Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 08:40:30 schrieb Kreuvf: bugs buggy wrote: Inside the .info file itself would be all the author's name, and whatever else info the map pack creator wants to put inside it. The game wouldn't ever read the contents of that file though.

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 07:07:50 schrieb bugs buggy: It seems we need to add a 'feature request' field for one of the options to use for when we set resolve as. You mean the status field? And we also need input fields of 'language' (whatever ones we support) and gfx chipset (intel /

Re: [Warzone-dev] Map packs

2009-02-14 Thread Giel van Schijndel
On Sat, Feb 14, 2009 at 02:19:28PM +0100, Dennis Schridde wrote: Am Samstag, 14. Februar 2009 08:40:30 schrieb Kreuvf: bugs buggy wrote: Inside the .info file itself would be all the author's name, and whatever else info the map pack creator wants to put inside it. The game wouldn't ever read

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 07:07:50 schrieb bugs buggy: It seems we need to add a 'feature request' field for one of the options to use for when we set resolve as. You mean the status field? Yeah And we also need input fields

Re: [Warzone-dev] Function to check impossible paths

2009-02-14 Thread bugs buggy
On 2/14/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Sat, Feb 14, 2009 at 6:50 AM, bugs buggy buginato...@gmail.com wrote: As for your issue, I think you are making it much more complex than it needs to be. All current maps have the gateway system, and that is what the game

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Zarel
2009/2/14 bugs buggy buginato...@gmail.com: The response of Feature request so we can close the ticket, and keep track of features that way, instead of saying 'Invalid' or whatever else we do now when we get feature requests. Isn't that what Enhancement means? And there needs to be some way

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what is the file for said map pack easily. You could do it the way Black NEXUS did it, although this surely has several

Re: [Warzone-dev] Function to check impossible paths

2009-02-14 Thread Per Inge Mathisen
On Sat, Feb 14, 2009 at 9:22 PM, bugs buggy buginato...@gmail.com wrote: In the patch, you mention FIXME: This is not entirely correct for all possible maps. What types of maps does it have issues with now? Currently assuming that we can fly to all locations on the map from any other location

Re: [Warzone-dev] Map packs

2009-02-14 Thread Zarel
2009/2/14 bugs buggy buginato...@gmail.com: That is one of things that is crashing us now. Host has that map pack. User connecting don't. game tries to send map, but since, it is in the map pack, it has no idea how to deal with it, and it can't find anything to send. If we send false on that

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread bugs buggy
On 2/14/09, Zarel zare...@gmail.com wrote: 2009/2/14 bugs buggy buginato...@gmail.com: The response of Feature request so we can close the ticket, and keep track of features that way, instead of saying 'Invalid' or whatever else we do now when we get feature requests. Isn't that what

Re: [Warzone-dev] Function to check impossible paths

2009-02-14 Thread Zarel
2009/2/14 Per Inge Mathisen per.mathi...@gmail.com: On Sat, Feb 14, 2009 at 9:22 PM, bugs buggy buginato...@gmail.com wrote: In the patch, you mention FIXME: This is not entirely correct for all possible maps. What types of maps does it have issues with now? Currently assuming that we can

Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 15:29:52 schrieb Giel van Schijndel: I prefer using Lua instead of JSON syntax for the simple reason that the syntax is quite similar but for Lua we don't need to implement any parser ourselves. Especially since we already link against Lua anyway. Maybe I even find

Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what is the file for said map pack easily. You could do it the way

Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 22:01:49 schrieb Zarel: Well, first, we should fix that: Add the ability to send a message on a kick, and depending on the message, have the client not auto-reconnect. Different ticket, but it sound useful, yes. And then, if each map contains its filename, they

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 21:27:46 schrieb Zarel: 2009/2/14 bugs buggy buginato...@gmail.com: The response of Feature request so we can close the ticket, and keep track of features that way, instead of saying 'Invalid' or whatever else we do now when we get feature requests. Isn't that

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 21:16:56 schrieb bugs buggy: On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 07:07:50 schrieb bugs buggy: It seems we need to add a 'feature request' field for one of the options to use for when we set resolve as.

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 22:21:40 schrieb bugs buggy: On 2/14/09, Zarel zare...@gmail.com wrote: 2009/2/14 bugs buggy buginato...@gmail.com: The response of Feature request so we can close the ticket, and keep track of features that way, instead of saying 'Invalid' or whatever

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read a archive within a archive. We also can't tell what is

Re: [Warzone-dev] Map packs

2009-02-14 Thread bugs buggy
On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 15:29:52 schrieb Giel van Schijndel: I prefer using Lua instead of JSON syntax for the simple reason that the syntax is quite similar but for Lua we don't need to implement any parser ourselves.

Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 23:18:51 schrieb bugs buggy: On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read

Re: [Warzone-dev] Map packs

2009-02-14 Thread Dennis Schridde
Am Samstag, 14. Februar 2009 23:18:51 schrieb bugs buggy: On 2/14/09, Dennis Schridde devuran...@gmx.net wrote: Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: On 2/14/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: Well, seems that we can't use physFS to read

[Warzone-dev] [bug #12993] Please use the new bug tracker !

2009-02-14 Thread Bugs Buggy
URL: http://gna.org/bugs/?12993 Summary: Please use the new bug tracker ! Project: Warzone Resurrection Project Submitted by: buginator Submitted on: Sunday 02/15/2009 at 04:32 Category: None Severity: