On 04/27/17 12:17, Steven Caron wrote:

    ... ICE took most of it away ... 

I would have to agree,  and add that in general, does ICE take most of it away.   (complication)

   



On 04/27/17 12:17, Steven Caron wrote:
Well at first I was using VOPs. So the looping stuff was hard to get right. I eventually got it but it was hard to debug and get the result I was looking for. I obviously was just doing something wrong, I have little time right now to actually read ever doc/tutorial. I am relying mostly on my intuition with some docs/tutorials.

As we probably all know looping in a graph is a hard concept to visualize. ICE took most of it away with how it automatically looped over points and would do certain operations with arrays transparently, at the cost of making a simple loop not simple. VOPs has various loop blocks which is more general but I struggle with making sense of it (and most users I read don't use them). Fabric's Canvas (pre Blocks) had you write KL in your graph to do the loop/pex, and now with Blocks you have a better way of doing it with actual nodes but is still tricky to visualize.

On Wed, Apr 26, 2017 at 11:03 PM, Christopher Crouzet <christopher.crou...@gmail.com> wrote:
Technically, VOP is just a wrapper around VEX, so you could say that you're kinda using VEX... indirectly! :P

@Steven I actually didn't reply to your question at all. I don't know how I manage to misread emails that well but I'm pretty good at it! Anyways, the function `pcfind` returns point numbers, so then you can just loop over them and use the usual methods, such as for example `point` to retrieve other attributes.


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to