Re: Change object visibility with another object?

2016-05-13 Thread Jason S
On 05/12/16 14:38, Olivier Jeannel wrote: [...] a bit like the POLY ones, but for islands. It is using Julian Johnson JJ_Islands. It's a dozen time faster than the Create Instances for Islands. Just a remi

Re: Change object visibility with another object?

2016-05-13 Thread Jason S
No prob, and thanks to Nono for anther excellent solution! -J On 05/13/16 10:46, Morten Bartholdy wrote: > This works really fine - thanks a lot Noel! > > Incidentally I tried a different method using Andy Moorers > emit_instances_matched_to_master_srts.1.2 compound which also does the trick, >

Re: Change object visibility with another object?

2016-05-13 Thread Morten Bartholdy
This works really fine - thanks a lot Noel! Incidentally I tried a different method using Andy Moorers emit_instances_matched_to_master_srts.1.2 compound which also does the trick, but your method taught me some more ICE, so I am much obliged :-) //Morten > Den 13. maj 2016 klokken 13:51 sk

Re: Change object visibility with another object?

2016-05-13 Thread Morten Bartholdy
Thanks again Jason - very useful stuff. I will have a go at it. //MB > Den 12. maj 2016 klokken 17:12 skrev Jason S : > > > Hi sorry if double-posting but I didnt see it show up, (also more links at > the end) > > from Em-Tools Compound Descriptions ; > (any of these may be useful, but che

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
    On 05/12/16 15:24, Jason S wrote:     > Indeed, and it was also the first :-] Sorry, rather JJ_Islands was the first, (while wondering about your own implementation of it if you'd care to elaborate? :) ) On 05/12/16 15:24, Jason S wrote:

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
Indeed, and it was also the first :-] On 05/12/16 14:38, Olivier Jeannel wrote: if you want to manipulate islands, I made a set of ice nodes, a bit like the POLY ones, but for islands. It is using Julian Johnson JJ_Islands. It's

Re: Change object visibility with another object?

2016-05-12 Thread Nono
Hi Morten, This super simple, you juste have to group your object and use that group to feed an ice tree who generate a point cloud with the very same object but this time in instance shapes. You get the point position of the group, then you get the instance shape. >From that you just have to kill

Re: Change object visibility with another object?

2016-05-12 Thread Olivier Jeannel
if you want to manipulate islands, I made a set of ice nodes, a bit like the POLY ones, but for islands. It is using Julian Johnson JJ_Islands. It's a dozen time faster than the Create Instances for Islands. On Thu, May 12, 2016 at 5:12 PM, Jason S wrote: > Hi sorry if double-posting but I didnt

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
Hi sorry if double-posting but I didnt see it show up, (also more links at the end) from Em-Tools Compound Descriptions ; (any of these may be useful, but check especially the marked link.) Vertex Islands

Re: Change object visibility with another object?

2016-05-12 Thread Morten Bartholdy
That's a thought. Not too familiar with ICE and poly island stuff though. //MB > Den 12. maj 2016 klokken 14:22 skrev Jason S : > > > I think you could merge everything and have a particle per island, or a > similar method to braking apart/fracturing objects. > > Will fetch a few links late

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
I think you could merge everything and have a particle per island, or a similar method to braking apart/fracturing objects. Will fetch a few links later-on, but you can check out some of the em-tools for that purpose. On 05/12/16 7:54, Morten Bartholdy wrote: > Quick question: The idea is to b

Re: Change object visibility with another object?

2016-05-12 Thread Morten Bartholdy
Quick question: The idea is to build a house from the individual parts, inside and out, much like a timelapse shot, but you don't see stuff moving in to place, it just appears where it is supposed to be. This will probably be many hundred if not thousands of parts, many of which can not be posi

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
    On 05/11/16 16:55, Jason S wrote:     > I guess this can be used to just as easily toggle or set anything by volume?     > (which is cool :) ) Or toggle/set anything by any testable condition :) On 05/11/16 16:55, Jason S wrote:

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
        On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez wrote:         if any point is inside a volume the visibility get turns off.         You could play with averages and thresholds so it fits better to your ne

Re: Change object visibility with another object?

2016-05-11 Thread Morten Bartholdy
Ah, arrays. I had the other bits set up but know next to nothing about arrays. Thanks a lot Oscar - this is exactly what I need :-) //Morten > Den 10. maj 2016 klokken 17:41 skrev Oscar Juarez : > > > You could try something like this: > > https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.z

Re: Change object visibility with another object?

2016-05-10 Thread Oscar Juarez
In my example scene, move the cube by the way. On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez wrote: > You could try something like this: > > https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0 > > if any point is inside a volume the visibility get turns off. You could > play with averages

Re: Change object visibility with another object?

2016-05-10 Thread Oscar Juarez
You could try something like this: https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0 if any point is inside a volume the visibility get turns off. You could play with averages and thresholds so it fits better to your needs. On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy wrote: > I

Change object visibility with another object?

2016-05-10 Thread Morten Bartholdy
I would like to unhide a number of objects by animating a volume and as the objects get to be inside that volume their visibility is set to 1.0. I can do this for instance by setting an expression on position on a particular axis for the controlling object, but I don't know how to test if the ge