RE: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Leonard Koch
32 PM > To: softimage@listproc.autodesk.com > Subject: Re: Equivalent to Maya's Wrap Deformer... > > Thanks Manny. Earlier in the thread I explained why GATOR won't work for > me in this case. Thanks anyway! > > [cid:image001.gif@01CED4D1.2F309710] > > On 29/

RE: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Manny Papamanos
o Mucino Sent: Tuesday, October 29, 2013 4:32 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... Thanks Manny. Earlier in the thread I explained why GATOR won't work for me in this case. Thanks anyway! [cid:image001.gif@01CED4D1.2F309710] On 29/10/2

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
tionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Tuesday, October 29, 2013 4:11 PM To: softimage Subject: Re: Equivalent to Maya's Wrap Deformer... Hi Steven, Well this is something I have created r

RE: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Manny Papamanos
scenario first and not on the production sample. Manny Papamanos Product Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Tuesday, October 29, 2013 4:11 PM To: softimage Su

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Jeremie Passerin
Hi Steven, Well this is something I have created recently so maybe I haven't spotted the issues you're talking about. Though, I remember Enoch mentioning that the ICECageDeform wasn't working in 2010 but does in 2013. So maybe something has been fixed. My version use a similar approach, I simplif

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Steven Caron
you might be able to skip the 'extraction' step because ICE might be faster. On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino wrote: > Thanks a lot Jeremie! I'll give it a shot (I tried using the ICE Deform > by Hull compound approach, but it's not working, very likely due to what > David explai

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
s you don't freeze the Extract Polygons operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:45 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to M

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
ject (the old ones will be left alone). As long as you don't freeze the Extract Polygons operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:45 PM To:

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread David Barosin
e original object, select the >> polygons that you don't want to delete and choose Model > Create > Poly Mesh >> > Extract Polygons (keep). The selected polygons will be copied to a new >> object (the old ones will be left alone). As long as you don't freeze the

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Steven Caron
and choose Model > Create > Poly Mesh > > Extract Polygons (keep). The selected polygons will be copied to a new > object (the old ones will be left alone). As long as you don't freeze the > Extract Polygons operator, it should update properly. > > gray > > Fro

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
alone). As long as you don't freeze the Extract Polygons operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:45 PM To: softimage@listproc.autodesk.

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
ns operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:45 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deforme

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
October 24, 2013 5:45 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... Looks like I will have a few problems here... 1. I cannot reduce the cage polygon count. Actually, it is a hi-res model (not crazy polygon counts, but still). I need to attach to

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 2:50 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Matt Lind
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 2:50 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... Okay. Say I have two identical meshe

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
to:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:22 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:22 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1, and all

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
esk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:22 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before.

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
Deformer or deformee, I should say. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Thursday, October 24, 2013 5:36 PM To: softimage@listproc.autodesk.com Subject: RE: Equivalent to Maya's Wrap Deformer...

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
M To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before... [cid:image001.gif@01CED0DF.75CDA960] On 24/10/2013 5:16

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Steven Caron
well the most straight forward implementation in ICE will have a lot less data. not a list that is number of verts squared but just the number of verts. On Thu, Oct 24, 2013 at 2:15 PM, Grahame Fuller wrote: > I don't think that Deform by Hull will be any faster than Cage. I believe > that Cage

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Thanks a lot Steve. This looks like could do the trick. However, I'm having some problems with it. It seems my target mesh is missing something, because when I try to use the compound, three of its internal nodes are in an error state. Get Self.deformerpointLocation: is n

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before... On 24/10/2013 5:16 PM, Grahame Fuller wrote: Static_Kinestate property already on the object before

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Sorry, I meant I picked the mesh to use as a Cage in the Get Data node On 24/10/2013 5:20 PM, Sergio Mucino wrote: Thanks a lot Steve. This looks like could do the trick. However, I'm having some problems with it. It seems my target mesh i

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
image@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... Cage deformer is definitely not going to work. For some reason, the moment I add it, the mesh it was added to (the driven mesh) is being shifted to the side. I can't have that offset (I'm not even sure why it is

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
Sent: Thursday, October 24, 2013 5:03 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... sorry to tease... start by trying the 'deform by hull' compound. On Thu, Oct 24, 2013 at 1:56 PM, Sergio Mucino mailto:sergio.muc...@modusfx.com>> wrot

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
roduct Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Thursday, October 24, 2013 4:36 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
I'm not sure exactly what you're talking about Steve... :-) Sorry... Softimage noob in training here... On 24/10/2013 4:29 PM, Steven Caron wrote: it is slow to bind, but useable after you freeze the weights. i would

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Steven Caron
sorry to tease... start by trying the 'deform by hull' compound. On Thu, Oct 24, 2013 at 1:56 PM, Sergio Mucino wrote: > I'm not sure exactly what you're talking about Steve... :-) > Sorry... Softimage noob in training here... > > > On 24/10/2013 4:29 PM, Steven Caron wrote: > > it is slow to b

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Steven Caron
it is slow to bind, but useable after you freeze the weights. i would look into an ICE solution, store the locations in modeling stack, create a deformer in animation, and freeze the modeling stack On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino wrote: > Okay. I can see why the Cage deformer is

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Mirko Jankovic
What about Shrink Wrap? Hmm it is also for 1 mesh only I think... On Thu, Oct 24, 2013 at 10:05 PM, Sergio Mucino wrote: > Okay. I can see why the Cage deformer is regarded as slow... daamnnn! > That's definitely not gonna work for us (plus, there's a weird offset > coming from somewhere).

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Okay. I can see why the Cage deformer is regarded as slow... daamnnn! That's definitely not gonna work for us (plus, there's a weird offset coming from somewhere). I'm gonna have to cluster these meshes over to the mesh they're trying to follow... ugh...

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh. On 24/10/2013 3:42 PM, Sergio Mucino wrote: I have a mesh that I need to have deform by anoth