Re: Delta Mush

2014-09-25 Thread Ed Schiffer
nice! and two of them done in Fabric! On Wed, Sep 24, 2014 at 3:09 PM, pedro santos probi...@gmail.com wrote: Supposedly Voodoo inspired people over in Maya with Delta Mush: http://vimeo.com/103666815 http://vimeo.com/106647863 http://vimeo.com/103717638 http://vimeo.com/104248880 Cheers

Re: Delta Mush

2014-09-25 Thread Jason S
Actually, who did come up with Delta Mush? On 09/24/14 14:09, pedro santos wrote: Supposedly Voodoo inspired people over in Maya with Delta Mush: http://vimeo.com/103666815 http://vimeo.com/106647863

Re: Delta Mush

2014-09-25 Thread Eric Thivierge
Rythm and Hues showed it at Siggraph this year. From that point on, everyone and their mother is making a version of it... On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote: Actually, who did come up with Delta Mush?

Re: Delta Mush

2014-09-25 Thread Miquel Campos
and Hues showed it at Siggraph this year. From that point on, everyone and their mother is making a version of it... On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote: Actually, who did come up with Delta Mush?

Re: Delta Mush

2014-09-25 Thread Sebastien Sterling
: Actually, who did come up with Delta Mush?

Re: Delta Mush

2014-09-25 Thread Rob Chapman
and their mother is making a version of it... On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote: Actually, who did come up with Delta Mush?

Re: Delta Mush

2014-09-25 Thread Cristobal Infante
Thivierge ethivie...@hybride.com wrote: Rythm and Hues showed it at Siggraph this year. From that point on, everyone and their mother is making a version of it... On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote: Actually, who did come up with Delta Mush?

Re: Delta Mush

2014-09-25 Thread Jason S
are Eddy's compounds? On 7 September 2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I would like to share with you my Delta Mush ICE compounds (Or what I guess delta mush

Re: Delta Mush

2014-09-25 Thread pedro santos
Rythm and Hues showed it at Siggraph this year. From that point on, everyone and their mother is making a version of it... Just like Presto cluster rigs :D

Re: Delta Mush

2014-09-25 Thread pedro santos
But I think it great how cool ideas spread these days and people in their own garages rebuilding something smart they saw! Amazing flow. On Thu, Sep 25, 2014 at 3:52 PM, pedro santos probi...@gmail.com wrote: Rythm and Hues showed it at Siggraph this year. From that point on, everyone and

Re: Delta Mush

2014-09-25 Thread Cesar Saez
Hans Godard version (second link) seems particularly interesting as he is using the mush deformations to get the skin/envelope weighting (as close as possible). It's a mix of the mush deformer and this papers: http://graphics.cs.uh.edu/ble/papers/2012sa-ssdr and

Re: Delta Mush

2014-09-25 Thread Miquel Campos
Edy's OCD deformer https://vimeo.com/78465590 is awesome! And much more better for control de volume I have tried to do this one in the past, but too complicated for my mom ;) Miquel Campos www.miquelTD.com On Fri, Sep 26, 2014 at 12:06

Re: Delta Mush

2014-09-25 Thread Jason S
If you want to see the end result, goto 13:00 ... pretty impressive! On 09/25/14 11:11, Miquel Campos wrote: Edy's OCD deformer https://vimeo.com/78465590 is awesome! And much more better for control de volume

Delta Mush

2014-09-24 Thread pedro santos
Supposedly Voodoo inspired people over in Maya with Delta Mush: http://vimeo.com/103666815 http://vimeo.com/106647863 http://vimeo.com/103717638 http://vimeo.com/104248880 Cheers -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif

Re: Delta Mush ICE

2014-09-08 Thread Juhani Karlsson
Thanks Alok! Your explanation makes sense. I had a hunch that it was something like that, but its better to ask than live in confusion! : ) On 8 September 2014 14:08, Alok Gandhi alok.gandhi2...@gmail.com wrote: Let me take the liberty to explain before Raff does. Delta of points mean

Re: Delta Mush ICE

2014-09-07 Thread Sebastien Sterling
Looks cool ! is this all in Ice ? or does it require another mesh to be smoothed out ? On 7 September 2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I would like to share with you my Delta Mush ICE compounds (Or what I guess delta mush is :P). I am pretty sure

Re: Delta Mush ICE

2014-09-07 Thread Miquel Campos
2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I would like to share with you my Delta Mush ICE compounds (Or what I guess delta mush is :P). I am pretty sure is not the best implementation of Delta Mush (due my null maths skills ) but it is working kind of OK. (Very slow

Re: Delta Mush ICE

2014-09-07 Thread Jason S
to share with you my Delta Mush ICE compounds (Or what I guess delta mush is :P). I am pretty sure is not the best implementation of Delta Mush (due my null maths skills ) but it is working kind

Re: Delta Mush ICE

2014-09-07 Thread Raffaele Fragapane
Delta mush isn't a smooth di per se', it's a binding state trick. You smooth a mesh and save the delta of points from full detail to smooth in the bind pose, you then deform and smooth out the full mesh, and lastly re-apply the deltas back on the deformed smooth mesh to reinstate the high

Re: Delta Mush ICE

2014-09-07 Thread Chris Gardner
I prototyped a delta mush in ICE to figure out my splice version (http://www.chris-g.net/2014/09/05/delta-mush-in-splice/) just cos I wasn't that familiar with fabric.  Disturbingly easy! On Mon, Sep 8, 2014 at 10:21 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Delta mush isn't

Re: Delta Mush ICE

2014-09-07 Thread Miquel Campos
Oh! Woah! Thanks for sharing it Chris! :) And thnks Raffaele for the explanation. That is what i did with the 2 nodes. On Monday, September 8, 2014, Chris Gardner chrisg.dot@gmail.com wrote: I prototyped a delta mush in ICE to figure out my splice version ( http://www.chris-g.net/2014/09

Re: Delta Mush ICE

2014-09-07 Thread Raffaele Fragapane
Given smoothing in ICE is always going to be fairly slow, I imagine if you wanted some performance out of it using the DQ skinning compound, or even just building up your own linear skinning, in ICE in the modelling stack and using local shapes and the native smooth for the mush would be by far