I've done a test track in Blender also and it works pretty well for fairly 'vanilla' shots.
Seriously, everyone ought to be donating to Blender ($5 a month - what's that really...) DAN On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel <nagv...@gmail.com> wrote: > Just in case you guys want to know. Blender FTW. > We're getting pretty good tracks from it, and it is the most intuitive > tracking I've done in a long time. > G > > On 2013/09/16 02:02 PM, Jordi Bares wrote: > > Hope everything goes well. > > Kb > > Sent from my iPhone > > On 16 Sep 2013, at 09:14, Gerbrand Nel <nagv...@gmail.com> wrote: > > We have a very good PF track dude coming in for this. I just want to > help the bottle neck along without spending all my profit on new software > :) Just paid for softimage subs and got my Arnold invoice 2 days ago :) > Thanks guys. I'm doing some Blender tuts atm so lets see where that goes. > I Agree Jordi that these shoots need to be planed better, but we don't > always get what we ask for. > G > > On 2013/09/16 08:59 AM, Nicolas Esposito wrote: > > I'm currently using a rig with 2 kinects mounted on a "kind-of" moving > tripod, so I can track an actor that walk/run, since the Kinect sensor have > range limitations. > Works pretty well used with Ipi motion capture ( no head rotation tough ), > but is ok > > I'm evaluating 3D equalizer as well for facial mocap, which works pretty > damn good, but it cost a lot, so maybe Syntheyes could be a valid > alternative ;) > > > 2013/9/16 Jordi Bares <jordiba...@gmail.com> > >> Body match move is one of the most painful things to do and requires lots >> of expertise so you should get some expert help and consider a very serious >> planning on you shoot. >> >> I am about to do a job like the one you describe and we are aiming to use >> equaliser which still today is the most powerful and robust. >> >> Good luck >> >> Sent from my iPhone >> >> On 16 Sep 2013, at 07:12, Gerbrand Nel <nagv...@gmail.com> wrote: >> >> > I only use blender to export stuff, so I'm oblivious to its power. >> > Does it poses the power to track(mocap) an actor's head and shoulder >> movement in a moving camera shot? >> > Thanks >> > g >> > On 2013/09/15 02:38 PM, Toonafish wrote: >> >> Maybe give Blender a shot, I used it for some tracking a while ago and >> it worked very well. >> >> >> >> - Ronald >> >> >> >> >> >> On 9/13/2013 14:46, Gerbrand Nel wrote: >> >>> I know the rest of the world is on pf track, but we have allot of >> shots to track and only 1 pf license. >> >>> I would like to help the tracking along in matchmover, but it has >> been YEARS since I touched it, So I thought I'd ask here :) >> >>> >> >>> 1st problem: I did the elastic tutorial in Match mover, but I cant >> seem to export to .XSI or .FBX. >> >>> It exports to Maya and max, but I don't have those to check. >> >>> Is it broken, or am I breaking it? >> >>> >> >>> We need to track moving heads in hand held footage. Can matchmover do >> this and do you guys know of handy tutorials on this? >> >>> I tried the mocap tutorial, but it uses 2 cameras, and we only have >> footage from 1 camera. >> >>> Thanks for reading, and sorry for the OT >> >>> G >> > >> >> > > > > -------------------------- > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject > "unsubscribe" and reply to the confirmation email. >
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