yea I'm the worst kid in the neighborhood, cant help it ;)
On Mon, Jul 13, 2015 at 1:09 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Let's Simmer it down a bit, I'd as soon as not we eat each other over AD,
> there are good people on the list.
>
> Except Mirko, Mirko is terribl
Let's Simmer it down a bit, I'd as soon as not we eat each other over AD,
there are good people on the list.
Except Mirko, Mirko is terrible :P
(love ya Mirko !)
On 12 July 2015 at 15:29, Mirko Jankovic wrote:
> nobody thinks that SI will get back, but 10, 15 or more years of
> experience you
Let's look at facts:
- The last service pack had a total of 9 bug fixes for a one year
development cycle.
- Some of the fixed bugs weren't exactly high priority issues.
- One developer is doing any work on the product to fix those bugs.
- That one developer was not part of the core
nobody thinks that SI will get back, but 10, 15 or more years of experience
you cannot replace with something just that fast.
you can relearn some new software and play with anything else but you will
hardly get to the point of usability with it any time soon...
so it is HUGE step back for all SI
Well there's one statement which just describes it:
"get it when you need it" or just don't get it.
I really think of leaving this mailing list cause most topics are about
ranting about Autodesk.
At least I don't give a shit about their campaigns, about their products or
about anything they do.
I
Reinterpret location to new geometry is broken.
What's for certain is that they won't fix it if nobody makes a fuss. I have my
reseller chasing it up with them. It's a good time to add an extra note to them
. They actually still have an obligation to fix it if they are made aware
enough about i
regardless to whom this campaign is targeted to...
it is an insult to any professional out there working in this industry.
even when you just read the facts of the campaign and trying to keep any
emotions aside...
and ignoring anything you know about Maya and it's real performance,
workflow, usabi
For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
and lose some excess wheight.
I have collegues do stuff in Cinema 4D, anything from dynamics, multiple
projections, "just" rendering smoke with Arnold,
painting textures in Bodypaint and playing with *.psd layers and layered
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