Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Dan Chisarick
On the last point (rewriting to the disk) I guess I had a mental reservation there... I'm thinking of screwing up nibble counts, changing the start location of tracks (for sync'ed tracks), or some other meta-data encoded in the tracks. Changing the sector skew might make it boot slower, etc.

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk
What was wrong with Darklands….I don’t remember having a problem.   Hugh   -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Thursday, December 04, 2003 9:07 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws   One word: Darklan

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Dan Chisarick
One word: Darklands. On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote: Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had. SSI later released a patch but some of the bugs remained (having your best weapons occasiona

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Dan Chisarick
That reminds me about "The Immortal" on the PC. *Twice* I played it to the dragon, twice the @#(%@(#*% thing froze on me on that board. I swear I love the mood of that game (simple as it was). I called support and they said "It shouldn't do that". Never got to the end. It'd probably take me

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk
One of my all-time favorites, Ultima Underworld, had a fatal flaw. I'm guessing it was hardware specific and not on everyone's PC. After spending a couple of weeks with the game, some items from my inventory floated out of my backpack and into the air...with no way to retrieve them and no way to

Re: [SWCollect] Turbo Lister drawbacks?

2003-12-04 Thread Chris Newman
I swear by it. There are a few minor UI things I would change, but it's trivial. It's a huge timesaver, for me anyway. My ads tend to be big and it's a hassle listing a second copy of an item after the original item disapears from ebay's database. All your ads stay in the database making uploading

Re: [SWCollect] [Fwd: Re: 5.25" disks?]

2003-12-04 Thread Jim Leonard
Lee K. Seitz wrote: I also seem to recall 4-Play's web page up with a countdown to when the brute force method would be done. And when the time was up, they still hadn't made an announcement. They hadn't updated the page -- several homebrew Jaguar games do indeed exist (check Songbird Production

Re: [SWCollect] Humans are unpredictable

2003-12-04 Thread Jim Leonard
Lee K. Seitz wrote: I intentionally posted an item for auction on ebay that I was convinced nobody would want. Guess what? With three days left on my auctions, it's the only one with a bid! I am still laughing. (See http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=theoldsk

Re: [SWCollect] Humans are unpredictable

2003-12-04 Thread Lee K. Seitz
Jim Leonard stated: > >I intentionally posted an item for auction on ebay that I was convinced nobody >would want. Guess what? With three days left on my auctions, it's the only >one with a bid! I am still laughing. (See >http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=the

Re: [SWCollect] [Fwd: Re: 5.25" disks?]

2003-12-04 Thread Lee K. Seitz
Jim Leonard stated: > >It certainly worked for the Atari Jaguar. Emulators and homebrew games were >impossible until somebody cleverly broke the encryption using jaglink'd >development systems running a brute-force technique. It took almost 9 months, >if memory serves. (Ironically, the Jaguar

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote: Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons. Stephen King's "The Mist" for PC is unbeatable because there is a typo in one of the dictionary

[SWCollect] Turbo Lister drawbacks?

2003-12-04 Thread Jim Leonard
Has anyone found any drawbacks using ebay's Turbo Lister? It was free, so I thought I'd give it a shot, but I don't want to use it if it's going to foul things up. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project?

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote: Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons. Any game that I get STUCK in is downright not fun. :-) I started playing Hack 3.x in 1986 and o

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Edward Franks wrote: I always hated the Final Fantasy games for having save points (how This is much more a technical (and cost) limitation of the time, rather than bad design. Same goes for any old console game where you "save" by writing down "passcodes" (the game didn't have any non-vol

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Chris Newman wrote: Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot involves travelling to cities on the surface of Titan. The key city, Procesnium, was expected to be discovered and entered via an underground network. However, if you find the city on the surface of the

[SWCollect] Humans are unpredictable

2003-12-04 Thread Jim Leonard
I intentionally posted an item for auction on ebay that I was convinced nobody would want. Guess what? With three days left on my auctions, it's the only one with a bid! I am still laughing. (See http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=theoldskoolpc for details) -

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Jim Leonard
Edward Franks wrote: What would be your top ten scarcest gaming collectible? ;-)) Wibarm, of which I have the only known complete copy. However, it was an action game for the PC that didn't sell particularly well, so people generally don't consider it collectible. So even though my copy is i

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote: - Would you fix a damaged box (say with a magic marker or even meticulous work with paper and adhesive) and regain its value? Even if the materials were from another original box? If you mean literally cutting and pasting, no. But it is very common to make a complete packa

Re: [SWCollect] [Fwd: Re: 5.25" disks?]

2003-12-04 Thread Jim Leonard
Edward Franks wrote: Hmm. I need to think through this. I wonder if the NSA would freak if there wasn't a backdoor. I think the RIAA would freak if there *was* a back door ;-) So-called "back doors" are more trouble than their worth. It means that anyone to figures it out can get into a

Re: [SWCollect] [Fwd: Re: 5.25" disks?]

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote: Anyway, I remember reading about how hard the emulator guys were working on emulating brutal encryption on certain standup arcade titles. That seemed effective. My guess is, if a console had 100% encrypted content on their distribution media, and all decryption was d

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Edward Franks
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote: [Snip] Third would have to be needless player frustration: Jumping puzzles, tedious movement puzzles (Sierra 3D games are notorious for this), and I'd have to throw in my entering the words of "Truth, Love and Courage" in the wrong order after spe

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Edward Franks
On Dec 4, 2003, at 7:33 AM, Dan Chisarick wrote: Yeah, and a fine discussion it was. But just a few more logs for that particular fire: - Would you fix a damaged box (say with a magic marker or even meticulous work with paper and adhesive) and regain its value? Even if the materials were fro

Re: [SWCollect] [Fwd: Re: 5.25" disks?]

2003-12-04 Thread Edward Franks
On Dec 3, 2003, at 7:07 PM, Dan Chisarick wrote: [Snip] http://www.microsoft.com/presspass/features/2002/jul02/ 0724palladiumwp.asp Anyway, I remember reading about how hard the emulator guys were working on emulating brutal encryption on certain standup arcade titles. That seemed effective.

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Lee K. Seitz
C.E. Forman stated: > >Is it okay to rewrite a collectible disk? I personally would say yes, but >the last time I was in Europe one of my German collector friends insisted >no, that would devalue it in his mind. He even went so far as to say he'd >prefer a non-functional but unrewritten disk to a

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Pedro Quaresma
Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had. SSI later released a patch but some of the bugs remained (having your best weapons occasionally vanish can be the most frustrating thing on a RPG), so IIRC they offici

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Lee K. Seitz
Dan Chisarick stated: > >Just wondering if anyone has any good stories of an older game they >were playing that was somehow unbeatable due to a coding flaw, or just >downright not fun for design reasons. It's a console game, but the Atari 7800 port of Impossible Mission is well known now for bei

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Chris Newman
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot involves travelling to cities on the surface of Titan. The key city, Procesnium, was expected to be discovered and entered via an underground network. However, if you find the city on the surface of the planet and attempt t

[SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Dan Chisarick
Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons. I've been looking for an original 'Doriath' for years. I stumbled on this site, and my free time being what it is th

[SWCollect] Interesting (ebay posse)

2003-12-04 Thread Dan Chisarick
We have CE, but its nice to know there are other advocates for this sort of thing: http://www.courttv.com/news/cow/052103_eposse_ctv.html -- This message was sent to you because you are currently subscribed to the swcollect mail

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Dan Chisarick
Yeah, and a fine discussion it was. But just a few more logs for that particular fire: - Would you fix a damaged box (say with a magic marker or even meticulous work with paper and adhesive) and regain its value? Even if the materials were from another original box? - For the 'still in original

Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Pedro Quaresma
I'm on the same side of your german collector friend. I think this issue falls on one debate we had in 2001, the "data perservationists vs collectors" talk (on the archives under the subject: "[SWCollect] Data or Packaging...which is more valuable?") -- Pedro R. Quaresma Salvador Caetano IMVT D