I would look into Wine or Crossover.
Sorry, but I think it's better to look into Wine only.
I tried looking for Crossover both in the Free Software Directory,
Trisquel's repository, Parabola's repository, Guix's repository, and
gNewSense's repository, and couldn't find it. So I guess one can
consider it non-free software.
--
* pt-BR
Recent GPUs don't work with libre kernels because they require proprietary
firmware blobs. Also, hardware that doesn't require proprietary software to
work typically requires a kernel update to work fully, so in general getting
a more recent kernel from jxself's Linux-libre repository is what
As for gaming, I would like to suggest you help fund or contribute to libre
game development. What kinds of games do you like?
You do know that Crossover is the number one contributor to Wine development,
right?
That doesn't make their proprietary version of wine ethical.
I completely agree, but if using Crossover keeps the OP from having a Windows
partition, that is far more ethical and better for Free Software.
There's no middle ground between free/libre software and
non-(free/libre) software. Although there are limits as to what even the
most purist free/libre software activist can achieve (see note), this
limitation doesn't mean that we free/libre software activists should
make the general public compro
> I heard that Steam provides games for GNU/Linux, too, being proprietary
software (as I suppose it is), would make that unfree though, right?
Steam is proprietary and almost all of the games on it are proprietary. Those
that aren't can be obtained through other means.
> Are there any games
I will just point to this Stallman article about a compromise for using
Facebook: https://stallman.org/facebook-presence.html
I agree the OP should distance himself from anything Windows-related, if that
is impossible though (let's hope it is not), there is a middle ground between
running a
> can you give me some advice as to what one should consider before creating
a libre game and what common noob mistakes are in your experience?
The most common mistake is planning too much, or putting too much emphasis on
things like the story or the ideas you have. It wastes time that could
Saw this today:
https://www.slant.co/topics/1933/~open-source-games
;^)
It lists multiple games that are proprietary, so don't depend on it.
Explanations for why some of the games listed there are no good can be found
here:
https://onpon4.github.io/other/gaming-trap/
Good article, the user must always be weary. Battle for Wesnoth was on that
Slant list, which is a rather excellent and established Libre game.
I do however disagree with your assessment of JavaScript games. As someone
who spends all their free time writing Libre JavaScript, I have found that
> I have found that most JavaScript games are completely Libre.
Of course there exist libre JavaScript games. You seem to have missed the
point of the entry: JavaScript is software, so you have to check each one on
a case-by-case basis. The trap is in not knowing that JavaScript code is
sof
I'll do be my best to help, although others will probably give far better and
more accurate advice.
(I) Personally, I would recommend Python due to its clean syntax, high-level
nature and wide support. Javascript is also pretty good on these fronts
(though its syntax is a little too brace-h
> what programming language(s) would you recommend?
Whichever one is appropriate for the engine you're using. :) The engine
matters much more than the language. But personally, my favorite language is
Python (which is why the SGE Game Engine uses Python).
> With my old GeForce 9800 GTX+ I e
Good advice and thanks for the engine recommendations! :)
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