Hi All
I am busy looking at workflows to try and get students to export alembic files
for lighting and rendering.
However Maya 2015 alembic export include options like use world co-ords etc. In
the Softimage one all that I can see are basically options for ICE attributes.
Does anyone know
Just to let you know: the presumably updated SI2015 Release Notes (I am
assuming you mean those when you speak of the Readme file) are still not
accessible through the web...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.comJu
Hi Leendert,
Here is the link to the Softimage documentation page:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html
and a direct one to the Readme:
http://knowledge.autodesk.com/sites/default/files/softimage_2015_readme_enu.htm
Here we go again...
http://inthefold.autodesk.com/in_the_fold/2014/06/going-faster-shotgun-joins-autodesk.html
Hans
Yes, those two links work. Thanks.
The one linked to here still doesn't, though
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-release-notes.html
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of
Thanks Leendert.
We will get that link corrected.
Hsiao Ming
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Wednesday, June 25, 2014 9:41 PM
To: softimage@listproc.autodesk.com
If it's sculpting you are looking for zbrush hands down...
You can also do a bit of texturing but it's only polypaint so limited to
your polygon count.
On 25 June 2014 14:32, David Saber davidsa...@sfr.fr wrote:
Hi all,
I'd like to know what your opinion on 3d sculpting apps? What do you
Being a pipeline TD in a Shotgun based studio this has pretty much ruined my day.
Gesendet:Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von:Hans Payer hanspa...@gmail.com
An:softimage@listproc.autodesk.com
Betreff:Shotgun join Autodesk
Here we go again...
I'd seriously take 3D Coat into consideration, for all it can do
(texturing/retopo etc), not just for voxel sculpting!
and for its lightning-fast development...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Wish it would have been The Foundry. Sadly I had a discussion about that not
long ago but I guess the dark force got to it faster.
We can only hope that what Don mentions in his announcement blog is true.
http://blog.shotgunsoftware.com/2014/06/blastoff.html
From:
Interested to see if they release it on the ARC licences. Most of Autodesk's
EDU stuff is free so that’s in theory a good change for us.
From: Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com
Reply-To:
3D Coat is a nice sculpt / paint / retopo software that does a lot for a
relative small price (half of Zbrush's). I use it mainly for tex painting
and I'm still testing it's sculpting tools.
I find ZBrush a little more friendly than years ago. Still a little tricky
to get used to its weird
The acquisition is quite different from all the other ones we've seen though so
I'm really curious to see where it's going to go from here.
First thing I want is Jira to be tied in. I need it yesterday. ;)
Certainly the Game industry will benefit from the tripling the dev team
acquisition.
And
On the Foundary side getting really impatient for Flix ;)
From: Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Jzzz.I will stay with Frack then.Now I see why I didn't get any
mail from techsupport latley regarding my shogtgun trial...
---
Emilio Hernández VFX 3D animation.
2014-06-25 9:58 GMT-05:00 Angus Davidson angus.david...@wits.ac.za:
I have really enjoyed my time with the demos, and have been really sad our
budget didn’t stretch far enough to make use of it ;) Its a great piece of Kit
From: Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com
Reply-To:
I just recieved this from Shotgun support:
*First, Shotgun is not going away. We will continue to operate under the
Shotgun brand with the same team and same style. Our website, forums,
support site and team all stay in place. Second, we’re not going to slow
down. We are scaling immediately to
As they currently stand and in as much as modeling, sculpting, and
re-topology are concerned:
Zbrush is great for concept sculpting, hammering out a high rez
visualization, it's so good in fact that a lot of places use it in
pre-production
then send the hi-rez concept sculpt to the modeling
Does anyone know if there is support for Softimage in FTrack?
We have just spent the last six months using shotgun, its been pretty
awesome for the most part... but we now have to at least look very hard at
FTrack.
On Wed, Jun 25, 2014 at 10:25 AM, Emilio Hernandez emi...@e-roja.com
wrote:
I
I would recommend Zbrush for sculpting. Its workflow indeed is a liitle
bit odd if you just started to use it recently. Once you get the hang of
it, it flows very nice, and it feels very organic for putting in some way.
---
Emilio Hernández
A brave initiative Christopher, and thank you for laying it out plain for
the less techsavvy,
why are you using the maya python API 1.0 instead of 2.0 ?
Why is Python API 2.0 not finished yet Luc Eric ?
On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
wrote:
When I
No Ftrack does not support Softimage at the moment. They said before EOL
that they were going to implement it. But I believe that if now there are
more users requesting it, they will do it, but who knows...
---
Emilio Hernández VFX 3D
Hi Greg,
There is no build-in support for Softimage inside FTrack.
The user interface of FTrack is way better in my point of view, but there
is still some missing elements...
But it is not hard to build one on your own...
Cheers,
Greg
On Wed, Jun 25, 2014 at 11:31 AM, Greg Punchatz
Look at the general quality of work that comes out of all those
programs nothing come close to ZBrush.
On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
As they currently stand and in as much as modeling, sculpting, and
re-topology are
It's that acquisition time of the year...
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 15:27, Leo Quensel le...@gmx.de wrote:
Being a pipeline TD in a Shotgun based studio this has pretty much ruined my
day.
Gesendet: Mittwoch, 25. Juni 2014 um 15:38 Uhr
Von: Hans Payer
true but Zbrush is used for very specific things
On 25 June 2014 16:34, Greg Punchatz g...@janimation.com wrote:
Look at the general quality of work that comes out of all those
programs nothing come close to ZBrush.
On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling
Since we are talking fantasy here...
Maybe the Wizard will give AD the courage to do the right thing and rescind
the EOL of Soft. (no I'm not still in denial, this was intended as a
satirical statement)
On Wed, Jun 25, 2014 at 11:43 AM, Greg Punchatz g...@janimation.com wrote:
Maybe the Wizard
Use it every day for work :) Best flipbook-er ever, imho better than
Tweak (for my purposes)
On 6/25/2014 9:48 AM, Francisco Criado wrote:
Hi guys, maybe some of you remember Gonzalo from ILM´s Softimage users
years ago.
He is currently developing this tool by himself...
Yes, it pretty much beat every other tool I used and tried over the years. And
its *very* fast. I wonder how he made it so fast to browse directories on
server locations for example.
I recently tried to use in inside of royal render as a flipbook alternative.
Does anyone know the commandline
We did a Softimage integration here at the company. Lets see maybe I can
get them to share it so the ftrack team can use it.
2014-06-25 18:52 GMT+02:00 Eric Turman i.anima...@gmail.com:
Since we are talking fantasy here...
Maybe the Wizard will give AD the courage to do the right thing and
Thanks Mario, that would be a huge help!
On Wed, Jun 25, 2014 at 1:14 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
We did a Softimage integration here at the company. Lets see maybe I can
get them to share it so the ftrack team can use it.
2014-06-25 18:52 GMT+02:00 Eric Turman
3dcoat. Because the guy was bought for Zbrush, previously developing
Scluptris.
Additionally the retopo system was way ahead of it´s game back in the day.
Stuck to it.
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On Wednesday, June 25, 2014 10:43 AM, Sebastien Sterling
Is this good ? I know next to nothing about Prim Focus.
On 25 June 2014 20:38, Sofronis Efstathiou sefstath...@bournemouth.ac.uk
wrote:
Seems like it’s a day for acquisitions/mergers -
http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/
Sofronis Efstathiou
Cheers Sebastien!
Here's a small follow up for the few that it might interest: Why I'm Not
Using the MEL and the Python Commands Layers of Maya
http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya
On 25 June 2014 11:33, Sebastien
I guess it makes them a pretty big outfit. Prime Focus are a massive company,
but there was rumours it was in difficulties. They recently closed some of the
London offices I believe, but someone here will know more - they used/still use
Softimage in their commercials department.
-Original
Bless him…
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 16:25, Emilio Hernandez emi...@e-roja.com wrote:
I just recieved this from Shotgun support:
First, Shotgun is not going away. We will continue to operate under the
Shotgun brand with the same team and same style. Our website,
From the Mudbox press release,
"we plan to accelerate the pace of Mudbox innovation."
On 06/25/14 11:25, Emilio Hernandez wrote:
I just recieved this from Shotgun support:
On 06/25/14 11:36, Emilio Hernandez wrote:
No Ftrack does not support Softimage at the moment. They
said before EOL that they were going to implement it. But I
believe that if now there are more users requesting it, they
Link :) http://vimeo.com/63665906
On 06/25/14 19:41, Jason S wrote:
On 06/25/14 11:36, Emilio Hernandez wrote:
No Ftrack does not support Softimage at the moment.
They said before EOL that they were
Insektors yay ! ... anyone else remember Insektors ?
On 26 June 2014 00:42, Jason S jasonsta...@gmail.com wrote:
Link :) http://vimeo.com/63665906
On 06/25/14 19:41, Jason S wrote:
On 06/25/14 11:36, Emilio Hernandez wrote:
No Ftrack does not support Softimage at the moment. They
Interesting...
On a renderer point of view, I wonder how importance sampling will cope with
all those bright little spots...
In the end, it's just a tiny little fill light. I would defenitly use a manual
created direct light source with very low intensity to recreate the Mystery
artistic
"Mystery artistic soft light that shows
lasers"
Lol! :)
On 06/25/14 21:58, Sylvain Lebeau wrote:
Interesting...
On a renderer point of view, I wonder how importance sampling
will cope with all
Okay so...I've read the manual, searched the list and reset my
preferences and tried the earlier version of 2014.
I have several objects that are aligned to each other. When I select
them and translate them using the manipulator for all three axis, w
/snapping, in Global mode and COG on or a
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