Hey Oscar
Sorry for the stoopid question, but how would I use the info in that
link if I want to apply it to color?
Thanks
G
On 22/05/2015 04:56, Gerbrand Nel wrote:
Thanks guys. I figured it out in houdini by some miracle, but I might
come back to soft, so this helps allot.
On Thu, May 21,
Thanks Andy
While I have your attention :)
Are reflections and refractions stoopid slow in mantra, or is there a trick?
The default glass shader renders forever in my scene.
Thanks
G
On 22/05/2015 05:48, Andy Nicholas wrote:
You can use the Normal SOP with it set to Vertex. You can set the angle
Dunno for the render times but you have the choice of yet another SOP node
for the sharpness: `EdgeCusp`.
On 22 May 2015 at 15:39, Gerbrand Nel wrote:
> Thanks Andy
> While I have your attention :)
> Are reflections and refractions stoopid slow in mantra, or is there a
> trick?
> The default gl
Hey Gerbrand,
Here is a scene file with a simple example.
https://www.dropbox.com/s/mtxishmig50w7x6/averageColorPerPoly.scn?dl=0
On Fri, May 22, 2015 at 9:19 AM, Gerbrand Nel wrote:
> Hey Oscar
> Sorry for the stoopid question, but how would I use the info in that link
> if I want to apply it
Best of luck ! Hope you'll receive as much as you gave this community.
... I hate goodbyes :(
Le 22/05/2015 05:56, Andy Nicholas a écrit :
Yep, good luck Graham. You’ve always had the back of all the
Softimager’s over the years. I hope that loyalty pays back in kind for
you with your future ca
Good luck mate, and thanks for all your help during this years!!
All the best on your new venture.
Cris
On 22 May 2015 at 15:41, olivier jeannel wrote:
> Best of luck ! Hope you'll receive as much as you gave this community.
> ... I hate goodbyes :(
>
>
>
> Le 22/05/2015 05:56, Andy Nicholas
guy, he is still not dead! :)
I'm sure we will here a LOT more around the net on new ventures ;)
all the best
Hi guys, just wanted to show a couple of shots we did for the Swedish tv
series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
comp.
Here's some of the more interesting ones I think (excuse the compressio
I have a need to export some destruction animation as skeleton
animation. I can run this simulation in the game engine, but I'd
prefer to have more control over the break with a repeatable outcome
and reduced cpu/gpu load.
I've used momentum+ImplosiaFX(the old free versions) to run some basic
shat
Oh my mind Complete like! Excelleny job, there!
On May 22, 2015 3:38 PM, "Arvid Björn" wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdin
Congratulations guys, amazing work.
On Sat, May 23, 2015 at 2:54 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Oh my mind Complete like! Excelleny job, there!
> On May 22, 2015 3:38 PM, "Arvid Björn" wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the
Impressive!
On 5/22/2015 2:37 PM, Arvid Björn wrote:
Hi guys, just wanted to show a couple of shots we did for the Swedish
tv series "Jordskott." We did all the 342 vfx shots for all 10
episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke
sim and Nuke for comp.
Here's some
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