Hi I like this idea Paul.
There seems to be a lot of people already in but I will throw my hat it to.
I can do ICE Fx and Problem solving and other such cool stuff.
(also thanks Paul for the invaluable tutorial videos)
Matt
On 12 March 2014 14:01, Ed Manning wrote:
> Good idea, Paul.
>
> I'm u
Very cool :)
On 4 September 2013 14:37, michael johansson wrote:
> Great initiative!!
>
>
> 2013/9/4 Miquel Campos
>
>> Awesome!!! Very cool !!
>>
>>
>>
>>
>>
>> Miquel Campos
>> www.miquelTD.com
>>
>>
>>
>> 2013/9/4 Sebastien Sterling
>>
>
aybe it can help
> http://xsisupport.com/2012/07/**10/extruding-random-polygons-**
> with-random-lengths-and-**random-insets/<http://xsisupport.com/2012/07/10/extruding-random-polygons-with-random-lengths-and-random-insets/>
>
> On 10/07/2013 6:54 PM, Matthew Graves wrote:
>
>> H
Hi all,
I am trying to extrude selected polygons using Extrude Polygon Islands (ok
so far) and but set an individual transform for each polygon, so polygon 2
might have translation of 1 in y and polygon 5 might be 7.
I have done this with a loop where each iteration deals with one polygon
extrusion
ot;
> Compound to Polygon ;-)
>
> On 7/10/2013 2:38 PM, Matthew Graves wrote:
>
> Good solution. I think you need to get VertexIndex for the disconnect and
> PolygonIndex for the subdivision.
>
>
> On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves wrote:
>
>> Thanks
Good solution. I think you need to get VertexIndex for the disconnect and
PolygonIndex for the subdivision.
On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves wrote:
> Thanks Andreas that's a good idea!
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com*
> *www.simonreeves.com*
> *
> *
>
>
>
Very interesting only a few months ago I was making a series of particle
animations based on Stephan Woermann's plugin. Oliver I found the trick was
to make a custom cache from the audio cache then you can have multiple
caches. I will have try out your plugin Calude, there is so much potential
in w
t;
> how do you build an array on an unsimulated ice tree that is holding
> values of other frames than the current???
> maybe I don't understand your explanation, but it doesnt't work for me.
> as this would be rather helpful, I would love to learn about this trick.
>
> thank
rrent one. Is it possible to explain that part a little
> bit more.
>
> Thanks
>
> Kostas
>
>
> On 24 May 2013 13:17, Matthew Graves wrote:
>
>> Hi. If you are using a simulated ICE tree you can get an array add the
>> new data to it using the build array node an
Hi. If you are using a simulated ICE tree you can get an array add the new
data to it using the build array node and then set it each frame. this will
build a list of lengths upto the current frame. or if its not simulated u
can build an array of size=no. of frames and populate it with the lengths
Hi I also would suggest Paul Smith on Vimeo I started with
ICE following his videos and within days understood enough to get to grips
with my own projects.
On Fri, May 24, 2013 at 10:28 AM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:
> I second that. Watch everything Paul Sm
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