Re: Fuzz trouble

2015-07-14 Thread paul
not going to work. Its the squeaky wheel that gets the oil. From: Matt Morris Sent: Tuesday, July 14, 2015 1:15 AM To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble It also broke a few key compounds kristinka uses. I might be able to dig up an old scene if it will help. This stopped us

Re: Fuzz trouble

2015-07-14 Thread Matt Morris
to not bother. It seems a very odd and defeatist thing to do and its not going to work. Its the squeaky wheel that gets the oil. *From:* Matt Morris matt...@gmail.com *Sent:* Tuesday, July 14, 2015 1:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Fuzz trouble It also broke a few

Re: Fuzz trouble

2015-07-13 Thread paul
. -Original Message- From: Matt Lind Sent: Sunday, July 12, 2015 6:07 PM To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble Let's look at facts: - The last service pack had a total of 9 bug fixes for a one year development cycle. - Some of the fixed bugs weren't exactly high priority

RE: Fuzz trouble

2015-07-13 Thread Emilio Hernández
I hope AD at least fix what they broke for the very last release… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: lunes, 13 de julio de 2015 07:15 p. m. To: softimage@listproc.autodesk.com Subject: Re: Fuzz trouble

Re: Fuzz trouble

2015-07-13 Thread Matt Lind
You overlook the fact you need to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015 10:07:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Well so far its taken me around half an hour of my

Re: Fuzz trouble

2015-07-13 Thread Busty kelp
to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015 10:07:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Well so far its taken me around half an hour of my time. In my book, a 1% chance

Re: Fuzz trouble

2015-07-13 Thread Busty kelp
:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Well so far its taken me around half an hour of my time. In my book, a 1% chance is better than a 0% chance. I'm fully expecting them to do nothing. I have a face to face meeting with AD soon

Re: Fuzz trouble

2015-07-13 Thread Matt Morris
On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote: You overlook the fact you need to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015 10:07:36 +0100 From: p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage

Re: Fuzz trouble

2015-07-12 Thread Busty kelp
Reinterpret location to new geometry is broken. What's for certain is that they won't fix it if nobody makes a fuss. I have my reseller chasing it up with them. It's a good time to add an extra note to them . They actually still have an obligation to fix it if they are made aware enough about

Re: Fuzz trouble

2015-07-12 Thread Matt Lind
doesn't exist, or develop your own node to replace the functionality. Matt Date: Sun, 12 Jul 2015 13:52:50 +0100 From: Busty kelp p...@bustykelp.com Subject: Re: Fuzz trouble To: softimage@listproc.autodesk.com Reinterpret location to new geometry is broken. What's for certain

Re: Fuzz trouble

2015-07-11 Thread Matt Morris
Are you using 2015? Autodesk managed to break a few essential compounds that are used in fuzz I think, best off using 2014 sp2. On Saturday, 11 July 2015, Ognjen Vukovic ognj...@gmail.com wrote: Ok , for some reason having the viewport work in texture decal mode is the only way i can get it

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
Hmmm , Im trying to open the scenes and its still a bit hit and miss. So i presume you might be right about that. i will have to test it out. Thanks. Ill get back as soon as i test out 14. On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris matt...@gmail.com wrote: Are you using 2015? Autodesk

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
Seems to be working flawlessly. Time to roll back i guess :| Thanks again for the heads up. On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hmmm , Im trying to open the scenes and its still a bit hit and miss. So i presume you might be right about that. i will

Re: Fuzz trouble

2015-07-11 Thread Busty kelp
Please flag this as a bug with AD. I have, and I've asked others to because if enough people cause a fuss they might find a way of fixing it before signing 2015 off for good. Sent from my iPad On 11 Jul 2015, at 11:25, Ognjen Vukovic ognj...@gmail.com wrote: Seems to be working

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
Could you explain what exactly to flag? What nodes are broken and whats going on under the hood, i think it would be easier if we could consolidate around that. On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp p...@bustykelp.com wrote: Please flag this as a bug with AD. I have, and I've asked others

Re: Fuzz trouble

2015-07-11 Thread Mirko Jankovic
do you really think that they haven't signed off SI like a year ago even.. and that they have anyone at all paying a bit of attention to Si at all they haven;t even when it was kinda developed... On Sat, Jul 11, 2015 at 9:41 PM, Ognjen Vukovic ognj...@gmail.com wrote: Could you explain what

Re: Fuzz trouble

2015-07-11 Thread Mario Reitbauer
There wont be fixes anymore, quite sure about that. You might get a new logo for the next release that's it, and only if the design guy needs to be annoyed cause he got nothing to do. 2015-07-11 23:45 GMT+02:00 Mirko Jankovic mirkoj.anima...@gmail.com: do you really think that they haven't

Re: Fuzz trouble

2015-07-10 Thread Ognjen Vukovic
Ok , for some reason having the viewport work in texture decal mode is the only way i can get it to display without hanging xsi, must be down to my gpu or something. On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic ognj...@gmail.com wrote: Has anyone encountered crashes when using fuzz when

Fuzz trouble

2015-07-10 Thread Ognjen Vukovic
Has anyone encountered crashes when using fuzz when trying to unhide the hair? I cant seem to have it unhidden at all, i tried setting density and segments to 1/1 but still every time i try to view it in the viewport, bang, its all gone. This is strange because last night i was working on it with