not going to work.
Its the squeaky wheel that gets the oil.
From: Matt Morris
Sent: Tuesday, July 14, 2015 1:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Fuzz trouble
It also broke a few key compounds kristinka uses. I might be able to dig up an
old scene if it will help. This stopped us
to not bother. It
seems a very odd and defeatist thing to do and its not going to work.
Its the squeaky wheel that gets the oil.
*From:* Matt Morris matt...@gmail.com
*Sent:* Tuesday, July 14, 2015 1:15 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Fuzz trouble
It also broke a few
.
-Original Message-
From: Matt Lind
Sent: Sunday, July 12, 2015 6:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: Fuzz trouble
Let's look at facts:
- The last service pack had a total of 9 bug fixes for a one year
development cycle.
- Some of the fixed bugs weren't exactly high priority
I hope AD at least fix what they broke for the very last release…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: lunes, 13 de julio de 2015 07:15 p. m.
To: softimage@listproc.autodesk.com
Subject: Re: Fuzz trouble
You overlook the fact you need to be on Softimage 2015 to get support.
They're not going to touch 2013.
Matt
Date: Mon, 13 Jul 2015 10:07:36 +0100
From: p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage@listproc.autodesk.com
Well so far its taken me around half an hour of my
to be on Softimage 2015 to get support.
They're not going to touch 2013.
Matt
Date: Mon, 13 Jul 2015 10:07:36 +0100
From: p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage@listproc.autodesk.com
Well so far its taken me around half an hour of my time.
In my book, a 1% chance
:36 +0100
From: p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage@listproc.autodesk.com
Well so far its taken me around half an hour of my time.
In my book, a 1% chance is better than a 0% chance. I'm fully expecting them
to do nothing.
I have a face to face meeting with AD soon
On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote:
You overlook the fact you need to be on Softimage 2015 to get support.
They're not going to touch 2013.
Matt
Date: Mon, 13 Jul 2015 10:07:36 +0100
From: p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage
Reinterpret location to new geometry is broken.
What's for certain is that they won't fix it if nobody makes a fuss. I have my
reseller chasing it up with them. It's a good time to add an extra note to them
. They actually still have an obligation to fix it if they are made aware
enough about
doesn't exist, or develop your own node
to replace the functionality.
Matt
Date: Sun, 12 Jul 2015 13:52:50 +0100
From: Busty kelp p...@bustykelp.com
Subject: Re: Fuzz trouble
To: softimage@listproc.autodesk.com
Reinterpret location to new geometry is broken.
What's for certain
Are you using 2015? Autodesk managed to break a few essential compounds
that are used in fuzz I think, best off using 2014 sp2.
On Saturday, 11 July 2015, Ognjen Vukovic ognj...@gmail.com wrote:
Ok , for some reason having the viewport work in texture decal mode is the
only way i can get it
Hmmm , Im trying to open the scenes and its still a bit hit and miss. So i
presume you might be right about that. i will have to test it out.
Thanks. Ill get back as soon as i test out 14.
On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris matt...@gmail.com wrote:
Are you using 2015? Autodesk
Seems to be working flawlessly. Time to roll back i guess :|
Thanks again for the heads up.
On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Hmmm , Im trying to open the scenes and its still a bit hit and miss. So i
presume you might be right about that. i will
Please flag this as a bug with AD. I have, and I've asked others to because if
enough people cause a fuss they might find a way of fixing it before signing
2015 off for good.
Sent from my iPad
On 11 Jul 2015, at 11:25, Ognjen Vukovic ognj...@gmail.com wrote:
Seems to be working
Could you explain what exactly to flag? What nodes are broken and whats
going on under the hood, i think it would be easier if we could consolidate
around that.
On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp p...@bustykelp.com wrote:
Please flag this as a bug with AD. I have, and I've asked others
do you really think that they haven't signed off SI like a year ago even..
and that they have anyone at all paying a bit of attention to Si at all
they haven;t even when it was kinda developed...
On Sat, Jul 11, 2015 at 9:41 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Could you explain what
There wont be fixes anymore, quite sure about that.
You might get a new logo for the next release that's it, and only if the
design guy needs to be annoyed cause he got nothing to do.
2015-07-11 23:45 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.com:
do you really think that they haven't
Ok , for some reason having the viewport work in texture decal mode is the
only way i can get it to display without hanging xsi, must be down to my
gpu or something.
On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic ognj...@gmail.com wrote:
Has anyone encountered crashes when using fuzz when
Has anyone encountered crashes when using fuzz when trying to unhide the
hair? I cant seem to have it unhidden at all, i tried setting density and
segments to 1/1 but still every time i try to view it in the viewport,
bang, its all gone. This is strange because last night i was working on it
with
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