Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-28 Thread Paul Doyle
Quite cool to see us being used at the start of it :) Our renderer has come along in leaps since then, so things are going to look much nicer when we demo. As for Splice - we put it into Nuke: https://vimeo.com/69329048 Softimage is still targeted for post-Siggraph, but it's a bit more involved t

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-27 Thread Leonard Koch
Look at that, Fabric is being featured in this years Siggraph Real-Time Teaser. http://www.youtube.com/watch?v=dQ3E_rS90UY On Wed, Jun 26, 2013 at 5:34 PM, Alan Fregtman wrote: > You guys are crazy. =p > > > > On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee wrote: > >> Just in case you guys car

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-26 Thread Alan Fregtman
You guys are crazy. =p On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee wrote: > Just in case you guys care to be side tracked for a moment: > > https://vimeo.com/groups/fabric/videos/69163572 > > A prototype for an After Effects integration of Splice. > > > On 26.06.2013 00:09, Raffaele Fragap

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-26 Thread Helge Mathee
Just in case you guys care to be side tracked for a moment: https://vimeo.com/groups/fabric/videos/69163572 A prototype for an After Effects integration of Splice. On 26.06.2013 00:09, Raffaele Fragapane wrote: Indiegogo is less selective, allows over-run, and you can set the campaign up so yo

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-26 Thread Helge Mathee
Just in case you guys care to be side tracked for a moment: On 26.06.2013 00:09, Raffaele Fragapane wrote: Indiegogo is less selective, allows over-run, and you can set the campaign up so you get the funds regardless of whether the mark is reached or not. It's also not country limited. KS tend

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-26 Thread Eugen Sares
So has anyone gone down the crowdfunding route for plugin-dev yet? The idea of some kind of crowd funded app store sounds really promising. I'd like to go there with a good handful of modeling tools for architectural stuff, which are more than halfway finished actually, but for now my idealism i

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
Yeah, I know, and most of the very large are in Japan, which means only one kind of market in that stretch. That's part of the problem. Crowd funding the small plugins though might work as that's the classic individual sponsored thing On Wed, Jun 26, 2013 at 1:50 AM, Luc-Eric Rousseau wrote: >

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
Indiegogo is less selective, allows over-run, and you can set the campaign up so you get the funds regardless of whether the mark is reached or not. It's also not country limited. KS tends to be the better site when you need the huge visibility it comes with, but for something like a plugin, where

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Alan Fregtman
At Indiegogo, you can allow your campaign to run over its time limit and let it keep accumulating funds. Not sure how they feel about software, but if they're ok with it, you could theoretically put a campaign price goal at a price at which the tool provides enough "guaranteed profit" to warrant i

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Sebastien Sterling
There could be a kick starter site specially made for custom tools across a wide variety of platforms :) it definitely bares an investigation,might even help you demo some of those plugins you had to abandon Raff, to gauge interest. yes i have seen topo gun in action, nice app, was also looking at

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Serguei Kalentchouk
Raff is spot on, the return on investment is just not there. Very small user base and prolific use of pirated software makes 3rd party development completely unsustainable. However, I have been thinking that crowd funding model could work reasonable well in this case. Morpheus

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Luc-Eric Rousseau
On Tue, Jun 25, 2013 at 3:22 AM, Raffaele Fragapane wrote: > It's not like the prices are geared towards industry giants anyway. > Software's never been cheaper. Besides, it's not the individuals, or the > very large that need to take action, it's the middle, between 5 and 30 seats > where all the

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
It's not like the prices are geared towards industry giants anyway. Software's never been cheaper. Besides, it's not the individuals, or the very large that need to take action, it's the middle, between 5 and 30 seats where all the 3rd party money is. On Tue, Jun 25, 2013 at 5:17 PM, olivier jean

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread olivier jeannel
Le 25/06/2013 09:04, Raffaele Fragapane a écrit : In our small community, it isn't realistic to expect individual users to pay prices geared towards an industry giant, this is why in my reasoning, we need more animation studios and fx studios using softimage as a viable pipe, and in turn why Fa

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Raffaele Fragapane
If you'd like to have nex and you'd be willing to pay 400 pounds for it, you're in luck, Topogun is 100$ and Nex is an API limited, poor man's copy of what TG can do :) On Tue, Jun 25, 2013 at 4:38 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Na, you don't have to do that, i c

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Sebastien Sterling
Na, you don't have to do that, i can see this is something you needed to get off your chest. I'm a relatively new Softimage user, there can't be that many of us every year, i bought this package, i'm still paying it off... Sometimes you need to feel that the package you use and enjoy is going some

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Steven Caron
On Mon, Jun 24, 2013 at 8:20 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > > That's one of the problems. As a developer myself I have tons of > uninished, or even finished and unreleased stuff at home which will never > see the light of public releases because the effort to polish

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Steven Caron
really? i think there is a pretty decent spread of various plugins available. i agree with raff, there has never been a better time for softimage and 3rd party tools/plugins. On Mon, Jun 24, 2013 at 7:52 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > > Yes there has been some epi

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Raffaele Fragapane
But FX is where you NEED those third parties, because if you don't have polygonyzer, or a fluid system, or a rendering engine, there is no way you can work your way towards shot completion by hacking thru, or working around, the software in other ways. Other fields are hard to serve, and historical

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Sebastien Sterling
Hello Raff, yes i have seen "the maya "app store" presentation" but i wasn't referring to it specifically, i actually share your sentiments regarding its current implementation, i was just reflecting that it might one day become a business model and that the only positive development I could see co

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Raffaele Fragapane
I don't think I've -ever- seen more third party support for Softimage than there is these days to be honest. Don't get me wrong, the general sentiment of the post I can agree with to some extent, more support and more choice is always a good sign, but saying there's no 3rd party support for Soft?

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Sebastien Sterling
"Call me whatever you want (sticks and stones.etc) I fail to see what is grande about Fabric Engine !" I think Chris that regardless off your doubts concerning the uses of Fabric engine, surely even you can appreciate that they are taking the time to develop this for softimage, i can't imagine

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Matt Morris
Can see that's going to get people's attention. Seriously impressive stuff! Look forward to seeing it working with soft too. Would love to see a fight off, basic rig and splice rig framerates :) On 24 June 2013 13:34, Paul Doyle wrote: > Hi guys – we’re pretty stoked to tell you that we have b

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-24 Thread Paul Doyle
Hi guys – we’re pretty stoked to tell you that we have branch-based multi-threading working in the Maya graph. Our expectation is that we will also be able to do this in Softimage, so we're pretty excited - we have to get through Siggraph before we can start on it, but it should only be a week or t

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-22 Thread Paul Doyle
On 22 June 2013 15:08, Tim Leydecker wrote: > I guess the reason why the general plattform is less easy to sell > than the modules is that it needs a bit more abstraction to see > the benefit of investing into it in comparison to a module that > either already does solve a specific problem or see

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-22 Thread Tim Leydecker
Cool. You´re already there. I guess the reason why the general plattform is less easy to sell than the modules is that it needs a bit more abstraction to see the benefit of investing into it in comparison to a module that either already does solve a specific problem or seems like a good basis to

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-22 Thread Paul Doyle
Hi Tim - thanks for the lengthy response. I think you've missed a few things: - the Dunce Cap was a joke about Raff's comment re: our messaging makes it sound like TDs are dumb: http://en.wikipedia.org/wiki/Dunce_cap - it wasn't a promo. - Fabric Engine is the name of the company, it is not a prod

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Tim Leydecker
Paul, one more thing (in disruptive Columbo style). > We are giving free dunce caps with every purchase Incentive caps are nice but what exactly is the immediate benefit of buying a FabricEngine license and your POS (Point of Sale)? Don´t get me wrong. I really like the honest approach you spo

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Tim Leydecker
Hey Paul, if you need some snappier simplicity for a change, here´s a reasonably well done film that would be on topic enough to be even regarded light R&D. The Guilt Trip http://www.imdb.com/title/tt1694020 Comes including a solid gold Barbra Streisand and has a good idea with lot´s of potent

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Paul Doyle
We are giving free dunce caps with every purchase Sent from my iPad On 2013-06-21, at 9:32 PM, Raffaele Fragapane wrote: > That's why I chose to say it's my gripe with it, and not a level criticism > that you should take to heart in any way if you want to sell a single license > ;) > You hav

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
That's why I chose to say it's my gripe with it, and not a level criticism that you should take to heart in any way if you want to sell a single license ;) You have reason to be happy when the worst thing I can bring up about the platform is a personal bias in hearing the videos :p On Sat, Jun 22

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Christopher
I attended a C++ class, oh a long time ago, I was told I should attend, due to a personal circumstance I had to quit after one class, it is a powerful language, I knew a pharmacist who took a C++ class in India, he quit cause he told me it got to damn hard, now he gives medication, he could kill so

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Paul Doyle
On 21 June 2013 18:33, Raffaele Fragapane wrote: > If anything my only gripe with fabric right now is that they keep > referring to TDs as the slow children of RnD, as if being a TD means you > can cobble together a script as long as you can chain run it to debug, but > God forbid you'd be able to

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
:* softimage@listproc.autodesk.com > *Subject:* Re: [plug]Creation:Splice - coming soon for Softimage > > ** ** > > This myth that C++ is hard to learn has got to go :p > > There is an entry fee in having to set up and learn a few things, and a > stepped cur

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Leonard Koch
Yeah, it's a "mild pain" as I wrote. I definitely found the transition to a language without managed memory a bit hard. Nothing you can't deal with, but it is definitely one more thing to keep in mind. On Sat, Jun 22, 2013 at 12:33 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > T

RE: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Matt Lind
softimage@listproc.autodesk.com Subject: Re: [plug]Creation:Splice - coming soon for Softimage This myth that C++ is hard to learn has got to go :p There is an entry fee in having to set up and learn a few things, and a stepped curve in compiling, debugging and binary compatibility, but it's NOW

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
This myth that C++ is hard to learn has got to go :p There is an entry fee in having to set up and learn a few things, and a stepped curve in compiling, debugging and binary compatibility, but it's NOWHERE as bad as it's made sound. If anything my only gripe with fabric right now is that they keep

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Leonard Koch
Christopher, Python and KL are both fairly easy languages. And together through fabric engine they give the developer access to performance that is usually only achievable with languages like C++ which is a mild pain to learn compared to KL and Python. On Sat, Jun 22, 2013 at 12:06 AM, Christophe

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Christopher
Call me whatever you want (sticks and stones.etc) I fail to see what is grande about Fabric Engine ! ::Christopher:: > WANT IT !!! > > > 2013/6/21 Sebastien Sterling > > > Sounds like it will give soft a new lease on life ! > > > On 20 June 201

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Paul Doyle
Dammit, that was going to be our surprise act for Siggraph. This is why we can't have anything nice. On 21 June 2013 10:57, Miquel Campos wrote: > LOL > > > > > Miquel Campos > www.akaosaru.com > > > > 2013/6/21 Sebastien Sterling > >> H

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Miquel Campos
LOL Miquel Campos www.akaosaru.com 2013/6/21 Sebastien Sterling > How is this actually a thing !!? > > https://www.youtube.com/watch?v=LHzXP4jRwvk > > > On 21 June 2013 16:31, Paul Doyle wrote: > >> yes, at Siggraph we are having a s

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Sebastien Sterling
How is this actually a thing !!? https://www.youtube.com/watch?v=LHzXP4jRwvk On 21 June 2013 16:31, Paul Doyle wrote: > yes, at Siggraph we are having a splICE splICE baby party (we're not). It > was unintentional btw :) > > > On 21 June 2013 10:25, Sebastien Sterling wrote: > >> So you could

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Paul Doyle
yes, at Siggraph we are having a splICE splICE baby party (we're not). It was unintentional btw :) On 21 June 2013 10:25, Sebastien Sterling wrote: > So you could have a splICE tree :P ? > > > On 21 June 2013 15:30, Helge Mathee wrote: > >> Creation: Splice doesn't change what's accessible ins

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Sebastien Sterling
So you could have a splICE tree :P ? On 21 June 2013 15:30, Helge Mathee wrote: > Creation: Splice doesn't change what's accessible inside of a DCC such > as Softimage, > it just adds high performance computation capability and a new way of > creating > flexible high performance nodes. It's no

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Helge Mathee
Creation: Splice doesn't change what's accessible inside of a DCC such as Softimage, it just adds high performance computation capability and a new way of creating flexible high performance nodes. It's not going to change how to drive kinematics. It can, however, change the way you build rigs. S

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Ahmidou Lyazidi
You can already get local kinematics, you can't just set them. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/21 Sebastien Sterling > Would this make rigging in ice more accessible

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Sebastien Sterling
Would this make rigging in ice more accessible ? with things like Get local translation/ rotation ? On 21 June 2013 10:36, Helge Mathee wrote: > Sure. > > So essentially the answer is: We are using our core to perform the > threading. This will > work across nodes, if it's only splice nodes be

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Helge Mathee
Sure. So essentially the answer is: We are using our core to perform the threading. This will work across nodes, if it's only splice nodes being connected. For connection between splice nodes we will use a custom ICE data type (or custom datatype in maya) which essentially just channels the co

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
Hey Helge, can you share if you only thread within the compute or you are looking at facilities to signal, fork and join across nodes? On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee wrote: > Hey guys, > > yes - absolutely. This is not a replacement for the portable application > concept (CPCAPI

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Stefan Kubicek
Looking very much forward to that! Hey guys, yes - absolutely. This is not a replacement for the portable application concept (CPCAPI), it's more a different route to deploy KL in an easier fashion. KL is our biggest asset, and allowing TDs to get a go at i

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Helge Mathee
Hey guys, yes - absolutely. This is not a replacement for the portable application concept (CPCAPI), it's more a different route to deploy KL in an easier fashion. KL is our biggest asset, and allowing TDs to get a go at it with small effort brings value, we believe. We'll implement ICE nodes

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
the KL code would be portable, which if anything is a step in that direction. The tricky bit will be the context containers, but that's solvable too to some extent. They seem to be continuing in that same direction to me. On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus wrote: > It looks really n

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Felix Geremus
It looks really nice! But what about the original plan to create 'Portable Applications' which then run inside host applications like maya and softimage? Basically what's the difference to the stuff in these videos: https://vimeo.com/groups/fabric/videos/56016233 https://vimeo.com/groups/fabri

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Byungchul Kang
Nice I want it!! 2013/6/21 Raffaele Fragapane > By offering in Maya some of the greatest upsides of ICE well before AD > seems to be managing to bring forth the fabled Maya ICE equivalent? > I somewhat struggle to see the logic :) > > > On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-21 Thread Raffaele Fragapane
By offering in Maya some of the greatest upsides of ICE well before AD seems to be managing to bring forth the fabled Maya ICE equivalent? I somewhat struggle to see the logic :) On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Sounds like it will give

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread nika ragua
WANT IT !!! 2013/6/21 Sebastien Sterling > Sounds like it will give soft a new lease on life ! > > > On 20 June 2013 23:45, Michael Heberlein wrote: > >> You guys rock! This looks like a very simple way to get in touch with KL >> and share operators across applications. >> >> >> >> On Thu,

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread Sebastien Sterling
Sounds like it will give soft a new lease on life ! On 20 June 2013 23:45, Michael Heberlein wrote: > You guys rock! This looks like a very simple way to get in touch with KL > and share operators across applications. > > > > On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman > wrote: > >> Neat f

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread Michael Heberlein
You guys rock! This looks like a very simple way to get in touch with KL and share operators across applications. On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman wrote: > Neat fabrication, Paul! :D > > Looking forward to see how you integrate the Soft version. I can imagine > it allowing KL-cod

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread Alan Fregtman
Neat fabrication, Paul! :D Looking forward to see how you integrate the Soft version. I can imagine it allowing KL-coded ICE ops, which could be like having scripted ice operators, which would be amazing. On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle wrote: > Hi everyone – I’m very excited to b

[plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread Paul Doyle
Hi everyone – I’m very excited to be able to share the first look at this project. **As you know, Creation Platform is an extremely powerful framework that can be used to build a wide range of applications. However, in many cases studios have been telling us that the basic performance of our c