Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Pierre Schiller
Rob, that´s a nifty-cacheable image-seq for post! Can I compo it? is it possible to share the scn? :D :D Please? On Thu, Mar 19, 2015 at 1:04 PM, pete...@skynet.be wrote: I hope the image gets through. this is what I get with closest location on group of curves, and combining the

Re: Maxon sets up shop in Montreal

2015-03-19 Thread Raffaele Fragapane
I don't know, Luc-Eric can be biased as he seems happy with AD, unlike the developers that left, but you got to appreciate the fact checking you get out of his presence here. There is enough bias in the other direction anyway since AD isn't exactly well loved, so I find his contributions bring

Re: Maxon sets up shop in Montreal

2015-03-19 Thread Athanasios Pozantzis
For the people who are lucky enough to have met and worked with Alain, and/or the fruits of his labour, you may start imagining the quality of stuff coming Cinema 4D’s way. :-)

Re: Alembic performance?

2015-03-19 Thread Morten Bartholdy
Thanks for the insight Ben. I just needed to know what might be possible for me here - I am happy and thankful you made Crate available so I can work on these shots at all :) Cheers Morten Den 18. marts 2015 kl. 19:53 skrev Ben Houston b...@exocortex.com: Exocortex Crate has a shared

RE: baVolume fog pass with sprites

2015-03-19 Thread adrian wyer
Thanks Holger, job finished now but will keep this for future occurrences! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger Sent: 18 March 2015 21:25 To: softimage@listproc.autodesk.com Subject: RE:

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Ciaran Moloney
I'm loving working with Houdini, but sometimes it's just frustratingly slow. Even with the new VDB tools, converting and caching everything out as volume fields is a real drag. But then again the caching workflow is super-slick. I shudder at the thought of all the time lost to the mysteries of ICE

Re: scalar state still working?

2015-03-19 Thread Gerbrand Nel
Thanks for all the input guys! Got it working in the end with just a simple incidence. On 18/03/2015 20:28, Matt Lind wrote: Scalar state should be working just fine. I assume you're trying to compute incidence using a dot product? Make sure your input vectors are unit vectors and described in

Crashing with unknown error message.

2015-03-19 Thread Morten Bartholdy
I am rendering alembic files with a number of passes with material overrrides. It has worked fine so far, but after setting up the last passes on one particular scene it fails to render the new pass, crashing on the farm. Softimage2013SP1, SiToA 2.8, Crate for Alembic IO, RoyalRender. This is

Re: Crashing with unknown error message.

2015-03-19 Thread Leendert A. Hartog
This won't help you any, I'm afraid (sorry), but, if I am reading this correctly, this appears to be a known issue with Alembic: https://code.google.com/p/alembic/issues/detail?id=336 Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Demian Kurejwowski
before saying slow or fast regarding volumes or vdb we have to talk about the resolution of the volumen, and the amount of fields involve.  same with DOPs , after mentioning ALL the plugings, dops can interact with all the solver at once,  that means will take in consideration, RBD, with liquids

Re: Maxon sets up shop in Montreal

2015-03-19 Thread Matt Lind
I see what you're getting at, but I don't interpret it that way in this particular instance. Alain was dispatched to Japan around the same time Luc-Eric joined Softimage. Since Alain worked on Softimage|3D and games, and Luc-Eric XSI and UI/compositing, they probably didn't interact much

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Rob Chapman
closest location does not cut it when different curves overlap. you will have to build a system using a unique curve ID and translate along each curve ID's using curve u instead. at least this way you could gracefully hand over particles between curves as it reaches the end of each segment. On

RE: ICE emit particles and follow branching geometry

2015-03-19 Thread Grahame Fuller
I was about to suggest IDs too. If you look in ICE_Kinematics workgroup, there are some scripts to handle applying and updating ICE trees that set IDs on all objects in a group. You can adapt them, then you’d need to rerun them whenever you add or remove curves in the group. gray From:

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Cristobal Infante
merge the curves, job done.. On 19 March 2015 at 17:24, Eric Thivierge ethivie...@hybride.com wrote: The main problem with this type of stuff is that you can't get closest location on each curve at the same time without building a huge compound. You want to get the closest location on every

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
The main problem with this type of stuff is that you can't get closest location on each curve at the same time without building a huge compound. You want to get the closest location on every curve, compare, and follow the closest one or switch with some logic. Eric T. On 3/19/2015 1:18 PM,

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Ciaran Moloney
I think you're mixing up software again! On Thu, Mar 19, 2015 at 5:27 PM, Cristobal Infante cgc...@gmail.com wrote: merge the curves, job done..

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread peter_b
I hope the image gets through. this is what I get with closest location on group of curves, and combining the pointtangent as a force, as well as a force pulling towards the closest position – in order not to stray too far from the curve. particles get emitted from the curves in the center, and

Re: Crashing with unknown error message.

2015-03-19 Thread Oscar Juarez
I've had that error before, and was something with arnold crashing, the alembic files were not really the cause of the error, and I only had it in the farm also, so maybe check your configuration for arnold on the farm, I can't remember exactly what was the culprit but it happened when I upgrade

Re: Crashing with unknown error message.

2015-03-19 Thread Eric Thivierge
Hopefully your geometry isn't that heavy... 1. Select the mesh. 2. Freeze Modeling (Make sure alembic topo op gets frozen) 3. Use the Animate Tools Plot Shape. 4. Delete Alembic PolyMesh Op off of the mesh. Eric T. On 3/19/2015 8:58 AM, Morten Bartholdy wrote: Hmm - does someone here know

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Jordi Bares Dominguez
Is this processing time or hardware time? (disks, network, etc..) Of course saving gigabytes per frame is slow but may be a clever local SSD sync to the main server could do the job to make the process faster? jb On 19 Mar 2015, at 12:56, Ciaran Moloney moloney.cia...@gmail.com wrote: I'm

Re: Crashing with unknown error message.

2015-03-19 Thread Morten Bartholdy
Hmm - does someone here know - is it possible to clone the alembic geometry and bake it to shapes, effectively making the geometry local in the scene? Morten Den 19. marts 2015 kl. 13:45 skrev Leendert A. Hartog hirazib...@live.nl: This won't help you any, I'm afraid (sorry), but, if I

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Ciaran Moloney
Network and hardware are fastest I've used. It's just the nature of the work. Volume data in my case is not very large, only a few Mb per frame. But, e.g. to make useful collision fields from complex geometry often requires a good bit of SOPs pre-processing. I get the impression that much of SOPs

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
Nope. Doesn't work. On 3/19/2015 1:27 PM, Cristobal Infante wrote: merge the curves, job done..

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Cristobal Infante
get closest location point-tangent. Use this as point velocity, I did something like this with several curves and it was fine. On 19 March 2015 at 16:52, Rob Chapman tekano@gmail.com wrote: closest location does not cut it when different curves overlap. you will have to build a system

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
Like Rob said, you'll have to go the ID approach. If you know what particles should follow which curves its easy. If not, then you'll have to setup some logic. Create a custom param set on each curves named the same thing, like curveData. Then for each curve set a unique ID starting from 0.

Re: Maxon sets up shop in Montreal

2015-03-19 Thread Matt Lind
I think it was more of a statement of fact, not rain on parade. But if you want some more background information, Alain was originally hired at Softimage to work on motion capture systems, but later was promoted to team lead for the Games group for Softimage|3D. He wrote the original

Re: Crashing with unknown error message.

2015-03-19 Thread Morten Bartholdy
I see what you mean - that sucks cause I am on SiToA 2.8 :/ MB Den 19. marts 2015 kl. 14:57 skrev Oscar Juarez tridi.animei...@gmail.com: I've had that error before, and was something with arnold crashing, the alembic files were not really the cause of the error, and I only had it in the

ICE emit particles and follow branching geometry

2015-03-19 Thread Dave Sisk
Hi, I'm trying to create an effect with particles flowing from one several ends of branching geometry to another of several ends on the same geometry. Right now I'm working with Flow Along Curve and a bunch of partially-overlapping curves that go from one end to the other, but since ICE is pretty

Okay, these are the kind of things that make me want to run away from maya (video)

2015-03-19 Thread Pierre Schiller
http://www.braverabbit.de/shapes/ I must accept this is a great solution to a common problem. (Anyone got ,at the first reading, what this sentence means? Let´s break it down): *I must accept - *since SI is EOL *this is a great solution - *speedy usual workflow on construction mode on SI *to a

RE: ICE emit particles and follow branching geometry

2015-03-19 Thread Grahame Fuller
Greg, any details about not getting it to work on curves? As far as I know, it should. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, March 19, 2015 12:02 PM To: softimage@listproc.autodesk.com

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
Closest location doesn't work with curves fed in with a group. It always uses the first one. Eric T. On 3/19/2015 12:23 PM, Grahame Fuller wrote: Greg, any details about not getting it to work on curves? As far as I know, it should. gray From: softimage-boun...@listproc.autodesk.com

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
Your best bet is to create a mesh from those curves and transfer the curve's tangent onto the mesh as a vector attribute. Emit from the curve but use the geo's attribute to set the direction. How Paul Smith's hair grooming stuff works essentially. Using a group of curves or even doing one

Re: Maxon sets up shop in Montreal

2015-03-19 Thread Greg Punchatz
You don't have to rain on our imaginary parade Luc-Eric. On Wed, Mar 18, 2015 at 5:22 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: I don't know about that 5k number; the potential Cinema4D/softimage overlap is probably around 1500 seats total. After SI|3D, Alain was working out of Japan

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Greg Punchatz
Dave has got something worked out, but its not ideal. He cannot get a group of curves to work, and is wiring up each one in by hand in the ICE tree. What he wants to do is emit an objects from one end of a curve and the have it follow the curve to the end.. but he wants to do this to a group of

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Eric Thivierge
Huh... works actually. I remember this not working before... carry on never mind. Eric T. On 3/19/2015 12:25 PM, Eric Thivierge wrote: Closest location doesn't work with curves fed in with a group. It always uses the first one. Eric T. On 3/19/2015 12:23 PM, Grahame Fuller wrote: Greg,

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Dave Sisk
Thanks for the responses guys. I've continued with my brute force method for now because it gets the job done. It involves several Select Case nodes with 29 cases each though, so you can imagine why I was reluctant to string that up. :) I've tried the suggested approach, but I usually get a jump