Re: shameful houdini question

2017-04-27 Thread Jason S
    On 04/27/17 12:17, Steven Caron wrote:     ... ICE took most of it away ...  I would have to agree,  and add that in general, does ICE take most of it away.   (complication)     On 04/27/17 12:17, Steven Caro

Re: shameful houdini question

2017-04-27 Thread Steven Caron
Well at first I was using VOPs. So the looping stuff was hard to get right. I eventually got it but it was hard to debug and get the result I was looking for. I obviously was just doing something wrong, I have little time right now to actually read ever doc/tutorial. I am relying mostly on my intui

Re: shameful houdini question

2017-04-27 Thread Andy Nicholas
Haha. Neither am I, I'd just be after some robust critical feedback :) On 27/04/2017 11:34, Christopher Crouzet wrote: Sure thing but be warned that I'm far from being a noise expert! :) On 27 April 2017 at 17:21, Andy Nicholas > wrote: Yes, exactly, I found

Re: shameful houdini question

2017-04-27 Thread Christopher Crouzet
Sure thing but be warned that I'm far from being a noise expert! :) On 27 April 2017 at 17:21, Andy Nicholas wrote: > Yes, exactly, I found the same. I'm quite relieved your experience mirrors > mine as otherwise I've just been wasting a lot of my time! :) > > Would love you to beta test when i

Re: shameful houdini question

2017-04-27 Thread Andy Nicholas
Yes, exactly, I found the same. I'm quite relieved your experience mirrors mine as otherwise I've just been wasting a lot of my time! :) Would love you to beta test when it's ready (if you're interested). A On 27/04/2017 11:17, Christopher Crouzet wrote: I've just tried what you said and in fac

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
Agree Christopher @primnum ;) 2017-04-27 12:17 GMT+02:00 Christopher Crouzet < christopher.crou...@gmail.com>: > I've just tried what you said and in fact the unified noise doesn't even > seem to use the full [0, 1] range as one would expect from reading the doc. > At least not in H13. Or maybe I

Re: shameful houdini question

2017-04-27 Thread Christopher Crouzet
I've just tried what you said and in fact the unified noise doesn't even seem to use the full [0, 1] range as one would expect from reading the doc. At least not in H13. Or maybe I did something wrong. If this turns out to be true, it'd kill the primary purpose of the node to bring coherency betwee

Re: shameful houdini question

2017-04-27 Thread Christopher Crouzet
Sorry, I can't really help as there are no `primpoints` function nor array attributes in H13, so I can't try any of that. That being said you are using @ptnum instead of @primnum. On 27 April 2017 at 16:21, Olivier Jeannel wrote: > Thank's Christopher, I'm just realizing that now :/ > i[]@toto

Re: shameful houdini question

2017-04-27 Thread Andy Nicholas
Yep, Unified Noise is definitely very slow when tweaking the UI parameters. Haven't done any profiling yet though to see if that's due to recompiling issues vs actual performance of evaluation. On 27/04/2017 10:49, Olivier Jeannel wrote: I found the Unified noise slower than the other noises.

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
I found the Unified noise slower than the other noises. No ? 2017-04-27 11:42 GMT+02:00 Andy Nicholas : > The `Unified Noise VOP`, which is a fairly useful node that outputs all > the noise values in the [0, 1] range, takes pretty much all of its logic > from the `pyro_noise.h` include file. Whic

Re: shameful houdini question

2017-04-27 Thread Andy Nicholas
The `Unified Noise VOP`, which is a fairly useful node that outputs all the noise values in the [0, 1] range, takes pretty much all of its logic from the `pyro_noise.h` include file. Which means that you can easily have access to the same functionalities in VEX, like so: #include v@perlin = v

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
Thank's Christopher, I'm just realizing that now :/ i[]@toto = primpoints(0, @ptnum); Won't work in a VOP Snippet, but I can bind the array in VOP later. crazy, it's one of the most used function... 2017-04-27 10:06 GMT+02:00 Christopher Crouzet < christopher.crou...@gmail.com>: > I think remem

Re: shameful houdini question

2017-04-27 Thread Christopher Crouzet
I think remembering that I also had the same thought back when I started using Houdini but then it probably just sinked in... the logic in Houdini is strong! :) On 27 April 2017 at 14:53, Jonathan Moore wrote: > > > No complaints from me Christopher. It just spun my head a little the first > ti

Re: shameful houdini question

2017-04-27 Thread Jonathan Moore
No complaints from me Christopher. It just spun my head a little the first time I found out. Although now it makes complete sense even if it is all a little 'like a circle in a circle, like a wheel within a wheel’. ;) > On 27 Apr 2017, at 08:27, Christopher Crouzet > wrote: > > @Olivier:

RE: Up vector on particles flowing on a path

2017-04-27 Thread Sven Constable
There is also emtools from Eric Mootz that contains a compound for driving particle orientation with lots of options. IIRC called Align Orientation or similar. Sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: shameful houdini question

2017-04-27 Thread Christopher Crouzet
@Olivier: Not all VEX functions have been ported to VOP nodes, so maybe `primpoints` is one of these? Use a wrangle! ;) @Jonathan: I guess the rationale is that there was no need write a brand new node only to repeat the same features already available elsewhere? Seems fair enough to me and it als