Thanks for the insight Ben. I just needed to know what might be possible
for me here - I am happy and thankful you made Crate available so I can
work on these shots at all :)
Cheers
Morten
Den 18. marts 2015 kl. 19:53 skrev Ben Houston b...@exocortex.com:
Exocortex Crate has a shared
I'm also using crate version and scenes are not that interactive really.
well I am scrubbing with alembic that are read over the network but still
seems a bit more sluggish than it should be.
will have to try reading abc file from local ssd just catch some time...
On Wed, Mar 18, 2015 at 11:31
I think this is a softimage thing. Not a alembic thing. Softimage is pretty
slow with lots of objects.
I bet if the cinema guy would export all objects as one it would perform
very good in softimage.
Cheers
Am 18.03.2015 11:32 schrieb Morten Bartholdy x...@colorshopvfx.dk:
I am stuck on
+1 that.
2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com:
I think this is a softimage thing. Not a alembic thing. Softimage is
pretty slow with lots of objects.
I bet if the cinema guy would export all objects as one it would perform
very good in softimage.
Cheers
Am
Maya can stream alembic directly to the GPU without ever creating objects
in the scene, so that may be another thing you saw
On Mar 18, 2015 9:15 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
I suspected this might be a factor - sux :/
MB
Den 18. marts 2015 kl. 12:51 skrev Vincent
I suspected this might be a factor - sux :/
MB
Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann
vincent.ullm...@googlemail.com:
+1 that.
2015-03-18 11:40 GMT+01:00 Vincent Langer m...@vincentlanger.com
mailto:m...@vincentlanger.com :
I think this is a softimage thing. Not a
That sounds cool - ah well...
MB
Den 18. marts 2015 kl. 14:44 skrev Luc-Eric Rousseau luceri...@gmail.com:
Maya can stream alembic directly to the GPU without ever creating objects
in the scene, so that may be another thing you saw
On Mar 18, 2015 9:15 AM, Morten Bartholdy
Exocortex Crate has a shared framework for loading Alembic data that
we use across Maya, 3DS Max and Softimage -- so most of the loading
code is shared, just the DCC-specific stuff isn't. Maya is just a
faster DCC when there is a lot of objects in the scene - for +1000
objects, Maya is at least a
All that speed in maya And such lousy controls/workflow ...
On Mar 18, 2015 7:54 PM, Ben Houston b...@exocortex.com wrote:
Exocortex Crate has a shared framework for loading Alembic data that
we use across Maya, 3DS Max and Softimage -- so most of the loading
code is shared, just the
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