Re: How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread joshxsi
Its nasty but we used to just use a script that set the shape weight to 1.0, duplicated the mesh, and re-picked it as a shape and replaced the names to match the old one and deleted the old shapekey This was the old days, pre ICE.. now I would highly advise you use ICE and just freeze the key once

Re: How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread Steven Caron
maybe some more information as to why you need the original copy shape operator? my next suggestion would be to make your own copy shape operator that mimics the one in softimage. prototype it in ICE or maybe scripted op and then port to c++? On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox wrote: >

Re: How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread Tyler Fox
*sigh* yeah, I was hoping to avoid the ICE tree. I've already built it, and it works, but this is just one of those things that annoys the the absolute hell out of me. There's an operator that does exactly what you want already there, but for some reason, there's no way to actually use it. And I

Re: How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread Steven Caron
i have never tried it but you might be able to re apply the 'copy shape' operator. have you used the SDK explorer before? recreate the operator and go to view>scripting>sdk explorer, navigate to the operator, and select it. it will show you info about how the ports are connected. then you 'might' b

Re: How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread Eric Thivierge
You can drive the shape key data using ICE. Original mesh positions - Shape point positions = shape delta vectors. Shape Delta Vectors -> shapekey.positions attribute. Eric Thivierge http://www.ethivierge.com On Mon, Apr 14, 2014 at 7:38 PM, Tyler F

How can I re-create the "relational" part of a shapeKey

2014-04-14 Thread Tyler Fox
Hi guys, Hopefully this will be a quick question, and I'm just missing something easy. When we create shapeKeys, there's a preference that allows us to keep a link between the source mesh and the shapeKey. Is there a way to re-create that relational link after its been frozen out? ~T.Fox

RE: Mental Ray Standalone

2014-04-14 Thread Angus Davidson
Our students do not have very complex rendering requirements, so we have very rarely had rendering issues that were not a direct result of User error. I was originally thinking of creating a simple gui just as Matt suggested as we do have enough standalone licences for our small farm. I think I

Re: Mental Ray Standalone

2014-04-14 Thread Siew Yi Liang
Hi Angus: Our school uses Muster which actually just runs mayaBatch (or render.exe, whichever you like) rendering from a pre-specified template that we provide it (e.g. render -r mr ), and I've found it to be a lot easier to work with than going through exporting to a .mi file (which for my f

RE: Mental Ray Standalone

2014-04-14 Thread Sven Constable
You're right, but I think these advantages of using standalone-MR are very low or not existent in a educational environment. I wouldn't expect student to change MI2 files to get access to MR features that are not exposed in the GUI of their 3D-application. And that applies to Softimage as well a

Re: 2015 downloads (Now Available: Autodesk Media & Entertainment 2015 3D Releases)

2014-04-14 Thread Leoung O'Young
Hi Maurice, I got a notice to download XSI 2015 but the link doesn't work. I get this error "The Requested Page Could Not Be Found" Thanks, Leoung

RE: Mental Ray Standalone

2014-04-14 Thread Matt Lind
The standalone is much more efficient than when run from a 3D application. This does translate to noticeable performance differences. Each 3D app exposes a different subset of mental ray’s capabilities – there are some useful features for job control that aren’t available from the GUI, for exa

RE: 2015 downloads

2014-04-14 Thread Angus Davidson
Another thing that we are waiting for confirmation of is whether Softimage was going to be available via the free software student portal for another year. (I see the Maya 2015 version is but Softimage isnt) I am assuming the person mentioned below would have been Steve. On 3/27/2014 4:03 PM,

RE: Mental Ray Standalone

2014-04-14 Thread Angus Davidson
Hi Sven Thanks for the reply. Doest seem to be nearly as elegant as the Arnold method ;( And your point 2. is true to the point where I want to dip it in bronze and preserve it forever ;) Kind regards Angus From: Sven Constable [sixsi_l...@imagefront.de] Sent:

RE: 2015 downloads

2014-04-14 Thread Angus Davidson
Hi Maurice Please do. This question was posted on the 18th of Last month (EDU Versions) and we are still waiting for an answer, Kind regards Angus From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 14 April 2014 07:36 PM To: softimage@listproc.autodesk.com

RE: Mental Ray Standalone

2014-04-14 Thread Sven Constable
Hi Angus, I never touched the MR standalone route in depth, because of two things: 1. It needs extra standalone- licenses. And therefore will cost probably more than a few RR licences (I don't know if there are educational versions for MR standalone, however) 2. The export takes a dec

RE: 2015 downloads

2014-04-14 Thread Maurice Patel
Hi guys, The software is being posted today to the subs center and for the 30-day trials. I am not sure about the student/edu sites. As soon as I know more I’ll let you know. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bou

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-14 Thread Nicolas Burtnyk
XSI has bugs related to querying the crease data via the SDK from a 3rd Party renderer, which result in access violations and hard crashes in certain scenarios. On Sun, Apr 13, 2014 at 12:04 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Cheers Steven, i'll definitely consider ch

Re: SDK: finding parameters that are inputs to an expression

2014-04-14 Thread Ciaran Moloney
Nice idea, thanks! I ended up just parsing all inputports of the scene's expression nodes, but your technique definitely will be useful to find outputs of any type. Ciaran On Fri, Apr 11, 2014 at 5:50 PM, Cesar Saez wrote: > Hi Ciaran, > You can parse the connection stack xml to get that in

Re: 2015 downloads

2014-04-14 Thread Jon Hunt
Me too! Thanks, Jon On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas wrote: > I need to know as well. > > Thank you. > > > On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson > wrote: > >> Hi Marice >> >> Stil not reply from you or your academic guy on my last question. >> >> Any news on when we

BiDirectional dynamics.

2014-04-14 Thread David Spare
Hello, Chaps. I'm hoping that this is a simple thing that I'm being a bit blind to. I need to throw a ball at a net. So I set up a syflex net, and throw a rigid body sphere at it. But that doesn't work. A syflex ball and net doesn't work either. They're aware of each other but the net doesn't def

Mental Ray Standalone

2014-04-14 Thread Angus Davidson
Hi All This year will be the last year we will be using Softimage for our main 3d animation course. ;( For the shift to Maya next year for this course (and for our 4th year course starting in july) our Lecturer wants to go back to using Mental ray as the main renderer. (not my first choice) T

Re: 2015 downloads

2014-04-14 Thread Perry Harovas
I need to know as well. Thank you. On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson wrote: > Hi Marice > > Stil not reply from you or your academic guy on my last question. > > Any news on when we will be able to download the 2015 versions of Maya > and Softimage from academic.autodesk.wits.

RE: strand tree and xsi2014

2014-04-14 Thread Andi Farhall
Thanks for the compound Hans, and the explanation also, very usefull. cheers, Andi ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photo

RE: strand tree and xsi2014

2014-04-14 Thread Hans Adrian (Intern)
Here is the explanation for the modified `Emit Branches` compound: I moved the `set data` node to outside of `Add point` node on creation. This is because whenever there is a `Add point` node, the custom attribute stored in points may be reset. This was the case with `self.__strandTree_NumBranch

2015 downloads

2014-04-14 Thread Angus Davidson
Hi Marice Stil not reply from you or your academic guy on my last question. Any news on when we will be able to download the 2015 versions of Maya and Softimage from academic.autodesk.wits.ac.za This is very important for us as an new maya course starts in less then 3 months and we would like

Re: Edge Creasing and practice vs the modern day renderer. (Arnold, 3Dlight, Redshift...)

2014-04-14 Thread Oscar Juarez
>From Houdini docs. Warning The RenderMan renderer will directly use the Crease attribute applied by the Crease Operation, but it will not be used by the Mantra renderer due to patent issues. El abr 13, 2014 10:10 PM, "Sebastien Sterling" escribió: > This patent shit would make you miss communis