I think remembering that I also had the same thought back when I started
using Houdini but then it probably just sinked in... the logic in Houdini
is strong! :)


On 27 April 2017 at 14:53, Jonathan Moore <jonathan.moo...@gmail.com> wrote:

>
>
> No complaints from me Christopher. It just spun my head a little the first
> time I found out. Although now it makes complete sense even if it is all a
> little 'like a circle in a circle, like a wheel within a wheel’.  ;)
>
>
>
> On 27 Apr 2017, at 08:27, Christopher Crouzet <
> christopher.crou...@gmail.com> wrote:
>
> @Olivier: Not all VEX functions have been ported to VOP nodes, so maybe
> `primpoints` is one of these? Use a wrangle! ;)
>
> @Jonathan: I guess the rationale is that there was no need write a brand
> new node only to repeat the same features already available elsewhere?
> Seems fair enough to me and it also follows Houdini's philosophy of putting
> together a few building blocks together to provide higher-level nodes.
>
>
> On 27 April 2017 at 13:54, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
>>
>> Funnily enough it all get’s a bit ‘pop will eat itself’ in that a VEX
>> Wrangle is in fact a digital asset and in that digital asset is a VOP and
>> in the VOP is a VEX snippet node and that generates that actual VEX code!
>>
>> As they used to say in one of my favourite 80’s US comedies ‘Soap’ -
>> “Confused, you will be!”.  :)
>>
>>
>>
>> On 27 Apr 2017, at 07:03, Christopher Crouzet <
>> christopher.crou...@gmail.com> wrote:
>>
>> Technically, VOP is just a wrapper around VEX, so you could say that
>> you're kinda using VEX... indirectly! :P
>>
>> @Steven I actually didn't reply to your question at all. I don't know how
>> I manage to misread emails that well but I'm pretty good at it! Anyways,
>> the function `pcfind` returns point numbers, so then you can just loop over
>> them and use the usual methods, such as for example `point
>> <http://www.sidefx.com/docs/houdini/vex/functions/point>` to retrieve
>> other attributes.
>>
>>
>> On 27 April 2017 at 12:33, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> Still in the VOP band wagon here :/
>>>
>>> 2017-04-27 7:22 GMT+02:00 Christopher Crouzet <
>>> christopher.crou...@gmail.com>:
>>>
>>>> The `Unified Noise VOP`, which is a fairly useful node that outputs all
>>>> the noise values in the [0, 1] range, takes pretty much all of its logic
>>>> from the `pyro_noise.h` include file. Which means that you can easily have
>>>> access to the same functionalities in VEX, like so:
>>>>
>>>> #include <pyro_noise.h>
>>>> v@perlin = vnwrap_perlin3(v@P, 0, 0);
>>>> f@pflow = fnwrap_pflow1(v@P, {1, 2, 3}, 0);
>>>>
>>>>
>>>> The naming convention of these wrappers is detailed in the file. And in
>>>> newer versions of Houdini than my H13, they have added a `unified_noise`
>>>> function that makes it even easier to use.
>>>>
>>>> Also, it's interesting to see how they managed to unify the noise
>>>> values in `pyro_noise.h`: they basically ran a lot of samples and picked
>>>> the min/max values of each noise to approximate their range. Statistics for
>>>> the win! :)
>>>>
>>>>
>>>> @Steven To answer your initial question, you can use
>>>> `pcimport(my_pc_handle, "point.number", my_ptnum_var);` to retrieve the
>>>> point number.
>>>>
>>>> The function `pcfilter` is handy only if you exactly want the behaviour
>>>> as they documented it. If for example you'd like to use a slightly
>>>> different weighting formula (based not only on distance but also on mass,
>>>> for example), then you'd have to write your own.
>>>>
>>>>
>>>> On 27 April 2017 at 11:27, Andy Goehler <lists.andy.goeh...@gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Steven,
>>>>>
>>>>> same as Andy (Nicholas) here, VOPs mostly for Noise stuff, Wrangles
>>>>> for anything else.
>>>>>
>>>>> Cheers and have fun.
>>>>> Andy
>>>>>
>>>>> On Apr 27, 2017, at 12:47 AM, Steven Caron <car...@gmail.com> wrote:
>>>>>
>>>>> Just to understand how the power users are using this. Are you using
>>>>> wrangle nodes with vex snippets 100% of the time or are you using the VOP
>>>>> sub graph for somethings?
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>> --
>>>> Christopher Crouzet
>>>> *https://christophercrouzet.com* <https://christophercrouzet.com/>
>>>>
>>>>
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>>>
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>>
>>
>>
>> --
>> Christopher Crouzet
>> *https://christophercrouzet.com* <https://christophercrouzet.com/>
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>
>
>
> --
> Christopher Crouzet
> *https://christophercrouzet.com* <https://christophercrouzet.com/>
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*https://christophercrouzet.com* <https://christophercrouzet.com>
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