Its nasty but we used to just use a script that set the shape weight to
1.0, duplicated the mesh, and re-picked it as a shape and replaced the
names to match the old one and deleted the old shapekey
This was the old days, pre ICE.. now I would highly advise you use ICE and
just freeze the key once
maybe some more information as to why you need the original copy shape
operator? my next suggestion would be to make your own copy shape operator
that mimics the one in softimage. prototype it in ICE or maybe scripted op
and then port to c++?
On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox wrote:
>
*sigh* yeah, I was hoping to avoid the ICE tree. I've already built it,
and it works, but this is just one of those things that annoys the the
absolute hell out of me. There's an operator that does exactly what you
want already there, but for some reason, there's no way to actually use it.
And I
i have never tried it but you might be able to re apply the 'copy shape'
operator. have you used the SDK explorer before? recreate the operator and
go to view>scripting>sdk explorer, navigate to the operator, and select it.
it will show you info about how the ports are connected. then you 'might'
b
You can drive the shape key data using ICE.
Original mesh positions - Shape point positions = shape delta vectors.
Shape Delta Vectors -> shapekey.positions attribute.
Eric Thivierge
http://www.ethivierge.com
On Mon, Apr 14, 2014 at 7:38 PM, Tyler F
Hi guys,
Hopefully this will be a quick question, and I'm just missing something
easy.
When we create shapeKeys, there's a preference that allows us to keep a
link between the source mesh and the shapeKey.
Is there a way to re-create that relational link after its been frozen out?
~T.Fox
Our students do not have very complex rendering requirements, so we have very
rarely had rendering issues that were not a direct result of User error. I was
originally thinking of creating a simple gui just as Matt suggested as we do
have enough standalone licences for our small farm.
I think I
Hi Angus:
Our school uses Muster which actually just runs mayaBatch (or
render.exe, whichever you like) rendering from a pre-specified template
that we provide it (e.g. render -r mr ), and I've found it to
be a lot easier to work with than going through exporting to a .mi file
(which for my f
You're right, but I think these advantages of using standalone-MR are very low
or not existent in a educational environment. I wouldn't expect student to
change MI2 files to get access to MR features that are not exposed in the GUI
of their 3D-application. And that applies to Softimage as well a
Hi Maurice,
I got a notice to download XSI 2015 but the link doesn't work.
I get this error
"The Requested Page Could Not Be Found"
Thanks,
Leoung
The standalone is much more efficient than when run from a 3D application.
This does translate to noticeable performance differences. Each 3D app exposes
a different subset of mental ray’s capabilities – there are some useful
features for job control that aren’t available from the GUI, for exa
Another thing that we are waiting for confirmation of is whether Softimage was
going to be available via the free software student portal for another year. (I
see the Maya 2015 version is but Softimage isnt)
I am assuming the person mentioned below would have been Steve.
On 3/27/2014 4:03 PM,
Hi Sven
Thanks for the reply. Doest seem to be nearly as elegant as the Arnold method ;(
And your point 2. is true to the point where I want to dip it in bronze and
preserve it forever ;)
Kind regards
Angus
From: Sven Constable [sixsi_l...@imagefront.de]
Sent:
Hi Maurice
Please do. This question was posted on the 18th of Last month (EDU Versions)
and we are still waiting for an answer,
Kind regards
Angus
From: Maurice Patel [maurice.pa...@autodesk.com]
Sent: 14 April 2014 07:36 PM
To: softimage@listproc.autodesk.com
Hi Angus,
I never touched the MR standalone route in depth, because of two things:
1. It needs extra standalone- licenses. And therefore will cost probably more
than a few RR licences (I don't know if there are educational versions for MR
standalone, however)
2. The export takes a dec
Hi guys,
The software is being posted today to the subs center and for the 30-day
trials. I am not sure about the student/edu sites. As soon as I know more I’ll
let you know.
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-bou
XSI has bugs related to querying the crease data via the SDK from a 3rd
Party renderer, which result in access violations and hard crashes in
certain scenarios.
On Sun, Apr 13, 2014 at 12:04 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Cheers Steven, i'll definitely consider ch
Nice idea, thanks!
I ended up just parsing all inputports of the scene's expression nodes, but
your technique definitely will be useful to find outputs of any type.
Ciaran
On Fri, Apr 11, 2014 at 5:50 PM, Cesar Saez wrote:
> Hi Ciaran,
> You can parse the connection stack xml to get that in
Me too!
Thanks,
Jon
On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas wrote:
> I need to know as well.
>
> Thank you.
>
>
> On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson > wrote:
>
>> Hi Marice
>>
>> Stil not reply from you or your academic guy on my last question.
>>
>> Any news on when we
Hello, Chaps.
I'm hoping that this is a simple thing that I'm being a bit blind to.
I need to throw a ball at a net.
So I set up a syflex net, and throw a rigid body sphere at it. But
that doesn't work.
A syflex ball and net doesn't work either. They're aware of each other but
the net doesn't def
Hi All
This year will be the last year we will be using Softimage for our main 3d
animation course. ;( For the shift to Maya next year for this course (and for
our 4th year course starting in july) our Lecturer wants to go back to using
Mental ray as the main renderer. (not my first choice)
T
I need to know as well.
Thank you.
On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson
wrote:
> Hi Marice
>
> Stil not reply from you or your academic guy on my last question.
>
> Any news on when we will be able to download the 2015 versions of Maya
> and Softimage from academic.autodesk.wits.
Thanks for the compound Hans, and the explanation also, very usefull.
cheers,
Andi
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
http://www.flickr.com/photo
Here is the explanation for the modified `Emit Branches` compound:
I moved the `set data` node to outside of `Add point` node on creation. This is
because whenever there is a `Add point` node, the custom attribute stored in
points may be reset. This was the case with
`self.__strandTree_NumBranch
Hi Marice
Stil not reply from you or your academic guy on my last question.
Any news on when we will be able to download the 2015 versions of Maya and
Softimage from academic.autodesk.wits.ac.za
This is very important for us as an new maya course starts in less then 3
months and we would like
>From Houdini docs.
Warning
The RenderMan renderer will directly use the Crease attribute applied by
the Crease Operation, but it will not be used by the Mantra renderer due to
patent issues.
El abr 13, 2014 10:10 PM, "Sebastien Sterling"
escribió:
> This patent shit would make you miss communis
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