Seriously? Blender has a maintenance contract now? ;-P


Rob
\/-------------\/----------------\/

On 18-9-2013 11:55, Dan Yargici wrote:
I've done a test track in Blender also and it works pretty well for fairly 'vanilla' shots.

Seriously, everyone ought to be donating to Blender ($5 a month - what's that really...)

DAN


On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote:

    Just in case you guys want to know. Blender FTW.
    We're getting pretty good tracks from it, and it is the most
    intuitive tracking I've done in a long time.
    G

    On 2013/09/16 02:02 PM, Jordi Bares wrote:
    Hope everything goes well.

    Kb

    Sent from my iPhone

    On 16 Sep 2013, at 09:14, Gerbrand Nel <nagv...@gmail.com
    <mailto:nagv...@gmail.com>> wrote:

    We have a very good PF track dude coming in for this. I just
    want to help the bottle neck along without spending all my
    profit on new software :) Just paid for softimage subs and got
    my Arnold invoice 2 days ago :)
    Thanks guys. I'm doing some Blender tuts atm so lets see where
    that goes.
    I Agree Jordi that these shoots need to be planed better, but we
    don't always get what we ask for.
    G

    On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
    I'm currently using a rig with 2 kinects mounted on a "kind-of"
    moving tripod, so I can track an actor that walk/run, since the
    Kinect sensor have range limitations.
    Works pretty well used with Ipi motion capture ( no head
    rotation tough ), but is ok

    I'm evaluating 3D equalizer as well for facial mocap, which
    works pretty damn good, but it cost a lot, so maybe Syntheyes
    could be a valid alternative ;)


    2013/9/16 Jordi Bares <jordiba...@gmail.com
    <mailto:jordiba...@gmail.com>>

        Body match move is one of the most painful things to do and
        requires lots of expertise so you should get some expert
        help and consider a very serious planning on you shoot.

        I am about to do a job like the one you describe and we are
        aiming to use equaliser which still today is the most
        powerful and robust.

        Good luck

        Sent from my iPhone

        On 16 Sep 2013, at 07:12, Gerbrand Nel <nagv...@gmail.com
        <mailto:nagv...@gmail.com>> wrote:

        > I only use blender to export stuff, so I'm oblivious to
        its power.
        > Does it poses the power to track(mocap) an actor's head
        and shoulder movement in a moving camera shot?
        > Thanks
        > g
        > On 2013/09/15 02:38 PM, Toonafish wrote:
        >> Maybe give Blender a shot, I used it for some tracking a
        while ago and it worked very well.
        >>
        >> - Ronald
        >>
        >>
        >> On 9/13/2013 14:46, Gerbrand Nel wrote:
        >>> I know the rest of the world is on pf track, but we
        have allot of shots to track and only 1 pf license.
        >>> I would like to help the tracking along in matchmover,
        but it has been YEARS since I touched it, So I thought I'd
        ask here :)
        >>>
        >>> 1st problem: I did the elastic tutorial in Match mover,
        but I cant seem to export to .XSI or .FBX.
        >>> It exports to Maya and max, but I don't have those to
        check.
        >>> Is it broken, or am I breaking it?
        >>>
        >>> We need to track moving heads in hand held footage. Can
        matchmover do this and do you guys know of handy tutorials
        on this?
        >>> I tried the mocap tutorial, but it uses 2 cameras, and
        we only have footage from 1 camera.
        >>> Thanks for reading, and sorry for the OT
        >>> G
        >





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