Hi Om,
The code is also available on the download page, in the Master folder:
www.realcreation.com/S2F_Converter/
Have you tried exporting with different SVG settings?
It would be interesting to figure out what causes the hickup.
Unfortunately my Illustrator trial has just expired, maybe you ca
Hi, I'm trying to debug a flex application on OSX Yosemite, using IntelliJ.
I installed Flash Player content debugger 15.0
The install seemed to go fine, and seemed to end successfully.
However, I cannot find where the player is located, so that I can't set it's
location in the IntelliJ run/debug
On 11/12/2014 11:23 PM, modjkl...@comcast.net wrote:
> For what it's worth, Matlab produces 72057594037927936.
A power of 2 is not divisible by 5 and hence not by 10 so it cannot end
in a zero. So any answer with a trailing zero is wrong.
>
> In general, 64-bit math is limited in accuracy to bet
Hi,
I guess the problem you are having is that you set the parameter
"generatorToUse" to a generator that is not available on your plugin classpath.
So if you wanted to use the 2.3.2 granite generator, you have this in the
configuration:
graniteds232
An
Sascha,
This is a great tool and I see a lot of potential in it. Especially given
that Adobe has stopped supporting Export to FXG in Illustrator CC.
I tried a pretty detailed AI file from here [1], exported it to SVG. Then
I used your tool to try to export it to FXG. Upon importing, the app
be
For what it's worth, Matlab produces 72057594037927936.
In general, 64-bit math is limited in accuracy to between 16 and 17 decimal
digits, depending how well that number "fits" into a floating point
representation.
- Original Message -
From: "Gordon Smith"
To: "users, apache"
Se
If i may ask, from your experience - do you refer to any main functions not
being 100% complete, or is this generally more exotic ones?
I checked the examples and 86 out of 87 went well (maybe there is different
versions of the library).
And when you say it is slow (i read also other comments t
Yes, that might work, thanks.
On Wed, Nov 12, 2014 at 12:29 PM, Alex Harui wrote:
> What kind of model? If it has getter/setters, set a breakpoint in the
> setter.
>
> On 11/12/14, 7:59 AM, "mark goldin" wrote:
>
> >well, that might work too, but what I was thinking about is to have some
> >co
What kind of model? If it has getter/setters, set a breakpoint in the
setter.
On 11/12/14, 7:59 AM, "mark goldin" wrote:
>well, that might work too, but what I was thinking about is to have some
>condition that would stop execution once it's met. Something like when a =
>3 stop and point to a l
well, that might work too, but what I was thinking about is to have some
condition that would stop execution once it's met. Something like when a =
3 stop and point to a line of code where a is set.
On Wed, Nov 12, 2014 at 8:34 AM, Christofer Dutz
wrote:
> Probably you are talking about an MXML?
Hi folks,
I'm migrating my projects to flexmojos7.0.1 (flex-sdk4.13) from 6.0.1.
I have a project that generate the sources by using graniteds23 generator.
When I made changes in order flexmojos7.0.1 to be used I've got
NullPointerException.
[INFO]
Thanks guys, for your kind feedback!
> Am 12.11.2014 um 09:58 schrieb Maarten Cammaert :
>
> This is awesome!
> Thanks a lot for sharing!
>
>
>> On Wed, Nov 12, 2014 at 8:01 AM, Jake Knerr wrote:
>>
>> Wow, great work!
>>
>>> On Tue, Nov 11, 2014 at 11:47 PM, jude wrote:
>>>
>>> Looks g
Probably you are talking about an MXML?
In this case you would have trouble setting a breakpoint as the code handling
this is generated at compile time by the Flex compiler.
What you could do is you could add a dummy event listener on the states that is
called as soon as a state becomes active.
I have a screen which state is bound to a model. I see that in some
situations the screen's state is not what is expected. Going thru debugger
I cannot find where the model is getting changed. Is ther a way to stopping
execution conditionally when a model is changed? Hope, it's clear what I
need.
This is awesome!
Thanks a lot for sharing!
On Wed, Nov 12, 2014 at 8:01 AM, Jake Knerr wrote:
> Wow, great work!
>
> On Tue, Nov 11, 2014 at 11:47 PM, jude wrote:
>
> > Looks great!
> >
>
>
>
> --
> Jake Knerr - Flex Developer
> Ardisia Labs
> www.ardisialabs.com
>
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