Well at first I was using VOPs. So the looping stuff was hard to get right. I eventually got it but it was hard to debug and get the result I was looking for. I obviously was just doing something wrong, I have little time right now to actually read ever doc/tutorial. I am relying mostly on my intuition with some docs/tutorials.
As we probably all know looping in a graph is a hard concept to visualize. ICE took most of it away with how it automatically looped over points and would do certain operations with arrays transparently, at the cost of making a simple loop not simple. VOPs has various loop blocks which is more general but I struggle with making sense of it (and most users I read don't use them). Fabric's Canvas (pre Blocks) had you write KL in your graph to do the loop/pex, and now with Blocks you have a better way of doing it with actual nodes but is still tricky to visualize. On Wed, Apr 26, 2017 at 11:03 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > Technically, VOP is just a wrapper around VEX, so you could say that > you're kinda using VEX... indirectly! :P > > @Steven I actually didn't reply to your question at all. I don't know how > I manage to misread emails that well but I'm pretty good at it! Anyways, > the function `pcfind` returns point numbers, so then you can just loop over > them and use the usual methods, such as for example `point > <http://www.sidefx.com/docs/houdini/vex/functions/point>` to retrieve > other attributes. >
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