Hi I like this idea Paul.
There seems to be a lot of people already in but I will throw my hat it to.
I can do ICE Fx and Problem solving and other such cool stuff.
(also thanks Paul for the invaluable tutorial videos)
Matt
On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:
Good
Good solution. I think you need to get VertexIndex for the disconnect and
PolygonIndex for the subdivision.
On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote:
Thanks Andreas that's a good idea!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
;-)
On 7/10/2013 2:38 PM, Matthew Graves wrote:
Good solution. I think you need to get VertexIndex for the disconnect and
PolygonIndex for the subdivision.
On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote:
Thanks Andreas that's a good idea!
Simon Reeves
London
Hi all,
I am trying to extrude selected polygons using Extrude Polygon Islands (ok
so far) and but set an individual transform for each polygon, so polygon 2
might have translation of 1 in y and polygon 5 might be 7.
I have done this with a loop where each iteration deals with one polygon
Very interesting only a few months ago I was making a series of particle
animations based on Stephan Woermann's plugin. Oliver I found the trick was
to make a custom cache from the audio cache then you can have multiple
caches. I will have try out your plugin Calude, there is so much potential
in
that is holding
values of other frames than the current???
maybe I don't understand your explanation, but it doesnt't work for me.
as this would be rather helpful, I would love to learn about this trick.
thanks
Christian
Am 24.05.2013 14:17, schrieb Matthew Graves:
Hi. If you are using
Hi I also would suggest Paul Smith on Vimeo I started with
ICE following his videos and within days understood enough to get to grips
with my own projects.
On Fri, May 24, 2013 at 10:28 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I second that. Watch everything Paul
Hi. If you are using a simulated ICE tree you can get an array add the new
data to it using the build array node and then set it each frame. this will
build a list of lengths upto the current frame. or if its not simulated u
can build an array of size=no. of frames and populate it with the lengths
. Is it possible to explain that part a little
bit more.
Thanks
Kostas
On 24 May 2013 13:17, Matthew Graves mattg1...@gmail.com wrote:
Hi. If you are using a simulated ICE tree you can get an array add the
new data to it using the build array node and then set it each frame. this
will build a list
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