It always worked for me. Try with GoZ.
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 5 Apr 2015, at 00:09, Sebastien Sterling
wrote:
the impression i got was, if you import a mesh with only one tile it works
fine, but if you try with multiple tiles, it will dump the UVs
Yes you can. You cant see them in Zbrush but when you paint everything
goes into the right place.
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
> On 4 Apr 2015, at 17:08, Sebastien Sterling
> wrote:
>
> Hey guys long time no see.
>
> just had a quick Zb
I must say guys, that I'm really impressed with the work that the team
is doing. They are genuinely worried about improving Maya in all
aspects. I do have some rage moments too but its unfair to them. The
future looks bright :) Tks Maya team.
Mário Domingos
www.mariodomingos.com
Sent fr
Yes we made a test with that approach but using hair instead of strands. I
created a small grid from where I emitted some hair with a feather shape
then instantiated it on to the MBFeather system and it worked great. The
only prob is that we have a texture on the head that we transfer to the
hair s
Bzzrt bbt
The main problem I had with Soft's hair was that sometimes the guides would
pop, change shape without any apparent reason. So I had to be really
careful and keep several copies of it.
Do you guys think that using strands vs hair would be a better approach?
Why?
Mári
Yep, I feel your pain guys! Its so frustrating. I belive that the Modeling Tool
Kit is being slowly integrated thats why we still have the legacy tools in the
way.The uv unwrap tool a lá Softimage is in the "Bogus" Tools but I find the
one that comes with maya to be better. Not sure if thats wha
Hey man, yep Dynamic curves are the best solution.
Just make a curve dynamic and use the resulting curve as an IKSpline.
—
Sent from Mailbox
I've been trying modo for the last 3 weeks and I must say that I'm really
impressed. The only draw back is the lack of modeling history.—
Sent from Mailbox
On Wed, Jun 11, 2014 at 5:56 PM, Cristobal Infante
wrote:
> When using Houdini I've found Openvdb to be frankly phenomenal. Had never
> bee
The biggest advantage I can see now is that they have a really big team
working to make it better. Let's if they can make it
On Thu, May 22, 2014 at 11:53 AM, Leendert A. Hartog wrote:
> Ah, shucks, give me something. I am just learning Maya and I could really
> use a little boost... ;)
>
>
Haha its true!
I've been getting back to Maya for the past week and I already have a shelf
full of scripts for tools that are missing or hidden but mainly things tha Maya
already has but dont work well like paint weights tools, mirror weights, etc.
I've worked with maya from the Beta versio
Its old info but not outdated, maybe there are some updates that I dont
know of but mainly Maya still works like that... bye bye Soft workgroups...
:(
On Sat, May 17, 2014 at 3:36 PM, Leendert A. Hartog wrote:
> I don't know Maya enough (yet?) to judge this,
> but isn't this info (from 2008) po
Great stuff here:
http://www.djx.com.au/blog/customizing-maya/
Read the comments too.
—
Sent from Mailbox
WOW thats cool
On Wed, May 7, 2014 at 6:57 PM, Tim Crowson
wrote:
> The Curve Probe modifier in 801 is pretty sweet. You can do some awesome
> stuff both in rigging and in shading with it.
> -Tim
>
> On 5/7/2014 12:51 PM, Paul Griswold wrote:
>
> NICE! I might buy Modo today just because of
Being a Softimage and Maya user was really disappointing not having history
when modeling. If i do a bevel I cant modify it after dropping the tool... I
just tried Modo briefly but that was the first downside I bumped into. I hope
im doing something wrong :)—
Sent from Mailbox
On Tue, May 6, 20
Great!!—
Sent from Mailbox for iPhone
On Mon, Mar 24, 2014 at 11:44 AM, Nika Ragua
wrote:
> awesome!!
> 2014-03-24 13:43 GMT+04:00 Kostas Strevlos :
>> That's just great! Thanks for the link
>>
>>
>> On 24 March 2014 07:54, Byungchul Kang wrote:
>>
>>> Thanks!
>>>
>>>
>>> 2014-03-24 16:53 GMT+0
Get used to it! At least its always a different day when using Maya, in Soft
was boring, everything works all the time.—
Sent from Mailbox for iPhone
On Fri, Mar 14, 2014 at 7:56 AM, Gerbrand Nel wrote:
> I just want to check If this is a known issue, or if I'm hitting my head
> against my own
Greg, can I post your letter on Facebook?—
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On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz
wrote:
> Hello Autodesk,
> My name is Greg Punchatz , Senior Creative Director at Janimation. I have a
> proposal, or call it a counter offer on the proper way to retire Softima
> day. And then someone gets hurt :)
> On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos
> wrote:
>> Hahah maybe autocad! Lol
>> --
>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone
>>
>>
>> On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björ
line for a solution.
> Its all fun and games, and then something has to get done by the end of the
> day. And then someone gets hurt :)
> On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos
> wrote:
>> Hahah maybe autocad! Lol
>> --
>> Sent from Mailbox <https://www.drop
> On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos
> wrote:
>> :P
>> --
>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone
>>
Sorry guys just playing around! :)—
Sent from Mailbox for iPhone
On Fri, Mar 7, 2014 at 2:51 PM, Artur Woźniak
wrote:
> WTF, don't do that.
> Artur
> 2014-03-07 15:47 GMT+01:00 Mário Domingos :
>> :P
>> --
>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone
>>
:P—
Sent from Mailbox for iPhone
Sad day! Bad decision.—
Sent from Mailbox for iPhone
On Tue, Mar 4, 2014 at 5:21 PM, Jens Lindgren
wrote:
> My thought exactly!
> *Please note that the right to use the Softimage license will terminate at
> the end of the transition period if you are still on Subscription. You will
> be transiti
What about Bifost in Maya 2015? Any news about that? —
Sent from Mailbox for iPhone
On Fri, Feb 28, 2014 at 4:21 PM, Paul Doyle wrote:
> Hey Gustavo - comments below
>>>I tried Fabric once but learning curve was a bit steeper then I predicted
> (coming from an ICE user / no ofense intended). V 2
Hahah ill try Houdini instead :P—
Sent from Mailbox for iPhone
On Thu, Jan 23, 2014 at 11:55 AM, Nika Ragua
wrote:
> Dont think we can get that cloth behaviour with lagoa.
> sound like A CHALLENGE !!
> 2014/1/23 Mário Domingos
>> Dont think we can
Dont think we can get that cloth behaviour with lagoa.—
Sent from Mailbox for iPhone
On Thu, Jan 23, 2014 at 11:05 AM, olivier jeannel
wrote:
> Nice ! Much cleaner Icetree then mine :)
> Le 22/01/2014 14:52, Mário Domingos a écrit :
>> Here you have some the scene and some info
Ok, let's just forget everything we learned here...
https://vimeo.com/80062633
On Wed, Jan 22, 2014 at 2:03 PM, Nika Ragua wrote:
> aha very good thanks a lot !!!
>
>
> 2014/1/22 Mário Domingos
>
>> Here you have some the scene and some info:
>>
&g
Here you have some the scene and some info:
http://lickingtheice.tumblr.com/ (2014SP2)
M
On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel
wrote:
> A little test here as well : https://vimeo.com/84720064
>
>
>
> Le 21/01/2014 18:58, Mário Domingos a écrit :
>
> Ok guy
Ok guys ill share the scene and make a tut as soon as possible :)
On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua wrote:
> very cool i`m interested in tut and in scene both
>
>
> 2014/1/21 Leonard Koch
>
>> Those look great Mário.
>>
>>
>> On Tue,
Thats great!
Verlet is a fast and flexible solution for this kind of effects, not as
precise as Syflex though, but you are able to create your own forces which
is great!
I did some tests and I'm really happy with the result.
https://vimeo.com/84689612
https://vimeo.com/84689613
I can share the sc
Hey Oliver.
I haven't animated the disconnection of the edges, I've used a weight map on
syflex which is only possible with 2014.
Or you could try Syflex Jiggle vimeo.com/41299656
—
Sent from Mailbox for iPhone
On Fri, Nov 1, 2013 at 4:50 PM, olivier jeannel
wrote:
> Hello list,
> I've be
ps://vimeo.com/65975710
>
>
> 2013/9/12 Mário Domingos
>
>> Hi guys, anyone knows how to achieve this effect with aaOcean?
>>
>> http://www.amaanakram.com/wp-content/uploads/2011/10/ocean.jpg
>>
>>
>> Tks!
>>
>
>
Hi guys, anyone knows how to achieve this effect with aaOcean?
http://www.amaanakram.com/wp-content/uploads/2011/10/ocean.jpg
Tks!
Hi guys, anyone knows how to achieve this effect with aaOcean?
http://www.amaanakram.com/wp-content/uploads/2011/10/ocean.jpg
Tks!
M
:)
I'll be posting some stuff on this in my blog soon.
lickingtheice.tumblr.com
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 05/09/2013, at 17:13, Christian Gotzinger wrote:
Exactly right.
On Wed, Sep 4, 2013 at 11:30 PM, Mario Domingos wrote:
> This
Try this on my blog http://lickingtheice.tumblr.com/
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 22/08/2013, at 00:48, Rob Chapman wrote:
pretty simple stuff. heres one for Mr Blair's screenshots of the week
entitled. "point cloud distance to weight map&quo
Maybe this can help: http://lickingtheice.tumblr.com/
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 28/06/2013, at 13:44, olivier jeannel wrote:
Hi guys,
Do we have somewhere some scene sample with a lagoa melting effect ? like
this (nice) one : https://vimeo.com
Yep that happens sometimes Nees to keep that in mind :)
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 07/05/2013, at 16:38, Gerbrand Nel wrote:
> Oh f you softimage turning it off and on again fixed the problem.
> I don't have the energy right
Ok so what happens exactly?
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 07/05/2013, at 16:32, Gerbrand Nel wrote:
> So far I'm only enveloping one piece of geo
> Man I hate when shit like this goes down
> thanks for the input though
> G
> On
Select the points that are already weighted as you want and use the
mirror weights in Animation>Deform>Envelope.
I never used Symmetrize Weight Map Points from the GEAR menu.
Make sure to use GEAR's Create Symmetry Mapping Template (GEAR>Deform>Envelope)
Mário Domingos
www.
Select the points that are already weighted as you want and use the
mirror weights in Animation>Deform>Envelope.
I never used Symmetrize Weight Map Points from the GEAR menu.
Make sure to use GEAR's Create Symmetry Mapping Template (GEAR>Deform>Envelope)
Mário Domingos
www.
Hey guys, I hope the ICE gurus on the list can help me.
Im using slide on surface on a mesh, simulating water drops falling on a leaf
and then sliding and dripping . It all works perfectly until I deform the leaf
with some enveloped bones. The particles don't follow the surface of the leaf
anym
This is an example of a proper software update.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 14/03/2013, at 17:10, Doeke Wartena wrote:
I would like if you can see the size o
Yes its true. Try to find more about liquids and ressonance.
Mário Domingos | 3D Artist/Generalist | www.mariodomingos.com
T: +351 91 646 80 16 | Carnaxide - Portugal
On 14/03/2013, at 12:00, Sebastien Sterling
wrote:
> He never touches the water... that's could be one thing, also th
Like!
Mário Domingos | 3D Artist/Generalist | www.mariodomingos.com
T: +351 91 646 80 16 | Carnaxide - Portugal
On 19/12/2012, at 14:19, Tim Marinov wrote:
> I've heard that ICE and Naid are going to Maya..This rumor is coming from
> one of the latest events .I am not going to spe
I've never had a chance to try it, but if I can get it and install it I
will support you with feedback and videos from my tests.
Its a great plug and better yet in conjunction with emFluid.
Keep the good work, please.
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On
Test
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 10/10/2012, at 22:38, Miquel Campos wrote:
Hello Francisco,
are you using linux?
Miquel Campos
www.akaosaru.com
2012/10/10 Francisco
>
>
> Hi guy
Cool
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 10/10/2012, at 22:23, John Richard Sanchez
wrote:
Nice!!
On Wed, Oct 10, 2012 at 5:06 PM, Ben Houston wrote:
> Hi all,
>
> After over a year of effort, we are proud to release Exocortex Fury 2.
>
> E
Amazing!
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 27/09/2012, at 08:47, Szabolcs Matefy wrote:
https://vimeo.com/48895063
___
This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should
Monsters INC?
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 26/09/2012, at 06:32, Edy Susanto Lim wrote:
ant bully?
On Wed, Sep 26, 2012 at 3:17 PM, Szabolcs Matefy wrote:
> I recall something that was an experiment teaser, but it was for quantic
> dream, and
Sure they will!!! POR TU GAL!
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 14/06/2012, at 21:34, Cristobal Infante wrote:
Cheers guys! It was a Primefocus
Job, back in the days... The nicest thing was to go on the shoot, since it
was all filmed in buenos aires
Heu guys,
anyone knows where can I find this DNA Helix Compound -
https://vimeo.com/32452824 ? The link in there is dead.
Tks
M
Ah! Great! I remember that commercial,It's Portuguese, I remember at
that time we were all talking about it, always thought it was done in
Portugal by a company called Ingreme.
Great work.
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 11/06/2012, at 14:04, Cris
Yes I agree.
Sent from my iPad
On 09/06/2012, at 12:32, Ciaran Moloney wrote:
The built-in polygonizer isn't so good. The commercial Polygonizer 3 is way
better...
On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos wrote:
> Well, you should try Micheles's, at least the d
's is better? i recently did work and the
polygonizer had some artifacts close up that i couldn't get rid of
On Fri, Jun 8, 2012 at 11:35 AM, Mário Domingos wrote:
> Are you talking about Polygoniz
>
> On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron wrote:
>
>> more real
Are you talking about Polygonizer?
On Fri, Jun 8, 2012 at 7:33 PM, Steven Caron wrote:
> more real than the built in one?
>
> On Fri, Jun 8, 2012 at 11:28 AM, Mário Domingos
> wrote:
>
>> Great plug, a real metaballs system.
>>
>> https://vimeo.com/43686944
>>
>> Mário
>>
>
>
Great plug, a real metaballs system.
https://vimeo.com/43686944
Mário
f points and attach the instances to that grid of points.
>> -ben
>>
>> On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos
>> wrote:
>>> Hey everybody,
>>>
>>> I have a grid of particles with instanced cubes on it, now I w
it a
> grid of points and attach the instances to that grid of points.
> -ben
>
> On Tue, Jun 5, 2012 at 12:09 PM, Mário Domingos
> wrote:
>> Hey everybody,
>>
>> I have a grid of particles with instanced cubes on it, now I want to texture
>> them with an ima
Hey everybody,I have a grid of particles with instanced cubes on it, now I want to texture them with an image like the example I have attached, anyone knows how can I do this?Tks
Mário DomingosFreelancer | 3D Generalistwww.mariodomingos.comT: +351 91 646 80 16Portugal
<>
Great! Thank you!
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 02/06/2012, at 16:58, Javier Vega wrote:
> Thank you for sharing it. It is very interesting!
>
> Javier,
>
> http://blog.zao3d.com
> http://www.zao3d.com
>
> El 02/06/2012, a l
Video video video :)
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 18/05/2012, at 14:51, Miquel Campos wrote:
Awesome! looking forward for that video :)
+
Miquel Campos
www.akaosaru.com
he...@akaosaru.com
+
2012/5/18 Rob Chapman
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