On the last point (rewriting to the disk) I guess I had a mental
reservation there... I'm thinking of screwing up nibble counts,
changing the start location of tracks (for sync'ed tracks), or some
other meta-data encoded in the tracks. Changing the sector skew might
make it boot slower, etc.
What was wrong with Darklands….I don’t
remember having a problem.
Hugh
-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003
9:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage
games w/fatal flaws
One
word: Darklan
One word: Darklands.
On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote:
Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had.
SSI later released a patch but some of the bugs remained (having your best weapons occasiona
That reminds me about "The Immortal" on the PC. *Twice* I played it to
the dragon, twice the @#(%@(#*% thing froze on me on that board. I
swear I love the mood of that game (simple as it was). I called
support and they said "It shouldn't do that". Never got to the end.
It'd probably take me
One of my all-time favorites, Ultima Underworld, had a fatal flaw. I'm
guessing it was hardware specific and not on everyone's PC. After
spending a couple of weeks with the game, some items from my inventory
floated out of my backpack and into the air...with no way to retrieve
them and no way to
I swear by it. There are a few minor UI things I would change, but it's
trivial. It's a huge timesaver, for me anyway. My ads tend to be big and
it's a hassle listing a second copy of an item after the original item
disapears from ebay's database. All your ads stay in the database making
uploading
Lee K. Seitz wrote:
I also seem to recall 4-Play's web page up with a countdown to when
the brute force method would be done. And when the time was up, they
still hadn't made an announcement.
They hadn't updated the page -- several homebrew Jaguar games do indeed exist
(check Songbird Production
Lee K. Seitz wrote:
I intentionally posted an item for auction on ebay that I was convinced nobody
would want. Guess what? With three days left on my auctions, it's the only
one with a bid! I am still laughing. (See
http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=theoldsk
Jim Leonard stated:
>
>I intentionally posted an item for auction on ebay that I was convinced nobody
>would want. Guess what? With three days left on my auctions, it's the only
>one with a bid! I am still laughing. (See
>http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=the
Jim Leonard stated:
>
>It certainly worked for the Atari Jaguar. Emulators and homebrew games were
>impossible until somebody cleverly broke the encryption using jaglink'd
>development systems running a brute-force technique. It took almost 9 months,
>if memory serves. (Ironically, the Jaguar
Dan Chisarick wrote:
Just wondering if anyone has any good stories of an older game they were
playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons.
Stephen King's "The Mist" for PC is unbeatable because there is a typo in one
of the dictionary
Has anyone found any drawbacks using ebay's Turbo Lister? It was free, so I
thought I'd give it a shot, but I don't want to use it if it's going to foul
things up.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project?
Dan Chisarick wrote:
Just wondering if anyone has any good stories of an older game they were
playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons.
Any game that I get STUCK in is downright not fun. :-) I started playing
Hack 3.x in 1986 and o
Edward Franks wrote:
I always hated the Final Fantasy games for having save points (how
This is much more a technical (and cost) limitation of the time, rather than
bad design. Same goes for any old console game where you "save" by writing
down "passcodes" (the game didn't have any non-vol
Chris Newman wrote:
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium, was expected to be discovered and entered via an underground
network. However, if you find the city on the surface of the
I intentionally posted an item for auction on ebay that I was convinced nobody
would want. Guess what? With three days left on my auctions, it's the only
one with a bid! I am still laughing. (See
http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=theoldskoolpc
for details)
-
Edward Franks wrote:
What would be your top ten scarcest gaming
collectible? ;-))
Wibarm, of which I have the only known complete copy. However, it was an
action game for the PC that didn't sell particularly well, so people generally
don't consider it collectible. So even though my copy is i
Dan Chisarick wrote:
- Would you fix a damaged box (say with a magic marker or even
meticulous work with paper and adhesive) and regain its value? Even if
the materials were from another original box?
If you mean literally cutting and pasting, no. But it is very common to make
a complete packa
Edward Franks wrote:
Hmm. I need to think through this. I wonder if the NSA would
freak if there wasn't a backdoor.
I think the RIAA would freak if there *was* a back door ;-)
So-called "back doors" are more trouble than their worth. It means that
anyone to figures it out can get into a
Dan Chisarick wrote:
Anyway, I remember reading about how hard the emulator guys were
working on emulating brutal encryption on certain standup arcade
titles. That seemed effective. My guess is, if a console had 100%
encrypted content on their distribution media, and all decryption was
d
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote:
[Snip]
Third would have to be needless player frustration: Jumping puzzles,
tedious movement puzzles (Sierra 3D games are notorious for this), and
I'd have to throw in my entering the words of "Truth, Love and
Courage" in the wrong order after spe
On Dec 4, 2003, at 7:33 AM, Dan Chisarick wrote:
Yeah, and a fine discussion it was. But just a few more logs for that
particular fire:
- Would you fix a damaged box (say with a magic marker or even
meticulous work with paper and adhesive) and regain its value? Even
if the materials were fro
On Dec 3, 2003, at 7:07 PM, Dan Chisarick wrote:
[Snip]
http://www.microsoft.com/presspass/features/2002/jul02/
0724palladiumwp.asp
Anyway, I remember reading about how hard the emulator guys were
working on emulating brutal encryption on certain standup arcade
titles. That seemed effective.
C.E. Forman stated:
>
>Is it okay to rewrite a collectible disk? I personally would say yes, but
>the last time I was in Europe one of my German collector friends insisted
>no, that would devalue it in his mind. He even went so far as to say he'd
>prefer a non-functional but unrewritten disk to a
Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had.
SSI later released a patch but some of the bugs remained (having your best weapons occasionally vanish can be the most frustrating thing on a RPG), so IIRC they offici
Dan Chisarick stated:
>
>Just wondering if anyone has any good stories of an older game they
>were playing that was somehow unbeatable due to a coding flaw, or just
>downright not fun for design reasons.
It's a console game, but the Atari 7800 port of Impossible Mission
is well known now for bei
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium, was expected to be discovered and entered via an underground
network. However, if you find the city on the surface of the planet and
attempt t
Just wondering if anyone has any good stories of an older game they
were playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons. I've been looking for an
original 'Doriath' for years. I stumbled on this site, and my free
time being what it is th
We have CE, but its nice to know there are other advocates for this
sort of thing:
http://www.courttv.com/news/cow/052103_eposse_ctv.html
--
This message was sent to you because you are currently subscribed to
the swcollect mail
Yeah, and a fine discussion it was. But just a few more logs for that particular fire:
- Would you fix a damaged box (say with a magic marker or even meticulous work with paper and adhesive) and regain its value? Even if the materials were from another original box?
- For the 'still in original
I'm on the same side of your german collector friend.
I think this issue falls on one debate we had in 2001, the "data perservationists vs collectors" talk (on the archives under the subject: "[SWCollect] Data or Packaging...which is more valuable?")
--
Pedro R. Quaresma
Salvador Caetano IMVT
D
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