreateClusterCenterWithNull(point.Subcomponent, 0) for curve in list(Application.Selection) for point in curve.ActivePrimitive.Geometry.Points] On Wed, Sep 18, 2013 at 4:23 PM, john clausing wrote: > howdy all, > > this is probably an easy one. > i have multiple curves, and for

Re: create cluster nulls on curve script

2013-09-18 Thread Alok Gandhi
Remember to disable logging manually or via script to run faster On Wed, Sep 18, 2013 at 4:54 PM, Alok Gandhi wrote: > [Application.CreateClusterCenterWithNull(point.Subcomponent, 0) for curve > in list(Application.Selection) for point in > curve.ActivePrimitive.Geometry.Points] > > > > On Wed,

Re: create cluster nulls on curve script

2013-09-18 Thread Eric Thivierge
**WARNING** EXCESSIVE USE OF LIST COMPREHENSION **WARNING** :P Just kidding On September-18-13 4:55:39 PM, Alok Gandhi wrote: > Remember to disable logging manually or via script to run faster > > > > On Wed, Sep 18, 2013 at 4:54 PM, Alok Gandhi > mailto:alok.gandhi2...@gmail.com>> wrote: > >

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Vincent Fortin
Do you want the axis perpendicular to the normal? If so use a cross product, plug the normal in the first input and try something like 0,1,0 for the second input. On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel wrote: > I'm trying to make a simple setup where I can align particles along a > deforme

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Not sure what you mean. I get the point normal of the surface, send that into the cross product, use 0,1,0, then feed that into what? Into Direction to Rotation, then into set orientation? That somewhat works but as the tube bends around a curve, they keep their original flow...not bending with

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Alok Gandhi
They wont because in effect what you are doing is just taking the normal, World Yup and crossing them which will result in a vector perpendicular to both the normal and the Yup. So during a bend, this result vector is not tangential to the surface. You definitely need a vector which is tangential

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Ugh, sounds like its going to be a head trip for me :-/ The deformed mesh is a polymesh tube. I can't change that. But maybe I can have a nurbs tube deformed along the curve too and extract its values? I'm fine with getting point normals but not sure the best way to translate and apply it. Kri

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Oh and I took a look at this but it doesn't work well for me for some reason. They're just pointing in various directions. And I have a good uv map: https://vimeo.com/46081934 On Wed, Sep 18, 2013 at 5:39 PM, Kris Rivel wrote: > Ugh, sounds like its going to be a head trip for me :-/ The de

align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
I'm trying to make a simple setup where I can align particles along a deformed/animated surface based on another vector. No problem aligning them on their normal but I want them to all flow in the same direction along their other axis...all point forward. Is there anyway to do this with a polymes

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Vincent Ullmann
How is your UV-Map set up? You should make sure the UV-Shells are all aligned along the same Axis (U or V). As i build this compound, i made 2 UV-Sets. One for Texturing and one for Particle-Alignment. Vincent Am 18.09.2013 23:40, schrieb Kris Rivel: Oh and I took a look at this but it doesn'

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
oh so you basically lay out the UV like a grid...so everything is lined up? This surface is too high res and detailed to do that. But perhaps I can use a neighboring surface that is a simple tube to extract the value from. Kris On Wed, Sep 18, 2013 at 5:54 PM, Vincent Ullmann < vincent.ullm...

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
That kind of works...but some are still pointed in random directions. But good to know how it should work! Kris On Wed, Sep 18, 2013 at 6:19 PM, Kris Rivel wrote: > oh so you basically lay out the UV like a grid...so everything is lined > up? This surface is too high res and detailed to do t

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Vincent Ullmann
Another thing you could try: Vector Flow (by Paul Smith) Part 1: https://vimeo.com/36709750 Part 2: https://vimeo.com/36710386 Am 19.09.2013 00:27, schrieb Kris Rivel: That kind of works...but some are still pointed in random directions. But good to know how it should work! Kris On Wed, Se

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Ah yes...thanks..I'll check that out for sure. Kris On Wed, Sep 18, 2013 at 6:29 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > Another thing you could try: > > Vector Flow (by Paul Smith) > Part 1: https://vimeo.com/36709750 > Part 2: https://vimeo.com/36710386 > > Am 19.09.20

RE: 2014

2013-09-18 Thread Eric Cosky
I've been successfully using referenced models that contain other reference models with SI2014. This used to cause stability problems in earlier versions, but it's been a while since I checked.. it might have been 2012 or earlier that I last checked. I'm pretty happy to see it working these days, r

Re: align particles on deformed surface by tangent?

2013-09-18 Thread Kris Rivel
Unfortunately, Paul's method doesn't seem to work. I followed each step but it seems somewhat dependent on the geo's global coordinates. Moving the mesh and curve around causes them to move/spin around. Where the mesh bends, it changes direction as well. Not sure why...its an easy setup to repo

RE: A minor change with RTShaders in SI2013 that might affect shader input-aware exporters

2013-09-18 Thread Eric Cosky
Interesting, thanks for the info. I might do that at some point. For now, the simple exclusion rules are working out but it does feel a bit hacky. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Voltaire

RE: 2014

2013-09-18 Thread Nick Angus
Thanks Eric, we had huge troubles with nested references in 2013, in fact we gave up on it. So that is definitely a tick in the pro box! Cheers, Nick Sent from my Windows Phone From: Eric Cosky Sent: ‎19/‎09/‎2013 9:18 AM To: softimage@list

RE: 2014

2013-09-18 Thread Matt Lind
I do not advise using nested models. When you get to the more complicated relationships such as model deltas, group relations, animation mixer propagation, instances, and so on, you’re just asking for trouble. Glad to see improvements, however, as it has far reaching effects beyond nesting.

RE: 2014

2013-09-18 Thread Eric Cosky
Good to know, thanks for the reminder about those other issues. Perhaps if I use the nesting only as a way to maintain initial setups before making them local I can avoid these problems. It would sure be nice if they hammered out all the ref model bugs and made the system something people co

RE: 2014

2013-09-18 Thread Matt Lind
Out of curiosity, Why do you need nesting? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: Wednesday, September 18, 2013 8:26 PM To: softimage@listproc.autodesk.com Subject: RE: 2014 Good to know, thanks for

RE: 2014

2013-09-18 Thread Nick Angus
I guess the most common use for us would be to reference the rig into the model, then reference the model into a shot. Cheers, Nick From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Matt Lind [ml...@carbinestudi

Re: 2014

2013-09-18 Thread Eric Thivierge
As discussed in previous threads, you can nest a model under another model then export that model to then be referenced in another scene and it works fine. However, as Matt said, stay away from referencing models under other models then referencing those. (I'm feeling an xzibit meme coming for thi

RE: 2014

2013-09-18 Thread Eric Cosky
I don’t need it in the literal sense, because I could go back to the old way of doing things, but it’s helpful for how I have things organized which was originally designed to work with refmodels but I had to scale back the plans when Softimage just wouldn’t stop crashing when I tried to set it up

Re: align particles on deformed surface by tangent?

2013-09-18 Thread olivier jeannel
Top of my head, sorry I can' t test it today but : Particle Y axis (0.1.0) align on object normal, then, Particle X axis (1.0.0) align on velocity. Should work. Le 18/09/2013 22:05, Kris Rivel a écrit : I'm trying to make a simple setup where I can align particles along a deformed/animated su