Re: The one question I have not seen asked: Autodesk, what's your price?

2014-03-09 Thread Chris Covelli
. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Sat, Mar 8, 2014 at 10:04 PM, Jason S wrote: > I agree that it should/could not happen publicly.

Re: Re: The one question I have not seen asked: Autodesk, what's your price?

2014-03-08 Thread Chris Covelli
@Maurice, I cant speak to Emilio or Daniel's seriousness about this question,( although I wouldn't doubt their sincerity right out of the gate either ), but how would someone inquire about this? Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species

Re: Maya feature request from Softimage users

2014-03-07 Thread Chris Covelli
with lines between them. Not very helpful if you ask me. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Chris Covelli
Sorry if this question was answered already, but does Autodesk plan on implementing any of Softimage's features into Maya and Max? Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygo

Re: Looking for artists

2013-09-25 Thread Chris Covelli
Could it be? Has our friend Mr PowerCardinal opened his own studio? Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Wed, Sep 25, 2013 at 1

Re: Explode poly object per face

2013-09-16 Thread Chris Covelli
Theres this one that explodes based on polygon island. I guess all youd have to do is select all edges of your mesh and Disconnect Components before running the script. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<h

Re: softimage.tv - Hello World!

2013-09-04 Thread Chris Covelli
I absolutely will! I really appreciate that you created a space for it! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Wed, Sep 4, 2013 at 12

Re: softimage.tv - Hello World!

2013-09-04 Thread Chris Covelli
Awesome idea! Looks great. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Wed, Sep 4, 2013 at 12:22 PM, Rares Halmagean wrote: > Looks

Weight Map > Texture Maps?

2013-09-03 Thread Chris Covelli
Is there a way to generate a texture map from a weight map, based on the uvs? This would be sort of similar to the way Zbrush works in that you paint on the model, then the program fits the image to your uvs when you generate the map? Thanks! Chris Covelli http://www.polygonpusherinc.com/ http

Re: Weight Map > Texture Maps?

2013-09-03 Thread Chris Covelli
Hey thanks guys! This sounds like a good solution. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Tue, Sep 3, 2013 at 4:58 PM, Alan Fregtman

Re: Weight Map > Texture Maps?

2013-09-03 Thread Chris Covelli
That was really easy! Thanks again! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Tue, Sep 3, 2013 at 5:00 PM, Chris Covelli wrote: > Hey th

Re: What free biped rig out there would you recommend?

2013-08-13 Thread Chris Covelli
ecies Feel free to email me with any questions you might have - ch...@polygonpusherinc.com Cheers! -Chris Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher&g

Re: Scaling and displacement

2013-07-19 Thread Chris Covelli
Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli wrote: > Hello!

Scaling and displacement

2013-07-19 Thread Chris Covelli
Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli http

Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Chris Covelli
Amazing work! Great lighting, characters, everything top-notch!! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> On Thu, May 9, 2013 at 8:36 AM, S

Re: WWD the 3D movie

2013-05-02 Thread Chris Covelli
Amazing work! Great job Eric, Raf and everyone from Animal Logic. Cant wait to see the whole thing! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>

Re: Exocortex Species 1.6 Released

2013-05-01 Thread Chris Covelli
lease<http://exocortex.com/releases/ExocortexSpecies1.6.1.zip>which fixes the shutil issue people were having with 1.6 Although they're down to only a few a day, we're still getting bug reports of this specific error and just wanted let any users who might not be on our mailing list know about

Re: Camera Focal Length

2013-04-18 Thread Chris Covelli
Oh nvm, I just realized they are directly linked together, changing one also changes the other. Makes sense now. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pus

Re: Camera Focal Length

2013-04-18 Thread Chris Covelli
the focal length, but on a 1-180 degree scale. Whats this one for and how is it supposed to be used in conjunction with the focal length controls? Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Arti

Re: Exocortex Species 1.6 Released

2013-04-11 Thread Chris Covelli
Im all for people arguing over how best to congratulate us, lol. Seriously, though, thanks so much for the support! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Poly

Re: Exocortex Species 1.6 Released

2013-04-05 Thread Chris Covelli
have a much easier time and fewer problems with the workgroups. Chris Covelli http://www.polygonpusherinc.com/ On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster wrote: > A zip file might be more convenient in some cases?? > > > Rob > \/-\/\/ > > O

Exocortex Species 1.6 Released

2013-04-04 Thread Chris Covelli
re the best places to learn about Species and get the latest news directly from the developers. Chris Covelli http://www.polygonpusherinc.com/

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Maybe the problem isnt that they arent specific enough, but rather they are just obvious, so, as you've asked, why arent they enforced? Just like legislation that places heavy taxes on companies that outsourcewhy arent they effectively discouraging the outsourcing? Chris Covelli

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
eally feel like you are reaping the benefits of our loses or are you guys also feeling underemployed and unappreciated? As much as we in the US can gain ground for ourselves, Im sure we dont want that to kill the growing industries in your countries at the same time. There should be enough to go around

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Resistanzia! Chris Covelli http://www.polygonpusherinc.com/ On Tue, Feb 26, 2013 at 4:01 AM, Rob Chapman wrote: > Drunk hulk smash! :) > > > On 26 February 2013 04:22, Raffaele Fragapane > wrote: > >> I hear that reasoning a lot. >> On one end, it's

Re: Rigging resources

2013-01-25 Thread Chris Covelli
Nick, I'd be happy to send you a copy of the animation rig Eric built for Species. Your new rigger could try to pick it apart and see how its built if you think it'll help. On Jan 22, 2013 5:53 PM, "Tim Bolland" wrote: > Thank you Manny, great stuff. > > Regards, > > Tim > > > On 22 Jan 2013, at

Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Chris Covelli
this helps! -Chris On Tue, Jul 10, 2012 at 9:49 AM, Chris Covelli wrote: > Hi Everyone, > > Just an FYI, we discovered a small bug with our licensing code that was > causing a few crashes for some of our users. > > The problem has been fixed and we have issued an upd

Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Chris Covelli
; Sent: Monday, July 09, 2012 6:31 PM > > To: softimage@listproc.autodesk.com > > Subject: Re: Exocortex Species 1.5 Released! > > > > yeah looks really handy stuff!, now if only I was involved in a > production that needed loads of different sized type of characters > rigged..! :) > > > > On 9 July 2012 17:26, Oleg Bliznuk wrote: > > > Congrats with the release guys! > > > -- Chris Covelli http://kylevargas.net/

Exocortex Species 1.5 Released!

2012-07-09 Thread Chris Covelli
Exocortex Species 1.5 Released! Species 1.5 is now available at Exocortex.com. This is the third major update in six months that adds functionality and further optimizes user work flow. What is Species?Exocortex Species simplifies the process of human characte

Re: WHATTA HELL???????

2012-07-05 Thread Chris Covelli
> So why would anyone care about xsi having ascii scene file description? > Wellthis is why. > > I feel your pain, though trying to recover a scene in this situation, has > more to do with luck than anything else. > -- Chris Covelli http://kylevargas.net/

Re: Transfert a bone based skinning to a null based skinning?

2012-07-01 Thread Chris Covelli
From the documentation, I understand Gator > only transfers the skining from one mesh to another mesh, keeping the same > skeleton. > Thanks, > David > -- Chris Covelli http://kylevargas.net/

Re: Asymmetrical GATORing

2012-06-27 Thread Chris Covelli
st a fancy word for mixing up the values from >that triangle's vertices using each weight, and the result would be our new >shape vector. > > > Make more sense now? (I hope it didn't come off condescending; not my > intent.) > Cheers, > >-- Ala

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Chris Covelli
hen two otherwise disconnected faces share a point. > > > > On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli > wrote: > > > >> Theres a few different ways a mesh can be non-manifold. Like, are > >> there more than two faces sharing the same edge? A bunch of edge

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Chris Covelli
sing Mesh->Cleanup. There must be a > better way. > > Any help appreciated. > Cheers, > >-- Alan > > -- Chris Covelli http://kylevargas.net/

Re: Asymmetrical GATORing

2012-06-26 Thread Chris Covelli
a chance of slight error, unfortunately. > > > On Mon, Jun 25, 2012 at 11:00 AM, Chris Covelli wrote: > >> Hey Guys, >> >> Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I >> build a few blendshapes for that mesh that are also perfectly symm

Asymmetrical GATORing

2012-06-25 Thread Chris Covelli
g the shapes symmetrical again without changing the topology. Thanks!! -Chris -- Chris Covelli http://kylevargas.net/

NYC Free Entertainment Creation Suites Test Drive

2012-06-20 Thread Chris Covelli
-drive-628-10am "Registration is REQUIRED, due to limited space, and there is no cost to attend. Attendees are encouraged to download the suites trial version on their own laptops, prior to the test drive, so they can follow along ." Sounds pretty cool. -Chris -- Chris Co

Re: NYC Softimage User Group Meeting Weds. 6/6 @ 7PM

2012-06-07 Thread Chris Covelli
consider the fact that I've known your > brother since 1991. > > Eric > > On Thu, Jun 7, 2012 at 11:49 AM, Chris Covelli wrote: > >> Last night's User Group meeting was a blast! It was great to see >> everyone. >> >> Thanks again to Brad Por

Re: NYC Softimage User Group Meeting Weds. 6/6 @ 7PM

2012-06-07 Thread Chris Covelli
. On Wed, Jun 6, 2012 at 7:20 PM, John Richard Sanchez < youngupstar...@gmail.com> wrote: > Damn! Just got this. I have been going to the Maya user group that meets > there and it meets pretty regularly. Wish Softimage had something similar. > > > On Tue, Jun 5, 2012 at 3:42

NYC Softimage User Group Meeting Weds. 6/6 @ 7PM

2012-06-05 Thread Chris Covelli
*Mark Schoennagel, Autodesk* Senior Technical Specialist 3D Animation and Visual Effects, will demo new tips and tricks in Softimage® 2013. *Chris Covelli*, creator and artist will demo* Exocortex Species*. *Exocortex Species* simplifies the process of human character creation from desig

Re: Animator Opinion Question

2012-06-05 Thread Chris Covelli
/www.ethivierge.com >> >> >> >> On Tue, Jun 5, 2012 at 2:37 PM, Jack Kao wrote: >> >>> Perhaps that’s one of the reasons to rig characters in T-pose, or with >>> arms straight down, so the natural orientation of wrists and ankles >>> automatically matches the world orientation? 2 cents. >>> >> >> > -- Chris Covelli http://kylevargas.net/

Animator Opinion Question

2012-06-04 Thread Chris Covelli
der it which is aligned to the hand for natural rotation of the hand. Just looking for people's opinion. Thanks! -- Chris Covelli http://kylevargas.net/

Re: Vertex order matching

2012-05-28 Thread Chris Covelli
5a78<http://www.screencast.com/users/STBLAIR/folders/ICE+Modeling/media/556a1bb1-22e6-4c9d-85ba-449199d75a78> > > Le 27/05/2012 16:18, Chris Covelli a écrit : > > Hey List, >> >> Has anyone ever hear of a script or ICE compound that can match the >> vertex order of one m

Vertex order matching

2012-05-27 Thread Chris Covelli
have no idea how to implement this but I imagine it would involve picking the the "0" vertex of the source mesh and then pick what you want the "0" vertex of the target mesh and then it could compute the rest. Anyone know if this is possible? -- Chris Covelli http://kylevargas.net/