Thanks for the explanation
Actually I'm not too familar with arrays since I never used them ( seems
strange, but thats the truth ) so I guess I need to start dealing with them
if I want to achieve the result :)
I haven't tried yet, but I suppose that if the graph is smaller should be
faster
Lets tr
In case you missed my point. You need to feed one raycast node with the
array :).
On Tue, Sep 3, 2013 at 7:24 AM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> Using an array of vec3 is not more complicate at all. Did you tried ?
> Also it gives you more freedom as you can add or
Using an array of vec3 is not more complicate at all. Did you tried ?
Also it gives you more freedom as you can add or delete vectors easily
without changing the ICE graph. Also, the graph is smaller (and so could be
faster to resolve).
On Tue, Sep 3, 2013 at 3:43 AM, Nicolas Esposito <3dv...@gm
http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg
Raycast sounds more straight forwardarray of vec3...I'll better start
study some stuff :-D
Do you think that the "4 vectors at 90°" is a good solution or something
else could do the trick?
anyway thanks :)
2013/9/3 Gu
Or better, an array of vec3.
On Sep 2, 2013 9:49 PM, "Alan Fregtman" wrote:
> *>> First of all, it is possible to "fire" 4 vectors in 4 different (
> consistent ) directions? Any suggestions?*
>
> Sounds like you want 4 Raycast nodes.
>
>
>
> On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <3dv.
*>> First of all, it is possible to "fire" 4 vectors in 4 different (
consistent ) directions? Any suggestions?*
Sounds like you want 4 Raycast nodes.
On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <3dv...@gmail.com> wrote:
> Hi guy,
>
> I'm attempting to do something very similar to the "ma
Hi guy,
I'm attempting to do something very similar to the "marker tracking" that
Paul Smith did a while ago.
So far I've been able to track a red dot based on one of his tutorials
https://vimeo.com/20598209
As you can see the direction of the the particle have been randomized, so
its always che
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