ICE always does some amount of evaluation of its inputs. How else
would it know what datatype your GetData nodes are getting?
Using an "If" is your best bet, but to prevent slowdowns using stuff
like groups, you should unplug the inputs until you're ready.
On Tue, Oct 2, 2012 at 4:14 AM, Szabolc
How long before we see people hire classical FX animators to sculpt
out fire and liquid particles in motion? :)
On Tue, Oct 2, 2012 at 8:12 AM, Ed Schiffer wrote:
> great concept for tweaking the simulation. I would use it.
>
>
>
> --
> www.edschiffer.com
Amazing work! I wish ICE modeling had been as accessible from the start as
Mootz' concept of plugging operator stacks into this topologizer node
thing. Awesome. :D
On Fri, Oct 5, 2012 at 9:50 AM, Miquel Campos wrote:
> Can't believe wasn't here yet ! Yep Mr Mootz Rules!!
>
> --
No backups?! :(
In some way this serves as a reminder for others to backup their stuff,
their databases, communities, files. Hard drives fail often. Servers get
hacked or die. Be ready.
On Fri, Oct 5, 2012 at 10:14 AM, Luc-Eric Rousseau wrote:
> from what I read on si-community.com looks like xs
That's a shame for people on Linux for which there is no public working
compile of the PyQtForSoftimage plugin. :/
On Fri, Oct 5, 2012 at 10:30 AM, Stefan Kubicek wrote:
> None that I'm aware of, but afaik the latest multi-importer (1.14 as of
> August?) uses pyQt, so you might need pyQT for Sof
Are you all updated? I had this issue then I asked the sysadmin here to do
all my updates and some 300 updates later, including a new kernel update,
it worked.
On Thu, Oct 4, 2012 at 9:38 PM, Francisco wrote:
>
> Hi all!
>
> guys does any of you know why Softimage under linux does not allow dra
Yes, pywin32 is present. Not sure how to approach the problem though.
On Fri, Oct 5, 2012 at 10:48 AM, Stefan Kubicek wrote:
> Alan,
>
> do you know how Python talks to Softimage on Linux? Afaik on Windows it's
> based on COM and the PyWin32 extensions,
> but on Linux? I understand Softimage is r
I would advise against it. It's already slow enough when it's local and
it's connected to a few networked workgroups. Why make it slower?
On Mon, Oct 8, 2012 at 3:22 PM, Jens Lindgren
wrote:
> Ok so my studio is seriously thinking about rolling out Softimage so I
> just wanted to know if anyone h
At work when we start up XSI we rsync from the network copy so it's local
but updates can be deployed easily should we make a change. (Linux, too.)
On Mon, Oct 8, 2012 at 8:25 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> It can be done easily enough, and we do it for test versio
For what it's worth, opening modern scn and emdl files in 7zip shows some
guts:
[image: Inline image 1]
On Wed, Oct 10, 2012 at 5:37 AM, A D wrote:
> I'm aware of it. We have our assets in EMDL format and sometime we need
> some interaction in maya. Now we must use obj,fbx,DotXSI or Send to M
Via Google Translate:
*"Hello, I am announcing the creation of the project raafal.
This is an application framework 3d, free, open source and cross-platform
for professional use and an alternative to blender. internal code will be
inspired concepts Blender and use of open-source libraries Pixar,
What are the chances one could hack a modern file to appear to be in an
older format if one could swap the "Version" file with that extracted from
another version?
(That is, assuming no new tech was used that didn't exist in the old
version.)
On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau wro
Got a reference image as to what kind of bow you're after? There are many
kinds of bows. Some simpler than others.
On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall <
andi.farh...@primefocusworld.com> wrote:
> Me and my big mouth It seemed so simple before actually attempting it,
> tying a ribb
e able to manipulate compound files fwiw,
> >> http://www.coco.co.uk/developers/CFX.html
> >>
> >>
> >>
> >>
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Lu
http://indiegogo.com/ then, "the other Kickstarter."
On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord wrote:
> That would be true if kickstarter was available outside the U.S.
>
>
> On 11/10/2012 14:02, Gene Crucean wrote:
>
> Definitely kickstarter worthy.
>
>
>
> On Thu, Oct 11, 2012 at 10:22
If you want to rescale polygons using particle sizes, that's tricky, but to
apply the same size from another cloud with the same pointcount, you can
use "ID to Location", feed it your external pointcloud with the size
animated, then feed it "Get Point ID" to the ID and out comes a location.
>From s
Besides, Gmail has an auto-translate feature that works pretty well!
On Fri, Oct 12, 2012 at 12:39 PM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> What I meant was why not have one list with no language restriction. Let
> the lists evolve according to which users are most active at
The Unload event? I don't think it triggers when you quit Softimage; better
check before you rely on it though.
On Fri, Oct 12, 2012 at 4:11 AM, Martin wrote:
> Hi list,
>
> I wrote an addon that creates a preference file, and when I uninstall it
> the preference file remains there.
> Is there a
Kris,
By any chance does this get the right loops?
xsi = Application
obj = xsi.Selection(0)
faces = obj.ActivePrimitive.Geometry.Facets
edges = [ face.NeighborEdges()[1].Index for face in faces ]
xsi.SelectGeometryComponents( "%s.edge%s" % (obj.FullName, edges) )
(Also try changing the 1 for a
I can't stress SSDs enough either. Best computer upgrade ever.
There is something magical about booting in ~20 seconds. Apps start so fast!
On Oct 14, 2012 8:21 PM, "Ben Houston" wrote:
> Regarding SSDs, I can't recommend them enough. I'd recommend an SSD
> as your boot drive and for your appli
Alternatively, you could bake the albedo and AO as separate vertex color
maps then multiply the albedo by the AO in ICE.
On Mon, Oct 15, 2012 at 11:43 AM, Matt Morris wrote:
>
> If you get your naming conventions right i'm sure you could whip up a
> photoshop macro to automate the process of com
I sometimes use the simple renamer in "RigTools" from the TD Love Tour CD.
On Tue, Oct 16, 2012 at 8:02 PM, Eric Turman wrote:
> FYI, the legacy netview can be downloaded from here:
> http://area.autodesk.com/downloads/plugins?word=netview&where=2&software=14
>
> I use Olivier's renamer on nearl
Lagoa is a unified simulator which means it combines several solvers in the
same evaluation, which is to say you can theoretically do water, cloth,
softbodies and rigidbodies... so yes, you can.
On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro wrote:
>
> Hello everybody!
>
> I just want to know if
Nope. :(
On Thu, Oct 18, 2012 at 1:14 PM, Vincent Langer wrote:
> hi there,
>
> is there a way to get the current Pass render Camera in ICE?
>
> cheers,
> Vincent
>
> --
> Vincent Langer
> Leonberger Str. 38
> 71638 Ludwigsburg
> +49 176 965 177 61
>
>
s worked in the past.
> Something like GetData(Passes.Arnold_Render_Options.AA_Samples)
>
> Am 18.10.2012 19:26, schrieb Alan Fregtman:
>
> Nope. :(
>
> On Thu, Oct 18, 2012 at 1:14 PM, Vincent Langer wrote:
>
>> hi there,
>>
>> is there a way to get t
Is this in Python code? if so, put a u before the string to indicate it to
be Unicode... so ppgLayout.AddStaticText(u"©")
I don't know if Soft deals with Unicode strings but I assume it would
seeing as there is a Japanese translation (and that requires that sort of
thing.)
On Fri, Oct 19, 2012 a
Funny... Gmail converted it to (c) in the subject header (for compatibility
sake I imagine) and it's ruining the threading. Silly Google!
On Fri, Oct 19, 2012 at 9:25 AM, Alan Fregtman wrote:
> Is this in Python code? if so, put a u before the string to indicate it to
> be Un
Hi Eugen,
What version are you trying this in? AFAIK, writing ICE attributes is a new
feature in the SDK of SI|2013...
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/GUID-177FE97B-99EB-4EF2-A33A-B17811915954.htm
New Methods (Object Model)
-
ICEAttribute.DataA
I'm more worried about whether the mouse would force ILM's talented vfx
peeps to... say, do fx work on a future 12th movie of the Air Bud/Buddies
franchise:
http://en.wikipedia.org/wiki/Air_Bud_(series)
On Tue, Oct 30, 2012 at 8:56 PM, Sven Constable wrote:
> quote: 'STAR WARS: EPISODE 7 feature
Hey Paul,
I noticed there weren't any deformed objects in the demo. I assume that's
coming? Would love to see some heavy Alembic scenes gliding at silky
framerates. :)
Cheers,
-- Alan
On Wed, Oct 31, 2012 at 11:51 AM, Paul Doyle wrote:
> Hi everyone – the technical overview from Jerome is
Who's point order is messed up? Max's asset or Softimage's? What are you
doing in Max?
I mean, if your Max is just to render, then can't you export a neutral pose
from XSI, reapply your materials/shaders in max to the new mesh, and then
pointcache with your new point order from Softimage to Max?
I rode both the old and the updated one. The new one is AMAZING.
I repeated it like 14 times and it only repeated the same journey twice.
They have a crapton of prepared variations on each go.
On Thu, Nov 1, 2012 at 7:57 PM, Scott Parrish wrote:
> Star Tours is at Disney World (and Disneyla
I found this NY image quite arresting:
http://mashable.com/2012/11/03/heres-new-york-magazines-stunning-sandy-cover/
:o
On Sun, Nov 4, 2012 at 3:44 PM, Ciaran Moloney wrote:
> There are swathes of the outer boroughs (staten island, bronx, brooklyn)
> who are still blacked out and/or without run
I agree. Arnold is incredible. It kicks "ass" literally and figuratively!
On Wed, Nov 7, 2012 at 1:39 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> I would suggest that most Softimage folk are using other renderers such
> as Arnold!
>
> S.
>
> *
Very impressive work, guys! Looks really responsive. :)
On Wed, Nov 7, 2012 at 3:06 PM, Paul Doyle wrote:
> Hi guys – this is a preview of the work that Helge is doing on the
> Creation Platform API: https://vimeo.com/groups/fabric/videos/53026583
>
>
>
> The new API provides full access to all
Fun mocap demo, :) what year was this?
On Fri, Nov 9, 2012 at 9:34 AM, Greg Punchatz wrote:
> I was digging around and found this, Night of the Day of the Dead, the first
> short film ever done in XSI. It was done during beta of 1.0 of XSI. This was
> in the day when XSI only had nurbs and no par
We don't have a "File Exists" node -- that'd be cool to have though --
so I personally don't see how you could do this with factory nodes
presently.
That said, nothing stops you from writing a C++ ICE node that checks for files
existing.
On Fri, Nov 9, 2012 at 8:09 AM, Jules Stevenson
wrote:
> H
You may wanna try Guillaume's "Polygon Islands Transformation" ICE addon:
http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/
Once you have your islands as particles, then it's quite trivial to
offset them with noise and such.
There may be smarter ways to do what y
Hi Ciaran,
That would work for polygons individually, but Simon seems to be
asking about polygon islands (so multiple polys per island.) That's
quite tricky to get via ICE alone without scripted help.
On Sat, Nov 10, 2012 at 11:15 PM, Ciaran Moloney
wrote:
> Dive inside the turbulence compound a
I suspect it might be converting those values to quaternions internally,
and well, you can't have revolutions in quaternions.
I don't know off the top of my head what to do, but if I have an eureka
moment I'll let you know.
On Wed, Nov 14, 2012 at 5:05 PM, Jonathan Laborde wrote:
> I tried to c
Well, saving your stuff to ass means you save on the exporting step, which
is a little slow if you have a lot of geo.
If you export ass then render every time... you're not gaining
anything; you're doing what SItoA already does. However, if you export an
ass, then reuse it in several other sce
gt; On Thu, Nov 15, 2012 at 2:53 PM, Ed Manning wrote:
>
>> thanks, Alan!
>>
>>
>> On Thu, Nov 15, 2012 at 2:40 PM, Alan Fregtman
>> wrote:
>>
>>> Had it in an old backup:
>>>
>>> http://dl.dropbox.com/u/441883/xsi/uvwBlu
bmp?! Now you're talking fancy... XPM files all the way!
On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Totally, why on earth would anyone ever want some functionality or
> versatility?! Down with it! Bring MS' bmp back, I say.
>
>
> On Fri, Nov 16,
ready... when he signed off of the
> softimage community
>
>
>
> On Thu, Nov 15, 2012 at 2:36 PM, Alan Fregtman wrote:
>
>> The original was 32bit only, too. I think Alan Jones is probably open to
>> giving out the code so someone can compile it for you. Ask him?
&
Arnold has the "maketx" commandline utility to make .tx files out of
textures. At work we made a batch job for the farm that converts a scene's
textures to (mipmapped) .tx for Arnold's sake.
In the renderer options somewhere there is a toggle to make Arnold use .tx
files if it finds them in the sa
What are you rendering with?
This seems like a great test case for "mipmapped textures" (mentalray) or
"tx" textures (Arnold). Presumably they preprocess images so that they can
be efficiently loaded in various resolutions seamlessly on demand while not
having to have the whole full image in memor
our textures so that they
will be caught by the plugin correctly. The author's page is down, claiming
the code is being rewritten, but rray.de has a backup you can try.
On Sat, Nov 24, 2012 at 7:04 PM, Alan Fregtman wrote:
> What are you rendering with?
>
> This seems like a great
Incidentally, also one of my favourite Python modules for printing
structures: http://docs.python.org/2/library/pprint.html
On Tue, Nov 27, 2012 at 7:24 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Pretty Print or Neat Print. Neatified if you truly want to establish
> yourself
I'm still a big fan of this plugin to do logicless layouts:
http://www.softimageblog.com/archives/172
Yea, it needs a plugin, but with the one plugin you can have all the custom
paramset layouts you want! (No logic though.)
On Fri, Nov 30, 2012 at 5:23 PM, Matt Lind wrote:
> I’m not suggesting
When ICE was first introduced there were all sorts of MR render anomalies
with instances, like no motionblurring or vampirisim (not showing in any
reflections, lol.) I guess they didn't fix them all! :p
If you use ICE modeling to generate a merged mesh of real geometry, it will
probably work.
On
Inspiration http://www.youtube.com/watch?v=G7NGPfFDDZ4 @ 4m:45s
;)
On Tue, Dec 4, 2012 at 5:23 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Hi Eugen,
>
> Yes, it would be simple to do with the Tool SDK.
>
> In fact, we already have a spot light creation tool example that sh
After serving 10 years in that position... maybe he just got bored? :p
On Fri, Dec 14, 2012 at 8:41 AM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:
> What puzzles me all this time is that I've worked with M.Petit and Marc
> Stevens and they were both great Softimage warrior
Obviously...
[image: Inline image 1]
On Fri, Dec 14, 2012 at 9:04 AM, Tim Crowson wrote:
> What's Facebook?
>
> -Tim C.
>
>
>
> On 12/13/2012 4:47 PM, Eric Thivierge wrote:
>
> You hermit... :) Actually good for you. If I wasn't over seas and have
> friends scattered across the globe who all
What does the format look like? Is it a pointcloud only or does it define
topology also?
Either way, you can import it into the opensource freeware MeshLab
http://meshlab.sourceforge.net/ and export it in a friendlier format. The
program can also do meshing from pointclouds, if it turns out not to
Strange. We're on 2012.SAP on CentOS here and this works fine using the
Softimage-embedded Python:
import hashlib
md5 = hashlib.md5()
md5.update('test')
print md5.digest()
On Thu, Dec 13, 2012 at 9:58 PM, Paul Hudson wrote:
> Stephen,
> What Distribution and Version of Linux is that on? We'r
1) I wouldn't mind having:
- option to clip the volume view by a density range
- option to override coloring
On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger wrote:
> **
> Hi
>
> I am thinking about a realtime display of the volume shader in the XSI
> viewport.
>
> I am searching for input from m
But the apocalypse isn't until Friday! :p
Negativity never helped anyone. Let's go easy on the rumours.
Merry Christmas, softies and devs!
On Wed, Dec 19, 2012 at 9:18 AM, Tim Marinov wrote:
> I've heard that ICE and Naid are going to Maya..This rumor is coming from
> one of the latest eve
People love to freak out over legalese they only partially understand;
makes for a nice sensationalist headline, like when Dropbox changed its
terms a bit and everyone's like "omg! they claim ownership over my files to
derive variations as they please?!".
Anyway, back to Instagram:
http://www.npr.
Not to sound sexist, but I must say the ladies here in Montreal are quite
lovely, too. One more reason to move here. ;)
On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle wrote:
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here,
French (yet)
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
> *Sent:* Thursday, December 20, 2012 4:13 PM
> *To:* XSI Mailing List
> *Subject:* Re: Rumors
>
> ** **
For what it's worth, if you open an Explorer, press A for Application and
look inside Views, if there are any extra viewports they will appear under
"List" inside the views as View1, View2 and so on.
If you only have an Object View it will be View1 which will have all the
cameras inside. "default"
Me too! :p Also, we apparently have a lot of Erics!
On Wed, Jan 2, 2013 at 11:56 AM, Alok Gandhi wrote:
> Yay! I made it to the Top 50.
>
> Sent from my iPhone
>
> On 2013-01-02, at 10:17 PM, Stephen Blair wrote:
>
> >
> > Two word clouds to help visualize the activity on the Softimage mailing
If there were enough we can submit them as a package for the Package
Control repo.
On Wed, Jan 2, 2013 at 3:59 PM, Eric Turman wrote:
> I'm bumping this video that Alan made 'cause Sublime is really nice and he
> does a good job showing off some of its cool capabilities.
> http://darkvertex.co
on.
On Wed, Jan 2, 2013 at 4:40 PM, Gene Crucean
wrote:
> I've used Sublime for a while now but have never once used the definitions.
>
> Would someone mind explaining how they are used? Benefits?
>
>
> On Wed, Jan 2, 2013 at 1:19 PM, Alan Fregtman wrote:
>
>> If t
I use SublimeCodeIntel too but it's not aware of XSI globals like
Application, XSIUtils and so on, so it won't introspect them.
How would one hack it to be more aware of such?
On Wed, Jan 2, 2013 at 9:19 PM, César Sáez wrote:
> SublimeCodeIntel does a great job autocompleting python modules a
wrote:
> You have to add your environment paths to the 'env' tag in your
> python.sublime-build config file, this way if you have a shortcuts module
> it will instrospect it.
> El 03/01/2013 17:34, "Gene Crucean"
> escribió:
>
> Hehe I was trying to figure out the s
Try making a new scene (empty) and Merge Scene with your actual scene where
override causes crashes.
Does it still crash now?
On Fri, Jan 4, 2013 at 10:34 AM, Darren Macpherson wrote:
> Hi Chris,
>
> Deleting the preference folder didnt work. Thanks for the suggestion.
>
>
> Darren
>
>
> On 2
You want a pointcloud? Because that's just positions. It's not defining
topology.
You could probably make a grid of enough points and stick them to that
pointcloud, but it could look shitty.
On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall
wrote:
> Hi,
> Sorry for the slow reply on this. We hav
With that, then you can use ICE on a grid of sufficient points and set up a
tree like...
"Get Point ID" and pointcloud getdata --> ID To Location --> .PointPosition
--> Set Point Position
(Who knows how the terrain is ordered though. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan
Are you sure you want strands then? You could instance a tube to the Leaf
Falling example scene. Just plug an Instance Shape node to a Set Particle
Shape node somewhere during emission.
On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli wrote:
> Hi Sandy,
>
> Thanks for the quick reply. That look
That would be the "em dash" or "mutton" (though I've never seen or heard it
called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash
And an "em"? It's a typographical unit of measurement and the "—" dash is
in fact 1em unit in width for any given font size (which by the way is
measured in
Collada support is the same in both free and Pro, but the Pro has other
formats it supports including FBX (which will probably yield you better
output) and good ol' reliable OBJ.
[source: http://www.sketchup.com/product/whygopro.html ]
On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange wrote:
> Anyon
Honestly I don't remember. You'll have to try yourself. It was years ago
that I touched it. I think the trial is the full thing so it probably
should.
On Tue, Jan 8, 2013 at 11:17 AM, Scott Lange wrote:
> ** **
>
> Thank you Alan...Do you happen to know off hand if the trial version of
> pro wi
[The list bounced my message earlier because I attempted to attach the gif.
It's linked this time. Hope it goes through.]
On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman wrote:
> Hey Dan,
>
> Not all SSDs are created equal. Some are better than others.
>
> Best place to get s
Years ago I rigged some braids to deform by low res poly strips. There is a
simpler way. Cage is overkill.
You could constrain a null per polygon (cluster) and turn on all the
options (in the Constrain->Object to Cluster constraint) so it locks to the
poly orientation well. You can then use those
On Thu, Jan 10, 2013 at 2:18 PM, Nuno Conceicao wrote:
> 1. The object to cluster constraint doesn't seem to constrain to polys,
> only points, am i missing any option here or I need to constrain to a point
> then offset it manually?
> 2. I have 140 braids and each poly-stripe has 8 polygons, obv
As per your screenshot, I don't believe your particles are getting any
Orientation. That's sort of important.
On Thu, Jan 10, 2013 at 6:06 PM, Rob Chapman wrote:
> On Thu, Jan 10, 2013 at 2:18 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> 1. The object to cluster constraint d
Hehe, I knew ICE was slower for this hence my more traditional solution.
It's dissapointing, but ICE is just not fast enough when it comes to
singlethreaded things and it has a lot of overhead. It kicks ass and takes
names when it comes to large datasets (where it magically slices up
operations to
Hey Rob,
Firstly, if you go ahead and use the ICE menu to do that "Transform Objects
By Particles" thing, go ahead and select any of those nulls and do Alt+9 to
see the icetree. You will find one per null, as I implied in a previous
message.
Secondly, yes, when the xml is loaded you'll suffer the
I've had the opposite experience. At work we have VMWare on Linux and it
runs Softimage and other AD softwares just fine.
On Mon, Jan 14, 2013 at 9:40 AM, Ben Houston wrote:
> I find that Softimage and other 3D apps work well in VMs when the VM
> is running a Windows OS. But I've had no succe
I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.
Was it a VM virtualizing Linux and running Softimage that was the issue for
you? I never tried that as we use Linux natively here.
On Mon, Jan 14
The Area suffers the same issue though. The "remember me" checkbox is a
troll.
On Mon, Jan 14, 2013 at 11:22 AM, Luc-Eric Rousseau wrote:
> that's not the same as The Area
> Le 2013-01-14 10:45, "adrian wyer" a
> écrit :
>
> ** ** ** ** **
>>
>> http://cgmemes.blogspot.co.uk/2013/01/keep-me-
For the quick everyday tools I make strictly for personal use by myself
they often end up in my personal toolbar and it's been growing, and
growing, and growing...
On Tue, Jan 15, 2013 at 7:56 PM, César Sáez wrote:
> That happens too!
> A centralized launcher and some coding standards helps a
Protips:
- Instead of rightclick and "Rename", just doubleclick the text name.
- Once you are in editable text, don't forget you can use the Home and End
keys on your keyboard to advance to the front or to the end of the text. (A
lot of people forget those keys exist.)
I concur with your frustrati
And in the case of FTP, one cannot undelete. At least in Dropbox you have
30 days to restore deleted files. It's bad either way.
Also I think it's unwise to divulge ftp details on a public mailing list.
All it takes is 1 jerk to ruin it for everybody. (I don't think anyone on
the list would, but i
Maybe if we could have something like "apt-get" or Sublime's "Package
Control" style tool to list, install and update addons?
On Thu, Jan 17, 2013 at 10:38 AM, Alan Fregtman wrote:
> And in the case of FTP, one cannot undelete. At least in Dropbox you have
> 3
I'm not sure that concept scales... I don't wanna load a crapton of addons
I don't know the purpose of. What if some of them conflict with each other?
What if someone poorly coded a few events? Hell naw!
Besides, with something like Package Control, you gotta be savvy enough to
put up a repo and t
One of the pipeline TDs here has got PySide to compile for Python 2.5 and
this morning it was showing a rudimentary pyqt modal dialog without
segfaulting. No victory dance yet, but it's a start.
On Thu, Jan 17, 2013 at 6:32 PM, Xavier Lapointe
wrote:
> There's no way to use PyQtForSoftimage in
bly try the timer soon.
About your second question, I believe it's pure; I'll ask.
On Thu, Jan 17, 2013 at 6:54 PM, Steven Caron wrote:
> pure python implementation, using timer event?
>
> On Thu, Jan 17, 2013 at 3:42 PM, Alan Fregtman wrote:
>
>> One of the pipe
In Linux, it's the Internet Explorer 5 engine. Making anything modern work
on that is borderline masochistic.
Any kind soul wanna build a Chromium netview? :p
On Fri, Jan 18, 2013 at 10:00 AM, Jason S wrote:
>
> It would be handy if we could also be able to zoom-out,
> Since it's IE based I w
also:
- get the ribbon spine out of your head -- there are far better ways to do
a spine in Soft.
- you need not have UVs to save your weighting natively. :)
- IK comes "free" with any bonechain, you don't need to create an IK handle.
- there are no "disconnected nodes" floating in your scene, exce
Was the guy on the right on *tools-6.jpg* supposed to look a bit like
Chinny? :)
On Thu, Jan 24, 2013 at 9:29 AM, Chris Marshall
wrote:
>
>
>
> On 24 January 2013 14:28, Chris Marshall wrote:
>
>> Here you go. Got some close ups of the back as well.
>>
>>
>>
>> On 14 January 2013 13:47, Chris M
We got a few Knoll ones for testing at work and it was a mixed bag of
opinion. Some like the bendy back but a lot of people really don't.
Yes, it's comfortable, but I'm not sure it is conductive to a good posture.
It doesn't hold your back straight (in an ergonomic ideal position); it
bends to you
Hey guys,
Anyone know if it's possible to deal with the Action Connection Resolution
stuff via scripting without having the dialog appear?
It seems XSI is not saving the correct item name when saving an actionclip
of a marked parameter on a property on the model null itself.
Cheers,
-- Alan
And you'll want Simulation Time Control to NOT be Interactive or Live. You
probably want it "Standard", so it forces to resimulate when something
changes.
With Interactive/Live you won't have much of an initial state at all.
On Wed, Jan 30, 2013 at 2:18 PM, Sam Cuttriss wrote:
> just check si
can't see that softimage
> >> > variables.
> > >If you're using 'Application' (or any 'implicit variable' like
> that) your
> > > script will fail on import, sipyutils module (or your own version of
> it) is
> > > the way to
baseFolder = r'/path/somewhere/to/save/pyfiles/'
sys.argv = ["makepy", "-o", "%s/%s.py" % (baseFolder,
os.path.basename(path).split('.')[0]), path]
makepy.main()
This gets me some files I can introspect for methods and such.
On Wed,
ly know what is what, what with the dynamic dispatching and all.)
By the way, once you tab to choose one, I autocomplete all the arguments as
a "snippet" and you can tab through the named arguments to write your own
variables or delete them.
On Wed, Jan 30, 2013 at 10:56 PM, Alan
I think you can select two and rightclick in the explorer and there was a
Merge or similar?
On Thu, Jan 31, 2013 at 11:56 AM, Kris Rivel wrote:
> Is there any way to condense the environment caches down? I have a few
> objects I'm importing with syflex on them and its stacking up cache nodes.
>> It says in the documentation that Softimage only works with Python 2.5
in linux, is this factual?
Yes, yes it is.
>> We use 2.65 here, and are nervous as to whether our tools will continue
to work in linux
You'll probably be fine. There's not THAT many changes between 2.5 and 2.6,
frankly.
>>
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