Honestly I would love to see Max being killed as well...not because I hate
Max, but because it will show how much AD don't care about customers but
only about money and profit...
There are A LOT of people currently using Max, so there is a big difference
between forcing a relative small amount of
The blogger has a really distorted perspective on market, apps and
qualities. There's a distinct fanboi smell to the article.
I don't think MAX will be terminated in the next couple years, but if I had
to bet money, I'd gladly put it on it being massively requalified for viz,
and maybe, just
I agree with your Max view,
Let's remember that is their core audience, architecture and engineering so
killing the software that complements the key product in such a way would be
foolish.
A different story is that they keep putting VFX goodies on it… that may be very
possible..
Jordi Bares
Will Autodesk kill Max is not too hard to answer as lessons learned from the
past. No speculation there. Big question is where would be the user
transitioning !
I don't think Max offers any unique advantage for arch viz or games. All can be
done anywhere else and in my opinion, more
Game-wise a lot of companies use Max together with Zbrush, and lots of
developers during the last couple of years released their own plugins for
Max to cooperate with their engineregarding archviz...I saw lots of
studios adopting Max mainly because of Vray...
2014-07-15 11:30 GMT+02:00 Alok
I don't think Max offers any unique advantage for arch viz or games. All can be
done anywhere else and in my opinion, more efficiently.
As much as I'd want that to be true I need to disagree: Max still is hands down
the single most efficient application for ArchViz. It comes with a ton of
2 or 3 years ago I was reading similar denial posts about the rumour
Softimage demise.
This company is profit driven, the signs are already out there, I could
come up with arguments for each possibility, the thing is, it depends
really on Autodesk plans, imho...
On Tue, Jul 15, 2014 at 11:04
This company is profit driven
Like any other company, and it makes more money out of 3Dsmax than Maya. A
lot more.
So no, It will not die. It's a bit like a zombie ;)
On 15 July 2014 11:12, Nuno Conceicao nunoalexconcei...@gmail.com wrote:
2 or 3 years ago I was reading similar denial posts
Come on guys, this just another so called journalist surfing. Absolutely
no infos, just speculating on not even rumours.
Nothing to read here, except if you're in the toilet...
Le 15/07/2014 12:12, Nuno Conceicao a écrit :
2 or 3 years ago I was reading similar denial posts about the rumour
From the outside I couldn't tell which ones makes more money. Just out of
curiosity: Do you have any concrete numbers?
This company is profit driven
Like any other company, and it makes more money out of 3Dsmax than Maya. A lot
more.
So no, It will not die. It's a bit like a zombie ;)
Can I ask what are your sources?
If that is true. I didn't have idea. I always perceived the market (games,
tv, movies) heavily Maya oriented.
Martin
On Tue, Jul 15, 2014 at 7:15 PM, Cristobal Infante cgc...@gmail.com wrote:
This company is profit driven
Like any other company, and it
@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Is it realy ?
Come on guys, this just another so called journalist surfing. Absolutely no
infos, just speculating on not even rumours.
Nothing to read here, except
alongside.
From: olivier jeannel olivier.jean...@noos.fr
Reply-To: softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Date: Tuesday 15 July 2014 at 12:17 PM
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: Is it realy ?
Come on guys
PM
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: Is it realy ?
Come on guys, this just another so called journalist surfing. Absolutely no
infos, just speculating on not even rumours.
Nothing to read here, except if you're in the toilet...
Le 15/07/2014 12:12
I don't think a survey like that one truly reveals the market situation. In
fact I don't think that info is reliable at all. It only tells you that
more max users frequent that portal (a portal that seems down since 2013).
I doubt any 3d company is taking part in those portal surveys, and they
It comes with a ton of import options, great and fast Spline editing
features, good enough proceduralism.
Softimage has all of that. So does others like Maya, Modo, Houdini,
Blender, C4D etc.
As for VRay and Readymade assets I agree, but these are third party stuff
not shipped with Max. So I
Well I meant very profit driven, I don't see similar behaviours in
companies like Newtek , Side Effects, even Foundry...
On Tue, Jul 15, 2014 at 11:15 AM, Cristobal Infante cgc...@gmail.com
wrote:
This company is profit driven
Like any other company, and it makes more money out of 3Dsmax
Soft had about a tenth of the user base and was facing a market overlap
with Maya of nearly 100%. Max has utter dominance in viz and a clear
distinction in market and user base, and an obvious waning phase elsewhere.
Soft was a product the patent company didn't understand or know how to
manage,
Parent, not patent, damn autocorrection
On 15 Jul 2014 22:14, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Soft had about a tenth of the user base and was facing a market overlap
with Maya of nearly 100%. Max has utter dominance in viz and a clear
distinction in market and user base,
Freudian slip?? ;-P
Rob
\/-\/\/
On 15-7-2014 14:15, Raffaele Fragapane wrote:
Parent, not patent, damn autocorrection
On 15 Jul 2014 22:14, Raffaele Fragapane
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:
Soft had about a tenth of
Modo also comes with a shit tone of assets and pre made materials, its
early design choices are very beneficial to ARCviz, it too has a real unit
system it costs one third of the price comes with one of the best renderers
in the industry (vs mental ray) i mean 3ds max with subscription must be
Again I'd love to agree, but nope, it does not. We spent inordinate amounts of
time (mostly Eugen) pimping Soft's curve editing features to the point where we
felt almost as comfortable as in Max, and it was still not there, let alone raw
performance (i.e. loading/displaying 20.000 curves and
Max is to big to kill, even for Autodesk. It's the beaten-up, forgotten hen
laying (still) the golden eggs. It is my impression Autodesk wants to move all
ME accounts towards Maya (since several years ago, to different degrees of
success), and make Max the 3D solution for their Archvis and CAD
True. I know there has been the rare oddball doing Archvis/design with Maya,
and few souls would endure such a test. Max is still the king when it comes to
managing CAD data and being able to use more artist-friendly workflows on it to
deliver visual imagery.
Sergio Muciño.
Sent from my iPad.
The most interesting (read: the only interesting) aspect of this blog
post to me was that it was published on the official Digital Tutors blog.
One would have expected them to shy away from a subject like that,
seeing that Autodesk is probably their main business partner.
Greetz
Leendert
--
Good point Leendert, i wonder if this is due to there own customer base
asking questions or if someone had a little too much to drink last night
and decided to hit the forums :P
On 15 July 2014 14:39, Leendert A. Hartog hirazib...@live.nl wrote:
The most interesting (read: the only
My point was more to the effect that the way things are going AD won't have
to kill max, max will die out on it's own. from an ME perspective, this is
almost assured, so yea archviz remains the big question mark, sure wish we
had a couple of veteran archviz aficionados hanging around to ask :P
have you seen already the *Maya LT indie game development software*
website?
http://www.autodesk.com/products/maya-lt/overview
On Tue, Jul 15, 2014 at 10:53 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
My point was more to the effect that the way things are going AD won't
have
The sweet irony of flogging a striped down maya to indi developers for 30
squids a month, is not lost on me.
You've effectively taken a pipline tool, notorious for its unfriendliness
and high maintenance requirement, and lobed it at teams of between 2 and 8
artists. maya isn't exactly a get up
http://blog.digitaltutors.com/will-3ds-max-die-next/
--
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)
From an ME perspective Max is on the way out, its very telling when
schools start to switch from it to maya. game studios as well. AD's
complete lack of interest in keeping it afloat in these areas as observed
at this point, the issue of platform agnosticism as the article mentions.
self
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