Thanks for your support.
For the record, ChaosEsque has an arc cannon that can arc back based on the
material it encounters.
The xonotic forum is still debating this, and how to code it, one of the devs
said it was impossible and wouldn't work through warp zones (samual) and was
a
I am not a gamer but thank you for your effort to bring to community this
game.
New release v14.
There has been work done on the random dungeon, the monster code, as-well as
incidentals such as the capture/imprison system (which is useful if you have
the shackles).
http://sourceforge.net/projects/chaosesqueanthology/files/latest/download
Direct download:
A crossbow is a type of bow consisting of a horizontal limb assembly mounted
on a stock that shoots projectiles, called bolts or quarrels. The medieval
crossbow was called by many names, most of which derived from the word
ballistics, a torsion engine resembling a crossbow in
Updated to release 9.
New stuff: additions to the random duengon map darkhold9
improvements to the spell casting system (if you don't know the spell but
have a scroll of the spell the scroll will be read) Keys: Z X and C (iter
forward, backwards and cast).
Bunch of stuff for the release
You got a prank call about the mod?
n manufacturing and growth, free as a growth design encourages a worldwide
access via free certificate to a item's style or strategy, and b worldwide
redistribution of that style or strategy, such as following developments to
it by anyone.Before the term free became commonly implemented,
The former should have worked, what happened?
Here's the output:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet
I have a dual core Pentium processor; it's 2.2 ghz with 2mb cache. It has
4gb ram, and a 40 gb HDD that works at 5400 rpm. It has an Intel video card
but I'm not sure about the specs.
Think I could try out Xonotic? If not now, I'll try it one day when I have
access to a faster computer.
You'll be fine with that, I've played Xonotic with reduced graphics on a
budget laptop with a Celeron processor and Intel GMA.
I just recieved a Prank call about this, if your on /crunchbang.
#random.
Ccan someone check to see if there's anything nefarios about these [posts]
↑
Thank-you for the testing`s.
===
I tried to find python-fife in Synaptic, but could not. I'm not really
familiar with Synaptic so I might have done something wrong.
I read Unknown Horizons' Wikipedia page; it says that the game uses the
Flexible Isometric Free Engine. That abbreviates to fife! I guessed that
maybe
Sorry for getting off topic; I'll make a new topic if I have anything more to
post about this.
I found FIFE online
https://github.com/fifengine/fifengine/wiki/Downloads
http://www.fifengine.net/
I'll have to learn to compile from source one day, if it's not too hard. I'm
not sure how to
Cool, thanks onpon
apt-cache show python-fife says N: Can't select versions from package
'python-fife' as it is purely virtual
N: No packages found
but looks like you can download a binary from
http://packages.trisquel.info/toutatis-backports/python-fife#pdownload
Dunno what to make of this.
Release 7 has been uploaded.
New things include but are not limited to:
2 new player models (Ubot from Oblivion, And Takoi's robots (male and female
version so technically 3 playermodels).
2 old nexuis playermodels brought over.
A new weapon: spear.
New small arena map: HarenaBritannia, for
Direct links for Release 7.
(Note: iso is smaller than previous isos as the mediasource.zip has been
moved out, the media source is available in the git repo linked in
http://sourceforge.net/projects/chaosesqueanthology/ , I might make an iso of
that every so often too if desired)
Can I install Unknown Horizons from the repos? I tried and , but neither
worked.
https://trisquel.info/en/task/add-unknown-horizons-repositories
I'd try Xonotic but I doubt my computer can handle it. 2D is more my
computer's speed lol.
Update:
New weapon: shackels (can take prisoners)
New maps for vehicle fights (expanse(1mile) and desertofice (8 miles))
Work on nuclear bomb, new buildable buildings, work on building placement
mutator.
Bugfixes for vehicle aiming.
Other misc stuff.
Thank you again!
Updated. Improvements: 2 more maps, Grenades and other fragmenting weapons
release their fragments over about 12 frames rather than all in 1 frame
(should help decrease lag and be nicer to the network or server). More LOD
models for vehicles. Shields for mounted guns (if you want them),
20FPS might be down to a specific map. Some of my maps have many patch-meshes
within the same portal area so slowdown. Some of the xonotic and nexuiz
playermodels are pretty heavy on the engine, I set their lod high usually. I
bet it's a map though. I did some code this week to help offset
I played around with the updated version a bit and like several of the maps.
The music so far sounded nice and well matching.
Things I would consider:
- Crossbow with no shooting sound (may be experiment with the soundfile I
provided you). Crossbows are neither inaudible, nor is a silent
Honestly, thanks for your criticism, it made me code a fix :P
I uploaded the new ISO. A good number of the maps have new (free opensource)
music tracks for them (some thanks to the openbundle release 2 days ago,
others thanks to opengameart contributors). Industrial maps got heavy metal,
0ad is one I like too. I made a mod for it about a year ago. I can't get it
to work anymore however, and haven't figured it out (something to do with the
tech tree that was newly added).
I put in building towers and other buildings because of being inspired by
0ad.
I hope you enjoy the
Thanks for replying !
I will not quote since the forum screws up any quotation (= hiding them by
default).
Unfortunately I do not remember the exact names of the maps I tried. Some
were original Xonotic, some from Nexuiz I guess and some of yours.
The idea to add more realism is cool.
Definitely going to give a shot this MOD. So generous of you to share with
us! (=
I spent an hour playing around with your mod yesterday. What follows is my
opinion (= free as free speech).
Some of the mutators are fun to use (e.g. Zombie Mode). I like the medieval
weapons although the optical presentation is quite basic. The crossbow was
lacking a shooting sound (at
Which maps did you try and what were your thoughts on them?
It is made primarily for my friends and I, this is why it took about a year
and a half to release a version of it: there was no priority to do so.
Slowdowns may be related to the grenade, which spawns about 1000 projectiles
in all
Pretty kitty btw.
I just did some code that rectify's this problem. It allows you to set the
goreleve of the mele weapons. Default is now 2 (10x less gore), where 3
would be the old way. Before it spawned about 50 server side blood effects
per frame of the cut occurance. So that was hundreads of blood
Hi chaosesqueteam,
welcome to the Trisquel forum / mailing list.
I downloaded the Iso as well but unfortunately my Linux main PC is not beefy
enough to run Xonotic plus your mod (AMD E-350 plus GeForce 9500GT). I will
give it a try on my Windows gaming machine (AMD Quad Core with GeForce
I can't see the code. Perhaps it's due to the need of running proprietary
javascript in order to show it or it's not there.
Here is a direct link:
downloads.sourceforge.net/project/chaosesqueanthology/Rel_1/XonoticChaosEsqueAnthology.iso?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fchaosesqueanthology%2Fts=1376328183use_mirror=garr
or:
Hello ChaosEsque Team and welcome to the Trisquel Forums.
Your work is really impressive and I don't know how to express my joy, not
only due for the mod itself but for the fact of announcing it in the forums
of a 100% free as in freedom OS.
I'm Downloading the content as I'm writing; It's
Thank's for being happy about it :). I've been lurking here for awhile and
figured maybe here would be a place people might have something good to say.
Usually it is my experience that whatever one puts out there for free(beer
and speech) just draws anger and unhappiness. Hopefully this
Also the baloons and bumpers and spikes and spikechains are inspired from
sonic games, so if you want to have a platforming feel to a map, all you must
do is enable that mutator :) and set how many you want. If you wish you can
set it to have spikes on every single surface, up down right
Also note: To pickup an item press F
To throw a weapon away press G
To enter a vehicle or exit it, or enter a mounted gun, F
WASD are the move controls.
If you pres W twice while next to someone you'll push them or so (and do
damage), if airborn, a kick and do more damage, if crouched an
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