Sorry don't have the answer to that one...you'd have to check with Sony. My
guess would be more like 10%...but even saying 5% of the Playstations out
there is still about 4 million units...a very significant number.
Hugh
-Original Message-
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sen
But how many multitaps really sell? I have yet to meet (other then you)
someone who bought one (but don't know a single N64 owner who didn't have at
least 3 or 4 controllers... working ones!) It can't be more then maybe 3-5%
of the console owning population.
Karl Kuras
Visit Our House the onlin
Tens of millions of dollars (depending on how many of the platform sell):
1) Each unit would cost more to produce...not much more, but say $2 per
unit...multiply this by 20 million units and it ads up.
2) It causes even more money loss because people then aren't buying
multitaps. This is a way
Hugh Falk boldly stated:
>
>I agree with more esoteric peripherals...but not a multi-tap. If you have
>an 4-player game concept, you will support it without doubt. Multitap
>support is easy and multitaps are plentiful (relatively).
Only if there is a standard multi-tap method. As I recall, the
I agree with more esoteric peripherals...but not a multi-tap. If you have
an 4-player game concept, you will support it without doubt. Multitap
support is easy and multitaps are plentiful (relatively). Now if there are
a lot of other problems...like you want to do 4-way split screen and you
don
From: "Hugh Falk" <[EMAIL PROTECTED]>
>Personally, I bought my multitap with my PS2
> because I know I'll use it.
My argument isn't that I don't like the idea of cheaper hardware (but
considering the bath hardware companies take on console sales anyway, that
argument may be somewhat questionable)
Well then we'll just disagree. I think of it like toll roads...let the
people who use it pay for it. Don't charge everyone more if they're not
going to use it. It helps keep the cost of the base system down and will
help sell more systems. Personally, I bought my multitap with my PS2
because I
From: "Hugh Falk" <[EMAIL PROTECTED]>
> Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of
> cost cutting feature I can agree with. That makes perfect sense and keeps
> the cost down. Texture memory on the other hand is not a place to skimp.
> It can be worked around, but
Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of
cost cutting feature I can agree with. That makes perfect sense and keeps
the cost down. Texture memory on the other hand is not a place to skimp.
It can be worked around, but again it makes the programmers job more
diffi
From: "Jim Leonard" <[EMAIL PROTECTED]>
> The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the
> Dreamcast has 8mb.
And while speaking of PS2 weaknesses, what's the deal with only 2 controller
ports?
Karl Kuras
Visit Our House the online comic strip
http://ourhouse.trantornat
Hugh Falk wrote:
>
> Yes, you can use component cables.
Then I stand corrected, unless the PS2 only supports interlaced output.
If so, your 640x480 image was getting output as 640x240 :-(
The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the
Dreamcast has 8mb.
--
http://www
"Lee K. Seitz" wrote:
>
> Here's an odd question for you. In the past couple of months, I've
> picked up two shrinkwrapped boxes of ten DS, DD 5.25" disks. (Does
> anyone know if you can still buy these new (not NOS) anywhere?) I
> figure these are just going to get harder to find, so I better
Hugh Falk boldly stated:
>
>Is there a version [of Rogue] for Pocket PC I haven't
>investigated yet...I'll have to!
Since I don't own one, I don't know. But let me know what you find
out.
--
Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/
Wanted:
Is there a version for Pocket PC I haven't investigated yet...I'll have
to!
-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 1:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Jim Leonar
Sure...but it is still sadly lacking in texture memory. It is it's biggest
drawback technologically.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 3:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
Hug
Yes, you can use component cables.
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 3:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)
Hugh Falk wrote:
>
> Madden 2001 was 640 x 480 @ 60 fps at launch. I'm sure
"Lee K. Seitz" wrote:
>
> >- Brand loyalty (although Sega is out of the picture unless they decide
> >to advertise a $50 Dreamcast)
>
> Yes, but Microsoft doesn't have any brand loyalty built up. Or was
> that your point?
Yes. :) Nintendo has extremely high brand loyalty.
> >- Supply (which
Pedro Quaresma wrote:
>
> I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss
> was finished in Nov.1991, but released only in 1992, so Moby Games is, as
> usual, right! :)
That's still quite useful -- I'm going to add it to Versions info.
Thanks!
--
http://www.MobyGames
Jim Leonard boldly stated:
>
>Karl Kuras wrote:
>>
>> While on the topic, what does everyone think of the forthcoming console war?
>> Xbox v. Gamecube v. PS2?
>In 20 years we'll be collecting the games of today, so I feel it's
>on-topic.
I dunno about that. I'm almost strictly a classic consol
Karl Kuras wrote:
>
> From: "Pedro Quaresma" <[EMAIL PROTECTED]>
> > There is an English version of Ambermoon, in the very least in .adf files
> > (can these be converted to floppies readable by the real Amiga? No idea)
>
> You can convert the floppies, BUT it's very tricky. The Amiga used an 8
Jim Leonard boldly stated:
>
>It's not a red herring; old versions of Hack allowed you to specify
>Wizard mode on the command line. What does Wizard mode give you?
>
>Pros:
>- Start with a wand of wishing; can wish 3 times for up to 3 of
>something except more wands of wishing
>- You're invinci
Pedro Quaresma wrote:
>
> There is an English version of Ambermoon, in the very least in .adf files
> (can these be converted to floppies readable by the real Amiga? No idea)
Yes, but UAE is good enough that that shouldn't be necessary.
--
http://www.MobyGames.com/
The world's most comprehensiv
Hugh Falk wrote:
>
> Madden 2001 was 640 x 480 @ 60 fps at launch. I'm sure others did as well.
Does PS2 have a progressive output function? Like 480p through
component, or a VGA connector?
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
-
Hugh Falk wrote:
>
> There is a huge learning curve when dealing with the PS2. However, once
> you've learned it...it's like any other system. The second generation of
> games will be very impressive. I don't think the PS2 is going away for
> several years. The only really bad aspect of progr
Hugh Falk wrote:
>
> Yup, I think Access pioneered the technique (commercially at least) in some
> of it's games. They called it true voice or true speech or something.
RealSound, and their method was the best (not in terms of sound quality
but in terms of other things that supported the patent
Karl Kuras wrote:
>
> While on the topic, what does everyone think of the forthcoming console war?
> Xbox v. Gamecube v. PS2? (we all know the sales records will go to GBA, but
> still) Gamecube doesn't seem to have a launch line up worth talking about
> (except maybe for the new Waveracer) and
Dan Chisarick wrote:
>
> From:
> http://cvsweb.netbsd.org/bsdweb.cgi/basesrc/games/rogue/zap.c?annotate=1.1&s
> ortby=log
>
> Hmmm... 7 (probably non-printing characters). This is from the Free BSD
> version. I read somewhere a while ago that the code was a red herring. It
> may very well
"Lee K. Seitz" wrote:
>
> Jim Leonard boldly stated:
> >
> >I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the
> >stunts were more flexible in the track editor (wants a completely banked
> >track? No problem)
>
> You can do completely banked tracks in Stunts. The only time
Here's an odd question for you. In the past couple of months, I've
picked up two shrinkwrapped boxes of ten DS, DD 5.25" disks. (Does
anyone know if you can still buy these new (not NOS) anywhere?) I
figure these are just going to get harder to find, so I better stock
up now.
Anyway, here's my
From: "Pedro Quaresma" <[EMAIL PROTECTED]>
> There is an English version of Ambermoon, in the very least in .adf files
> (can these be converted to floppies readable by the real Amiga? No idea)
You can convert the floppies, BUT it's very tricky. The Amiga used an 800k
floppy format that PC's can
That tree is interesting... wonder why Zangband is in such a "special"
ramification of of Angband. I know it's a successful one, but there are
other great ones.
I immediatly smiled when I saw A.D.O.M. in the middle of the tree. It's,
IMHO, a fantastic roguelike, my personal ascii-based one.
Wha
From:
http://cvsweb.netbsd.org/bsdweb.cgi/basesrc/games/rogue/zap.c?annotate=1.1&s
ortby=log
Hmmm... 7 (probably non-printing characters). This is from the Free BSD
version. I read somewhere a while ago that the code was a red herring. It
may very well be, and this might be a revised progr
It's the other way around. Check out this graphic:
http://www.hut.fi/~eye/roguelike/RogueTree2.gif
Wow, I don't know about the password. Please let me know if you find out.
Hugh
-Original Message-
From: Chris Newman [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 7:47 AM
Yes, actually I had found these yesterday :-) Thanks though.
Unfortunately, the DOS version doesn't seem to work for me. All I get is a
message: "Diskette/version out of phase"
I found an interesting game called RogueQuest...but it's not the same :-(
What I really want is the cracked version
How _far_ we've come? The Atari 2600 had 15 bugs, the XBox has 15.000.000
bugs. Let's say how low we've fallen, instead >:)
!
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"
Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the
seventies, and was ported to PCs, and finally to a commerical game from Epyx?
As for the wizard's password I've been searching for an answer (lightly) on and off
for years. If you press Contol-P in Rogue a prompt
Karl Kuras boldly stated:
>
>I went to CGE99. He worked on XBOX?
Yep. One fun fact he mentioned was that the 2600 had 15 micron
circuits. The Xbox has .015 micron circuits. How far we've come! 8)
--
Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/
W
Jim Leonard boldly stated:
>
>I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the
>stunts were more flexible in the track editor (wants a completely banked
>track? No problem)
You can do completely banked tracks in Stunts. The only time it
flattens out is right before a stun
Hugh Falk boldly stated:
>
>Can you point me to one of these Roguelike game sites?
Don't you know how to use search engines? 8)
http://www.win.tue.nl/~kroisos/roguelike.html
http://www.hut.fi/~eye/roguelike/
http://www.skoardy.demon.co.uk/rlnews/
--
Lee K. Seitz * [EMAIL PROTECTED] * http:
I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss
was finished in Nov.1991, but released only in 1992, so Moby Games is, as
usual, right! :)
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"
There is an English version of Ambermoon, in the very least in .adf files
(can these be converted to floppies readable by the real Amiga? No idea)
But even the guy behind the Thalion Webshrine isn't sure if there is a
boxed english version, I'll try to ask him. Anyway, have you played it,
Karl?
Of course, I forgot the RPGs that have no ending. Sometimes I dig up my old
Darklands saves and go for some more rides. But the next time I play it
I'll start from the beginning... once again!
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"
There are heaps of RPGs that I've started, got to the last
dungeon/level/something, then gave up. Can't tell you why. When I try to
finish one of those games again, I usually start from the beginning.
So my record is most probably awarded to Ultima VII: The Black Gate. Took
me 15 months to finis
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