Yes Non-Indie price (especially for things like access other renderers)
can be quite steep,
although as mentionned, dev speed and frequency seems excellent,
plus the very recent tweak tools and such should greatly ease thing-up
for Softimagers.
(reminds me of when NEX came)
Yet it's also stil
I have no idea, sorry...
-Tim
On 8/19/2015 4:36 PM, Eugene Flormata wrote:
just thought I'd ask the community in case someone knows an an answer,
i know it's not XSI, but I thought I'd ask anyways since there's smart
people here
Redshift maya substance node?
does it work with the dynamic text
*"IPR window shader picking" *wow man this is nice, didn't know about this
;)
Another good one is that you can assign materials via the IPR windows just
by dragging and dropping them onto the objects.
The massive plus with mantra, it's deep integration with Houdini means that
everything just work
just thought I'd ask the community in case someone knows an an answer, i
know it's not XSI, but I thought I'd ask anyways since there's smart people
here
Redshift maya substance node?
does it work with the dynamic texturing?
or have to bake to file and build a shader each time?
thanks!
Hi Francois,
all Houdini projects so far have been rendered using Mantra. For our type of
work we’ve found it performing very well in comparison with Arnold. Here’s are
some of my day to day time savers:
distributed rendering
being able to use the farm on a single frame during lighting is great
Yes, however the development speed is impressive.
On 19-Aug-15 16:51, Juhani Karlsson wrote:
Floating license price is just "bit" too much...
After few projects in Houdini I'm starting to warm towards it. The
passes&takes are ok and mantra is quite capable. Theres a lot of things
that can be done with frame buffers and having very many passes is quite
rare for me. I would be interested to test out Redshif/Octane there but
they are still
SI, Ice & Redshift for me. Trying hard to force myself to get some
interests for Houdini and C4D, but they give me half the hard-on...
Le 19/08/2015 21:12, Tim Crowson a écrit :
Marc-Andre,
The others you mention (Octane, Brigade...) are progressive renderers
only, and have other limitations
http://xsisupport.com/2012/07/12/troubleshooting-install-failures-with-install-logs-and-process-monitor/
Start at around 2:40
You should be able to find the actual command (eg was it cmdreg?) that
failed, and they you could use Process Monitor to see why
On Wed, Aug 19, 2015 at 3:01 PM, Marc Bri
Marc-Andre,
The others you mention (Octane, Brigade...) are progressive renderers
only, and have other limitations that make them tricky to implement
effectively in animation pipeline. Redshift was designed from day one as
a bucket-based production renderer for animation, and to be integrated
Hey everyone
I am getting the dreaded 1603 error when I am installing SI 2015.
I think I have tracked it down to this.
CustomAction SIRunonceRunReg returned actual error code 1603 (note this may not
be 100% accurate if translation happened inside sandbox)
Any ideas on how I get past this?
TIA
Redshift is very fast and without any glitches that we used to
experience with MR.
The only problem I see going forward is, we know and they know Soft is a
dead end, their focus
in Redshift's development will with Maya, 3D max, C4D Houdini etc. And
who can blame them.
So far they have been exce
One of the big Game changers in both Redshift and Octane is just pure speed and
scalability. Octane also has a standalone mode which is node based and the way
you can bundle up parts of a shot to be imported as just one node really makes
it a dream system for anyone who has a love affair with no
Hi guys,
Not being in the hi-res movie/ad industry anymore, I'm pretty surprised
RedShift seems to have taken a place quite quick in your heart and more
importantly in your pipeline. Of course the closer to real-time you get and the
cost lowering Redshift provides is definitely interesting but I
We’re still a Softimage pipeline, and just like most who are replying, the main
reason is for the ease in lighting, rendering, and pass setup.
We have an Arnold renderfarm but we are finding ourselves using that less often
in favour of Redshift.
Houdini is on our radar and we’ve been tinkering wi
Which is one of the reasons that I'm looking into 55-60 inch 4K televisions
that support HDMI2.0 the monitor for my next workstations
On Wed, Aug 19, 2015 at 10:28 AM, Mirko Jankovic
wrote:
> All in all every other single option is missing some key areas and they
> are all years away from catchi
All in all every other single option is missing some key areas and they are
all years away from catching with softimage.
One thing that will probably affect more and more ppl is support for 4K
monitors.
SI doesn't go hand in hand with windows DPI scaling meaning that it needs
to be used at scale ra
I'm still rocking the Softimage w/ Redshift at Xvivo Scientific Animation
and will be until there's a better, non-autodesk option out there hopefully
in a few years. I personally bought a Modo 801 license a year ago but
haven't really had the time to test it out fully, seems like it might be a
good
We're still entirely in Softimage.
Our plan is still to move gradually over to Maya, but the lighting stage
would remain in Softimage unless AD delivers better tools for this.
XSI's pass system, rendering flexibility, and our commitment to using
Redshift would probably keep us in Soft for our
I agree with Andy and Francois here.
Main reason Soft is crashing is combination with Arnold, Redshift look
development is just great compared to Arnold.
Yes going to main take to change parameter, crazy... But I got used to stay
in main take and just change rendering take from drop down box. Not p
Francois - I setup a Houdini Mantra rendering pipeline at Sunrise in Cape
Town, must say Mantra is not quite Arnold, but it is still a very good
renderer! Also Houdini is a pipeline TDs wet dream! I did want to get
Arnold in there, but Budget in South Africa is all too often a problem.
S.
On Wed
Thanks Francois and Andy,
that does sound reassuring, I'll have to take a closer look..
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s offerings may not be the designed/perfect pass
system currently, we’ve managed to adjust to a level of c
Hi Andy.
Did you move to Mantra, or stayed with Arnold?
Softimage crashing too often in lookdev is the #1 reason why I'm
actively looking elsewhere.
On 19-Aug-15 10:35, Andy Goehler wrote:
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s
And I must add that using takes to control passes in Houdini is not that
bad. You can do pretty much anything you want, but the workflow is
painful. Houdini has a Main take, and all other takes are modifications
on the Main one. Everytime you are inside a take, and you want to change
something
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and
rendering. While Houdini’s offerings may not be the designed/perfect pass
system currently, we’ve managed to adjust to a level of comfort. Shading and
lighting productivity has gone way up. Houdini has proven to be very s
Well, it shouldn't discourage you.
Houdini is still better than Maya (yet) in that respect. I want to try a
small project in Houdini to see how I can bend it to my needs. I know I
will lose some things in there, but I will gain others. The digital
assets (ref-models) in Houdini are amazing.
T
Never saw that before.
If it is old, doesn't look like anything has happened there since then.
Still, would be interesting to know more or what the fate of it was.
On Wed, Aug 19, 2015 at 9:45 AM, Stefan Kubicek
wrote:
> Maybe just wishful thinking on my side :-)
>
> I just stumbled over an old
Maybe just wishful thinking on my side :-)
I just stumbled over an old thread about Raafal (Guy Rabiller et al?).
http://raafal.org
I wonder if this is still in development, I guess not?
Don't you think we all collectively have Fabric and/or Softimage "on the
brain"? :p
Looks like a nodal s
Hi Mario!
Right, Modo. I keep hearing it's quite a bugfest. Do you have any experience on
how stable is it with high poly and object counts,
i.e. large datasets in general?
I would still prefer Houdini for it's a bility to do things Soft can't do, let
alone daily builds.
If that is all you a
If that is all you are searching for Modo might do the rick. Should be a
nice tool to get your data in for rendering.
2015-08-19 14:41 GMT+01:00 Stefan Kubicek :
> Hi Francis,
>
> thanks for your insights into Renderpass-alike mechanisms in Houdini.
> I was about to investigate those in hope to f
Hi Francis,
thanks for your insights into Renderpass-alike mechanisms in Houdini.
I was about to investigate those in hope to find a viable alternative to
Softimage for scene assembly _and_ rendering, but what you wrote about Material
Style Sheets and Takes has discouraged me enough to hold it
I know some companies in Montreal are still using Softimage, while
preparing their exit. In our case (Oblique), we are moving more slowly
than I was expecting. There are several reasons for this. Change
resistance from the artists is one. But also the lack of a good pass
system in the other sof
Yeah ! 2 big thumbs up :)
Oliver you're the Man !
Le 19/08/2015 13:13, Rob Wuijster a écrit :
Big Thumbs Up!! :-)
Rob
\/-\/\/
On 19-8-2015 12:23, Oliver Weingarten wrote:
Hi there!
A little update. This one has been added to the program:
“Houdini 15“ Paul Fratesi,
Big Thumbs Up!! :-)
Rob
\/-\/\/
On 19-8-2015 12:23, Oliver Weingarten wrote:
Hi there!
A little update. This one has been added to the program:
“Houdini 15“ Paul Fratesi, Scott Keating, Sidefx/Toronto, Canada
Cheers,
oli
Am 10.08.2015 um 18:41 schrieb Mirko
Hi there!
A little update. This one has been added to the program:
“Houdini 15“ Paul Fratesi, Scott Keating, Sidefx/Toronto, Canada
Cheers,
oli
**
Am 10.08.2015 um 18:41 schrieb Mirko Jankovic:
Mn this year I must make it
btw shame there is no Houdini covered as well taht would giv
It has gotten to the point that if I don't find a nodal system under the
hood
of whatever I am using (even Microsoft Word) I get annoyed.
I even want my browser to be nodal (OK, maybe not, but could be
interesting).
The thing about nodal systems that is obvious to those of us that love
them, but
i
Hi all,
After a stint out of the Softimage fold - mainly in setting up a Houdini
rendering and VFX pipeline somewhere, and now I am at Axis animation, doing
pipeline tools and setup - I wanted to get a feel for this -
Who in the world is continuing to use Softimage? Who might still be on the
loo
Thank you for all your replies, both on and off the list.
It’s all good now, but please don’t hesitate to get in touch anyway if you’re a
Soft+Redshift or Soft+Arnold person since we are often on the lookout for
freelancers and it’s getting tough finding them these days!
Cheers,
Jean-Louis
Je
Don't you think we all collectively have Fabric and/or Softimage "on the
brain"? :p
Looks like a nodal system to me, sort of default look'n'feel.
Liefs en groetjes
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
I wouldn't be surprised if it got Fabric under the hood already, the whole UI
looks very much like it.
What surprised me is that this is coming from a company that hasn't done
anything new in 15 years.
Syflex cloth technology goes all the way back back to the Final Fantasy -
Spirits within movi
But then again: we don't know how long they already have been working on
this.
Maybe a little birdie gave them the idea (or an inkling on the fate of
Softimage) when they worked on "Syflex on ICE"
Greetz
Leendert
AKA Hirazi Blue
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owne
Not sure which way it will go, but you are right about one thing, it is
quite a big task.
On Wed, Aug 19, 2015 at 5:18 AM, Rob Wuijster wrote:
> So This will become a Houdini kind of program?
> Or more something like Fabric?
>
> With those few and tiny screenshots it's hard to tell which wa
So This will become a Houdini kind of program?
Or more something like Fabric?
With those few and tiny screenshots it's hard to tell which way they're
going.
And creating a new, all procedural 3D app from scratch must be quite a
big task.
Rob
\/-\/\/
On 19-8-
I would imagine more detail will come out once it gets out of Alpha.
Very cool idea, to have the entire thing be nodal. Literally every part of
it.
Like making Softimage entirely from ICE nodes. Which you can then expand
on to make more ICE nodes, evolving the software. I am guessing that a large
Yup, that's the one with the tiny screenshots.
www.sylyn.com
On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek wrote:
The screenshots are too tiny to see those nodes in detail, yet they look
strikingly familiar.
The "gehen" in the thread title is the result of quick copy-paste of a
cross-
www.sylyn.com
On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek
wrote:
> The screenshots are too tiny to see those nodes in detail, yet they look
> strikingly familiar.
>
> The "gehen" in the thread title is the result of quick copy-paste of a
>> cross-post on the German xsiforum.de :D
>>
>>
>
>
The screenshots are too tiny to see those nodes in detail, yet they look
strikingly familiar.
The "gehen" in the thread title is the result of quick copy-paste of a
cross-post on the German xsiforum.de :D
--
-
Stefan Kubicek ste...@key
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