nice!
and two of them done in Fabric!
On Wed, Sep 24, 2014 at 3:09 PM, pedro santos probi...@gmail.com wrote:
Supposedly Voodoo inspired people over in Maya with Delta Mush:
http://vimeo.com/103666815
http://vimeo.com/106647863
http://vimeo.com/103717638
http://vimeo.com/104248880
Cheers
Actually, who did come up with Delta
Mush?
On 09/24/14 14:09, pedro santos wrote:
Supposedly Voodoo inspired people over in Maya with Delta
Mush:
http://vimeo.com/103666815
http://vimeo.com/106647863
Rythm and Hues showed it at Siggraph this year. From that point on,
everyone and their mother is making a version of it...
On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote:
Actually, who did come up with Delta Mush?
and Hues showed it at Siggraph this year. From that point on,
everyone and their mother is making a version of it...
On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote:
Actually, who did come up with Delta Mush?
:
Actually, who did come up with Delta Mush?
and their mother is making a version of it...
On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote:
Actually, who did come up with Delta Mush?
Thivierge ethivie...@hybride.com
wrote:
Rythm and Hues showed it at Siggraph this year. From that point on,
everyone and their mother is making a version of it...
On Thursday, September 25, 2014 9:49:46 AM, Jason S wrote:
Actually, who did come up with Delta Mush?
are Eddy's compounds?
On 7 September 2014 05:14,
Miquel Campos miquel.cam...@gmail.com
wrote:
Hello,
I would like to share with you my
Delta Mush ICE compounds (Or what I guess delta mush
Rythm and Hues showed it at Siggraph this year. From that point on,
everyone and their mother is making a version of it...
Just like Presto cluster rigs :D
But I think it great how cool ideas spread these days and people in their
own garages rebuilding something smart they saw! Amazing flow.
On Thu, Sep 25, 2014 at 3:52 PM, pedro santos probi...@gmail.com wrote:
Rythm and Hues showed it at Siggraph this year. From that point on,
everyone and
Hans Godard version (second link) seems particularly interesting as he is
using the mush deformations to get the skin/envelope weighting (as close as
possible).
It's a mix of the mush deformer and this papers:
http://graphics.cs.uh.edu/ble/papers/2012sa-ssdr and
Edy's OCD deformer https://vimeo.com/78465590 is awesome! And much more
better for control de volume
I have tried to do this one in the past, but too complicated for my mom ;)
Miquel Campos
www.miquelTD.com
On Fri, Sep 26, 2014 at 12:06
If you want to see the end result, goto
13:00 ... pretty impressive!
On 09/25/14 11:11, Miquel Campos wrote:
Edy's OCD deformer https://vimeo.com/78465590
is awesome! And much more better for control de volume
Supposedly Voodoo inspired people over in Maya with Delta Mush:
http://vimeo.com/103666815
http://vimeo.com/106647863
http://vimeo.com/103717638
http://vimeo.com/104248880
Cheers
--
*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif
Thanks Alok!
Your explanation makes sense.
I had a hunch that it was something like that, but its better to ask than
live in confusion! : )
On 8 September 2014 14:08, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Let me take the liberty to explain before Raff does. Delta of points mean
Looks cool ! is this all in Ice ? or does it require another mesh to be
smoothed out ?
On 7 September 2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote:
Hello,
I would like to share with you my Delta Mush ICE compounds (Or what I
guess delta mush is :P). I am pretty sure
2014 05:14, Miquel Campos miquel.cam...@gmail.com wrote:
Hello,
I would like to share with you my Delta Mush ICE compounds (Or what I
guess delta mush is :P). I am pretty sure is not the best implementation of
Delta Mush (due my null maths skills ) but it is working kind of OK. (Very
slow
to share with you my Delta
Mush ICE compounds (Or what I guess delta mush
is :P). I am pretty sure is not the best
implementation of Delta Mush (due my null
maths skills ) but it is working kind
Delta mush isn't a smooth di per se', it's a binding state trick.
You smooth a mesh and save the delta of points from full detail to smooth
in the bind pose, you then deform and smooth out the full mesh, and lastly
re-apply the deltas back on the deformed smooth mesh to reinstate the high
I prototyped a delta mush in ICE to figure out my splice version
(http://www.chris-g.net/2014/09/05/delta-mush-in-splice/) just cos I wasn't
that familiar with fabric.
Disturbingly easy!
On Mon, Sep 8, 2014 at 10:21 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Delta mush isn't
Oh! Woah! Thanks for sharing it Chris! :)
And thnks Raffaele for the explanation. That is what i did with the 2
nodes.
On Monday, September 8, 2014, Chris Gardner chrisg.dot@gmail.com
wrote:
I prototyped a delta mush in ICE to figure out my splice version (
http://www.chris-g.net/2014/09
Given smoothing in ICE is always going to be fairly slow, I imagine if you
wanted some performance out of it using the DQ skinning compound, or even
just building up your own linear skinning, in ICE in the modelling stack
and using local shapes and the native smooth for the mush would be by far
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