Re: maya uv tool broken?

2014-09-07 Thread Martin
Speaking about Maya weird bugs and possible drivers issues, is it normal that the split tool and interactive split tool sometimes just don't create some edges I'm drawing? I'm working with 2013 and while the old split tool is more reliable, even with its snap not snapping, it still buggy.

Re: maya uv tool broken?

2014-09-07 Thread Raffaele Fragapane
Honestly, I'd have to see it to figure it out. I have had general wonkyness here and there, the uncomfortable click and key combinations and stuff it uses can make for some odd interaction in my experience, but usually it's just that uncomfortable, not random. A couple colleagues around me,

Re: maya uv tool broken?

2014-09-07 Thread Graham Bell
Personally I never really got on with the interactive split tool when it was added, and would always revert back to the original Split Poly. I’m really liking the updated Multi-Cit tool in 2015 though, which combines a few features, including those two. G From:

Re: Delta Mush ICE

2014-09-07 Thread Sebastien Sterling
Looks cool ! is this all in Ice ? or does it require another mesh to be smoothed out ? On 7 September 2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I would like to share with you my Delta Mush ICE compounds (Or what I guess delta mush is :P). I am pretty sure is not the

Re: Delta Mush ICE

2014-09-07 Thread Miquel Campos
100% ICE Miquel Campos www.miquelTD.com On Sun, Sep 7, 2014 at 10:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Looks cool ! is this all in Ice ? or does it require another mesh to be smoothed out ? On 7 September

Re: maya uv tool broken?

2014-09-07 Thread Martin
The only thing I like about the interactive tool is it's snapping working correctly, but it's main feature, drawing edges, doesn't do it well. It happens specially when I'm drawing lots of edges before right clicking. And drawing edges on polygons (not over edges) works 1 of 10. 9 times it does

Re: Delta Mush ICE

2014-09-07 Thread Jason S
What I dont understand is, how does it smooth-out the visible yanks in the mesh, but while not also shoothing-out the nose for example? does it use the base static mesh shape or? nevertheless, 100% nice! :) On 09/07/14 9:19, Miquel

Re: Delta Mush ICE

2014-09-07 Thread Raffaele Fragapane
Delta mush isn't a smooth di per se', it's a binding state trick. You smooth a mesh and save the delta of points from full detail to smooth in the bind pose, you then deform and smooth out the full mesh, and lastly re-apply the deltas back on the deformed smooth mesh to reinstate the high

Re: Delta Mush ICE

2014-09-07 Thread Chris Gardner
I prototyped a delta mush in ICE to figure out my splice version (http://www.chris-g.net/2014/09/05/delta-mush-in-splice/) just cos I wasn't that familiar with fabric.  Disturbingly easy! On Mon, Sep 8, 2014 at 10:21 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Delta mush isn't

Re: Delta Mush ICE

2014-09-07 Thread Miquel Campos
Oh! Woah! Thanks for sharing it Chris! :) And thnks Raffaele for the explanation. That is what i did with the 2 nodes. On Monday, September 8, 2014, Chris Gardner chrisg.dot@gmail.com wrote: I prototyped a delta mush in ICE to figure out my splice version (

Re: Delta Mush ICE

2014-09-07 Thread Raffaele Fragapane
Given smoothing in ICE is always going to be fairly slow, I imagine if you wanted some performance out of it using the DQ skinning compound, or even just building up your own linear skinning, in ICE in the modelling stack and using local shapes and the native smooth for the mush would be by far