Re: [Warzone-dev] vbo and va tests

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > On 2/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Would not displaylists be better for this game? > > I am not sure but I think I read it was noid and rodzilla who > > ported the d3d stuff to openGL. > > displaylists is even worse

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > Dennis Schridde schreef: > > > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > > >> that empty config bug is mingw related,it's a potential bug in those > > > > static >

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel: > >> Dennis Schridde schreef: > >>> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > that empty config bug is mingw related,it's a pot

Re: [Warzone-dev] vbo and va tests

2007-02-15 Thread The Watermelon
On 2/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Would not displaylists be better for this game? I am not sure but I think I read it was noid and rodzilla who ported the d3d stuff to openGL. displaylists is even worse than vertex buffer object in terms of flexibility(which is essentia

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel: > >> Dennis Schridde schreef: >> >>> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: >>> that empty config bug is mingw related,it's a potential bug in those static linked .a libr

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread The Watermelon
On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: Dennis Schridde schreef: > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > >> that empty config bug is mingw related,it's a potential bug in those static >> linked .a library or a bug of windows.But it's very hard to >> reproduc

Re: [Warzone-dev] vbo and va tests

2007-02-15 Thread vs2k5
On Thu, 15 Feb 2007 07:46:46 -0500 The Watermelon <[EMAIL PROTECTED]> wrote: >I am trying to replace those opengl immediate mode stuff glBegin() >and >glEnd() with faster equivalent Vertex Buffer Object and Vertex >Array. > >I replaced the pie_polygon function's glBegin and glEnd for vertex >wi

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > >> that empty config bug is mingw related,it's a potential bug in those > >> static linked .a library or a bug of windows.But it's very hard to > >> r

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > >> that empty config bug is mingw related,it's a potential bug in those static >> linked .a library or a bug of windows.But it's very hard to >> reproduce/pinpoint the problem,since the bug only happens with cer

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb kim metcalfe: > [quote] > "Excellent game, shame about the documentation and not having one central > Warzone 2100 online resource." > I just found out that I did not include the README in the Linux package. It > is not even installed by default... > And he i

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread kim metcalfe
[quote] "Excellent game, shame about the documentation and not having one central Warzone 2100 online resource." I just found out that I did not include the README in the Linux package. It is not even installed by default... And he is absolutely right... If someone not knowing anything about Warzo

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm: > On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: > > In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is > > left, which I want to fix for 2.0.6 (empty config file on Windows). > > Any hints on that? Delaying the

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Dennis Schridde
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon: > On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote: > > > On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: > > >> In the roadmap (http://wz210

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread The Watermelon
On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote: > On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: >> In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is >> left, which I want to

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Giel van Schijndel
On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote: > On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: >> In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is >> left, which I want to fix for 2.0.6 (empty config file on Windows). > > Any hints

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-15 Thread Christian Ohm
On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: > In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left, > which I want to fix for 2.0.6 (empty config file on Windows). Any hints on that? Delaying the release for a bug you don't have any idea on how to tackle see