Yes Motoa would be sweet !
On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote:
It is completely parallel. They are just two different workflows to
achieve the same thing.It creates them for you and you can tweak them to
what you need using Modo very good curve editor.
But i suppose, ironically, Modo is already a great renderer, in a way MR is
so irrelevant, it makes third party renders all the more interesting.
On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Yes Motoa would be sweet !
On 26 April 2014 04:38, Angus Davidson
to learn it in depth... :)
From: si...@theembassyvfx.com
Date: Fri, 25 Apr 2014 15:10:06 -0700
Subject: Re: Softimage to Modo - Modo 801 global Launch
To: softimage@listproc.autodesk.com
I've used both in production and Arnold's ceiling is exponentially higher than
Modos. I find a lot of people say
Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new
animation worflow in Modo 801.
IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south
park 2D and regular 3D animation
with this workflow?
Modo801 - New Animation worflow
ps: video is just
I would say this is a game changer, just give it to a _real_ character animator
(traditionally trained) and I would bet you the output will be amazing.
Jordi Bares
jordiba...@gmail.com
On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote:
Hi, I recorded some of the
Hmmm, maybe I am missing something here, but what is the difference to
selecting all your controls and using the dopesheet or meta curve
region/ animation editor to change the timing and spacing of your
animation?
On 25.04.2014 18:56, Jordi Bares wrote:
I would say this is a game changer,
@listproc.autodesk.com
Subject: Re: Softimage to Modo - Modo 801 global Launch
Hmmm, maybe I am missing something here, but what is the difference to
selecting all your controls and using the dopesheet or meta curve region/
animation editor to change the timing and spacing of your animation?
On 25.04.2014 18
The difference imho is equivalent to modelling pulling vertices to zbrush
sculpting. It is the state of mind in which you start thinking about poses,
blocking, refinement of animation as a sequence of clear steps rather than a
soup of keyframes.
In the sense that an animator does not need to
But is it a completely parallel system to curves ? or can you tweak curves
later ? not sure how this would work with gimble otherwise, unless you
keyframe it into the ground.
On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote:
The difference imho is equivalent to modelling pulling
I am just watching the event and first of all, The Foundry shows how it's
done.
Damn.
Then you see Brad (as he said too Ballmer to me but whatever) and the
features. How come it is no as popular as it should, I have no idea.
Actually I know, but I hope it'll change soon.
You lazy Autodesk
..., I forgot.
I just bought Octane renderer, which is also developed for Modo.
Please, Solidangle, move your ass on the Modo ship. Please.
Artur
2014-04-25 21:19 GMT+02:00 Artur Woźniak artur.w...@gmail.com:
I am just watching the event and first of all, The Foundry shows how it's
done.
I am assuming you can off set keys afterward? If not, it would be too
limiting.
On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
But is it a completely parallel system to curves ? or can you tweak curves
later ? not sure how this would work with gimble
Yes you can. Basically anyone comming from the 2d animation world would be glad
with this. I keep saying: Southpark with revamp worflow for 3D.
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote:
I am
I hear a lot of requests for 3rd party rendering in modo, what are the
limitations of modo's render engine that have people looking for other
render engines? Does it not scale well? I would love to know its drawbacks.
I have seen nothing but impressive images and demos from modo, but the only
I haven't put it through its paces, but I do know the Modo renderer is more
than capable. I think most requests of this kind come from familiarity. VRay
users want to keep using VRay, because they're familiar with it, and want to
hit the ground up and running. I totally understand that.
Hey Greg,
Honestly, from my (limited) experience with modo, I have not seen a major
drawback to the renderer. The AOV's are extensive and well thought out,
it has a pass system that is right up there with Soft, better in some ways,
almost as good in others.
It is VERY fast, and has great
I have to disagree. The reason that people would want to use Arnold it that
it pretty mush renders beautiful without doing anything. In fact you have
to put forth an effort if you want an Arnold render to look bad.
On Fri, Apr 25, 2014 at 2:53 PM, Sergio Mucino sergio.muc...@gmail.comwrote:
I
I'd like to have Arnold in Modo, because it's a beast and I love the look
characteristics it produces. Basically everyone I work with loves how
Arnold renders, but It is also less suitable for smaller jobs where Modo
would shine. Modo is very fast for whipping quick and beautiful imagery.
Artur
Would love to see redshift in modo! i got used to the speed of the
renderer...
F.
You can always render to final size with Preview if you want to just let it
cook at X amount of time per frame and walk away from it. Obviously not a
total solution given Preview doesn't run on a network (yet), but it's an
option.
I think comparing the MODO render engine to Arnold is kind of
Hi Eric,
I wasn't implying that Arnold (which I have also used) isn't something to
want in modo (in fact, just the opposite, I think it would be great to have
in modo).
I was just guessing that people wanting more renderers didn't necessarily
mean that the modo renderer isn't good.
On Fri, Apr
Hi Perry,
I apologize for for the misunderstanding you then.
I'm trying to scrape together some $$ for copy of Modo; it looks really
great.
Cheers,
-=Eric
On Fri, Apr 25, 2014 at 3:56 PM, Perry Harovas perryharo...@gmail.comwrote:
Hi Eric,
I wasn't implying that Arnold (which I have also
I've used both in production and Arnold's ceiling is exponentially higher
than Modos. I find a lot of people say all renderers are similar before
ever really testing them in a heavy production.
I love Modo but it is not capable of lifting anything close to what Arnold
can. Arnold is also far
I'd like to know that as well, because so far it reminds me of how Max's
Biped works.
On 2014-04-25 20:17, Sebastien Sterling wrote:
But is it a completely parallel system to curves ? or can you tweak
curves later ? not sure how this would work with gimble otherwise,
unless you keyframe it
It is completely parallel. They are just two different workflows to
achieve the same thing.It creates them for you and you can tweak them to
what you need using Modo very good curve editor.
Have a look at the 3 animation videos at
http://www.thefoundry.co.uk/products/modo/latest-version/
On
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