Seriously? Blender has a maintenance contract now? ;-P
Rob
\/-------------\/----------------\/
On 18-9-2013 11:55, Dan Yargici wrote:
I've done a test track in Blender also and it works pretty well for
fairly 'vanilla' shots.
Seriously, everyone ought to be donating to Blender ($5 a month -
what's that really...)
DAN
On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
Just in case you guys want to know. Blender FTW.
We're getting pretty good tracks from it, and it is the most
intuitive tracking I've done in a long time.
G
On 2013/09/16 02:02 PM, Jordi Bares wrote:
Hope everything goes well.
Kb
Sent from my iPhone
On 16 Sep 2013, at 09:14, Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
We have a very good PF track dude coming in for this. I just
want to help the bottle neck along without spending all my
profit on new software :) Just paid for softimage subs and got
my Arnold invoice 2 days ago :)
Thanks guys. I'm doing some Blender tuts atm so lets see where
that goes.
I Agree Jordi that these shoots need to be planed better, but we
don't always get what we ask for.
G
On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
I'm currently using a rig with 2 kinects mounted on a "kind-of"
moving tripod, so I can track an actor that walk/run, since the
Kinect sensor have range limitations.
Works pretty well used with Ipi motion capture ( no head
rotation tough ), but is ok
I'm evaluating 3D equalizer as well for facial mocap, which
works pretty damn good, but it cost a lot, so maybe Syntheyes
could be a valid alternative ;)
2013/9/16 Jordi Bares <jordiba...@gmail.com
<mailto:jordiba...@gmail.com>>
Body match move is one of the most painful things to do and
requires lots of expertise so you should get some expert
help and consider a very serious planning on you shoot.
I am about to do a job like the one you describe and we are
aiming to use equaliser which still today is the most
powerful and robust.
Good luck
Sent from my iPhone
On 16 Sep 2013, at 07:12, Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
> I only use blender to export stuff, so I'm oblivious to
its power.
> Does it poses the power to track(mocap) an actor's head
and shoulder movement in a moving camera shot?
> Thanks
> g
> On 2013/09/15 02:38 PM, Toonafish wrote:
>> Maybe give Blender a shot, I used it for some tracking a
while ago and it worked very well.
>>
>> - Ronald
>>
>>
>> On 9/13/2013 14:46, Gerbrand Nel wrote:
>>> I know the rest of the world is on pf track, but we
have allot of shots to track and only 1 pf license.
>>> I would like to help the tracking along in matchmover,
but it has been YEARS since I touched it, So I thought I'd
ask here :)
>>>
>>> 1st problem: I did the elastic tutorial in Match mover,
but I cant seem to export to .XSI or .FBX.
>>> It exports to Maya and max, but I don't have those to
check.
>>> Is it broken, or am I breaking it?
>>>
>>> We need to track moving heads in hand held footage. Can
matchmover do this and do you guys know of handy tutorials
on this?
>>> I tried the mocap tutorial, but it uses 2 cameras, and
we only have footage from 1 camera.
>>> Thanks for reading, and sorry for the OT
>>> G
>
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