in Modelling stack store the location positions (in relation to the mesh)
for each particle strands head and tail that you want, then in simulation
stack on every frame set it?
On 13 November 2012 13:40, Darren Blencowe | VOODOO
dar...@voodoo-animation.com wrote:
Hi Folks,
** **
think you have to have it connected AND setup properly to see it working.
depends if you are moving as forces or as postions as well. Ive used it a
lot and highly recommend it. also if you do GetICE|get bubbles an ICE
tree compound is made with the curl noise framework correctly set up inside
Helge did something VERY close to what you are after a while back with a
simple scene setup using MT_Static_Instancer. there is a demo scene called
flowing paper or similar as part of the examples.
can be found http://rray.de/xsi/index_nodyn.html
best
Rob
On 29 October 2012 04:01, Nick Angus
of the inset on an Extrude Polygon
Island node based on Self.PolygonArea. However it seems to return 0.
Any tips? Did you manage to get anything working?
DAN
On Thu, Aug 9, 2012 at 5:35 PM, Rob Chapman tekano@gmail.com wrote:
Steve, great!
thanks for that, will have a go at implementing
yeah give him a slap behind the ear will you Raph :) I would say that the
look of these buttons is 'classic'
On 11 October 2012 05:35, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
Shut up and model! Younglings today...
On Thu, Oct 11, 2012 at 2:03 PM, Eric Thivierge
the camera data are interpreted different or the units of measure are out
between imagemodeller and Softimage? what format are you importing /
exporting with? if its FBX I believe there is/are issues with camera data
between applications, no?
try another format or version of FBX perhaps?
On 9
particles? one pinged off into infinity?
On 5 October 2012 18:25, john clausing jclausin...@yahoo.com wrote:
thanks, the odd part is all the other frames render just fine?
weird!
--
*From:* Ben Houston b...@exocortex.com
*To:* Adam Seeley
point in volume node
On 28 September 2012 14:45, Szabolcs Matefy szabol...@crytek.com wrote:
Hey guys,
** **
I need a help. Is it possible to create an ICE tree that checks if a
geometry isn’t penetrated by another geometry? I have a low poly object, I
have a high poly object, and I
couple of things, I think the 'enable spawning from spawned Particles' is
what you need and of course if you are spawning from spawned particles in
the manner you describe it *will* grow exponentially regardless of how you
do it.
I think the key here is to try and track the collision / spawning
closest ive ever seen is vanishing constraints if the constraints is placed
on a reference model. a scene reload loses the constraint. never seen
spotlights disappear (yet)
On 24 September 2012 15:24, Tim Crowson tim.crow...@magneticdreams.comwrote:
So no one has ever seen this problem before?
First I was like, eh? didn't notice any effects standing out, it was mostly
live action and maybe some slight environment volume light effects so
watching the right hand side video was then like oh! the flaming barrels
passageway!!, so really well done, it got way past my ra3Dar!
best
Rob
On
Forever alone!
don't know wether to laugh or cry at this :s
On 14 September 2012 01:24, Eric Thivierge ethivie...@gmail.com wrote:
For some fun since its Friday in OZ:
http://cgmemes.blogspot.com.au/2012/09/proud-but-lonely.html?spref=tw
Eric
depends how or what you are trying to do. Lately Ive found adding a custom
attribute display per attribute I need caching will always save that
attribute in the cache. without then ICE saves the attribute name but not
the type or any data. Always when bringing in the cache into a new scene I
can
--
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
*Sent:* 14 September 2012 12:10
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: picking up ICE attribute in RenderTree still buggy
It aint my fault Oddball Ive had nothing but good thoughts ever since we
left that damn bridge
:)
On 13 September 2012 09:43, piotrek marczak piotrek.marc...@gmail.comwrote:
well said! https://www.youtube.com/watch?v=KuStsFW4EmQ
Nice! looks really interesting job company Marco.
As an aside, just out of interest - how many freelance ICE FX guys or
girls left standing on this list that are available in the future for work
in UK / Europe?
I get asked regularly and most often am not available, and the seasoned up
fer
have been at the same studio for over a year now...
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 13 September 2012 14:06, Rob Chapman tekano@gmail.com wrote:
Nice! looks really interesting job company
good on yer Olly, you were already on the shortlist, was aware you were not
available atm from your tweets ;)
And as I always saydon't drink from the mainstream ; )
Olly x
@ Marco, oh noes! we cant let it happen, hitting the twittersphere hard
right now! :D
the SI_ICE_FX_TD freelance list is growing by the minute but so far we are
all booked up !
Much appreciated Rob!
ps: If I can't find someone today, we're gonna switch to MAYA ;-)
Marco
woop woop! our numbers are growing strong. Hello Mr Laborde in Canada!
On 13 September 2012 17:38, Jonathan Laborde labordeor...@gmail.com wrote:
Not a freelancer, and not in Europe (Montreal in fact), but it never hurts
to say hello to fellow ICE artists!
So... Hello!
did Ronald leave same time as Halfy? I miss his contributions too :(
On 13 September 2012 17:51, Gene Crucean emailgeneonthel...@gmail.comwrote:
Matt essentially nailed it on the head. It boils down to actions speak
louder than words.
To me... Soft died when Ronald left. That was the sign
and find ICE quite fun also. ;)
On Thu, Sep 13, 2012 at 12:46 PM, Rob Chapman tekano@gmail.comwrote:
woop woop! our numbers are growing strong. Hello Mr Laborde in Canada!
On 13 September 2012 17:38, Jonathan Laborde labordeor...@gmail.comwrote:
Not a freelancer, and not in Europe
wait, Maurice,
you hired a company that used Max Maya animators to evaluate Softimage
for its benefits to them? then based your entire strategy on this? what
about benefits to the existing Softimage user basel! this is the problem we
have you fool don't you see it?!
pardon the french, calling
: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 10:29
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
wait, Maurice,
you hired a company that used Max Maya animators to evaluate
...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 13:17
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
so basically, the existing Softimage user base can jsut sod off!
On 12 September 2012 13:08, Graham Bell graham.b...@autodesk.commailto
So Maurice,
A brave effort with your rhetoric but sadly the results you achieved are
letting you down. It is exactly what we did not expect or *were used
to*before you are your crew took it upon yourselves to remarket
Softimage
within the given framework of ME apps at AD. Do you think what you
Oh Im still behind Softimage all right, its just it being under Autodesk is
leaving such a bitter taste that im kind of forced/willing to try
alternatives. whatever happens its still good for a good few years as it is
:) Phil may be seeing a pattern here that others who were not familiar
If there is more profit to be made from Softimage from hiding it as a
general, competing against Max / Maya application and selling it as a
particle plugin why wouldnt they do it? this is what they have done since
the Suites brainiac idea, there is not a shred of evidence anywhere that
they tried
.
Cheers,
tim
On 11.09.2012 12:55, Chris Chia wrote:
Motor comes with support for the different XSI built in rig.
Note: diff rigs might perform slightly different because of the
difference in the tagging.
Chris
On 11 Sep, 2012, at 5:45 PM, Rob Chapman tekano@gmail.commailto:t
true - is 'pass through' not the similar as a dot node?
On 7 September 2012 17:12, piotrek marczak piotrek.marc...@gmail.comwrote:
This image reminds me that ice needs dot node
*From:* Rob Chapman tekano@gmail.com
*Sent:* Friday, September 07, 2012 5:56 PM
*To:* softimage
are the UI team although that might end up being
useful in FX or Rendering. Who is reports to is meaningless.
On Thu, Sep 6, 2012 at 6:28 AM, Rob Chapman tekano@gmail.com wrote:
So its just a confirmation then of what Luceric has already hinted as to
why
the ex devs from Softimage are working
PM, Rob Chapman tekano@gmail.com wrote:
OK, thanks all. so what confirmations, if any, do we actually have or
'allowed' to talk about?
1. its not going to be ICE but will have same workflow / functionality
- I really dont appreciate the difference? so each node will be called
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote:
*
* The real threat is their fear of ADSK, and the potential that they
re-wire their trucks without dependence on any DCC app.*
and this is what Guy is talking about in another thread , no? in which
case its already starting
On 6 September 2012 23:00, Bradley Gabe witha...@gmail.com wrote:
I'm starting to think a better analogy would have been cars pulling
trailers.
nice, so in the case the studios are trailers of different sizes and maya
and softimage are the cars and trucks ? So Softimage can be the fiat panda
oh! ICE topo should be able to do this, :) but not sure how you are to
build the polygon description from a set of random positions!? not so easy
what kind of mesh are you after? if its not just a regular clean topology
then you could simply put all nulls into a group and use the
be a useful tool to have and it would exist
already (sure there used to be a script)!! Polygoniser takes the nulls but
gives blobs rather then a single mesh!
Thanks for looking though!
Cheers
Lawrence
On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:
oh! ICE topo
you want a convex hull of the null's points. Pretty sure there
was a compound once, if not you might try Mr. LaForge's Convex
Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.
On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:
yeah I dont think
for sure! but it was Mr Pankhurst who asked first :)
On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.com wrote:
Hey Rob, do you need a compound for building the description? I might have
a plugin for you...
Chris
where 'will not be bought by Autodesk' in the contract is
a definite selling point.
On 3 September 2012 17:46, Andy Moorer andymoo...@gmail.com wrote:
I can imagine boutiques purchasing specific software modules, perhaps
from a wide choice made by various TDs similar to the Helge, Eric
au revoir, mais ce n'est pas la fin
On 1 September 2012 03:49, Guillaume Laforge guillaume.laforge...@gmail.com
wrote:
Hi Guys,
I just wanted to say thank you for all the good words I heard today.
I'm out of AD and won't follow this list as much as before, but it was a
real pleasure to
having a path input for compounds that contain 'cache on file' nodes
??? Mr Stephen Blair leaving!? voluntarily? or part of the 7% ???
On 31 August 2012 11:58, Sajjad Amjad sajjad.am...@gmail.com wrote:
O_o
On 31 August 2012 11:54, Stephen Blair stephenrbl...@gmail.com wrote:
Friday Flashback #85
The end part II
http://wp.me/powV4-24o
On Fri,
I wonder if this is the action of Mr. 'Mayalicious' Softimage's new product
manager? I need a phone number or email address to complain to, this is a
truly preposterous decision.
No, not at all. He is in a completely separate division (Dev) from product
support. Product Support reports up into the Sales and Services org.
On Fri, Aug 31, 2012 at 7:36 AM, Rob Chapman tekano@gmail.com wrote:
I wonder if this is the action of Mr. 'Mayalicious' Softimage's new
product
this news any more than anyone else.
G
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 31 August 2012 12:36
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback
I wonder if this is the action of Mr
pic or it didnt happen
:)
On 30 August 2012 15:22, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Hi all,
Thought I would pop this amazing pic done by our super duper Fur lead -
she took Fur and developed it into feathers, we used MB feathers on
Zambezia - which are
, Rob Chapman tekano@gmail.commailto:
tekano@gmail.com wrote:
Ciaran, thank you very much indeed that worked a treat! I had a slight
issue recreating getting the txt_proj attribute over but mostly just a typo
in the name I think.
for those that are stuck in Production on 2012 still
it to work in 2012 and can be
reached here
https://docs.google.com/open?id=0B0WD7fSUkxAMODRlZl9GQ0FsTWc
now if only there was a centralized resource for uploading and sharing all
these cool new compounds, tricks and techniques ;)
Best
Rob
On 15 August 2012 15:29, Rob Chapman tekano@gmail.com wrote
/
On 8/14/2012 3:20 PM, Rob Chapman wrote:
also.. are you positive your attributes you say you wanted cached and need
for the correct ID transfer *are* actually being cached? could be a
little 'force attribute cache' may be needed to coerce ICE into doing what
you ask. http
so, ICE topo is been around for a while now, can we cache it?
' WARNING : 3000 - Caching : Object topology (points count or edges count
or polygons count or uv sample) doesn't match.
it appears not. there is nothing in the manual either. currently searching
some french ex softimage dev web site
mine or Softimages? :) no-worries - been there done that already, trick is
to replace the compiled 2013 node with a renamed 2012 version then export
the icetree.
et voilà - forward compatability
On 15 August 2012 15:19, Ciaran Moloney moloney.cia...@gmail.com wrote:
er...careful. 2013 uses a
Heres an interesting one, and I am aware that Softimage is NOT meant to be
forward compatible, but still, *most* compounds can be exported from 2013
and loaded into 2012 ok.
try loading a point position cache from 2013 into 2012 SP1 = instant crash
to desktop with no CER
then for laughs, after
yeah I know right! sadly we live in depressing times, if only there was
some light at the end of the tunnel...
On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr wrote:
Guys I love you, but sometimes it's depressing to read you...
1Le 14/08/2012 18:59, Rob Chapman a écrit
ah Arnold, I see because fixing the instance shape after the cache applied
has always happened for me when transferring to a new scene, its simple to
fix and has always worked. normally Its just a pointer to which object to
pick in a group.
Think we have had some luck in the past with exporting a
last time I logged in to the area was to vote a Softimage master as well :)
gl to get a jacket!
On 13 August 2012 19:08, Miquel Campos miquel.cam...@gmail.com wrote:
Done! ;)
Miquel
must be getting close - keep getting this now
' ERROR : 2429 - Access to a custom ICE node index set failed. This can
occur when accessing an index set from the BeginEvaluate or EndEvaluate
callback.
all im trying to do is repeat in an array each selected polygons changes at
the point level. ie
he did say 'one' of those and also, havn't loaded the scene (2012 still
here) but doesn't seem any different from the 2nd example pic I sent.
slight problem between the chair and keyboard I say ! :)
On 8 August 2012 16:02, Chris Marshall chrismarshal...@gmail.com wrote:
That's really great
Hi Alok,
yes the attribute PolygonArea is read only. I have a list of selected
polygons taken from the polygon index and I would like to scale
them arbitrarily with per polgon values I have set up already like inset
amount extrude length. I am wondering if there is an easier way to
scale
on a Monday..! outrageous. :) sorry have to be elsewhere this evening -
but deffo more towards the end of the week next time :)
Inbox (10,117) https://mail.google.com/mail/ca/#inbox
On 6 August 2012 13:53, Matt Morris matt...@gmail.com wrote:
Awesome! Think I might be able to drag one or
through some extrude nodes, in a loop, can give
an interesting result.
Chris
On 31 July 2012 17:27, Rob Chapman tekano@gmail.com wrote:
Nice one Chris, sort of following cluelessly and trying to rebuild
something similar - quick question - what are the Test nodes testing mode?
Is Element
Nice one Chris, sort of following cluelessly and trying to rebuild
something similar - quick question - what are the Test nodes testing mode?
Is Element, Integer Array or Comparison?
Cheers
Rob
what do you want to know? make some lagoa particle thing, turn this into a
polygoniser mesh then use Lagoa fluid shaper which makes the mesh more
'fluidy' or stringy or thinner - whatever adjective best describes the
result :)
On 25 July 2012 16:11, Andi Farhall
So, in 2012 SP1, I exported a model containing only an ICE Modelling
geometry (with the ice tree live) a curve and two nulls
when I try and import said model I get
' INFO : 4152 - Data loaded from file \\aka03\in_progress\**path
snipped**\ICE_SLIDE_Model.emdl was created with build number:
?
On Thu, Jul 19, 2012 at 10:32 AM, Rob Chapman tekano@gmail.com
wrote:
So, in 2012 SP1, I exported a model containing only an ICE Modelling
geometry (with the ice tree live) a curve and two nulls
when I try and import said model I get
' INFO : 4152 - Data loaded from file \\aka03
and further investigation it seems it was a curve that was created with
'fit curve' not being frozen and its input curve being outside the model is
the main culprit here. apologies to ICE modelling, always blame the new guy
first :)
On 19 July 2012 16:15, Rob Chapman tekano@gmail.com wrote
So still fumbling through some ICE modelling examples, and what is
bothering me right now is that when dealing with the polygon index
array displays as a big list of values for each isolated elements
attribute whereas I'm used to a per point array the values get
displayed on each point... is there
?
cheers
Rob
On 18 July 2012 11:04, Vincent Ullmann vincent.ullm...@googlemail.com wrote:
@Rob Chapman:
You simply need a perPolygon-Context
Try this:
Get Data (Polygon Index) - Select in Array (Your Array of Values) -
Dispaly This -SetData (TMP)
had this not so long ago. Scripters were blamed, ICE tree wranglers
were framed for derision but the eventual problem?
Quicktime!
if any quicktime files were referenced in the clips or sources then
Filenew or Fileopen would desktop Softimage.
solution - do not use Quicktime as source clips :)
, not a Quicktime in sight.
Next solution please?!
On Wed, Jul 18, 2012 at 5:27 PM, Rob Chapman tekano@gmail.com wrote:
had this not so long ago. Scripters were blamed, ICE tree wranglers
were framed for derision but the eventual problem?
Quicktime!
if any quicktime files were
ah yeah that old chestnut of corrupt scenes, good luck in isolating the
cause again !
so in your hunt for live operators did you try Brad's plugin 'Sanity check'
?
https://groups.google.com/forum/?fromgroups#!topicsearchin/xsi_list/group:xsi_list$20AND$20subject:sanity/xsi_list/FmE0agPe6d8
damn
Agreed, also how to 'grow' meshes from curves or animation data, on
these newly generated meshes to then select polys by area or closest
to a pointcloud ,merge surrounding polys to current selection, extrude
this etc. maybe how to blend between some instances and a ICE
modelling mesh. A
dont forget AtomKraft for the win!
https://atomkraft.hk/aftereffects
On 6 July 2012 14:33, Alan Fregtman alan.fregt...@gmail.com wrote:
And there's also the classic Normality plugin, which allow lighting
shading using normals passes:
http://www.3dcg.net/software/normality/
and tried merging the problematic scene? been here before, its
horrible :/ think there is some debug mode you can switch on in the
SI startup script as well which may help, Fabrice did a while back
when we encountered some errors on previously loadable scenes , think
it was an error on a
that's like totally like awesome with like tons of good shit!
New Yorkers eh, gotta, like, love em :)
thanks a lot for sharing - good visuals to see and some real clever stuff!
On 2 July 2012 19:34, Ed Manning etmth...@gmail.com wrote:
thanks!
On Mon, Jul 2, 2012 at 11:34 AM,
great hyper real but painterly look and fantastic animation - some
guys were wondering here if any motion capture was used!? looking
forward to seeing the 2:40 tomorrow night, well done!
On 2 July 2012 15:20, Jens Lindgren jens.lindgren@gmail.com wrote:
Really nice!
Found it in HD on
I found it!
its legacy - all the scenes don't render but they load and play OK in
2012 . Ive taken the liberty of putting the original .zip on my
Google Drive thingy here
https://docs.google.com/open?id=0B0WD7fSUkxAMSlphUjJianZpN1U
theres nothing here that cant be setup really easy in ICE
ok well if the issue is the original emit from volume then I highly
recommend Cairan's SDF emitter. shaves literally hours of waiting for
the original emit by volume to emit.
On 8 June 2012 15:47, Anthony Martin anthonymarti...@googlemail.com wrote:
Do you think this would also effect things
http://blog.blackredking.org/?p=47 a link might help! :)
On 8 June 2012 15:59, Rob Chapman tekano@gmail.com wrote:
ok well if the issue is the original emit from volume then I highly
recommend Cairan's SDF emitter. shaves literally hours of waiting for
the original emit by volume to emit
really? thats awesome news. Can't say enough times how much I rate
this set of custom ICE compounds. Used it for all sorts of things, its
really helped me bridge the gap with Geometry / Volumes / Voxels /
Grids and even the terminology from Houdini :D would be nice to get
some ICE volume viewport
Hi Sebastian,
what are you trying to do with the 10 million+ point cloud? closest
location to itself is going to be painful yes :) when the point
clouds are reaching that high sometimes its best to have a similar
pointcloud around but with far fewer points. like say 1%.
Surprisingly it is a
.
i will see if i can provide a repro scene.
if i calm down
Am 06.06.2012 um 11:35 schrieb Rob Chapman:
Hi Sebastian,
what are you trying to do with the 10 million+ point cloud? closest
location to itself is going to be painful yes :) when the point
clouds are reaching that high
get neighbours amount rescale size ? :)
On 3 June 2012 14:12, Anthony Martin anthonymarti...@googlemail.com wrote:
Hi there,
I want to scale/change the size of a particle based on how many nearby
particles there are. In my mind it feels like it should be very easy (I'm
sure it is): for
splendid Anthony ! very informative, thanks
Rob
On Sun, Jun 3, 2012 at 12:00 AM, Anthony Martin
anthonymarti...@googlemail.com wrote:
Hi all,
I gave a presentation about emFluid on Tuesday at the SiC London event. It
was fun but also very noisy, making it difficult for anyone other than
Hi Stephen is there anyway to get the bounce message received by the
mailing list from Google so we can at least ask Google whats up?
Looking at the google help forums anytime this kind of situation crops
up they simply ask for the original bounce message - which we dont
receive. then they deal
yes its that or there is not many posts today??
On 30 May 2012 16:55, Kamen Lilov kamen.li...@chaosgroup.com wrote:
Ping?
do we need to forward this to someone at Maya? :D whose got the
reigns now then!?
On 29 May 2012 14:41, Alan Fregtman alan.fregt...@gmail.com wrote:
https://groups.google.com/forum/?fromgroups#!topic/xsi_list/TowIZVpByOQ
-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: May-29-12 9:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: Uh oh, GoogleGroups archive admin, you need to confirm
do we need to forward this to someone at Maya? :D whose got the
reigns now then!?
On 29 May 2012 14:41, Alan
hey , its been a while but is this the Softimage badass thread? :)
python... meh!
On 29 May 2012 20:24, Jeremie Passerin gerem@gmail.com wrote:
Interesting !
That looks nicer
import json
root = Application.ActiveSceneRoot
blob = root.Properties(Test)
if not blob:
blob =
ah...! so wait a minute - Autodesk listserve is getting bounces from
google.com? and the the link listserve provided in this email to ensure
my membership stays is faulty. whats going on Autodesk???
Your membership in the mailing list Softimage has been disabled due to
excessive bounces
Oops! Google Chrome could not find listproc.autodesk.com
, 2012 at 8:31 PM, Rob Chapman tekano@gmail.com wrote:
Oops! Google Chrome could not find listproc.autodesk.com
So this thread is not on the google mailing list archive...
https://groups.google.com/forum/#!forum/xsi_list
but can see it in gmail, I wonder how many others have disappeared!?
hmm how can it be dead if I can see your post saying the list is dead. bit
of a conundrum :)
On 20 May 2012 14:04, Sebastian Kowalski l...@sekow.com wrote:
seems the list is dead.. even my submitted mails dont show up..
hello? anybody out there?
the silence is killing me.
awesome - very intriguing , can't wait to see what you folks come up with!
best
Rob
'a technique I came across somewhere' oh! , sounds a bit like this
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i
;)
heres the scene file from that tutorial
wait... Fury can load .PRT files? thats a new one - very handy!
On 11 May 2012 11:28, Ciaran Moloney moloney.cia...@gmail.com wrote:
Partio supports .prt, but not .icecache. I'd be interested to know if
anyone was able to compile the icecache patch from the good folks at Mad
Crew? I couldn't
that works a treat Cairan! PRT to Icecache - in your face! and a side
thanks to Brad as well!
and yes of course, deferred loading is the way to go with many millions,
this is for research and testing process right now and am very happy to see
the Naiad particles in Softimage.
many thanks
oh! well leaving it completely open ended like that leaves a lot of room
for speculation as to what Teamup actually is / does!?
I'm going for TeamUP is GPU hardware based ICE acceleration for Lagoa... ;)
Cheers
Rob
On 8 May 2012 07:59, Juhani Karlsson juhani.karls...@talvi.com wrote:
Can`t
are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...
s
On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
tekano@gmail.commailto:tekano@gmail.com wrote:
incredulous, absolve the the entire known dev
-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
'Until you manage to reverse the information
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