No problem guys. Happy to help.

I just made a first post on the group to get the ball rolling. It’s a public 
forum so everyone can read, but you’ll need to get confirmation to join before 
you can post. 

Do come join in, start your own threads etc.


> On 30 Mar 2017, at 16:33, Juan Brockhaus <juanxsil...@gmail.com> wrote:
> 
> cool. thanks Andy!
> as soon as I have more time I will jump onto the houdini train... 
> Maya is just too painfull... but at the moment unfortunalty I have to use 
> it... :-/
> 
> On Thu, Mar 30, 2017 at 5:24 PM, Jonathan Moore <jonathan.moo...@gmail.com 
> <mailto:jonathan.moo...@gmail.com>> wrote:
> Excellent stuff Andy.
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> [mailto:softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Andy Nicholas
> Sent: 30 March 2017 16:10
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list> 
> <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
> Subject: Re: Houdini Digital Assets for Softies
> 
> Okay, folks. The people have spoken. The poll results are in:
> 
>     https://goo.gl/b0CPzn <https://goo.gl/b0CPzn>
> 
> It’s gonna be called “siLib”.
> 
> 
> I’ve created a GitHub repo here:
> 
>     https://github.com/fxnut/siLib <https://github.com/fxnut/siLib>
> 
> and made a start with a basic structure that follows the usual Houdini 
> directory naming convention (identical to Aelib and qLib).
> 
> There’s also a new Google Group here:
> 
>     https://groups.google.com/forum/#!forum/houdini-silib 
> <https://groups.google.com/forum/#!forum/houdini-silib>
> 
> which you can either post to via the web interface, or by sending an email to:
> 
>     houdini-si...@googlegroups.com <mailto:houdini-si...@googlegroups.com>
> 
> I suggest we move discussions over to there. See you on the other side!
> 
> A
> 
> 
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