Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
I have looked through the sample scenes but could not find something that does this. I want to emit particles from surfaces of an object that faces in a particular direction, either a custom vector or fom polygons facing a null. How can I do this? Thanks. Morten -- Softimage Mailing List.

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread paul
You can either Emit from the whole and delete the ones that aren't pointing in the right direction, (based on comparing the normal angle to your preferred vector) Or create a weightmap on the object and use ICE to set the values based upon the normal angle and use the weightmap in the Emit node

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
Thanks Paul. I know stuf like this is trivial to you, but it is not so much the method that escapes me as the lack of a tool that does this. I can figure out how to get a vector from a nulls position and Get Point Normals from my geometry, I can then get the angle between them and put than into

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread paul
The easiest thing is to emit over the whole object then do what you did and plug the output of your 'Less than' into a Delete Particle node. -Original Message- From: Morten Bartholdy Sent: Tuesday, March 14, 2017 11:19 AM To: Official Softimage Users Mailing List. https://groups.google.

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
It seems I am doing something wrong - I am not getting the right values. MB > Den 14. marts 2017 klokken 12:40 skrev p...@bustykelp.com: > > > The easiest thing is to emit over the whole object then do what you did and > plug the output of your 'Less than' into a Delete Particle node. > > -

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
Also seems replies with attachments don't get through... MB > Den 14. marts 2017 klokken 13:34 skrev Morten Bartholdy > : > > > It seems I am doing something wrong - I am not getting the right values. > > MB > > > > > Den 14. marts 2017 klokken 12:40 skrev p...@bustykelp.com: > > > >

Maya Noise Jitter Question?

2017-03-14 Thread Chris Johnson
Sorry for the Maya question on here. I'm trying to do a simple jitter on a piece of geometry to add some animated noise. Can Maya not do this out of the box? This is the simplest of functions in Max and XSI. I'm finding a bunch of scripts but none supported for 2017!? Any direction would help

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread paul
I'm making you a video if you can hold out a moment and I'll send the link -Original Message- From: Morten Bartholdy Sent: Tuesday, March 14, 2017 2:13 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Emit particles frm surfaces

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
Oh goodie. I thought I had almost got it right, and I saw a reaction, but clearly not the desired one :) MB > Den 14. marts 2017 klokken 15:27 skrev p...@bustykelp.com: > > > I'm making you a video if you can hold out a moment and I'll send the link > > > > -Original Message- >

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread paul
https://vimeo.com/208318679 watch this -Original Message- From: Morten Bartholdy Sent: Tuesday, March 14, 2017 2:47 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Emit particles frm surfaces facing a particular direction? Oh

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
Damn you are fast :) Thanks a million. Best Morten > Den 14. marts 2017 klokken 16:06 skrev p...@bustykelp.com: > > > https://vimeo.com/208318679 watch this > > > -Original Message- > From: Morten Bartholdy > Sent: Tuesday, March 14, 2017 2:47 PM > To: Official Softimage Users Mai

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Morten Bartholdy
Great explanation Paul. I was missing the emit location part, which I guess will explain why I did not see the desired effect :) I miss your tutorials, but I guess you are diving into Houdini. Maybe you can make that more accessible to people like me - you have a great talent for teaching. Tha

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread paul
I am doing Houdini a bit, but spend a lot more time with Softimage to be honest. I don't have anyone to help me with Houdini and find it hard going when I get stuck. -Original Message- From: Morten Bartholdy Sent: Tuesday, March 14, 2017 4:00 PM To: p...@bustykelp.com ; Official Softi

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Sandy Sutherland
Paul - are you subscribed to the Houdini list - it can be really helpful. Send an email with subscribe in body to sidefx-houdini-list-requ...@sidefx.com - I think it is. S. On Tue, Mar 14, 2017 at 4:36 PM, wrote: > I am doing Houdini a bit, but spend a lot more time with Softimage to be >

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Olivier Jeannel
Paul, ask here or on the sidefx list, you won't be stuck forever with the level you have. 2017-03-14 17:36 GMT+01:00 : > I am doing Houdini a bit, but spend a lot more time with Softimage to be > honest. I don't have anyone to help me with Houdini and find it hard going > when I get stuck. > > >

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Christopher Crouzet
Are you saying that you're shy of sending your Houdini questions over to the list? Bring them on, I'm sure the few Houdini users around will be happy to help, and it'll also serve others doing the transition! On 14 March 2017 at 23:36, wrote: > I am doing Houdini a bit, but spend a lot more tim

Re: Maya Noise Jitter Question?

2017-03-14 Thread Tom Kleinenberg
Not sure if this is what you want but TextureDeformer (Maya 2016 its in Rigging, not sure in 2017). Assigning a Noise/Checkerboard as the texture and then animating the Offset in the place2DTexture (setting pre- and post-infinity of course) works in simple form. On 14 March 2017 at 14:25, Chris Jo

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Tom Kleinenberg
I watched the vid even though I'm in Maya nowadays. It's always fun to see how you break things down Paul. If I remember right, your original ICE vids were sort of you teaching yourself stuff (the ray-tracer etc.), it'd be fun to see you going through that process in Houdini. Its a very relatable f

RE: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Jonathan Moore
OdForce and the Houdini Discord server are great too. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: 14 March 2017 16:59 To: p...@bustykelp.com; Official Softimage Users Mailing List. https://groups.google.com/

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Orlando Esponda
Yes, please Paul. I miss your tutorials too. Would be awesome to see some Houdini tutorials from you. There are lots but most are maybe too advanced, or maybe there are some basic but the guys behind them don't have your teaching skills. On Tue, Mar 14, 2017 at 10:59 AM, Christopher Crouzet < ch

Re: houdini question (and where to ask)

2017-03-14 Thread Olivier Jeannel
Back to the Get MaximumInSet request, I found this (I haven't tested) : http://gifyu.com/image/SpJl 2017-03-07 13:20 GMT+01:00 Fabricio Chamon : > thanks for all the insights guys, much appreciated! > > 2017-03-07 11:41 GMT+01:00 Andy Nicholas : > >> That's good to know, thanks :) >> >> >> On 07

Re: Maya Noise Jitter Question?

2017-03-14 Thread Chris Johnson
hmm I'll have to try that. If you haven't used max before it's pretty impressive the scope of work you can do in that package with just a noise shader. On Tue, Mar 14, 2017 at 1:02 PM, Tom Kleinenberg wrote: > Not sure if this is what you want but TextureDeformer (Maya 2016 its in > Rigging, no

houdini 16 nav

2017-03-14 Thread Eugene Flormata
forgot the email for the houdini list, and not sure of the keywords I was looking for to rotate a camera around where the mouse cursor is on the closest raycasted object (like zbrush or maya with the right rotation setting) is this a thing in houdini? -- Softimage Mailing List. To unsubscribe

Re: houdini 16 nav

2017-03-14 Thread Ben Paschke
Almost! Press space-z with your mouse over an object. That rayscast point will become center of the view and the center of the orbit. - Original Message - > From: "Eugene Flormata" > To: softimage@listproc.autodesk.com > Sent: Wednesday, 15 March, 2017 9:51:03 AM > Subject: houdini 16 nav

Re: houdini 16 nav

2017-03-14 Thread Eugene Flormata
Ah nice! thanks! the journey begins! On Tue, Mar 14, 2017 at 4:25 PM, Ben Paschke wrote: > Almost! Press space-z with your mouse over an object. > That rayscast point will become center of the view and the center of the > orbit. > > -- Softimage Mailing List. To unsubscribe, send a mail to

RE: houdini 16 nav

2017-03-14 Thread Jonathan Moore
For a little extra accuracy Spacebar|Shift|Z will set the viewport pivot at the exact point on the geometry under the cursor (great for setting up viewport pivots with high Y axis values). It also set's the viewport pivot without shifting viewport view itself (as with Spacebar|Z). And then to get

Re: houdini 16 nav

2017-03-14 Thread Eugene Flormata
thanks for the tips! works great! and I don't have to do the maya claw hand just to navigate around now. spacebar nav seems almost better than softimage's s nav, since i can move my hand around, and still reach space On Tue, Mar 14, 2017 at 4:42 PM, Jonathan Moore wrote: > For a little extra acc

Substance designer for Softimage?

2017-03-14 Thread Pierre Schiller
Hi. Has anyone tried to tie up substance's glossiness/roughness either for arnold or redshift materials? I'm looking for a way to setup the shader so that it will feed on the substance's maps for a mesh. Is anyone doing a simmilar approach? Thanks. -- Softimage Mailing List. To unsubscribe, s

Re: Substance designer for Softimage?

2017-03-14 Thread Steven Caron
They have built nodes for outputting to the Arnold standard shader. On Tue, Mar 14, 2017 at 9:30 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Hi. Has anyone tried to tie up substance's glossiness/roughness either for > arnold or redshift materials? > I'm looking for a way to set