I've done a test track in Blender also and it works pretty well for fairly
'vanilla' shots.

Seriously, everyone ought to be donating to Blender ($5 a month - what's
that really...)

DAN


On Wed, Sep 18, 2013 at 10:24 AM, Gerbrand Nel <nagv...@gmail.com> wrote:

>  Just in case you guys want to know. Blender FTW.
> We're getting pretty good tracks from it, and it is the most intuitive
> tracking I've done in a long time.
> G
>
> On 2013/09/16 02:02 PM, Jordi Bares wrote:
>
> Hope everything goes well.
>
>  Kb
>
> Sent from my iPhone
>
> On 16 Sep 2013, at 09:14, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>   We have a very good PF track dude coming in for this. I just want to
> help the bottle neck along without spending all my profit on new software
> :) Just paid for softimage subs and got my Arnold invoice 2 days ago :)
> Thanks guys. I'm doing some Blender tuts atm so lets see where that goes.
> I Agree Jordi that these shoots need to be planed better, but we don't
> always get what we ask for.
> G
>
> On 2013/09/16 08:59 AM, Nicolas Esposito wrote:
>
> I'm currently using a rig with 2 kinects mounted on a "kind-of" moving
> tripod, so I can track an actor that walk/run, since the Kinect sensor have
> range limitations.
> Works pretty well used with Ipi motion capture ( no head rotation tough ),
> but is ok
>
>  I'm evaluating 3D equalizer as well for facial mocap, which works pretty
> damn good, but it cost a lot, so maybe Syntheyes could be a valid
> alternative ;)
>
>
> 2013/9/16 Jordi Bares <jordiba...@gmail.com>
>
>> Body match move is one of the most painful things to do and requires lots
>> of expertise so you should get some expert help and consider a very serious
>> planning on you shoot.
>>
>> I am about to do a job like the one you describe and we are aiming to use
>> equaliser which still today is the most powerful and robust.
>>
>> Good luck
>>
>> Sent from my iPhone
>>
>> On 16 Sep 2013, at 07:12, Gerbrand Nel <nagv...@gmail.com> wrote:
>>
>> > I only use blender to export stuff, so I'm oblivious to its power.
>> > Does it poses the power to track(mocap) an actor's head and shoulder
>> movement in a moving camera shot?
>> > Thanks
>> > g
>> > On 2013/09/15 02:38 PM, Toonafish wrote:
>> >> Maybe give Blender a shot, I used it for some tracking a while ago and
>> it worked very well.
>> >>
>> >> - Ronald
>> >>
>> >>
>> >> On 9/13/2013 14:46, Gerbrand Nel wrote:
>> >>> I know the rest of the world is on pf track, but we have allot of
>> shots to track and only 1 pf license.
>> >>> I would like to help the tracking along in matchmover, but it has
>> been YEARS since I touched it, So I thought I'd ask here :)
>> >>>
>> >>> 1st problem: I did the elastic tutorial in Match mover, but I cant
>> seem to export to .XSI or .FBX.
>> >>> It exports to Maya and max, but I don't have those to check.
>> >>> Is it broken, or am I breaking it?
>> >>>
>> >>> We need to track moving heads in hand held footage. Can matchmover do
>> this and do you guys know of handy tutorials on this?
>> >>> I tried the mocap tutorial, but it uses 2 cameras, and we only have
>> footage from 1 camera.
>> >>> Thanks for reading, and sorry for the OT
>> >>> G
>> >
>>
>>
>
>
>
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