Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jason S
    On 03/30/17 16:22, Jonathan Moore wrote:     That’s certainly the aspect of ICE that I’d like to see mirrored in siLib.     One of the great things with ICE was that you could start by learning say the particles compounds and

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Yes, sounds good. I was thinking this afternoon that it'd be handy to have that for beginners jumping into Vex for the first time too. There’s a folder there for examples which would be the place to keep all this content. Something like: —examples |—nodes |—learning |—vex

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Nicole Beeckmans-Jacqmain
ok. 100%perfect! didn't read Jason S original mail and ensuing thread. 2017-03-30 22:22 GMT+02:00 Jonathan Moore : > That’s certainly the aspect of ICE that I’d like to see mirrored in siLib. > > > > One of the great things with ICE was that you could start by learning say > the particles compoun

RE: Houdini Digital Assets for Softies

2017-03-30 Thread Jonathan Moore
That’s certainly the aspect of ICE that I’d like to see mirrored in siLib. One of the great things with ICE was that you could start by learning say the particles compounds and as your knowledge grew you could start digging into the compounds to see their granular makeup, exactly how the low

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Nicole Beeckmans-Jacqmain
may-be there could be an enhanced user library, i don't know if that's what you wanted to accomplish? so that you don't get lost in learning the paths to possibilities, but could sort of 'browse' through the possibilities, in a library or database? does that make some sense? it would not really mod

RE: Houdini Digital Assets for Softies

2017-03-30 Thread Jonathan Moore
I hate to sound inflexible in my views but Houdini is such a powerful application because of its technical approach. Just because Softimage is no longer available and Maya is ‘problematic’ (to say the least) shouldn’t mean that SideFX should have to change their development strategy. I b

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Nicole Beeckmans-Jacqmain
hi. yes, was forced to stop following this week's entagma taurus tutorial. again, these monthes i spend most of my time to write & storyboard. got recently interested by _computer_ 2d possibilities, new for me. but as discussion advances here, i am getting discouraged to be able to talk in the fut

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jonathan Moore
> > At least Soft is still going strong for a dead application :) Can't say fairer than that. :) On 30 March 2017 at 17:04, Morten Bartholdy wrote: > I think it is a great initiative guys and wish the project well. It s > great to see so many XSI power users make the transition. > > I just al

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Morten Bartholdy
I think it is a great initiative guys and wish the project well. It s great to see so many XSI power users make the transition. I just also wish Houdini would be made more accessible for less technically inclined artists like myself. It is clear from this conversation and my quick venture into

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
No problem guys. Happy to help. I just made a first post on the group to get the ball rolling. It’s a public forum so everyone can read, but you’ll need to get confirmation to join before you can post. Do come join in, start your own threads etc. > On 30 Mar 2017, at 16:33, Juan Brockhaus w

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Juan Brockhaus
cool. thanks Andy! as soon as I have more time I will jump onto the houdini train... Maya is just too painfull... but at the moment unfortunalty I have to use it... :-/ On Thu, Mar 30, 2017 at 5:24 PM, Jonathan Moore wrote: > Excellent stuff Andy. > > -Original Message- > From: softimage

RE: Houdini Digital Assets for Softies

2017-03-30 Thread Jonathan Moore
Excellent stuff Andy. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 30 March 2017 16:10 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subj

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Okay, folks. The people have spoken. The poll results are in: https://goo.gl/b0CPzn It’s gonna be called “siLib”. I’ve created a GitHub repo here: https://github.com/fxnut/siLib and made a start with a basic structure that follows the usual Houdini directory naming convention (identi

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jordi Bares
true… it just happens to be a nice name… :) > On 30 Mar 2017, at 13:03, Andy Nicholas wrote: > > Might be confused with the soho backend rendering framework in Houdini, no? > > On 30/03/2017 12:49, Jordi Bares wrote: >> Weird… what about sohoLib? >> >> jb >> >>> On 30 Mar 2017, at 12:39, Andy

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Juan Brockhaus
voted ;-) On Thu, Mar 30, 2017 at 2:08 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > Ah, I see. Might be worth submitting a bug to see what they say? > > > > On 30 March 2017 at 18:47, Andy Nicholas wrote: > >> Hi Chris, >> You get an error saying "Input data type does not ma

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Suprised no one's suggested "Softy McSoftface Lib" ;) On 30/03/2017 13:03, Andy Nicholas wrote: Might be confused with the soho backend rendering framework in Houdini, no? On 30/03/2017 12:49, Jordi Bares wrote: Weird… what about sohoLib? jb On 30 Mar 2017, at 12:39, Andy Nicholas

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Christopher Crouzet
Ah, I see. Might be worth submitting a bug to see what they say? On 30 March 2017 at 18:47, Andy Nicholas wrote: > Hi Chris, > You get an error saying "Input data type does not match output for input > 'input1'." I agree with you that it should work. If you look at passing in > a non-array val

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Might be confused with the soho backend rendering framework in Houdini, no? On 30/03/2017 12:49, Jordi Bares wrote: Weird… what about sohoLib? jb On 30 Mar 2017, at 12:39, Andy Nicholas > wrote: Okay. Gonna narrow this down to the two most popular results. Pleas

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jordi Bares
Weird… what about sohoLib? jb > On 30 Mar 2017, at 12:39, Andy Nicholas wrote: > > Okay. Gonna narrow this down to the two most popular results. Please vote > here in the next hour or so, and then we can move on with doing stuff! > > https://goo.gl/u1aiFL > > (FYI, th

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Tim Bolland
Voted! Thank you for putting the effort in. I'll try and help out where I can. It would be nice to get some template HDAs to figure out the 'right' way to make them (polymorphism/naming etc). Cheers, Tim From: softimage-boun...@listproc.autodesk.com on beha

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Hi Chris, You get an error saying "Input data type does not match output for input 'input1'." I agree with you that it should work. If you look at passing in a non-array value, the VEX code looks like it would be perfectly happy receiving an array as it just calls "min(parm)". I figure it mus

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Okay. Gonna narrow this down to the two most popular results. Please vote here in the next hour or so, and then we can move on with doing stuff! https://goo.gl/u1aiFL (FYI, that poll does let you add your own if you feel strongly, but do google it first to make sure it doesn't already exist as

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Cristobal Infante
siLib It makes a little face and everything Cris On Thu, 30 Mar 2017 at 10:55, Andy Nicholas wrote: > Hi Rob, great suggestion, but unfortunately... > > http://x-stream.github.io/ > > It's hard to come up with something someone hasn't already thought of! > > Case in point: > > https:/

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Hi Rob, great suggestion, but unfortunately... http://x-stream.github.io/ It's hard to come up with something someone hasn't already thought of! Case in point: https://www.google.co.uk/search?q=softlib is only marginally better as at least there's not an actual library called the same

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Rob Chapman
XstreamLib - my name suggestion. >>> >>> Will leave this question hanging tonight in case anyone else wants >>> >>> to chime in. Final decision can happen tomorrow. >>> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in t

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Christopher Crouzet
Hey Andy, Seems reasonable? > I am not arguing against the creation of a GetArrayMinimum node, I was just being curious to understand what I was missing (the min() VEX function always seemed to work for me), so thanks for taking the time to explain! In fact I'm now curious to know why the MinVOP

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Andy Nicholas
Hi Chris, Yes, the min() VEX function does indeed work on arrays, but the Min VOP unfortunately doesn’t. It works as a good example though. I don’t want to confuse things, but if we assume for a moment that the Min VOP did actually work on arrays, I think it wouldn’t be unreasonable to find a w