Hi all,
please have a look at this:
http://the-final.com/uv-set-qt.gif
Any suggestions?
Matthias
Hi Garry,
> >>> Aaah! I tried your project on a single monitor
> <<< setup and couldn't get
> ??? to the Properties window;
> >>> Mark H
> Yes , multi-monitor projects that are sent to the
> list are a big pain in the assis maximus .
>
> > Check the force to screen box in startup options.
> > A
Solved.
Simply checked "Animation Protected" in Properties Window
for the SDS UV-Sets :-)
Matthias
- Original Message -
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 14, 2006 9:04 AM
Subject: UV-Set Question
> Hi all,
>
> please have a look at this:
>
Good to see you get it working! Have fun with further development. ;)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
> Sent: dinsdag 14 november 2006 14:24
> To: user-list@light.realsoft3d.com
> Subject: Hand anim
>
>
> Some anim:
As I mentioned originally , turn down the AA and this
project renders in no time . This project's Anti-Aliasing
is cranked up and it's sampling too . Turn them down
(after you figure out how to have Property Control
Windows showing) and this simple scene renders in an
instant .
The actual A
Some anim:
http://the-final.com/alien-hand.avi
Xvid 800kb 6sek.
Is under construction ;-)
Matthias
http://the-final.com/alien-hand.avi
Very smooth Matthias!
Cool!
Robert
Good 3D news, I read in MaximumPC magazine that the next DirectX10 will
force videocard to support geometry shader :
Geometry Shader will :
-Extrude polygon
-Subdivide them
-Bevel them
-Other operation
That means that a game will send a very very low polygon mesh to the
videocard and the outpu
Hi Matthias..
Looking nice so far...
Dont add the ability to Abduct on its featurelist ! =)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Some anim:
http://the-final.com/alien-hand.avi
Xvid 800kb 6sek.
Is under construction ;-)
Ma
Hi all,
I've tried this:
Rendersettings:
Recursion Depth: 2
Threshold 10
AA 0
Threshold 100
Undersampling 2x2
Threshold 50
AO-Effects
OutputScale 0,2x0,2
No Postblur
Renderspeed is ok :-)
Matthias
- Original Message -
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, Nov
Hi Garry, Mark and Matthias,
Now I finally understand what you mean about AA and posteffects. Never
realised that it was scaling the image, very stupid.
I tried Matthias settings and this dropped the rendertime from the initial
294 to 64 seconds.
I made a new test, and instead of raising the scali
> > > Check the force to screen box in startup options.
> > > Arjo
> You can also find a shortcut in the Start Menu Realsoft folder.
Ah so ! Nice !
> Use the Diffuse_AO instead of the blurred one.
> Now you can disable post image effects as this one renders directly to the
> image.
> To go fur
> AO-Effects
> OutputScale 0,2x0,2
> No Postblur
> Renderspeed is ok :-)
> Matthias
Hi Matthias :
AO-Effects ? You mean Diffuse AO-Effects , don't you ?
I mentioned previously that AO-Effects has no effects
that I could see , anyway . If D-AO-FX is used then I
think you will have to Blur in post
> Good 3D news, I read in MaximumPC magazine that the next DirectX10 will
> force videocard to support geometry shader :
>
> Geometry Shader will :
> -Extrude polygon
> -Subdivide them
> -Bevel them
> -Other operation
>
> That means that a game will send a very very low polygon mesh to the
> videoc
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