I've tried Motion Builder and HumanIK directly inside Maya, but the main
issue that I have is that both MB and HIK have the same "constraint" that
is Y axis must be Up, while in my case Z is up.
I found an alternative solution that is do a script...not really...I simply
copy/paste whats in the scri
Sweet, thank you :)
2014-09-04 15:51 GMT+02:00 Cesar Saez :
> The previous video doesn't show how to retarget animation to a custom rig,
> my bad, sorry.
>
> This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s
>
>
> On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez wrote:
>
>> https://www.youtube.com
The previous video doesn't show how to retarget animation to a custom rig,
my bad, sorry.
This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s
On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez wrote:
> https://www.youtube.com/watch?v=l1hV8BqsCEA
>
>
> On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito
https://www.youtube.com/watch?v=l1hV8BqsCEA
On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
> Hi guys,
>
> I have roughly 100 animations downloaded from Mixamo website ( I'm
> currently working as animator on a game related project ).
> All the animations are in FBX an
Hi guys,
I have roughly 100 animations downloaded from Mixamo website ( I'm
currently working as animator on a game related project ).
All the animations are in FBX and some of them are BVH, so basically I need
to apply those animations to my rig.
The rig itself is built using the Epic plugin for
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