Yes, sounds good. I was thinking this afternoon that it'd be handy to have that for beginners jumping into Vex for the first time too.
There’s a folder there for examples which would be the place to keep all this content. Something like: —examples |—nodes |—learning |—vex |—vops |—dops > On 30 Mar 2017, at 21:22, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > > That’s certainly the aspect of ICE that I’d like to see mirrored in siLib. > > One of the great things with ICE was that you could start by learning say the > particles compounds and as your knowledge grew you could start digging into > the compounds to see their granular makeup, exactly how the low level nodes > worked together to achieve the things they do. > > This type of stepping stone isn’t part of Houdini and is something that I > think we could aim to create as part of the siLib library. > <> > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole > Beeckmans-Jacqmain > Sent: 30 March 2017 20:51 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <softimage@listproc.autodesk.com> > Subject: Re: Houdini Digital Assets for Softies > > may-be there could be an enhanced user library, > i don't know if that's what you wanted to accomplish? > so that you don't get lost in learning the paths to possibilities, > but could sort of 'browse' through the possibilities, > in a library or database? does that make some sense? it would not really > modify Houdini's architecture. > thanks for your answer. > > 2017-03-30 21:34 GMT+02:00 Jonathan Moore <jonathan.moo...@gmail.com > <mailto:jonathan.moo...@gmail.com>>: >> I hate to sound inflexible in my views but Houdini is such a powerful >> application because of its technical approach. >> >> Just because Softimage is no longer available and Maya is ‘problematic’ (to >> say the least) shouldn’t mean that SideFX should have to change their >> development strategy. >> >> I believe that SideFX have in fact done a fantastic job of listening to >> customers that have moved to Houdini from other packages including >> Softimage. The speed with which they implemented a suggested change ref >> dropping VOP nodes over wires the other day is a fine example of that. But >> there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini gets >> changed for the worse rather than the better. I think SideFX have the >> balance of things pretty much spot on. There’s still huge improvements that >> can be made to the approachability of certain aspects of the user experience >> but I it’s never going to transform into something radically different to >> what’s available today. If anything, with so much of Houdini moving away >> from Hscript style expressions to VEX expressions (for very good reason - >> multithreaded performance) certain aspects of the Houdini user experience >> are in fact getting more technical. <> >> >> The best way to learn how to adapt to Houdini is first to accept it for what >> it is. And part of the Houdini user experience has always been scripting and >> programming. That’s why it’s so often described as a 3d operating system >> rather than a DCC. >> >> Apologies for spelling things out so bluntly but I can’t see Houdini >> evolving into something less technical. >> >> >> From: softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Nicole >> Beeckmans-Jacqmain >> Sent: 30 March 2017 19:57 >> To: Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> <https://groups.google.com/forum/#!forum/xsi_list><softimage@listproc.autodesk.com >> <mailto:softimage@listproc.autodesk.com>> >> Subject: Re: Houdini Digital Assets for Softies >> >> hi. yes, was forced to stop following this week's entagma taurus tutorial. >> again, these monthes i spend most of my time to write & storyboard. >> got recently interested by _computer_ 2d possibilities, new for me. >> but as discussion advances here, i am getting discouraged to be able to talk >> in the future, about a project with a Houdinist. >> (i don't want to just supervize) because i am foremost a visual artist, >> isn't it that Houdini should evolve upside down, >> so that Visual controls Math Thinking, and not the other way around. >> Procedural Innovation looked nice, so far, i guess? >> so, in a way i donot opt if a new community shift occurs between >> Maya artists and Houdini vop sop artists. or do you think it necessary, and >> why? >> thanks >> Nicole. >> >> 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk >> <mailto:x...@colorshopvfx.dk>>: >>> >>> >>> I just also wish Houdini would be made more accessible for less technically >>> inclined artists like myself. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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