[OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Martijn van Exel
I didn't even know that GMM had introduced peer reviewed edits, apparently they did so a while ago. 'Review some contributions and get yours reviewed faster' is what it told me when I logged in. And now they overhauled the UI to make it that much easier to contribute. We're definitely losing (pote

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread john whelan
My personal view is Google is offering something that end users want to use and is willing to accept contributions in a well thought out manner. People understand what they are trying to do and can relate to it. We used to have a project plan on the wall that had the step "then a miracle occurs" b

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Tobias Knerr
Martijn van Exel wrote: > We're definitely losing (potential) mappers to GMM. I don't have to > tell you that's a shame -- all that effort going into creating > non-free data. But how do we divert some of that energy to OSM? Well, let's ask a Map Maker user: http://forum.openstreetmap.org/viewtopi

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Michal Migurski
On Dec 14, 2011, at 1:48 PM, Tobias Knerr wrote: > Martijn van Exel wrote: >> We're definitely losing (potential) mappers to GMM. I don't have to >> tell you that's a shame -- all that effort going into creating >> non-free data. But how do we divert some of that energy to OSM? > > Well, let's as

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Martijn van Exel
On Wed, Dec 14, 2011 at 1:21 PM, pec...@gmail.com wrote: > 2011. gada 14. decembris 21:57 Martijn van Exel rakstīja: >> I didn't even know that GMM had introduced peer reviewed edits, >> apparently they did so a while ago. 'Review some contributions and get >> yours reviewed faster' is what it to

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Russ Nelson
Tobias Knerr writes: > For people who are primarily motivated by applications they can use > today, rather than the potential for future applications, we're just not > that attractive - at least as far as "mainstream" applications are > concerned. OSMAnd. Offline vector maps. Google Maps can't

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Andrew Errington
On Thu, December 15, 2011 06:48, Tobias Knerr wrote: > Martijn van Exel wrote: > >> We're definitely losing (potential) mappers to GMM. I don't have to >> tell you that's a shame -- all that effort going into creating non-free >> data. But how do we divert some of that energy to OSM? > > Well, let'

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Toby Murray
On Wed, Dec 14, 2011 at 9:35 PM, Russ Nelson wrote: > OSMAnd. Offline vector maps. Google Maps can't touch that. +1 Especially with the OsmAnd update I got from the Android market a few days ago. Offline vector rendering was functional before. Now it's downright beautiful. On Wed, Dec 14, 2011

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Kev js1982
The Google maps app, via a labs add on, allows you to download offline vector maps! Okay they are only 10sq mi each and you are limited to 10 of them but its still possible. Kev On Dec 15, 2011 3:39 AM, "Russ Nelson" wrote: > Tobias Knerr writes: > > For people who are primarily motivated by ap

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-14 Thread Frederik Ramm
Hi, On 12/15/2011 03:45 AM, Martijn van Exel wrote: innovating leveraged gamification (GMM has 'superstar mappers' I believe) leverage I think you're reading too much off the blurby stuff ;) Thing is: Google has a gazillion more $$$ than we do, and they can buy all of Peru to do UI work for

Re: [OSM-talk] Google Map Maker gets a UI overhaul

2011-12-15 Thread Richard Fairhurst
Martijn van Exel wrote: > there's bound to be people slave-mapping for GMM that > would contribute to OSM instead if 1) they knew about > it or 2) it were easier to get started. If we had more than five people coding on the main site then maybe we could start to fix 2. ;) We're kind of hamstrun